Music generation is the task of generating music or music-like sounds from a model or algorithm.
Although existing 3D dance generation methods perform well in controlled scenarios, they often struggle to generalize in the wild. When conditioned on unseen music, existing methods often produce unstructured or physically implausible dance, largely due to limited music-to-dance data and restricted model capacity. This work aims to push the frontier of generalizable 3D dance generation by scaling up both data and model design. (1) On the data side, we develop a fully automated pipeline that reconstructs high-fidelity 3D dance motions from monocular videos. To eliminate the physical artifacts prevalent in existing reconstruction methods, we introduce a Foot Restoration Diffusion Model (FRDM) guided by foot-contact and geometric constraints that enforce physical plausibility while preserving kinematic smoothness and expressiveness, resulting in a diverse, high-quality multimodal 3D dance dataset totaling 100.69 hours. (2) On model design, we propose Choreographic LLaMA (ChoreoLLaMA), a scalable LLaMA-based architecture. To enhance robustness under unfamiliar music conditions, we integrate a retrieval-augmented generation (RAG) module that injects reference dance as a prompt. Additionally, we design a slow/fast-cadence Mixture-of-Experts (MoE) module that enables ChoreoLLaMA to smoothly adapt motion rhythms across varying music tempos. Extensive experiments across diverse dance genres show that our approach surpasses existing methods in both qualitative and quantitative evaluations, marking a step toward scalable, real-world 3D dance generation. Code, models, and data will be released.
Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately capture the inherently sequential, rhythmical, and music-synchronized characteristics of dance. In this paper, we propose \emph{MambaDance}, a new dance generation approach that leverages a Mamba-based diffusion model. Mamba, well-suited to handling long and autoregressive sequences, is integrated into our two-stage diffusion architecture, substituting off-the-shelf Transformer. Additionally, considering the critical role of musical beats in dance choreography, we propose a Gaussian-based beat representation to explicitly guide the decoding of dance sequences. Experiments on AIST++ and FineDance datasets for each sequence length show that our proposed method effectively generates plausible dance movements while reflecting essential characteristics, consistently from short to long dances, compared to the previous methods. Additional qualitative results and demo videos are available at \small{https://vision3d-lab.github.io/mambadance}.
Recommendation systems have become essential in modern music streaming platforms, due to the vast amount of content available. A common approach in recommendation systems is collaborative filtering, which suggests content to users based on the preferences of others with similar patterns. However, this method performs poorly in domains where interactions are sparse, such as music. Content-based filtering is an alternative approach that examines the qualities of the items themselves. Prior work has explored a range of content-filtering techniques for music, including genre classification, instrument detection, and lyrics analysis. In the literature review component of this work, we examine these methods in detail. Music emotion recognition is a type of content-based filtering that is less explored but has significant potential. Since a user's emotional state influences their musical choices, incorporating user mood into recommendation systems is an alternative way to personalize the listening experience. In this study, we explore a mood-assisted recommendation system that suggests songs based on the desired mood using the energy-valence spectrum. Single-blind experiments are conducted, in which participants are presented with two recommendations (one generated from a mood-assisted recommendation system and one from a baseline system) and are asked to rate them. Results show that integrating user mood leads to a statistically significant improvement in recommendation quality, highlighting the potential of such approaches.
While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive ecosystem for music reward modeling under Compositional Multimodal Instruction (CMI), where the generated music may be conditioned on text descriptions, lyrics, and audio prompts. We first introduce CMI-Pref-Pseudo, a large-scale preference dataset comprising 110k pseudo-labeled samples, and CMI-Pref, a high-quality, human-annotated corpus tailored for fine-grained alignment tasks. To unify the evaluation landscape, we propose CMI-RewardBench, a unified benchmark that evaluates music reward models on heterogeneous samples across musicality, text-music alignment, and compositional instruction alignment. Leveraging these resources, we develop CMI reward models (CMI-RMs), a parameter-efficient reward model family capable of processing heterogeneous inputs. We evaluate their correlation with human judgments scores on musicality and alignment on CMI-Pref along with previous datasets. Further experiments demonstrate that CMI-RM not only correlates strongly with human judgments, but also enables effective inference-time scaling via top-k filtering. The necessary training data, benchmarks, and reward models are publicly available.
Multi-track music generation has garnered significant research interest due to its precise mixing and remixing capabilities. However, existing models often overlook essential attributes such as rhythmic stability and synchronization, leading to a focus on differences between tracks rather than their inherent properties. In this paper, we introduce SyncTrack, a synchronous multi-track waveform music generation model designed to capture the unique characteristics of multi-track music. SyncTrack features a novel architecture that includes track-shared modules to establish a common rhythm across all tracks and track-specific modules to accommodate diverse timbres and pitch ranges. Each track-shared module employs two cross-track attention mechanisms to synchronize rhythmic information, while each track-specific module utilizes learnable instrument priors to better represent timbre and other unique features. Additionally, we enhance the evaluation of multi-track music quality by introducing rhythmic consistency through three novel metrics: Inner-track Rhythmic Stability (IRS), Cross-track Beat Synchronization (CBS), and Cross-track Beat Dispersion (CBD). Experiments demonstrate that SyncTrack significantly improves the multi-track music quality by enhancing rhythmic consistency.
