A practical benefit of implicit visual representations like Neural Radiance Fields (NeRFs) is their memory efficiency: large scenes can be efficiently stored and shared as small neural nets instead of collections of images. However, operating on these implicit visual data structures requires extending classical image-based vision techniques (e.g., registration, blending) from image sets to neural fields. Towards this goal, we propose NeRFuser, a novel architecture for NeRF registration and blending that assumes only access to pre-generated NeRFs, and not the potentially large sets of images used to generate them. We propose registration from re-rendering, a technique to infer the transformation between NeRFs based on images synthesized from individual NeRFs. For blending, we propose sample-based inverse distance weighting to blend visual information at the ray-sample level. We evaluate NeRFuser on public benchmarks and a self-collected object-centric indoor dataset, showing the robustness of our method, including to views that are challenging to render from the individual source NeRFs.
3D object detection from visual sensors is a cornerstone capability of robotic systems. State-of-the-art methods focus on reasoning and decoding object bounding boxes from multi-view camera input. In this work we gain intuition from the integral role of multi-view consistency in 3D scene understanding and geometric learning. To this end, we introduce VEDet, a novel 3D object detection framework that exploits 3D multi-view geometry to improve localization through viewpoint awareness and equivariance. VEDet leverages a query-based transformer architecture and encodes the 3D scene by augmenting image features with positional encodings from their 3D perspective geometry. We design view-conditioned queries at the output level, which enables the generation of multiple virtual frames during training to learn viewpoint equivariance by enforcing multi-view consistency. The multi-view geometry injected at the input level as positional encodings and regularized at the loss level provides rich geometric cues for 3D object detection, leading to state-of-the-art performance on the nuScenes benchmark. The code and model are made available at https://github.com/TRI-ML/VEDet.
Differentiable volumetric rendering is a powerful paradigm for 3D reconstruction and novel view synthesis. However, standard volume rendering approaches struggle with degenerate geometries in the case of limited viewpoint diversity, a common scenario in robotics applications. In this work, we propose to use the multi-view photometric objective from the self-supervised depth estimation literature as a geometric regularizer for volumetric rendering, significantly improving novel view synthesis without requiring additional information. Building upon this insight, we explore the explicit modeling of scene geometry using a generalist Transformer, jointly learning a radiance field as well as depth and light fields with a set of shared latent codes. We demonstrate that sharing geometric information across tasks is mutually beneficial, leading to improvements over single-task learning without an increase in network complexity. Our DeLiRa architecture achieves state-of-the-art results on the ScanNet benchmark, enabling high quality volumetric rendering as well as real-time novel view and depth synthesis in the limited viewpoint diversity setting.
Object discovery -- separating objects from the background without manual labels -- is a fundamental open challenge in computer vision. Previous methods struggle to go beyond clustering of low-level cues, whether handcrafted (e.g., color, texture) or learned (e.g., from auto-encoders). In this work, we augment the auto-encoder representation learning framework with two key components: motion-guidance and mid-level feature tokenization. Although both have been separately investigated, we introduce a new transformer decoder showing that their benefits can compound thanks to motion-guided vector quantization. We show that our architecture effectively leverages the synergy between motion and tokenization, improving upon the state of the art on both synthetic and real datasets. Our approach enables the emergence of interpretable object-specific mid-level features, demonstrating the benefits of motion-guidance (no labeling) and quantization (interpretability, memory efficiency).
Learning-based control approaches have shown great promise in performing complex tasks directly from high-dimensional perception data for real robotic systems. Nonetheless, the learned controllers can behave unexpectedly if the trajectories of the system divert from the training data distribution, which can compromise safety. In this work, we propose a control filter that wraps any reference policy and effectively encourages the system to stay in-distribution with respect to offline-collected safe demonstrations. Our methodology is inspired by Control Barrier Functions (CBFs), which are model-based tools from the nonlinear control literature that can be used to construct minimally invasive safe policy filters. While existing methods based on CBFs require a known low-dimensional state representation, our proposed approach is directly applicable to systems that rely solely on high-dimensional visual observations by learning in a latent state-space. We demonstrate that our method is effective for two different visuomotor control tasks in simulation environments, including both top-down and egocentric view settings.
