Physical adversarial attack methods expose the vulnerabilities of deep neural networks and pose a significant threat to safety-critical scenarios such as autonomous driving. Camouflage-based physical attack is a more promising approach compared to the patch-based attack, offering stronger adversarial effectiveness in complex physical environments. However, most prior work relies on mesh priors of the target object and virtual environments constructed by simulators, which are time-consuming to obtain and inevitably differ from the real world. Moreover, due to the limitations of the backgrounds in training images, previous methods often fail to produce multi-view robust adversarial camouflage and tend to fall into sub-optimal solutions. Due to these reasons, prior work lacks adversarial effectiveness and robustness across diverse viewpoints and physical environments. We propose a physical attack framework based on 3D Gaussian Splatting (3DGS), named PGA, which provides rapid and precise reconstruction with few images, along with photo-realistic rendering capabilities. Our framework further enhances cross-view robustness and adversarial effectiveness by preventing mutual and self-occlusion among Gaussians and employing a min-max optimization approach that adjusts the imaging background of each viewpoint, helping the algorithm filter out non-robust adversarial features. Extensive experiments validate the effectiveness and superiority of PGA. Our code is available at:https://github.com/TRLou/PGA.
Large-scale 3D semantic scene generation has predominantly relied on voxel-based representations, which are memory-intensive, bound by fixed resolutions, and challenging to edit. In contrast, primitives represent semantic entities using compact, coarse 3D structures that are easy to manipulate and compose, making them an ideal representation for this task. In this paper, we introduce PrITTI, a latent diffusion-based framework that leverages primitives as the main foundational elements for generating compositional, controllable, and editable 3D semantic scene layouts. Our method adopts a hybrid representation, modeling ground surfaces in a rasterized format while encoding objects as vectorized 3D primitives. This decomposition is also reflected in a structured latent representation that enables flexible scene manipulation of ground and object components. To overcome the orientation ambiguities in conventional encoding methods, we introduce a stable Cholesky-based parameterization that jointly encodes object size and orientation. Experiments on the KITTI-360 dataset show that PrITTI outperforms a voxel-based baseline in generation quality, while reducing memory requirements by up to $3\times$. In addition, PrITTI enables direct instance-level manipulation of objects in the scene and supports a range of downstream applications, including scene inpainting, outpainting, and photo-realistic street-view synthesis.




Face sketch synthesis is a technique aimed at converting face photos into sketches. Existing face sketch synthesis research mainly relies on training with numerous photo-sketch sample pairs from existing datasets. However, these large-scale discriminative learning methods will have to face problems such as data scarcity and high human labor costs. Once the training data becomes scarce, their generative performance significantly degrades. In this paper, we propose a one-shot face sketch synthesis method based on diffusion models. We optimize text instructions on a diffusion model using face photo-sketch image pairs. Then, the instructions derived through gradient-based optimization are used for inference. To simulate real-world scenarios more accurately and evaluate method effectiveness more comprehensively, we introduce a new benchmark named One-shot Face Sketch Dataset (OS-Sketch). The benchmark consists of 400 pairs of face photo-sketch images, including sketches with different styles and photos with different backgrounds, ages, sexes, expressions, illumination, etc. For a solid out-of-distribution evaluation, we select only one pair of images for training at each time, with the rest used for inference. Extensive experiments demonstrate that the proposed method can convert various photos into realistic and highly consistent sketches in a one-shot context. Compared to other methods, our approach offers greater convenience and broader applicability. The dataset will be available at: https://github.com/HanWu3125/OS-Sketch
Background: Facial appearance offers a noninvasive window into health. We built FAHR-Face, a foundation model trained on >40 million facial images and fine-tuned it for two distinct tasks: biological age estimation (FAHR-FaceAge) and survival risk prediction (FAHR-FaceSurvival). Methods: FAHR-FaceAge underwent a two-stage, age-balanced fine-tuning on 749,935 public images; FAHR-FaceSurvival was fine-tuned on 34,389 photos of cancer patients. Model robustness (cosmetic surgery, makeup, pose, lighting) and independence (saliency mapping) was tested extensively. Both models were clinically tested in two independent cancer patient datasets with survival analyzed by multivariable Cox models and adjusted for clinical prognostic factors. Findings: For age estimation, FAHR-FaceAge had the lowest mean absolute error of 5.1 years on public datasets, outperforming benchmark models and maintaining accuracy across the full human lifespan. In cancer patients, FAHR-FaceAge outperformed a prior facial age estimation model in survival prognostication. FAHR-FaceSurvival demonstrated robust prediction of mortality, and the highest-risk quartile had more than triple the mortality of the lowest (adjusted hazard ratio 3.22; P<0.001). These findings were validated in the independent cohort and both models showed generalizability across age, sex, race and cancer subgroups. The two algorithms provided distinct, complementary prognostic information; saliency mapping revealed each model relied on distinct facial regions. The combination of FAHR-FaceAge and FAHR-FaceSurvival improved prognostic accuracy. Interpretation: A single foundation model can generate inexpensive, scalable facial biomarkers that capture both biological ageing and disease-related mortality risk. The foundation model enabled effective training using relatively small clinical datasets.
