Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The generation of audio from text prompts is an important aspect of such processes in the music and film industry. Many of the recent diffusion-based text-to-audio models focus on training increasingly sophisticated diffusion models on a large set of datasets of prompt-audio pairs. These models do not explicitly focus on the presence of concepts or events and their temporal ordering in the output audio with respect to the input prompt. Our hypothesis is focusing on how these aspects of audio generation could improve audio generation performance in the presence of limited data. As such, in this work, using an existing text-to-audio model Tango, we synthetically create a preference dataset where each prompt has a winner audio output and some loser audio outputs for the diffusion model to learn from. The loser outputs, in theory, have some concepts from the prompt missing or in an incorrect order. We fine-tune the publicly available Tango text-to-audio model using diffusion-DPO (direct preference optimization) loss on our preference dataset and show that it leads to improved audio output over Tango and AudioLDM2, in terms of both automatic- and manual-evaluation metrics.
Large multimodal models extend the impressive capabilities of large language models by integrating multimodal understanding abilities. However, it is not clear how they can emulate the general intelligence and reasoning ability of humans. As recognizing patterns and abstracting concepts are key to general intelligence, we introduce PuzzleVQA, a collection of puzzles based on abstract patterns. With this dataset, we evaluate large multimodal models with abstract patterns based on fundamental concepts, including colors, numbers, sizes, and shapes. Through our experiments on state-of-the-art large multimodal models, we find that they are not able to generalize well to simple abstract patterns. Notably, even GPT-4V cannot solve more than half of the puzzles. To diagnose the reasoning challenges in large multimodal models, we progressively guide the models with our ground truth reasoning explanations for visual perception, inductive reasoning, and deductive reasoning. Our systematic analysis finds that the main bottlenecks of GPT-4V are weaker visual perception and inductive reasoning abilities. Through this work, we hope to shed light on the limitations of large multimodal models and how they can better emulate human cognitive processes in the future (Our data and code will be released publicly at https://github.com/declare-lab/LLM-PuzzleTest).
This paper introduces the novel task of multimodal puzzle solving, framed within the context of visual question-answering. We present a new dataset, AlgoPuzzleVQA designed to challenge and evaluate the capabilities of multimodal language models in solving algorithmic puzzles that necessitate both visual understanding, language understanding, and complex algorithmic reasoning. We create the puzzles to encompass a diverse array of mathematical and algorithmic topics such as boolean logic, combinatorics, graph theory, optimization, search, etc., aiming to evaluate the gap between visual data interpretation and algorithmic problem-solving skills. The dataset is generated automatically from code authored by humans. All our puzzles have exact solutions that can be found from the algorithm without tedious human calculations. It ensures that our dataset can be scaled up arbitrarily in terms of reasoning complexity and dataset size. Our investigation reveals that large language models (LLMs) such as GPT4V and Gemini exhibit limited performance in puzzle-solving tasks. We find that their performance is near random in a multi-choice question-answering setup for a significant number of puzzles. The findings emphasize the challenges of integrating visual, language, and algorithmic knowledge for solving complex reasoning problems.
Recent advancements in Large Language Models (LLMs) have showcased striking results on existing logical reasoning benchmarks, with some models even surpassing human performance. However, the true depth of their competencies and robustness, in mathematical reasoning tasks, remains an open question. In response, we develop (i) an ontology of perturbations of maths questions, (ii) a semi-automatic method of perturbation, and (iii) a dataset of perturbed maths questions to probe the limits of LLM capabilities in mathematical reasoning tasks. These controlled perturbations span across multiple fine dimensions of the structural and representational aspects of maths questions. Using GPT-4, we generated the MORE dataset by perturbing randomly selected five seed questions from GSM8K. This process was guided by our ontology and involved a thorough automatic and manual filtering process, yielding a set of 216 maths problems. We conducted comprehensive evaluation of both closed-source and open-source LLMs on MORE. The results show a significant performance drop across all the models against the perturbed questions. This strongly suggests that current LLMs lack robust mathematical skills and deep reasoning abilities. This research not only identifies multiple gaps in the capabilities of current models, but also highlights multiple potential directions for future development. Our dataset will be made publicly available at https://huggingface.co/datasets/declare-lab/GSM8k_MORE.