Designing data integration pipelines typically requires substantial manual effort from data engineers to configure pipeline components and label training data. While LLMs have shown promise in handling individual steps of the integration process, their potential to replace all human input across end-to-end data integration pipelines has not been investigated. As a step toward exploring this potential, we present an automatic data integration pipeline that uses GPT-5.2 to generate all artifacts required to adapt the pipeline to specific use cases. These artifacts are schema mappings, value mappings for data normalization, training data for entity matching, and validation data for selecting conflict resolution heuristics in data fusion. We compare the performance of this LLM-based pipeline to the performance of human-designed pipelines along three case studies requiring the integration of video game, music, and company related data. Our experiments show that the LLM-based pipeline is able to produce similar results, for some tasks even better results, as the human-designed pipelines. End-to-end, the human and the LLM pipelines produce integrated datasets of comparable size and density. Having the LLM configure the pipelines costs approximately \$10 per case study, which represents only a small fraction of the cost of having human data engineers perform the same tasks.
Large audio language models (ALMs) extend LLMs with auditory understanding. A common approach freezes the LLM and trains only an adapter on self-generated targets. However, this fails for reasoning LLMs (RLMs) whose built-in chain-of-thought traces expose the textual surrogate input, yielding unnatural responses. We propose self-rephrasing, converting self-generated responses into audio-understanding variants compatible with RLMs while preserving distributional alignment. We further fuse and compress multiple audio encoders for stronger representations. For training, we construct a 6M-instance multi-task corpus (2.5M unique prompts) spanning 19K hours of speech, music, and sound. Our 4B-parameter ALM outperforms similarly sized models and surpasses most larger ALMs on related audio-reasoning benchmarks, while preserving textual capabilities with a low training cost. Notably, we achieve the best open-source result on the MMAU-speech and MMSU benchmarks and rank third among all the models.
Symbolic music generation is a challenging task in multimedia generation, involving long sequences with hierarchical temporal structures, long-range dependencies, and fine-grained local details. Though recent diffusion-based models produce high quality generations, they tend to suffer from high training and inference costs with long symbolic sequences due to iterative denoising and sequence-length-related costs. To deal with such problem, we put forth a diffusing strategy named SMDIM to combine efficient global structure construction and light local refinement. SMDIM uses structured state space models to capture long range musical context at near linear cost, and selectively refines local musical details via a hybrid refinement scheme. Experiments performed on a wide range of symbolic music datasets which encompass various Western classical music, popular music and traditional folk music show that the SMDIM model outperforms the other state-of-the-art approaches on both the generation quality and the computational efficiency, and it has robust generalization to underexplored musical styles. These results show that SMDIM offers a principled solution for long-sequence symbolic music generation, including associated attributes that accompany the sequences. We provide a project webpage with audio examples and supplementary materials at https://3328702107.github.io/smdim-music/.
Intelligent reflecting surfaces (IRSs) are poised to revolutionize next-generation wireless communication systems by enhancing channel quality and spectrum efficiency through advanced wave manipulation. However, extremely large-scale IRS {(XL-IRS)} deployments face significant challenges in channel estimation due to multiplicative path loss and near-field (NF) effects, where spherical wavefronts couple distance and angle parameters. Existing polar-domain codebook-based compressive sensing methods for NF channel estimation suffer from low accuracy and high complexity, caused by the need for high-resolution grids of both distance and angle parameters. To address this, we propose a harmonic processing-inspired channel estimation framework for NF {XL-IRS} systems by leveraging tensor modalization to decouple channel parameters. Drawing an analogy to musical harmonic analysis, our approach decomposes the high-dimensional NF channel tensor into independent factor matrices, modeled as ``chords," representing distance and angle parameters. Through harmonic analysis-inspired distance parameter decoupling, we design a compact, distance-dependent codebook that enables high-resolution NF channel parameter estimation. This approach significantly reduces the codebook size compared to polar-domain methods. {Then, we} derive the Cramér-Rao lower bound (CRLB) to evaluate the estimators. Finally, simulation results show an 8.5 dB improvement in normalized mean square error (NMSE) compared to conventional methods, underscoring its low complexity and high accuracy.
Recently, there have been significant advancements in music generation. However, existing models primarily focus on creating modern pop songs, making it challenging to produce ancient music with distinct rhythms and styles, such as ancient Chinese SongCi. In this paper, we introduce SongSong, the first music generation model capable of restoring Chinese SongCi to our knowledge. Our model first predicts the melody from the input SongCi, then separately generates the singing voice and accompaniment based on that melody, and finally combines all elements to create the final piece of music. Additionally, to address the lack of ancient music datasets, we create OpenSongSong, a comprehensive dataset of ancient Chinese SongCi music, featuring 29.9 hours of compositions by various renowned SongCi music masters. To assess SongSong's proficiency in performing SongCi, we randomly select 85 SongCi sentences that were not part of the training set for evaluation against SongSong and music generation platforms such as Suno and SkyMusic. The subjective and objective outcomes indicate that our proposed model achieves leading performance in generating high-quality SongCi music.