We present UltraZoom, a system for generating gigapixel-resolution images of objects from casually captured inputs, such as handheld phone photos. Given a full-shot image (global, low-detail) and one or more close-ups (local, high-detail), UltraZoom upscales the full image to match the fine detail and scale of the close-up examples. To achieve this, we construct a per-instance paired dataset from the close-ups and adapt a pretrained generative model to learn object-specific low-to-high resolution mappings. At inference, we apply the model in a sliding window fashion over the full image. Constructing these pairs is non-trivial: it requires registering the close-ups within the full image for scale estimation and degradation alignment. We introduce a simple, robust method for getting registration on arbitrary materials in casual, in-the-wild captures. Together, these components form a system that enables seamless pan and zoom across the entire object, producing consistent, photorealistic gigapixel imagery from minimal input.




Recognising human activity in a single photo enables indexing, safety and assistive applications, yet lacks motion cues. Using 285 MSCOCO images labelled as walking, running, sitting, and standing, scratch CNNs scored 41% accuracy. Fine-tuning multimodal CLIP raised this to 76%, demonstrating that contrastive vision-language pre-training decisively improves still-image action recognition in real-world deployments.
Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc.) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data captured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object- and scene-level settings, while training on strictly less data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation.
Gaussian blur is widely used to blur human faces in sensitive photos before the photos are posted on the Internet. However, it is unclear to what extent the blurred faces can be restored and used to re-identify the person, especially under a high-blurring setting. In this paper, we explore this question by developing a deblurring method called Revelio. The key intuition is to leverage a generative model's memorization effect and approximate the inverse function of Gaussian blur for face restoration. Compared with existing methods, we design the deblurring process to be identity-preserving. It uses a conditional Diffusion model for preliminary face restoration and then uses an identity retrieval model to retrieve related images to further enhance fidelity. We evaluate Revelio with large public face image datasets and show that it can effectively restore blurred faces, especially under a high-blurring setting. It has a re-identification accuracy of 95.9%, outperforming existing solutions. The result suggests that Gaussian blur should not be used for face anonymization purposes. We also demonstrate the robustness of this method against mismatched Gaussian kernel sizes and functions, and test preliminary countermeasures and adaptive attacks to inspire future work.
We present a CLIP-based, multi-modal, multi-label classifier for predicting geographical context tags from landscape photos in the Geograph dataset--a crowdsourced image archive spanning the British Isles, including remote regions lacking POIs and street-level imagery. Our approach addresses a Kaggle competition\footnote{https://www.kaggle.com/competitions/predict-geographic-context-from-landscape-photos} task based on a subset of Geograph's 8M images, with strict evaluation: exact match accuracy is required across 49 possible tags. We show that combining location and title embeddings with image features improves accuracy over using image embeddings alone. We release a lightweight pipeline\footnote{https://github.com/SpaceTimeLab/ClipTheLandscape} that trains on a modest laptop, using pre-trained CLIP image and text embeddings and a simple classification head. Predicted tags can support downstream tasks such as building location embedders for GeoAI applications, enriching spatial understanding in data-sparse regions.
Quality management in semiconductor manufacturing often relies on template matching with known golden standards. For Indium-Phosphide (InP) multi-project wafer manufacturing, low production scale and high design variability lead to such golden standards being typically unavailable. Defect detection, in turn, is manual and labor-intensive. This work addresses this challenge by proposing a methodology to generate a synthetic golden standard using Deep Neural Networks, trained to simulate photo-realistic InP wafer images from CAD data. We evaluate various training objectives and assess the quality of the simulated images on both synthetic data and InP wafer photographs. Our deep-learning-based method outperforms a baseline decision-tree-based approach, enabling the use of a 'simulated golden die' from CAD plans in any user-defined region of a wafer for more efficient defect detection. We apply our method to a template matching procedure, to demonstrate its practical utility in surface defect detection.