The appearance of an object can be fleeting when it transforms. As eggs are broken or paper is torn, their color, shape and texture can change dramatically, preserving virtually nothing of the original except for the identity itself. Yet, this important phenomenon is largely absent from existing video object segmentation (VOS) benchmarks. In this work, we close the gap by collecting a new dataset for Video Object Segmentation under Transformations (VOST). It consists of more than 700 high-resolution videos, captured in diverse environments, which are 20 seconds long on average and densely labeled with instance masks. A careful, multi-step approach is adopted to ensure that these videos focus on complex object transformations, capturing their full temporal extent. We then extensively evaluate state-of-the-art VOS methods and make a number of important discoveries. In particular, we show that existing methods struggle when applied to this novel task and that their main limitation lies in over-reliance on static appearance cues. This motivates us to propose a few modifications for the top-performing baseline that improve its capabilities by better modeling spatio-temporal information. But more broadly, the hope is to stimulate discussion on learning more robust video object representations.
Compact and accurate representations of 3D shapes are central to many perception and robotics tasks. State-of-the-art learning-based methods can reconstruct single objects but scale poorly to large datasets. We present a novel recursive implicit representation to efficiently and accurately encode large datasets of complex 3D shapes by recursively traversing an implicit octree in latent space. Our implicit Recursive Octree Auto-Decoder (ROAD) learns a hierarchically structured latent space enabling state-of-the-art reconstruction results at a compression ratio above 99%. We also propose an efficient curriculum learning scheme that naturally exploits the coarse-to-fine properties of the underlying octree spatial representation. We explore the scaling law relating latent space dimension, dataset size, and reconstruction accuracy, showing that increasing the latent space dimension is enough to scale to large shape datasets. Finally, we show that our learned latent space encodes a coarse-to-fine hierarchical structure yielding reusable latents across different levels of details, and we provide qualitative evidence of generalization to novel shapes outside the training set.
Synthetic data is a scalable alternative to manual supervision, but it requires overcoming the sim-to-real domain gap. This discrepancy between virtual and real worlds is addressed by two seemingly opposed approaches: improving the realism of simulation or foregoing realism entirely via domain randomization. In this paper, we show that the recent progress in neural rendering enables a new unified approach we call Photo-realistic Neural Domain Randomization (PNDR). We propose to learn a composition of neural networks that acts as a physics-based ray tracer generating high-quality renderings from scene geometry alone. Our approach is modular, composed of different neural networks for materials, lighting, and rendering, thus enabling randomization of different key image generation components in a differentiable pipeline. Once trained, our method can be combined with other methods and used to generate photo-realistic image augmentations online and significantly more efficiently than via traditional ray-tracing. We demonstrate the usefulness of PNDR through two downstream tasks: 6D object detection and monocular depth estimation. Our experiments show that training with PNDR enables generalization to novel scenes and significantly outperforms the state of the art in terms of real-world transfer.
A key contributor to recent progress in 3D detection from single images is monocular depth estimation. Existing methods focus on how to leverage depth explicitly, by generating pseudo-pointclouds or providing attention cues for image features. More recent works leverage depth prediction as a pretraining task and fine-tune the depth representation while training it for 3D detection. However, the adaptation is insufficient and is limited in scale by manual labels. In this work, we propose to further align depth representation with the target domain in unsupervised fashions. Our methods leverage commonly available LiDAR or RGB videos during training time to fine-tune the depth representation, which leads to improved 3D detectors. Especially when using RGB videos, we show that our two-stage training by first generating pseudo-depth labels is critical because of the inconsistency in loss distribution between the two tasks. With either type of reference data, our multi-task learning approach improves over the state of the art on both KITTI and NuScenes, while matching the test-time complexity of its single task sub-network.