Multi-goal reinforcement learning is the process of training agents to achieve multiple objectives or goals in a shared environment.
Retrieval-augmented generation (RAG) enables large language models (LLMs) to produce evidence-based responses, and its performance hinges on the matching between the retriever and LLMs. Retriever optimization has emerged as an efficient alternative to fine-tuning LLMs. However, existing solutions suffer from objective mismatch between retriever optimization and the goal of RAG pipeline. Reinforcement learning (RL) provides a promising solution to address this limitation, yet applying RL to retriever optimization introduces two fundamental challenges: 1) the deterministic retrieval is incompatible with RL formulations, and 2) state aliasing arises from query-only retrieval in multi-hop reasoning. To address these challenges, we replace deterministic retrieval with stochastic sampling and formulate RAG as a Markov decision process, making retriever optimizable by RL. Further, we incorporate retrieval history into the state at each retrieval step to mitigate state aliasing. Extensive experiments across diverse RAG pipelines, datasets, and retriever scales demonstrate consistent improvements of our approach in RAG performance.
This paper introduces OMAR: One Model, All Roles, a reinforcement learning framework that enables AI to develop social intelligence through multi-turn, multi-agent conversational self-play. Unlike traditional paradigms that rely on static, single-turn optimizations, OMAR allows a single model to role-play all participants in a conversation simultaneously, learning to achieve long-term goals and complex social norms directly from dynamic social interaction. To ensure training stability across long dialogues, we implement a hierarchical advantage estimation that calculates turn-level and token-level advantages. Evaluations in the SOTOPIA social environment and Werewolf strategy games show that our trained models develop fine-grained, emergent social intelligence, such as empathy, persuasion, and compromise seeking, demonstrating the effectiveness of learning collaboration even under competitive scenarios. While we identify practical challenges like reward hacking, our results show that rich social intelligence can emerge without human supervision. We hope this work incentivizes further research on AI social intelligence in group conversations.
This paper focuses on a highly practical scenario: how to continue benefiting from the advantages of multi-modal image fusion under harsh conditions when only visible imaging sensors are available. To achieve this goal, we propose a novel concept of single-image fusion, which extends conventional data-level fusion to the knowledge level. Specifically, we develop MagicFuse, a novel single image fusion framework capable of deriving a comprehensive cross-spectral scene representation from a single low-quality visible image. MagicFuse first introduces an intra-spectral knowledge reinforcement branch and a cross-spectral knowledge generation branch based on the diffusion models. They mine scene information obscured in the visible spectrum and learn thermal radiation distribution patterns transferred to the infrared spectrum, respectively. Building on them, we design a multi-domain knowledge fusion branch that integrates the probabilistic noise from the diffusion streams of these two branches, from which a cross-spectral scene representation can be obtained through successive sampling. Then, we impose both visual and semantic constraints to ensure that this scene representation can satisfy human observation while supporting downstream semantic decision-making. Extensive experiments show that our MagicFuse achieves visual and semantic representation performance comparable to or even better than state-of-the-art fusion methods with multi-modal inputs, despite relying solely on a single degraded visible image.
We propose a hierarchical entity-centric framework for offline Goal-Conditioned Reinforcement Learning (GCRL) that combines subgoal decomposition with factored structure to solve long-horizon tasks in domains with multiple entities. Achieving long-horizon goals in complex environments remains a core challenge in Reinforcement Learning (RL). Domains with multiple entities are particularly difficult due to their combinatorial complexity. GCRL facilitates generalization across goals and the use of subgoal structure, but struggles with high-dimensional observations and combinatorial state-spaces, especially under sparse reward. We employ a two-level hierarchy composed of a value-based GCRL agent and a factored subgoal-generating conditional diffusion model. The RL agent and subgoal generator are trained independently and composed post hoc through selective subgoal generation based on the value function, making the approach modular and compatible with existing GCRL algorithms. We introduce new variations to benchmark tasks that highlight the challenges of multi-entity domains, and show that our method consistently boosts performance of the underlying RL agent on image-based long-horizon tasks with sparse rewards, achieving over 150% higher success rates on the hardest task in our suite and generalizing to increasing horizons and numbers of entities. Rollout videos are provided at: https://sites.google.com/view/hecrl
We study cooperative multi-agent reinforcement learning in the setting of reward-free exploration, where multiple agents jointly explore an unknown MDP in order to learn its dynamics (without observing rewards). We focus on a tabular finite-horizon MDP and adopt a phased learning framework. In each learning phase, multiple agents independently interact with the environment. More specifically, in each learning phase, each agent is assigned a policy, executes it, and observes the resulting trajectory. Our primary goal is to characterize the tradeoff between the number of learning phases and the number of agents, especially when the number of learning phases is small. Our results identify a sharp transition governed by the horizon $H$. When the number of learning phases equals $H$, we present a computationally efficient algorithm that uses only $\tilde{O}(S^6 H^6 A / ε^2)$ agents to obtain an $ε$ approximation of the dynamics (i.e., yields an $ε$-optimal policy for any reward function). We complement our algorithm with a lower bound showing that any algorithm restricted to $ρ< H$ phases requires at least $A^{H/ρ}$ agents to achieve constant accuracy. Thus, we show that it is essential to have an order of $H$ learning phases if we limit the number of agents to be polynomial.
