Music generation is the task of generating music or music-like sounds from a model or algorithm.
Generative recommendation systems have achieved significant advances by leveraging semantic IDs to represent items. However, existing approaches that tokenize each modality independently face two critical limitations: (1) redundancy across modalities that reduces efficiency, and (2) failure to capture inter-modal interactions that limits item representation. We introduce FusID, a modality-fused semantic ID framework that addresses these limitations through three key components: (i) multimodal fusion that learns unified representations by jointly encoding information across modalities, (ii) representation learning that brings frequently co-occurring item embeddings closer while maintaining distinctiveness and preventing feature redundancy, and (iii) product quantization that converts the fused continuous embeddings into multiple discrete tokens to mitigate ID conflict. Evaluated on a multimodal next-song recommendation (i.e., playlist continuation) benchmark, FusID achieves zero ID conflicts, ensuring that each token sequence maps to exactly one song, mitigates codebook underutilization, and outperforms baselines in terms of MRR and Recall@k (k = 1, 5, 10, 20).
This paper summarizes the ICASSP 2026 Automatic Song Aesthetics Evaluation (ASAE) Challenge, which focuses on predicting the subjective aesthetic scores of AI-generated songs. The challenge consists of two tracks: Track 1 targets the prediction of the overall musicality score, while Track 2 focuses on predicting five fine-grained aesthetic scores. The challenge attracted strong interest from the research community and received numerous submissions from both academia and industry. Top-performing systems significantly surpassed the official baseline, demonstrating substantial progress in aligning objective metrics with human aesthetic preferences. The outcomes establish a standardized benchmark and advance human-aligned evaluation methodologies for modern music generation systems.
This monograph introduces a novel approach to polyphonic music generation by addressing the "Missing Middle" problem through structural inductive bias. Focusing on Beethoven's piano sonatas as a case study, we empirically verify the independence of pitch and hand attributes using normalized mutual information (NMI=0.167) and propose the Smart Embedding architecture, achieving a 48.30% reduction in parameters. We provide rigorous mathematical proofs using information theory (negligible loss bounded at 0.153 bits), Rademacher complexity (28.09% tighter generalization bound), and category theory to demonstrate improved stability and generalization. Empirical results show a 9.47% reduction in validation loss, confirmed by SVD analysis and an expert listening study (N=53). This dual theoretical and applied framework bridges gaps in AI music generation, offering verifiable insights for mathematically grounded deep learning.
Recent commercial systems such as Suno demonstrate strong capabilities in long-form song generation, while academic research remains largely non-reproducible due to the lack of publicly available training data, hindering fair comparison and progress. To this end, we release a fully open-source system for long-form song generation with fine-grained style conditioning, including a licensed synthetic dataset, training and evaluation pipelines, and Muse, an easy-to-deploy song generation model. The dataset consists of 116k fully licensed synthetic songs with automatically generated lyrics and style descriptions paired with audio synthesized by SunoV5. We train Muse via single-stage supervised finetuning of a Qwen-based language model extended with discrete audio tokens using MuCodec, without task-specific losses, auxiliary objectives, or additional architectural components. Our evaluations find that although Muse is trained with a modest data scale and model size, it achieves competitive performance on phoneme error rate, text--music style similarity, and audio aesthetic quality, while enabling controllable segment-level generation across different musical structures. All data, model weights, and training and evaluation pipelines will be publicly released, paving the way for continued progress in controllable long-form song generation research. The project repository is available at https://github.com/yuhui1038/Muse.
With the advancement of AIGC (AI-generated content) technologies, an increasing number of generative models are revolutionizing fields such as video editing, music generation, and even film production. However, due to the limitations of current AIGC models, most models can only serve as individual components within specific application scenarios and are not capable of completing tasks end-to-end in real-world applications. In real-world applications, editing experts often work with a wide variety of images and video inputs, producing multimodal outputs -- a video typically includes audio, text, and other elements. This level of integration across multiple modalities is something current models are unable to achieve effectively. However, the rise of agent-based systems has made it possible to use AI tools to tackle complex content generation tasks. To deal with the complex scenarios, in this paper, we propose a MultiMedia-Agent designed to automate complex content creation. Our agent system includes a data generation pipeline, a tool library for content creation, and a set of metrics for evaluating preference alignment. Notably, we introduce the skill acquisition theory to model the training data curation and agent training. We designed a two-stage correlation strategy for plan optimization, including self-correlation and model preference correlation. Additionally, we utilized the generated plans to train the MultiMedia-Agent via a three stage approach including base/success plan finetune and preference optimization. The comparison results demonstrate that the our approaches are effective and the MultiMedia-Agent can generate better multimedia content compared to novel models.
