Abstract:Recent end-to-end autonomous driving approaches have leveraged Vision-Language Models (VLMs) to enhance planning capabilities in complex driving scenarios. However, VLMs are inherently trained as generalist models, lacking specialized understanding of driving-specific reasoning in 3D space and time. When applied to autonomous driving, these models struggle to establish structured spatial-temporal representations that capture geometric relationships, scene context, and motion patterns critical for safe trajectory planning. To address these limitations, we propose SGDrive, a novel framework that explicitly structures the VLM's representation learning around driving-specific knowledge hierarchies. Built upon a pre-trained VLM backbone, SGDrive decomposes driving understanding into a scene-agent-goal hierarchy that mirrors human driving cognition: drivers first perceive the overall environment (scene context), then attend to safety-critical agents and their behaviors, and finally formulate short-term goals before executing actions. This hierarchical decomposition provides the structured spatial-temporal representation that generalist VLMs lack, integrating multi-level information into a compact yet comprehensive format for trajectory planning. Extensive experiments on the NAVSIM benchmark demonstrate that SGDrive achieves state-of-the-art performance among camera-only methods on both PDMS and EPDMS, validating the effectiveness of hierarchical knowledge structuring for adapting generalist VLMs to autonomous driving.
Abstract:Semi-supervised 3D object detection, aiming to explore unlabeled data for boosting 3D object detectors, has emerged as an active research area in recent years. Some previous methods have shown substantial improvements by either employing heterogeneous teacher models to provide high-quality pseudo labels or enforcing feature-perspective consistency between the teacher and student networks. However, these methods overlook the fact that the model usually tends to exhibit low sensitivity to object geometries with limited labeled data, making it difficult to capture geometric information, which is crucial for enhancing the student model's ability in object perception and localization. In this paper, we propose GeoTeacher to enhance the student model's ability to capture geometric relations of objects with limited training data, especially unlabeled data. We design a keypoint-based geometric relation supervision module that transfers the teacher model's knowledge of object geometry to the student, thereby improving the student's capability in understanding geometric relations. Furthermore, we introduce a voxel-wise data augmentation strategy that increases the diversity of object geometries, thereby further improving the student model's ability to comprehend geometric structures. To preserve the integrity of distant objects during augmentation, we incorporate a distance-decay mechanism into this strategy. Moreover, GeoTeacher can be combined with different SS3D methods to further improve their performance. Extensive experiments on the ONCE and Waymo datasets indicate the effectiveness and generalization of our method and we achieve the new state-of-the-art results. Code will be available at https://github.com/SII-Whaleice/GeoTeacher
Abstract:Audio codecs are a critical component of modern speech generation systems. This paper introduces a low-bitrate, multi-scale residual codec that encodes speech into four distinct streams: semantic, timbre, prosody, and residual. This architecture achieves high-fidelity speech reconstruction at competitive low bitrates while demonstrating an inherent ability for information disentanglement. We construct a two-stage language model for text-to-speech (TTS) synthesis using this codec, which, despite its lightweight design and minimal data requirements, achieves a state-of-the-art Word Error Rate (WER) and superior speaker similarity compared to several larger models. Furthermore, the codec's design proves highly effective for voice conversion, enabling independent manipulation of speaker timbre and prosody.
Abstract:With the development of speech large language models (speech LLMs), users can now interact directly with assistants via speech. However, most existing models simply convert the response content into speech without fully understanding the rich emotional and paralinguistic cues embedded in the user's query. In many cases, the same sentence can have different meanings depending on the emotional expression. Furthermore, emotional understanding is essential for improving user experience in human-machine interaction. Currently, most speech LLMs with empathetic capabilities are trained on massive datasets. This approach requires vast amounts of data and significant computational resources. Therefore, a key challenge lies in how to develop a speech LLM capable of generating empathetic responses with limited data and without the need for large-scale training. To address this challenge, we propose Emotion Omni, a novel model architecture designed to understand the emotional content of user speech input and generate empathetic speech responses. Additionally, we developed a data generation pipeline based on an open-source TTS framework to construct a 200k emotional dialogue dataset, which supports the construction of an empathetic speech assistant. The demos are available at https://w311411.github.io/omni_demo/
Abstract:Driving simulation plays a crucial role in developing reliable driving agents by providing controlled, evaluative environments. To enable meaningful assessments, a high-quality driving simulator must satisfy several key requirements: multi-modal sensing capabilities (e.g., camera and LiDAR) with realistic scene rendering to minimize observational discrepancies; closed-loop evaluation to support free-form trajectory behaviors; highly diverse traffic scenarios for thorough evaluation; multi-agent cooperation to capture interaction dynamics; and high computational efficiency to ensure affordability and scalability. However, existing simulators and benchmarks fail to comprehensively meet these fundamental criteria. To bridge this gap, this paper introduces RealEngine, a novel driving simulation framework that holistically integrates 3D scene reconstruction and novel view synthesis techniques to achieve realistic and flexible closed-loop simulation in the driving context. By leveraging real-world multi-modal sensor data, RealEngine reconstructs background scenes and foreground traffic participants separately, allowing for highly diverse and realistic traffic scenarios through flexible scene composition. This synergistic fusion of scene reconstruction and view synthesis enables photorealistic rendering across multiple sensor modalities, ensuring both perceptual fidelity and geometric accuracy. Building upon this environment, RealEngine supports three essential driving simulation categories: non-reactive simulation, safety testing, and multi-agent interaction, collectively forming a reliable and comprehensive benchmark for evaluating the real-world performance of driving agents.
Abstract:Accurate classification of sleep stages based on bio-signals is fundamental for automatic sleep stage annotation. Traditionally, this task relies on experienced clinicians to manually annotate data, a process that is both time-consuming and labor-intensive. In recent years, deep learning methods have shown promise in automating this task. However, three major challenges remain: (1) deep learning models typically require large-scale labeled datasets, making them less effective in real-world settings where annotated data is limited; (2) significant inter-individual variability in bio-signals often results in inconsistent model performance when applied to new subjects, limiting generalization; and (3) existing approaches often overlook the high-order relationships among bio-signals, failing to simultaneously capture signal heterogeneity and spatial-temporal dependencies. To address these issues, we propose MetaSTH-Sleep, a few-shot sleep stage classification framework based on spatial-temporal hypergraph enhanced meta-learning. Our approach enables rapid adaptation to new subjects using only a few labeled samples, while the hypergraph structure effectively models complex spatial interconnections and temporal dynamics simultaneously in EEG signals. Experimental results demonstrate that MetaSTH-Sleep achieves substantial performance improvements across diverse subjects, offering valuable insights to support clinicians in sleep stage annotation.