Multi-agent systems often operate in dynamic and uncertain environments, where agents must not only pursue individual goals but also safeguard collective functionality. This challenge is especially acute in mixed-motive multi-agent systems. This work focuses on cooperative resilience, the ability of agents to anticipate, resist, recover, and transform in the face of disruptions, a critical yet underexplored property in Multi-Agent Reinforcement Learning. We study how reward function design influences resilience in mixed-motive settings and introduce a novel framework that learns reward functions from ranked trajectories, guided by a cooperative resilience metric. Agents are trained in a suite of social dilemma environments using three reward strategies: i) traditional individual reward; ii) resilience-inferred reward; and iii) hybrid that balance both. We explore three reward parameterizations-linear models, hand-crafted features, and neural networks, and employ two preference-based learning algorithms to infer rewards from behavioral rankings. Our results demonstrate that hybrid strategy significantly improve robustness under disruptions without degrading task performance and reduce catastrophic outcomes like resource overuse. These findings underscore the importance of reward design in fostering resilient cooperation, and represent a step toward developing robust multi-agent systems capable of sustaining cooperation in uncertain environments.
Unsupervised pre-training can equip reinforcement learning agents with prior knowledge and accelerate learning in downstream tasks. A promising direction, grounded in human development, investigates agents that learn by setting and pursuing their own goals. The core challenge lies in how to effectively generate, select, and learn from such goals. Our focus is on broad distributions of downstream tasks where solving every task zero-shot is infeasible. Such settings naturally arise when the target tasks lie outside of the pre-training distribution or when their identities are unknown to the agent. In this work, we (i) optimize for efficient multi-episode exploration and adaptation within a meta-learning framework, and (ii) guide the training curriculum with evolving estimates of the agent's post-adaptation performance. We present ULEE, an unsupervised meta-learning method that combines an in-context learner with an adversarial goal-generation strategy that maintains training at the frontier of the agent's capabilities. On XLand-MiniGrid benchmarks, ULEE pre-training yields improved exploration and adaptation abilities that generalize to novel objectives, environment dynamics, and map structures. The resulting policy attains improved zero-shot and few-shot performance, and provides a strong initialization for longer fine-tuning processes. It outperforms learning from scratch, DIAYN pre-training, and alternative curricula.
While multi-agent systems (MAS) promise elevated intelligence through coordination of agents, current approaches to automatic MAS design under-deliver. Such shortcomings stem from two key factors: (1) methodological complexity - agent orchestration is performed using sequential, code-level execution that limits global system-level holistic reasoning and scales poorly with agent complexity - and (2) efficacy uncertainty - MAS are deployed without understanding if there are tangible benefits compared to single-agent systems (SAS). We propose MAS-Orchestra, a training-time framework that formulates MAS orchestration as a function-calling reinforcement learning problem with holistic orchestration, generating an entire MAS at once. In MAS-Orchestra, complex, goal-oriented sub-agents are abstracted as callable functions, enabling global reasoning over system structure while hiding internal execution details. To rigorously study when and why MAS are beneficial, we introduce MASBENCH, a controlled benchmark that characterizes tasks along five axes: Depth, Horizon, Breadth, Parallel, and Robustness. Our analysis reveals that MAS gains depend critically on task structure, verification protocols, and the capabilities of both orchestrator and sub-agents, rather than holding universally. Guided by these insights, MAS-Orchestra achieves consistent improvements on public benchmarks including mathematical reasoning, multi-hop QA, and search-based QA. Together, MAS-Orchestra and MASBENCH enable better training and understanding of MAS in the pursuit of multi-agent intelligence.
Large Language Models (LLMs) have become a popular interface for human-AI interaction, supporting information seeking and task assistance through natural, multi-turn dialogue. To respond to users within multi-turn dialogues, the context-dependent user intent evolves across interactions, requiring contextual interpretation, query reformulation, and dynamic coordination between retrieval and generation. Existing studies usually follow static rewrite, retrieve, and generate pipelines, which optimize different procedures separately and overlook the mixed-initiative action optimization simultaneously. Although the recent developments in deep search agents demonstrate the effectiveness in jointly optimizing retrieval and generation via reasoning, these approaches focus on single-turn scenarios, which might lack the ability to handle multi-turn interactions. We introduce a conversational agent that interleaves search and reasoning across turns, enabling exploratory and adaptive behaviors learned through reinforcement learning (RL) training with tailored rewards towards evolving user goals. The experimental results across four widely used conversational benchmarks demonstrate the effectiveness of our methods by surpassing several existing strong baselines.
Reasoning is a fundamental cognitive process underlying inference, problem-solving, and decision-making. While large language models (LLMs) demonstrate strong reasoning capabilities in closed-world settings, they struggle in open-ended and dynamic environments. Agentic reasoning marks a paradigm shift by reframing LLMs as autonomous agents that plan, act, and learn through continual interaction. In this survey, we organize agentic reasoning along three complementary dimensions. First, we characterize environmental dynamics through three layers: foundational agentic reasoning, which establishes core single-agent capabilities including planning, tool use, and search in stable environments; self-evolving agentic reasoning, which studies how agents refine these capabilities through feedback, memory, and adaptation; and collective multi-agent reasoning, which extends intelligence to collaborative settings involving coordination, knowledge sharing, and shared goals. Across these layers, we distinguish in-context reasoning, which scales test-time interaction through structured orchestration, from post-training reasoning, which optimizes behaviors via reinforcement learning and supervised fine-tuning. We further review representative agentic reasoning frameworks across real-world applications and benchmarks, including science, robotics, healthcare, autonomous research, and mathematics. This survey synthesizes agentic reasoning methods into a unified roadmap bridging thought and action, and outlines open challenges and future directions, including personalization, long-horizon interaction, world modeling, scalable multi-agent training, and governance for real-world deployment.