Recent advancements in diffusion models for 2D and 3D content creation have sparked a surge of interest in generating 4D content. However, the scarcity of 3D scene datasets constrains current methodologies to primarily object-centric generation. To overcome this limitation, we present Comp4D, a novel framework for Compositional 4D Generation. Unlike conventional methods that generate a singular 4D representation of the entire scene, Comp4D innovatively constructs each 4D object within the scene separately. Utilizing Large Language Models (LLMs), the framework begins by decomposing an input text prompt into distinct entities and maps out their trajectories. It then constructs the compositional 4D scene by accurately positioning these objects along their designated paths. To refine the scene, our method employs a compositional score distillation technique guided by the pre-defined trajectories, utilizing pre-trained diffusion models across text-to-image, text-to-video, and text-to-3D domains. Extensive experiments demonstrate our outstanding 4D content creation capability compared to prior arts, showcasing superior visual quality, motion fidelity, and enhanced object interactions.
Pre-training is playing an increasingly important role in learning generic feature representation for Person Re-identification (ReID). We argue that a high-quality ReID representation should have three properties, namely, multi-level awareness, occlusion robustness, and cross-region invariance. To this end, we propose a simple yet effective pre-training framework, namely PersonMAE, which involves two core designs into masked autoencoders to better serve the task of Person Re-ID. 1) PersonMAE generates two regions from the given image with RegionA as the input and \textit{RegionB} as the prediction target. RegionA is corrupted with block-wise masking to mimic common occlusion in ReID and its remaining visible parts are fed into the encoder. 2) Then PersonMAE aims to predict the whole RegionB at both pixel level and semantic feature level. It encourages its pre-trained feature representations with the three properties mentioned above. These properties make PersonMAE compatible with downstream Person ReID tasks, leading to state-of-the-art performance on four downstream ReID tasks, i.e., supervised (holistic and occluded setting), and unsupervised (UDA and USL setting). Notably, on the commonly adopted supervised setting, PersonMAE with ViT-B backbone achieves 79.8% and 69.5% mAP on the MSMT17 and OccDuke datasets, surpassing the previous state-of-the-art by a large margin of +8.0 mAP, and +5.3 mAP, respectively.
This paper presents IP-SLT, a simple yet effective framework for sign language translation (SLT). Our IP-SLT adopts a recurrent structure and enhances the semantic representation (prototype) of the input sign language video via an iterative refinement manner. Our idea mimics the behavior of human reading, where a sentence can be digested repeatedly, till reaching accurate understanding. Technically, IP-SLT consists of feature extraction, prototype initialization, and iterative prototype refinement. The initialization module generates the initial prototype based on the visual feature extracted by the feature extraction module. Then, the iterative refinement module leverages the cross-attention mechanism to polish the previous prototype by aggregating it with the original video feature. Through repeated refinement, the prototype finally converges to a more stable and accurate state, leading to a fluent and appropriate translation. In addition, to leverage the sequential dependence of prototypes, we further propose an iterative distillation loss to compress the knowledge of the final iteration into previous ones. As the autoregressive decoding process is executed only once in inference, our IP-SLT is ready to improve various SLT systems with acceptable overhead. Extensive experiments are conducted on public benchmarks to demonstrate the effectiveness of the IP-SLT.
Reconstructing interacting hands from monocular RGB data is a challenging task, as it involves many interfering factors, e.g. self- and mutual occlusion and similar textures. Previous works only leverage information from a single RGB image without modeling their physically plausible relation, which leads to inferior reconstruction results. In this work, we are dedicated to explicitly exploiting spatial-temporal information to achieve better interacting hand reconstruction. On one hand, we leverage temporal context to complement insufficient information provided by the single frame, and design a novel temporal framework with a temporal constraint for interacting hand motion smoothness. On the other hand, we further propose an interpenetration detection module to produce kinetically plausible interacting hands without physical collisions. Extensive experiments are performed to validate the effectiveness of our proposed framework, which achieves new state-of-the-art performance on public benchmarks.
Hand gesture serves as a crucial role during the expression of sign language. Current deep learning based methods for sign language understanding (SLU) are prone to over-fitting due to insufficient sign data resource and suffer limited interpretability. In this paper, we propose the first self-supervised pre-trainable SignBERT+ framework with model-aware hand prior incorporated. In our framework, the hand pose is regarded as a visual token, which is derived from an off-the-shelf detector. Each visual token is embedded with gesture state and spatial-temporal position encoding. To take full advantage of current sign data resource, we first perform self-supervised learning to model its statistics. To this end, we design multi-level masked modeling strategies (joint, frame and clip) to mimic common failure detection cases. Jointly with these masked modeling strategies, we incorporate model-aware hand prior to better capture hierarchical context over the sequence. After the pre-training, we carefully design simple yet effective prediction heads for downstream tasks. To validate the effectiveness of our framework, we perform extensive experiments on three main SLU tasks, involving isolated and continuous sign language recognition (SLR), and sign language translation (SLT). Experimental results demonstrate the effectiveness of our method, achieving new state-of-the-art performance with a notable gain.
