Dynamic computation has emerged as a promising avenue to enhance the inference efficiency of deep networks. It allows selective activation of computational units, leading to a reduction in unnecessary computations for each input sample. However, the actual efficiency of these dynamic models can deviate from theoretical predictions. This mismatch arises from: 1) the lack of a unified approach due to fragmented research; 2) the focus on algorithm design over critical scheduling strategies, especially in CUDA-enabled GPU contexts; and 3) challenges in measuring practical latency, given that most libraries cater to static operations. Addressing these issues, we unveil the Latency-Aware Unified Dynamic Networks (LAUDNet), a framework that integrates three primary dynamic paradigms-spatially adaptive computation, dynamic layer skipping, and dynamic channel skipping. To bridge the theoretical and practical efficiency gap, LAUDNet merges algorithmic design with scheduling optimization, guided by a latency predictor that accurately gauges dynamic operator latency. We've tested LAUDNet across multiple vision tasks, demonstrating its capacity to notably reduce the latency of models like ResNet-101 by over 50% on platforms such as V100, RTX3090, and TX2 GPUs. Notably, LAUDNet stands out in balancing accuracy and efficiency. Code is available at: https://www.github.com/LeapLabTHU/LAUDNet.
Over the past decade, deep learning models have exhibited considerable advancements, reaching or even exceeding human-level performance in a range of visual perception tasks. This remarkable progress has sparked interest in applying deep networks to real-world applications, such as autonomous vehicles, mobile devices, robotics, and edge computing. However, the challenge remains that state-of-the-art models usually demand significant computational resources, leading to impractical power consumption, latency, or carbon emissions in real-world scenarios. This trade-off between effectiveness and efficiency has catalyzed the emergence of a new research focus: computationally efficient deep learning, which strives to achieve satisfactory performance while minimizing the computational cost during inference. This review offers an extensive analysis of this rapidly evolving field by examining four key areas: 1) the development of static or dynamic light-weighted backbone models for the efficient extraction of discriminative deep representations; 2) the specialized network architectures or algorithms tailored for specific computer vision tasks; 3) the techniques employed for compressing deep learning models; and 4) the strategies for deploying efficient deep networks on hardware platforms. Additionally, we provide a systematic discussion on the critical challenges faced in this domain, such as network architecture design, training schemes, practical efficiency, and more realistic model compression approaches, as well as potential future research directions.
The recent surge in research interest in applying large language models (LLMs) to decision-making tasks has flourished by leveraging the extensive world knowledge embedded in LLMs. While there is a growing demand to tailor LLMs for custom decision-making tasks, finetuning them for specific tasks is resource-intensive and may diminish the model's generalization capabilities. Moreover, state-of-the-art language models like GPT-4 and Claude are primarily accessible through API calls, with their parametric weights remaining proprietary and unavailable to the public. This scenario emphasizes the growing need for new methodologies that allow learning from agent experiences without requiring parametric updates. To address these problems, we introduce the Experiential Learning (ExpeL) agent. Our agent autonomously gathers experiences and extracts knowledge using natural language from a collection of training tasks. At inference, the agent recalls its extracted insights and past experiences to make informed decisions. Our empirical results highlight the robust learning efficacy of the ExpeL agent, indicating a consistent enhancement in its performance as it accumulates experiences. We further explore the emerging capabilities and transfer learning potential of the ExpeL agent through qualitative observations and additional experiments.
Physics-informed neural networks (PINNs) are known to suffer from optimization difficulty. In this work, we reveal the connection between the optimization difficulty of PINNs and activation functions. Specifically, we show that PINNs exhibit high sensitivity to activation functions when solving PDEs with distinct properties. Existing works usually choose activation functions by inefficient trial-and-error. To avoid the inefficient manual selection and to alleviate the optimization difficulty of PINNs, we introduce adaptive activation functions to search for the optimal function when solving different problems. We compare different adaptive activation functions and discuss their limitations in the context of PINNs. Furthermore, we propose to tailor the idea of learning combinations of candidate activation functions to the PINNs optimization, which has a higher requirement for the smoothness and diversity on learned functions. This is achieved by removing activation functions which cannot provide higher-order derivatives from the candidate set and incorporating elementary functions with different properties according to our prior knowledge about the PDE at hand. We further enhance the search space with adaptive slopes. The proposed adaptive activation function can be used to solve different PDE systems in an interpretable way. Its effectiveness is demonstrated on a series of benchmarks. Code is available at https://github.com/LeapLabTHU/AdaAFforPINNs.
The quadratic computation complexity of self-attention has been a persistent challenge when applying Transformer models to vision tasks. Linear attention, on the other hand, offers a much more efficient alternative with its linear complexity by approximating the Softmax operation through carefully designed mapping functions. However, current linear attention approaches either suffer from significant performance degradation or introduce additional computation overhead from the mapping functions. In this paper, we propose a novel Focused Linear Attention module to achieve both high efficiency and expressiveness. Specifically, we first analyze the factors contributing to the performance degradation of linear attention from two perspectives: the focus ability and feature diversity. To overcome these limitations, we introduce a simple yet effective mapping function and an efficient rank restoration module to enhance the expressiveness of self-attention while maintaining low computation complexity. Extensive experiments show that our linear attention module is applicable to a variety of advanced vision Transformers, and achieves consistently improved performances on multiple benchmarks. Code is available at https://github.com/LeapLabTHU/FLatten-Transformer.