With recent advancements in text-to-audio and text-to-music based on latent diffusion models, the quality of generated content has been reaching new heights. The controllability of musical aspects, however, has not been explicitly explored in text-to-music systems yet. In this paper, we present Mustango, a music-domain-knowledge-inspired text-to-music system based on diffusion, that expands the Tango text-to-audio model. Mustango aims to control the generated music, not only with general text captions, but from more rich captions that could include specific instructions related to chords, beats, tempo, and key. As part of Mustango, we propose MuNet, a Music-Domain-Knowledge-Informed UNet sub-module to integrate these music-specific features, which we predict from the text prompt, as well as the general text embedding, into the diffusion denoising process. To overcome the limited availability of open datasets of music with text captions, we propose a novel data augmentation method that includes altering the harmonic, rhythmic, and dynamic aspects of music audio and using state-of-the-art Music Information Retrieval methods to extract the music features which will then be appended to the existing descriptions in text format. We release the resulting MusicBench dataset which contains over 52K instances and includes music-theory-based descriptions in the caption text. Through extensive experiments, we show that the quality of the music generated by Mustango is state-of-the-art, and the controllability through music-specific text prompts greatly outperforms other models in terms of desired chords, beat, key, and tempo, on multiple datasets.
Visual question answering (VQA) is the task of answering questions about an image. The task assumes an understanding of both the image and the question to provide a natural language answer. VQA has gained popularity in recent years due to its potential applications in a wide range of fields, including robotics, education, and healthcare. In this paper, we focus on knowledge-augmented VQA, where answering the question requires commonsense knowledge, world knowledge, and reasoning about ideas and concepts not present in the image. We propose a multimodal framework that uses language guidance (LG) in the form of rationales, image captions, scene graphs, etc to answer questions more accurately. We benchmark our method on the multi-choice question-answering task of the A-OKVQA, Science-QA, VSR, and IconQA datasets using CLIP and BLIP models. We show that the use of language guidance is a simple but powerful and effective strategy for visual question answering. Our language guidance improves the performance of CLIP by 7.6% and BLIP-2 by 4.8% in the challenging A-OKVQA dataset. We also observe consistent improvement in performance on the Science-QA, VSR, and IconQA datasets when using the proposed language guidances. The implementation of LG-VQA is publicly available at https:// github.com/declare-lab/LG-VQA.
Recently, the release of INSTRUCTEVAL has provided valuable insights into the performance of large language models (LLMs) that utilize encoder-decoder or decoder-only architecture. Interestingly, despite being introduced four years ago, T5-based LLMs, such as FLAN-T5, continue to outperform the latest decoder-based LLMs, such as LLAMA and VICUNA, on tasks that require general problem-solving skills. This performance discrepancy can be attributed to three key factors: (1) Pre-training data, (2) Backbone architecture, and (3) Instruction dataset. In this technical report, our main focus is on investigating the impact of the third factor by leveraging VICUNA, a large language model based on LLAMA, which has undergone fine-tuning on ChatGPT conversations. To achieve this objective, we fine-tuned VICUNA using a customized instruction dataset collection called FLANMINI. This collection includes a subset of the large-scale instruction dataset known as FLAN, as well as various code-related datasets and conversational datasets derived from ChatGPT/GPT-4. This dataset comprises a large number of tasks that demand problem-solving skills. Our experimental findings strongly indicate that the enhanced problem-solving abilities of our model, FLACUNA, are obtained through fine-tuning VICUNA on the FLAN dataset, leading to significant improvements across numerous benchmark datasets in INSTRUCTEVAL. FLACUNA is publicly available at https://huggingface.co/declare-lab/flacuna-13b-v1.0.
Recent language models have made tremendous progress in the structured data to text generation task. However, these models still give sub-optimal performance where logical inference is required to generate the descriptions. In this work, we specifically focus on analytical text generation from structured data such as tables. Building on the taxonomy proposed in (Gupta et al., 2020) we focus on controllable table to text generation for the following reasoning categories: numerical reasoning, commonsense reasoning, temporal reasoning, table knowledge, and entity knowledge. We propose STOAT model, which is table and reasoning aware, with vector-quantization to infuse the given reasoning categories in the output. We observe that our model provides 10.19%, 1.13% improvement on the PARENT metric in iToTTo and Infotabs for the analytical sentence task. We also found that our model generates 15.3% more faithful and analytical descriptions as compared to the baseline models in human evaluation. We curate and release two reasoning category annotated table-to-interesting text generation datasets based on the ToTTo (Parikh et al., 2020) and InfoTabs datasets (Gupta et al.,2020).
The immense scale of the recent large language models (LLM) allows many interesting properties, such as, instruction- and chain-of-thought-based fine-tuning, that has significantly improved zero- and few-shot performance in many natural language processing (NLP) tasks. Inspired by such successes, we adopt such an instruction-tuned LLM Flan-T5 as the text encoder for text-to-audio (TTA) generation -- a task where the goal is to generate an audio from its textual description. The prior works on TTA either pre-trained a joint text-audio encoder or used a non-instruction-tuned model, such as, T5. Consequently, our latent diffusion model (LDM)-based approach TANGO outperforms the state-of-the-art AudioLDM on most metrics and stays comparable on the rest on AudioCaps test set, despite training the LDM on a 63 times smaller dataset and keeping the text encoder frozen. This improvement might also be attributed to the adoption of audio pressure level-based sound mixing for training set augmentation, whereas the prior methods take a random mix.