In this paper, we address unsupervised pose-guided person image generation, which is known challenging due to non-rigid deformation. Unlike previous methods learning a rock-hard direct mapping between human bodies, we propose a new pathway to decompose the hard mapping into two more accessible subtasks, namely, semantic parsing transformation and appearance generation. Firstly, a semantic generative network is proposed to transform between semantic parsing maps, in order to simplify the non-rigid deformation learning. Secondly, an appearance generative network learns to synthesize semantic-aware textures. Thirdly, we demonstrate that training our framework in an end-to-end manner further refines the semantic maps and final results accordingly. Our method is generalizable to other semantic-aware person image generation tasks, eg, clothing texture transfer and controlled image manipulation. Experimental results demonstrate the superiority of our method on DeepFashion and Market-1501 datasets, especially in keeping the clothing attributes and better body shapes.
The UG$^{2+}$ challenge in IEEE CVPR 2019 aims to evoke a comprehensive discussion and exploration about how low-level vision techniques can benefit the high-level automatic visual recognition in various scenarios. In its second track, we focus on object or face detection in poor visibility enhancements caused by bad weathers (haze, rain) and low light conditions. While existing enhancement methods are empirically expected to help the high-level end task, that is observed to not always be the case in practice. To provide a more thorough examination and fair comparison, we introduce three benchmark sets collected in real-world hazy, rainy, and low-light conditions, respectively, with annotate objects/faces annotated. To our best knowledge, this is the first and currently largest effort of its kind. Baseline results by cascading existing enhancement and detection models are reported, indicating the highly challenging nature of our new data as well as the large room for further technical innovations. We expect a large participation from the broad research community to address these challenges together.
What is the current state-of-the-art for image restoration and enhancement applied to degraded images acquired under less than ideal circumstances? Can the application of such algorithms as a pre-processing step to improve image interpretability for manual analysis or automatic visual recognition to classify scene content? While there have been important advances in the area of computational photography to restore or enhance the visual quality of an image, the capabilities of such techniques have not always translated in a useful way to visual recognition tasks. Consequently, there is a pressing need for the development of algorithms that are designed for the joint problem of improving visual appearance and recognition, which will be an enabling factor for the deployment of visual recognition tools in many real-world scenarios. To address this, we introduce the UG^2 dataset as a large-scale benchmark composed of video imagery captured under challenging conditions, and two enhancement tasks designed to test algorithmic impact on visual quality and automatic object recognition. Furthermore, we propose a set of metrics to evaluate the joint improvement of such tasks as well as individual algorithmic advances, including a novel psychophysics-based evaluation regime for human assessment and a realistic set of quantitative measures for object recognition performance. We introduce six new algorithms for image restoration or enhancement, which were created as part of the IARPA sponsored UG^2 Challenge workshop held at CVPR 2018. Under the proposed evaluation regime, we present an in-depth analysis of these algorithms and a host of deep learning-based and classic baseline approaches. From the observed results, it is evident that we are in the early days of building a bridge between computational photography and visual recognition, leaving many opportunities for innovation in this area.
Text effects transfer technology automatically makes the text dramatically more impressive. However, previous style transfer methods either study the model for general style, which cannot handle the highly-structured text effects along the glyph, or require manual design of subtle matching criteria for text effects. In this paper, we focus on the use of the powerful representation abilities of deep neural features for text effects transfer. For this purpose, we propose a novel Texture Effects Transfer GAN (TET-GAN), which consists of a stylization subnetwork and a destylization subnetwork. The key idea is to train our network to accomplish both the objective of style transfer and style removal, so that it can learn to disentangle and recombine the content and style features of text effects images. To support the training of our network, we propose a new text effects dataset with as much as 64 professionally designed styles on 837 characters. We show that the disentangled feature representations enable us to transfer or remove all these styles on arbitrary glyphs using one network. Furthermore, the flexible network design empowers TET-GAN to efficiently extend to a new text style via one-shot learning where only one example is required. We demonstrate the superiority of the proposed method in generating high-quality stylized text over the state-of-the-art methods.