Graph convolutional networks have been widely used in skeleton-based action recognition. However, existing approaches are limited in fine-grained action recognition due to the similarity of inter-class data. Moreover, the noisy data from pose extraction increases the challenge of fine-grained recognition. In this work, we propose a flexible attention block called Channel-Variable Spatial-Temporal Attention (CVSTA) to enhance the discriminative power of spatial-temporal joints and obtain a more compact intra-class feature distribution. Based on CVSTA, we construct a Multi-Dimensional Refinement Graph Convolutional Network (MDR-GCN), which can improve the discrimination among channel-, joint- and frame-level features for fine-grained actions. Furthermore, we propose a Robust Decouple Loss (RDL), which significantly boosts the effect of the CVSTA and reduces the impact of noise. The proposed method combining MDR-GCN with RDL outperforms the known state-of-the-art skeleton-based approaches on fine-grained datasets, FineGym99 and FSD-10, and also on the coarse dataset NTU-RGB+D X-view version.
Early exiting has become a promising approach to improving the inference efficiency of deep networks. By structuring models with multiple classifiers (exits), predictions for ``easy'' samples can be generated at earlier exits, negating the need for executing deeper layers. Current multi-exit networks typically implement linear classifiers at intermediate layers, compelling low-level features to encapsulate high-level semantics. This sub-optimal design invariably undermines the performance of later exits. In this paper, we propose Dynamic Perceiver (Dyn-Perceiver) to decouple the feature extraction procedure and the early classification task with a novel dual-branch architecture. A feature branch serves to extract image features, while a classification branch processes a latent code assigned for classification tasks. Bi-directional cross-attention layers are established to progressively fuse the information of both branches. Early exits are placed exclusively within the classification branch, thus eliminating the need for linear separability in low-level features. Dyn-Perceiver constitutes a versatile and adaptable framework that can be built upon various architectures. Experiments on image classification, action recognition, and object detection demonstrate that our method significantly improves the inference efficiency of different backbones, outperforming numerous competitive approaches across a broad range of computational budgets. Evaluation on both CPU and GPU platforms substantiate the superior practical efficiency of Dyn-Perceiver. Code is available at https://www.github.com/LeapLabTHU/Dynamic_Perceiver.
Image recognition and generation have long been developed independently of each other. With the recent trend towards general-purpose representation learning, the development of general representations for both recognition and generation tasks is also promoted. However, preliminary attempts mainly focus on generation performance, but are still inferior on recognition tasks. These methods are modeled in the vector-quantized (VQ) space, whereas leading recognition methods use pixels as inputs. Our key insights are twofold: (1) pixels as inputs are crucial for recognition tasks; (2) VQ tokens as reconstruction targets are beneficial for generation tasks. These observations motivate us to propose an Alternating Denoising Diffusion Process (ADDP) that integrates these two spaces within a single representation learning framework. In each denoising step, our method first decodes pixels from previous VQ tokens, then generates new VQ tokens from the decoded pixels. The diffusion process gradually masks out a portion of VQ tokens to construct the training samples. The learned representations can be used to generate diverse high-fidelity images and also demonstrate excellent transfer performance on recognition tasks. Extensive experiments show that our method achieves competitive performance on unconditional generation, ImageNet classification, COCO detection, and ADE20k segmentation. Importantly, our method represents the first successful development of general representations applicable to both generation and dense recognition tasks. Code shall be released.
Offline reinforcement learning (RL) is challenged by the distributional shift problem. To address this problem, existing works mainly focus on designing sophisticated policy constraints between the learned policy and the behavior policy. However, these constraints are applied equally to well-performing and inferior actions through uniform sampling, which might negatively affect the learned policy. To alleviate this issue, we propose Offline Prioritized Experience Replay (OPER), featuring a class of priority functions designed to prioritize highly-rewarding transitions, making them more frequently visited during training. Through theoretical analysis, we show that this class of priority functions induce an improved behavior policy, and when constrained to this improved policy, a policy-constrained offline RL algorithm is likely to yield a better solution. We develop two practical strategies to obtain priority weights by estimating advantages based on a fitted value network (OPER-A) or utilizing trajectory returns (OPER-R) for quick computation. OPER is a plug-and-play component for offline RL algorithms. As case studies, we evaluate OPER on five different algorithms, including BC, TD3+BC, Onestep RL, CQL, and IQL. Extensive experiments demonstrate that both OPER-A and OPER-R significantly improve the performance for all baseline methods. Codes and priority weights are availiable at https://github.com/sail-sg/OPER.
Training practical agents usually involve offline and online reinforcement learning (RL) to balance the policy's performance and interaction costs. In particular, online fine-tuning has become a commonly used method to correct the erroneous estimates of out-of-distribution data learned in the offline training phase. However, even limited online interactions can be inaccessible or catastrophic for high-stake scenarios like healthcare and autonomous driving. In this work, we introduce an interaction-free training scheme dubbed Offline-with-Action-Preferences (OAP). The main insight is that, compared to online fine-tuning, querying the preferences between pre-collected and learned actions can be equally or even more helpful to the erroneous estimate problem. By adaptively encouraging or suppressing policy constraint according to action preferences, OAP could distinguish overestimation from beneficial policy improvement and thus attains a more accurate evaluation of unseen data. Theoretically, we prove a lower bound of the behavior policy's performance improvement brought by OAP. Moreover, comprehensive experiments on the D4RL benchmark and state-of-the-art algorithms demonstrate that OAP yields higher (29% on average) scores, especially on challenging AntMaze tasks (98% higher).