Abstract:With the rapid growth of multi-modal data from social media, short video platforms, and e-commerce, content-based retrieval has become essential for efficiently searching and utilizing heterogeneous information. Over time, retrieval techniques have evolved from Unimodal Retrieval (UR) to Cross-modal Retrieval (CR) and, more recently, to Composed Multi-modal Retrieval (CMR). CMR enables users to retrieve images or videos by integrating a reference visual input with textual modifications, enhancing search flexibility and precision. This paper provides a comprehensive review of CMR, covering its fundamental challenges, technical advancements, and categorization into supervised, zero-shot, and semi-supervised learning paradigms. We discuss key research directions, including data augmentation, model architecture, and loss optimization in supervised CMR, as well as transformation frameworks and external knowledge integration in zero-shot CMR. Additionally, we highlight the application potential of CMR in composed image retrieval, video retrieval, and person retrieval, which have significant implications for e-commerce, online search, and public security. Given its ability to refine and personalize search experiences, CMR is poised to become a pivotal technology in next-generation retrieval systems. A curated list of related works and resources is available at: https://github.com/kkzhang95/Awesome-Composed-Multi-modal-Retrieval
Abstract:This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.




Abstract:This study explores speaker-specific features encoded in speaker embeddings and intermediate layers of speech self-supervised learning (SSL) models. By utilising a probing method, we analyse features such as pitch, tempo, and energy across prominent speaker embedding models and speech SSL models, including HuBERT, WavLM, and Wav2vec 2.0. The results reveal that speaker embeddings like CAM++ excel in energy classification, while speech SSL models demonstrate superior performance across multiple features due to their hierarchical feature encoding. Intermediate layers effectively capture a mix of acoustic and para-linguistic information, with deeper layers refining these representations. This investigation provides insights into model design and highlights the potential of these representations for downstream applications, such as speaker verification and text-to-speech synthesis, while laying the groundwork for exploring additional features and advanced probing methods.




Abstract:Interactive Recommendation (IR) has gained significant attention recently for its capability to quickly capture dynamic interest and optimize both short and long term objectives. IR agents are typically implemented through Deep Reinforcement Learning (DRL), because DRL is inherently compatible with the dynamic nature of IR. However, DRL is currently not perfect for IR. Due to the large action space and sample inefficiency problem, training DRL recommender agents is challenging. The key point is that useful features cannot be extracted as high-quality representations for the recommender agent to optimize its policy. To tackle this problem, we propose Contrastive Representation for Interactive Recommendation (CRIR). CRIR efficiently extracts latent, high-level preference ranking features from explicit interaction, and leverages the features to enhance users' representation. Specifically, the CRIR provides representation through one representation network, and refines it through our proposed Preference Ranking Contrastive Learning (PRCL). The key insight of PRCL is that it can perform contrastive learning without relying on computations involving high-level representations or large potential action sets. Furthermore, we also propose a data exploiting mechanism and an agent training mechanism to better adapt CRIR to the DRL backbone. Extensive experiments have been carried out to show our method's superior improvement on the sample efficiency while training an DRL-based IR agent.