With increasing concerns over data privacy and model copyrights, especially in the context of collaborations between AI service providers and data owners, an innovative SG-ZSL paradigm is proposed in this work. SG-ZSL is designed to foster efficient collaboration without the need to exchange models or sensitive data. It consists of a teacher model, a student model and a generator that links both model entities. The teacher model serves as a sentinel on behalf of the data owner, replacing real data, to guide the student model at the AI service provider's end during training. Considering the disparity of knowledge space between the teacher and student, we introduce two variants of the teacher model: the omniscient and the quasi-omniscient teachers. Under these teachers' guidance, the student model seeks to match the teacher model's performance and explores domains that the teacher has not covered. To trade off between privacy and performance, we further introduce two distinct security-level training protocols: white-box and black-box, enhancing the paradigm's adaptability. Despite the inherent challenges of real data absence in the SG-ZSL paradigm, it consistently outperforms in ZSL and GZSL tasks, notably in the white-box protocol. Our comprehensive evaluation further attests to its robustness and efficiency across various setups, including stringent black-box training protocol.
Pretrained language models are long known to be subpar in capturing sentence and document-level semantics. Though heavily investigated, transferring perturbation-based methods from unsupervised visual representation learning to NLP remains an unsolved problem. This is largely due to the discreteness of subword units brought by tokenization of language models, limiting small perturbations of inputs to form semantics-preserved positive pairs. In this work, we conceptualize the learning of sentence-level textual semantics as a visual representation learning process. Drawing from cognitive and linguistic sciences, we introduce an unsupervised visual sentence representation learning framework, employing visually-grounded text perturbation methods like typos and word order shuffling, resonating with human cognitive patterns, and enabling perturbation to texts to be perceived as continuous. Our approach is further bolstered by large-scale unsupervised topical alignment training and natural language inference supervision, achieving comparable performance in semantic textual similarity (STS) to existing state-of-the-art NLP methods. Additionally, we unveil our method's inherent zero-shot cross-lingual transferability and a unique leapfrogging pattern across languages during iterative training. To our knowledge, this is the first representation learning method devoid of traditional language models for understanding sentence and document semantics, marking a stride closer to human-like textual comprehension. Our code is available at https://github.com/gowitheflow-1998/Pixel-Linguist
Most of the existing works on arbitrary 3D NeRF style transfer required retraining on each single style condition. This work aims to achieve zero-shot controlled stylization in 3D scenes utilizing text or visual input as conditioning factors. We introduce ConRF, a novel method of zero-shot stylization. Specifically, due to the ambiguity of CLIP features, we employ a conversion process that maps the CLIP feature space to the style space of a pre-trained VGG network and then refine the CLIP multi-modal knowledge into a style transfer neural radiation field. Additionally, we use a 3D volumetric representation to perform local style transfer. By combining these operations, ConRF offers the capability to utilize either text or images as references, resulting in the generation of sequences with novel views enhanced by global or local stylization. Our experiment demonstrates that ConRF outperforms other existing methods for 3D scene and single-text stylization in terms of visual quality.
The goal of our work is to generate high-quality novel views from monocular videos of complex and dynamic scenes. Prior methods, such as DynamicNeRF, have shown impressive performance by leveraging time-varying dynamic radiation fields. However, these methods have limitations when it comes to accurately modeling the motion of complex objects, which can lead to inaccurate and blurry renderings of details. To address this limitation, we propose a novel approach that builds upon a recent generalization NeRF, which aggregates nearby views onto new viewpoints. However, such methods are typically only effective for static scenes. To overcome this challenge, we introduce a module that operates in both the time and frequency domains to aggregate the features of object motion. This allows us to learn the relationship between frames and generate higher-quality images. Our experiments demonstrate significant improvements over state-of-the-art methods on dynamic scene datasets. Specifically, our approach outperforms existing methods in terms of both the accuracy and visual quality of the synthesized views.
Zero-shot learning (ZSL) aims to infer novel classes without training samples by transferring knowledge from seen classes. Existing embedding-based approaches for ZSL typically employ attention mechanisms to locate attributes on an image. However, these methods often ignore the complex entanglement among different attributes' visual features in the embedding space. Additionally, these methods employ a direct attribute prediction scheme for classification, which does not account for the diversity of attributes in images of the same category. To address these issues, we propose a novel Dual Feature Augmentation Network (DFAN), which comprises two feature augmentation modules, one for visual features and the other for semantic features. The visual feature augmentation module explicitly learns attribute features and employs cosine distance to separate them, thus enhancing attribute representation. In the semantic feature augmentation module, we propose a bias learner to capture the offset that bridges the gap between actual and predicted attribute values from a dataset's perspective. Furthermore, we introduce two predictors to reconcile the conflicts between local and global features. Experimental results on three benchmarks demonstrate the marked advancement of our method compared to state-of-the-art approaches. Our code is available at https://github.com/Sion1/DFAN.
