Abstract:The rise of AI-generated music is diluting royalty pools and revealing structural flaws in existing remuneration frameworks, challenging the well-established artist compensation systems in the music industry. Existing compensation solutions, such as piecemeal licensing agreements, lack scalability and technical rigour, while current data attribution mechanisms provide only uncertain estimates and are rarely implemented in practice. This paper introduces a framework for a generative music infrastructure centred on direct attribution, transparent royalty distribution, and granular control for artists and rights' holders. We distinguish ontologically between the training set and the inference set, which allows us to propose two complementary forms of attribution: training-time attribution and inference-time attribution. We here favour inference-time attribution, as it enables direct, verifiable compensation whenever an artist's catalogue is used to condition a generated output. Besides, users benefit from the ability to condition generations on specific songs and receive transparent information about attribution and permitted usage. Our approach offers an ethical and practical solution to the pressing need for robust compensation mechanisms in the era of AI-generated music, ensuring that provenance and fairness are embedded at the core of generative systems.
Abstract:In this work, we present TalkCuts, a large-scale dataset designed to facilitate the study of multi-shot human speech video generation. Unlike existing datasets that focus on single-shot, static viewpoints, TalkCuts offers 164k clips totaling over 500 hours of high-quality human speech videos with diverse camera shots, including close-up, half-body, and full-body views. The dataset includes detailed textual descriptions, 2D keypoints and 3D SMPL-X motion annotations, covering over 10k identities, enabling multimodal learning and evaluation. As a first attempt to showcase the value of the dataset, we present Orator, an LLM-guided multi-modal generation framework as a simple baseline, where the language model functions as a multi-faceted director, orchestrating detailed specifications for camera transitions, speaker gesticulations, and vocal modulation. This architecture enables the synthesis of coherent long-form videos through our integrated multi-modal video generation module. Extensive experiments in both pose-guided and audio-driven settings show that training on TalkCuts significantly enhances the cinematographic coherence and visual appeal of generated multi-shot speech videos. We believe TalkCuts provides a strong foundation for future work in controllable, multi-shot speech video generation and broader multimodal learning.
Abstract:Deep generative models have made significant advances in generating complex content, yet conditional generation remains a fundamental challenge. Existing conditional generative adversarial networks often struggle to balance the dual objectives of assessing authenticity and conditional alignment of input samples within their conditional discriminators. To address this, we propose a novel discriminator design that integrates three key capabilities: unconditional discrimination, matching-aware supervision to enhance alignment sensitivity, and adaptive weighting to dynamically balance all objectives. Specifically, we introduce Sum of Naturalness and Alignment (SONA), which employs separate projections for naturalness (authenticity) and alignment in the final layer with an inductive bias, supported by dedicated objective functions and an adaptive weighting mechanism. Extensive experiments on class-conditional generation tasks show that \ours achieves superior sample quality and conditional alignment compared to state-of-the-art methods. Furthermore, we demonstrate its effectiveness in text-to-image generation, confirming the versatility and robustness of our approach.
Abstract:Masked diffusion models have shown promising performance in generating high-quality samples in a wide range of domains, but accelerating their sampling process remains relatively underexplored. To investigate efficient samplers for masked diffusion, this paper theoretically analyzes the MaskGIT sampler for image modeling, revealing its implicit temperature sampling mechanism. Through this analysis, we introduce the "moment sampler," an asymptotically equivalent but more tractable and interpretable alternative to MaskGIT, which employs a "choose-then-sample" approach by selecting unmasking positions before sampling tokens. In addition, we improve the efficiency of choose-then-sample algorithms through two key innovations: a partial caching technique for transformers that approximates longer sampling trajectories without proportional computational cost, and a hybrid approach formalizing the exploration-exploitation trade-off in adaptive unmasking. Experiments in image and text domains demonstrate our theory as well as the efficiency of our proposed methods, advancing both theoretical understanding and practical implementation of masked diffusion samplers.
Abstract:Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.
Abstract:Multimodal representation learning models have demonstrated successful operation across complex tasks, and the integration of vision-language models (VLMs) has further enabled embedding models with instruction-following capabilities. However, existing embedding models lack visual-interactive capabilities to specify regions of interest from users (e.g., point, bounding box, mask), which have been explored in generative models to broaden their human-interactive applicability. Equipping embedding models with visual interactions not only would unlock new applications with localized grounding of user intent, which remains unexplored, but also enable the models to learn entity-level information within images to complement their global representations for conventional embedding tasks. In this paper, we propose a novel Visual-InteRactive Text-Image Universal Embedder (VIRTUE) that extends the capabilities of the segmentation model and the vision-language model to the realm of representation learning. In VIRTUE, the segmentation model can process visual prompts that pinpoint specific regions within an image, thereby enabling the embedder to handle complex and ambiguous scenarios more precisely. To evaluate the visual-interaction ability of VIRTUE, we introduce a large-scale Segmentation-and-Scene Caption Retrieval (SCaR) benchmark comprising 1M samples that aims to retrieve the text caption by jointly considering the entity with a specific object and image scene. VIRTUE consistently achieves a state-of-the-art performance with significant improvements across 36 universal MMEB (3.1%-8.5%) and five visual-interactive SCaR (15.2%-20.3%) tasks.