In music creation, rapid prototyping is essential for exploring and refining ideas, yet existing generative tools often fall short when users require both structural control and stylistic flexibility. Prior approaches in stem-to-stem generation can condition on other musical stems but offer limited control over rhythm, and timbre-transfer methods allow users to specify specific rhythms, but cannot condition on musical context. We introduce DARC, a generative drum accompaniment model that conditions both on musical context from other stems and explicit rhythm prompts such as beatboxing or tapping tracks. Using parameter-efficient fine-tuning, we augment STAGE, a state-of-the-art drum stem generator, with fine-grained rhythm control while maintaining musical context awareness.
Generative adversarial networks (GANs) and diffusion models have recently achieved state-of-the-art performance in audio super-resolution (ADSR), producing perceptually convincing wideband audio from narrowband inputs. However, existing evaluations primarily rely on signal-level or perceptual metrics, leaving open the question of how closely the distributions of synthetic super-resolved and real wideband audio match. Here we address this problem by analyzing the separability of real and super-resolved audio in various embedding spaces. We consider both middle-band ($4\to 16$~kHz) and full-band ($16\to 48$~kHz) upsampling tasks for speech and music, training linear classifiers to distinguish real from synthetic samples based on multiple types of audio embeddings. Comparisons with objective metrics and subjective listening tests reveal that embedding-based classifiers achieve near-perfect separation, even when the generated audio attains high perceptual quality and state-of-the-art metric scores. This behavior is consistent across datasets and models, including recent diffusion-based approaches, highlighting a persistent gap between perceptual quality and true distributional fidelity in ADSR models.
Large language models have achieved significant success in various domains, yet their understanding of lyric-centric knowledge has not been fully explored. In this work, we first introduce PlaylistSense, a dataset to evaluate the playlist understanding capability of language models. PlaylistSense encompasses ten types of user queries derived from common real-world perspectives, challenging LLMs to accurately grasp playlist features and address diverse user intents. Comprehensive evaluations indicate that current general-purpose LLMs still have potential for improvement in playlist understanding. Inspired by this, we introduce SongSage, a large musical language model equipped with diverse lyric-centric intelligence through lyric generative pretraining. SongSage undergoes continual pretraining on LyricBank, a carefully curated corpus of 5.48 billion tokens focused on lyrical content, followed by fine-tuning with LyricBank-SFT, a meticulously crafted instruction set comprising 775k samples across nine core lyric-centric tasks. Experimental results demonstrate that SongSage exhibits a strong understanding of lyric-centric knowledge, excels in rewriting user queries for zero-shot playlist recommendations, generates and continues lyrics effectively, and performs proficiently across seven additional capabilities. Beyond its lyric-centric expertise, SongSage also retains general knowledge comprehension and achieves a competitive MMLU score. We will keep the datasets inaccessible due to copyright restrictions and release the SongSage and training script to ensure reproducibility and support music AI research and applications, the datasets release plan details are provided in the appendix.
We introduce materiomusic as a generative framework linking the hierarchical structures of matter with the compositional logic of music. Across proteins, spider webs and flame dynamics, vibrational and architectural principles recur as tonal hierarchies, harmonic progressions, and long-range musical form. Using reversible mappings, from molecular spectra to musical tones and from three-dimensional networks to playable instruments, we show how sound functions as a scientific probe, an epistemic inversion where listening becomes a mode of seeing and musical composition becomes a blueprint for matter. These mappings excavate deep time: patterns originating in femtosecond molecular vibrations or billion-year evolutionary histories become audible. We posit that novelty in science and art emerges when constraints cannot be satisfied within existing degrees of freedom, forcing expansion of the space of viable configurations. Selective imperfection provides the mechanism restoring balance between coherence and adaptability. Quantitative support comes from exhaustive enumeration of all 2^12 musical scales, revealing that culturally significant systems cluster in a mid-entropy, mid-defect corridor, directly paralleling the Hall-Petch optimum where intermediate defect densities maximize material strength. Iterating these mappings creates productive collisions between human creativity and physics, generating new information as musical structures encounter evolutionary constraints. We show how swarm-based AI models compose music exhibiting human-like structural signatures such as small-world connectivity, modular integration, long-range coherence, suggesting a route beyond interpolation toward invention. We show that science and art are generative acts of world-building under constraint, with vibration as a shared grammar organizing structure across scales.
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive performers capable of reacting to audio.