The detection head constitutes a pivotal component within object detectors, tasked with executing both classification and localization functions. Regrettably, the commonly used parallel head often lacks omni perceptual capabilities, such as deformation perception, global perception and cross-task perception. Despite numerous methods attempt to enhance these abilities from a single aspect, achieving a comprehensive and unified solution remains a significant challenge. In response to this challenge, we have developed an innovative detection head, termed UniHead, to unify three perceptual abilities simultaneously. More precisely, our approach (1) introduces deformation perception, enabling the model to adaptively sample object features; (2) proposes a Dual-axial Aggregation Transformer (DAT) to adeptly model long-range dependencies, thereby achieving global perception; and (3) devises a Cross-task Interaction Transformer (CIT) that facilitates interaction between the classification and localization branches, thus aligning the two tasks. As a plug-and-play method, the proposed UniHead can be conveniently integrated with existing detectors. Extensive experiments on the COCO dataset demonstrate that our UniHead can bring significant improvements to many detectors. For instance, the UniHead can obtain +2.7 AP gains in RetinaNet, +2.9 AP gains in FreeAnchor, and +2.1 AP gains in GFL. The code will be publicly available. Code Url: https://github.com/zht8506/UniHead.
Self-supervised monocular depth estimation methods typically rely on the reprojection error to capture geometric relationships between successive frames in static environments. However, this assumption does not hold in dynamic objects in scenarios, leading to errors during the view synthesis stage, such as feature mismatch and occlusion, which can significantly reduce the accuracy of the generated depth maps. To address this problem, we propose a novel dynamic cost volume that exploits residual optical flow to describe moving objects, improving incorrectly occluded regions in static cost volumes used in previous work. Nevertheless, the dynamic cost volume inevitably generates extra occlusions and noise, thus we alleviate this by designing a fusion module that makes static and dynamic cost volumes compensate for each other. In other words, occlusion from the static volume is refined by the dynamic volume, and incorrect information from the dynamic volume is eliminated by the static volume. Furthermore, we propose a pyramid distillation loss to reduce photometric error inaccuracy at low resolutions and an adaptive photometric error loss to alleviate the flow direction of the large gradient in the occlusion regions. We conducted extensive experiments on the KITTI and Cityscapes datasets, and the results demonstrate that our model outperforms previously published baselines for self-supervised monocular depth estimation.
Reinforcement Learning (RL)-based control system has received considerable attention in recent decades. However, in many real-world problems, such as Batch Process Control, the environment is uncertain, which requires expensive interaction to acquire the state and reward values. In this paper, we present a cost-efficient framework, such that the RL model can evolve for itself in a Virtual Space using the predictive models with only historical data. The proposed framework enables a step-by-step RL model to predict the future state and select optimal actions for long-sight decisions. The main focuses are summarized as: 1) how to balance the long-sight and short-sight rewards with an optimal strategy; 2) how to make the virtual model interacting with real environment to converge to a final learning policy. Under the experimental settings of Fed-Batch Process, our method consistently outperforms the existing state-of-the-art methods.
Considering the increasing concerns about data copyright and privacy issues, we present a novel Absolute Zero-Shot Learning (AZSL) paradigm, i.e., training a classifier with zero real data. The key innovation is to involve a teacher model as the data safeguard to guide the AZSL model training without data leaking. The AZSL model consists of a generator and student network, which can achieve date-free knowledge transfer while maintaining the performance of the teacher network. We investigate `black-box' and `white-box' scenarios in AZSL task as different levels of model security. Besides, we also provide discussion of teacher model in both inductive and transductive settings. Despite embarrassingly simple implementations and data-missing disadvantages, our AZSL framework can retain state-of-the-art ZSL and GZSL performance under the `white-box' scenario. Extensive qualitative and quantitative analysis also demonstrates promising results when deploying the model under `black-box' scenario.
Crowd counting has drawn more attention because of its wide application in smart cities. Recent works achieved promising performance but relied on the supervised paradigm with expensive crowd annotations. To alleviate annotation cost, in this work we proposed a semi-supervised learning framework S4-Crowd, which can leverage both unlabeled/labeled data for robust crowd modelling. In the unsupervised pathway, two self-supervised losses were proposed to simulate the crowd variations such as scale, illumination, etc., based on which and the supervised information pseudo labels were generated and gradually refined. We also proposed a crowd-driven recurrent unit Gated-Crowd-Recurrent-Unit (GCRU), which can preserve discriminant crowd information by extracting second-order statistics, yielding pseudo labels with improved quality. A joint loss including both unsupervised/supervised information was proposed, and a dynamic weighting strategy was employed to balance the importance of the unsupervised loss and supervised loss at different training stages. We conducted extensive experiments on four popular crowd counting datasets in semi-supervised settings. Experimental results suggested the effectiveness of each proposed component in our S4-Crowd framework. Our method also outperformed other state-of-the-art semi-supervised learning approaches on these crowd datasets.