Abstract:Reverse engineering of music mixes aims to uncover how dry source signals are processed and combined to produce a final mix. We extend the prior works to reflect the compositional nature of mixing and search for a graph of audio processors. First, we construct a mixing console, applying all available processors to every track and subgroup. With differentiable processor implementations, we optimize their parameters with gradient descent. Then, we repeat the process of removing negligible processors and fine-tuning the remaining ones. This way, the quality of the full mixing console can be preserved while removing approximately two-thirds of the processors. The proposed method can be used not only to analyze individual music mixes but also to collect large-scale graph data that can be used for downstream tasks, e.g., automatic mixing. Especially for the latter purpose, efficient implementation of the search is crucial. To this end, we present an efficient batch-processing method that computes multiple processors in parallel. We also exploit the "dry/wet" parameter of the processors to accelerate the search. Extensive quantitative and qualitative analyses are conducted to evaluate the proposed method's performance, behavior, and computational cost.
Abstract:In the recent development of conditional diffusion models still require heavy supervised fine-tuning for performing control on a category of tasks. Training-free conditioning via guidance with off-the-shelf models is a favorable alternative to avoid further fine-tuning on the base model. However, the existing training-free guidance frameworks either have heavy memory requirements or offer sub-optimal control due to rough estimation. These shortcomings limit the applicability to control diffusion models that require intense computation, such as Text-to-Video (T2V) diffusion models. In this work, we propose Taming Inference Time Alignment for Guided Text-to-Video Diffusion Model, so-called TITAN-Guide, which overcomes memory space issues, and provides more optimal control in the guidance process compared to the counterparts. In particular, we develop an efficient method for optimizing diffusion latents without backpropagation from a discriminative guiding model. In particular, we study forward gradient descents for guided diffusion tasks with various options on directional directives. In our experiments, we demonstrate the effectiveness of our approach in efficiently managing memory during latent optimization, while previous methods fall short. Our proposed approach not only minimizes memory requirements but also significantly enhances T2V performance across a range of diffusion guidance benchmarks. Code, models, and demo are available at https://titanguide.github.io.
Abstract:We present Music Arena, an open platform for scalable human preference evaluation of text-to-music (TTM) models. Soliciting human preferences via listening studies is the gold standard for evaluation in TTM, but these studies are expensive to conduct and difficult to compare, as study protocols may differ across systems. Moreover, human preferences might help researchers align their TTM systems or improve automatic evaluation metrics, but an open and renewable source of preferences does not currently exist. We aim to fill these gaps by offering *live* evaluation for TTM. In Music Arena, real-world users input text prompts of their choosing and compare outputs from two TTM systems, and their preferences are used to compile a leaderboard. While Music Arena follows recent evaluation trends in other AI domains, we also design it with key features tailored to music: an LLM-based routing system to navigate the heterogeneous type signatures of TTM systems, and the collection of *detailed* preferences including listening data and natural language feedback. We also propose a rolling data release policy with user privacy guarantees, providing a renewable source of preference data and increasing platform transparency. Through its standardized evaluation protocol, transparent data access policies, and music-specific features, Music Arena not only addresses key challenges in the TTM ecosystem but also demonstrates how live evaluation can be thoughtfully adapted to unique characteristics of specific AI domains. Music Arena is available at: https://music-arena.org
Abstract:Speech enhancement (SE) utilizing diffusion models is a promising technology that improves speech quality in noisy speech data. Furthermore, the Schr\"odinger bridge (SB) has recently been used in diffusion-based SE to improve speech quality by resolving a mismatch between the endpoint of the forward process and the starting point of the reverse process. However, the SB still exhibits slow inference owing to the necessity of a large number of function evaluations (NFE) for inference to obtain high-quality results. While Consistency Models (CMs) address this issue by employing consistency training that uses distillation from pretrained models in the field of image generation, it does not improve generation quality when the number of steps increases. As a solution to this problem, Consistency Trajectory Models (CTMs) not only accelerate inference speed but also maintain a favorable trade-off between quality and speed. Furthermore, SoundCTM demonstrates the applicability of CTM techniques to the field of sound generation. In this paper, we present Schr\"odinger bridge Consistency Trajectory Models (SBCTM) by applying the CTM's technique to the Schr\"odinger bridge for SE. Additionally, we introduce a novel auxiliary loss, including a perceptual loss, into the original CTM's training framework. As a result, SBCTM achieves an approximately 16x improvement in the real-time factor (RTF) compared to the conventional Schr\"odinger bridge for SE. Furthermore, the favorable trade-off between quality and speed in SBCTM allows for time-efficient inference by limiting multi-step refinement to cases where 1-step inference is insufficient. Our code, pretrained models, and audio samples are available at https://github.com/sony/sbctm/.