Learning visual features from unlabeled image data is an important yet challenging task, which is often achieved by training a model on some annotation-free information. We consider spatial contexts, for which we solve so-called jigsaw puzzles, i.e., each image is cut into grids and then disordered, and the goal is to recover the correct configuration. Existing approaches formulated it as a classification task by defining a fixed mapping from a small subset of configurations to a class set, but these approaches ignore the underlying relationship between different configurations and also limit their application to more complex scenarios. This paper presents a novel approach which applies to jigsaw puzzles with an arbitrary grid size and dimensionality. We provide a fundamental and generalized principle, that weaker cues are easier to be learned in an unsupervised manner and also transfer better. In the context of puzzle recognition, we use an iterative manner which, instead of solving the puzzle all at once, adjusts the order of the patches in each step until convergence. In each step, we combine both unary and binary features on each patch into a cost function judging the correctness of the current configuration. Our approach, by taking similarity between puzzles into consideration, enjoys a more reasonable way of learning visual knowledge. We verify the effectiveness of our approach in two aspects. First, it is able to solve arbitrarily complex puzzles, including high-dimensional puzzles, that prior methods are difficult to handle. Second, it serves as a reliable way of network initialization, which leads to better transfer performance in a few visual recognition tasks including image classification, object detection, and semantic segmentation.
Computer vision is difficult, partly because the mathematical function connecting input and output data is often complex, fuzzy and thus hard to learn. A currently popular solution is to design a deep neural network and optimize it on a large-scale dataset. However, as the number of parameters increases, the generalization ability is often not guaranteed, e.g., the model can over-fit due to the limited amount of training data, or fail to converge because the desired function is too difficult to learn. This paper presents an effective framework named progressive recurrent learning (PRL). The core idea is similar to curriculum learning which gradually increases the difficulty of training data. We generalize it to a wide range of vision problems that were previously considered less proper to apply curriculum learning. PRL starts with inserting a recurrent prediction scheme, based on the motivation of feeding the prediction of a vision model to the same model iteratively, so that the auxiliary cues contained in it can be exploited to improve the quality of itself. In order to better optimize this framework, we start with providing perfect prediction, i.e., ground-truth, to the second stage, but gradually replace it with the prediction of the first stage. In the final status, the ground-truth information is not needed any more, so that the entire model works on the real data distribution as in the testing process. We apply PRL to two challenging visual recognition tasks, namely, object localization and semantic segmentation, and demonstrate consistent accuracy gain compared to the baseline training strategy, especially in the scenarios of more difficult vision tasks.
With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular joints. In this paper, we represent skeletons naturally on graphs and propose a generalized graph convolutional neural networks (GGCN) for skeleton-based action recognition, aiming to capture space-time variation via spectral graph theory. In particular, we construct a generalized graph over consecutive frames, where each joint is not only connected to its neighboring joints in the same frame strongly or weakly, but also linked with relevant joints in the previous and subsequent frames. The generalized graphs are then fed into GGCN along with the coordinate matrix of the skeleton sequence for feature learning, where we deploy high-order and fast Chebyshev approximation of spectral graph convolution in the network. Experiments show that we achieve the state-of-the-art performance on the widely used NTU RGB+D, UT-Kinect and SYSU 3D datasets.
Temporal modeling in videos is a fundamental yet challenging problem in computer vision. In this paper, we propose a novel Temporal Bilinear (TB) model to capture the temporal pairwise feature interactions between adjacent frames. Compared with some existing temporal methods which are limited in linear transformations, our TB model considers explicit quadratic bilinear transformations in the temporal domain for motion evolution and sequential relation modeling. We further leverage the factorized bilinear model in linear complexity and a bottleneck network design to build our TB blocks, which also constrains the parameters and computation cost. We consider two schemes in terms of the incorporation of TB blocks and the original 2D spatial convolutions, namely wide and deep Temporal Bilinear Networks (TBN). Finally, we perform experiments on several widely adopted datasets including Kinetics, UCF101 and HMDB51. The effectiveness of our TBNs is validated by comprehensive ablation analyses and comparisons with various state-of-the-art methods.
Semantic scene parsing is suffering from the fact that pixel-level annotations are hard to be collected. To tackle this issue, we propose a Point-based Distance Metric Learning (PDML) in this paper. PDML does not require dense annotated masks and only leverages several labeled points that are much easier to obtain to guide the training process. Concretely, we leverage semantic relationship among the annotated points by encouraging the feature representations of the intra- and inter-category points to keep consistent, i.e. points within the same category should have more similar feature representations compared to those from different categories. We formulate such a characteristic into a simple distance metric loss, which collaborates with the point-wise cross-entropy loss to optimize the deep neural networks. Furthermore, to fully exploit the limited annotations, distance metric learning is conducted across different training images instead of simply adopting an image-dependent manner. We conduct extensive experiments on two challenging scene parsing benchmarks of PASCAL-Context and ADE 20K to validate the effectiveness of our PDML, and competitive mIoU scores are achieved.