Diffusion models have shown remarkable success in visual synthesis, but have also raised concerns about potential abuse for malicious purposes. In this paper, we seek to build a detector for telling apart real images from diffusion-generated images. We find that existing detectors struggle to detect images generated by diffusion models, even if we include generated images from a specific diffusion model in their training data. To address this issue, we propose a novel image representation called DIffusion Reconstruction Error (DIRE), which measures the error between an input image and its reconstruction counterpart by a pre-trained diffusion model. We observe that diffusion-generated images can be approximately reconstructed by a diffusion model while real images cannot. It provides a hint that DIRE can serve as a bridge to distinguish generated and real images. DIRE provides an effective way to detect images generated by most diffusion models, and it is general for detecting generated images from unseen diffusion models and robust to various perturbations. Furthermore, we establish a comprehensive diffusion-generated benchmark including images generated by eight diffusion models to evaluate the performance of diffusion-generated image detectors. Extensive experiments on our collected benchmark demonstrate that DIRE exhibits superiority over previous generated-image detectors. The code and dataset are available at https://github.com/ZhendongWang6/DIRE.
In this work, we are dedicated to leveraging the BERT pre-training success and modeling the domain-specific statistics to fertilize the sign language recognition~(SLR) model. Considering the dominance of hand and body in sign language expression, we organize them as pose triplet units and feed them into the Transformer backbone in a frame-wise manner. Pre-training is performed via reconstructing the masked triplet unit from the corrupted input sequence, which learns the hierarchical correlation context cues among internal and external triplet units. Notably, different from the highly semantic word token in BERT, the pose unit is a low-level signal originally located in continuous space, which prevents the direct adoption of the BERT cross-entropy objective. To this end, we bridge this semantic gap via coupling tokenization of the triplet unit. It adaptively extracts the discrete pseudo label from the pose triplet unit, which represents the semantic gesture/body state. After pre-training, we fine-tune the pre-trained encoder on the downstream SLR task, jointly with the newly added task-specific layer. Extensive experiments are conducted to validate the effectiveness of our proposed method, achieving new state-of-the-art performance on all four benchmarks with a notable gain.
In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and research-worthy in many potential application scenarios, such as AR/VR games and online shopping, etc. To address this problem, we propose a novel HOGAN framework, which utilizes the expressive model-aware hand-object representation and leverages its inherent topology to build the unified surface space. In this space, we explicitly consider the complex self- and mutual occlusion during interaction. During final image synthesis, we consider different characteristics of hand and object and generate the target image in a split-and-combine manner. For evaluation, we build a comprehensive protocol to access both the fidelity and structure preservation of the generated image. Extensive experiments on two large-scale datasets, i.e., HO3Dv3 and DexYCB, demonstrate the effectiveness and superiority of our framework both quantitatively and qualitatively. The project page is available at https://play-with-hoi-generation.github.io/.
Hand gesture serves as a critical role in sign language. Current deep-learning-based sign language recognition (SLR) methods may suffer insufficient interpretability and overfitting due to limited sign data sources. In this paper, we introduce the first self-supervised pre-trainable SignBERT with incorporated hand prior for SLR. SignBERT views the hand pose as a visual token, which is derived from an off-the-shelf pose extractor. The visual tokens are then embedded with gesture state, temporal and hand chirality information. To take full advantage of available sign data sources, SignBERT first performs self-supervised pre-training by masking and reconstructing visual tokens. Jointly with several mask modeling strategies, we attempt to incorporate hand prior in a model-aware method to better model hierarchical context over the hand sequence. Then with the prediction head added, SignBERT is fine-tuned to perform the downstream SLR task. To validate the effectiveness of our method on SLR, we perform extensive experiments on four public benchmark datasets, i.e., NMFs-CSL, SLR500, MSASL and WLASL. Experiment results demonstrate the effectiveness of both self-supervised learning and imported hand prior. Furthermore, we achieve state-of-the-art performance on all benchmarks with a notable gain.
Continuous sign language recognition (SLR) deals with unaligned video-text pair and uses the word error rate (WER), i.e., edit distance, as the main evaluation metric. Since it is not differentiable, we usually instead optimize the learning model with the connectionist temporal classification (CTC) objective loss, which maximizes the posterior probability over the sequential alignment. Due to the optimization gap, the predicted sentence with the highest decoding probability may not be the best choice under the WER metric. To tackle this issue, we propose a novel architecture with cross modality augmentation. Specifically, we first augment cross-modal data by simulating the calculation procedure of WER, i.e., substitution, deletion and insertion on both text label and its corresponding video. With these real and generated pseudo video-text pairs, we propose multiple loss terms to minimize the cross modality distance between the video and ground truth label, and make the network distinguish the difference between real and pseudo modalities. The proposed framework can be easily extended to other existing CTC based continuous SLR architectures. Extensive experiments on two continuous SLR benchmarks, i.e., RWTH-PHOENIX-Weather and CSL, validate the effectiveness of our proposed method.