Monocular-depth estimation is the process of estimating the depth of objects in a scene using a single image.
Vision Foundation Models (VFMs) have achieved remarkable success when applied to various downstream 2D tasks. Despite their effectiveness, they often exhibit a critical lack of 3D awareness. To this end, we introduce Splat and Distill, a framework that instills robust 3D awareness into 2D VFMs by augmenting the teacher model with a fast, feed-forward 3D reconstruction pipeline. Given 2D features produced by a teacher model, our method first lifts these features into an explicit 3D Gaussian representation, in a feedforward manner. These 3D features are then ``splatted" onto novel viewpoints, producing a set of novel 2D feature maps used to supervise the student model, ``distilling" geometrically grounded knowledge. By replacing slow per-scene optimization of prior work with our feed-forward lifting approach, our framework avoids feature-averaging artifacts, creating a dynamic learning process where the teacher's consistency improves alongside that of the student. We conduct a comprehensive evaluation on a suite of downstream tasks, including monocular depth estimation, surface normal estimation, multi-view correspondence, and semantic segmentation. Our method significantly outperforms prior works, not only achieving substantial gains in 3D awareness but also enhancing the underlying semantic richness of 2D features. Project page is available at https://davidshavin4.github.io/Splat-and-Distill/
Monocular 3D pose estimation is fundamentally ill-posed due to depth ambiguity and occlusions, thereby motivating probabilistic methods that generate multiple plausible 3D pose hypotheses. In particular, diffusion-based models have recently demonstrated strong performance, but their iterative denoising process typically requires many timesteps for each prediction, making inference computationally expensive. In contrast, we leverage Flow Matching (FM) to learn a velocity field defined by an Ordinary Differential Equation (ODE), enabling efficient generation of 3D pose samples with only a few integration steps. We propose a novel generative pose estimation framework, FMPose3D, that formulates 3D pose estimation as a conditional distribution transport problem. It continuously transports samples from a standard Gaussian prior to the distribution of plausible 3D poses conditioned only on 2D inputs. Although ODE trajectories are deterministic, FMPose3D naturally generates various pose hypotheses by sampling different noise seeds. To obtain a single accurate prediction from those hypotheses, we further introduce a Reprojection-based Posterior Expectation Aggregation (RPEA) module, which approximates the Bayesian posterior expectation over 3D hypotheses. FMPose3D surpasses existing methods on the widely used human pose estimation benchmarks Human3.6M and MPI-INF-3DHP, and further achieves state-of-the-art performance on the 3D animal pose datasets Animal3D and CtrlAni3D, demonstrating strong performance across both 3D pose domains. The code is available at https://github.com/AdaptiveMotorControlLab/FMPose3D.
Autonomous field robots operating in unstructured environments require robust perception to ensure safe and reliable operations. Recent advances in monocular depth estimation have demonstrated the potential of low-cost cameras as depth sensors; however, their adoption in field robotics remains limited due to the absence of reliable scale cues, ambiguous or low-texture conditions, and the scarcity of large-scale datasets. To address these challenges, we propose a depth completion model that trains on synthetic data and uses extremely sparse measurements from depth sensors to predict dense metric depth in unseen field robotics environments. A synthetic dataset generation pipeline tailored to field robotics enables the creation of multiple realistic datasets for training purposes. This dataset generation approach utilizes textured 3D meshes from Structure from Motion and photorealistic rendering with novel viewpoint synthesis to simulate diverse field robotics scenarios. Our approach achieves an end-to-end latency of 53 ms per frame on a Nvidia Jetson AGX Orin, enabling real-time deployment on embedded platforms. Extensive evaluation demonstrates competitive performance across diverse real-world field robotics scenarios.
Reliance on images for dietary assessment is an important strategy to accurately and conveniently monitor an individual's health, making it a vital mechanism in the prevention and care of chronic diseases and obesity. However, image-based dietary assessment suffers from estimating the three dimensional size of food from 2D image inputs. Many strategies have been devised to overcome this critical limitation such as the use of auxiliary inputs like depth maps, multi-view inputs, or model-based approaches such as template matching. Deep learning also helps bridge the gap by either using monocular images or combinations of the image and the auxillary inputs to precisely predict the output portion from the image input. In this paper, we explore the different strategies employed for accurate portion estimation.
Monocular video human mesh recovery faces fundamental challenges in maintaining metric consistency and temporal stability due to inherent depth ambiguities and scale uncertainties. While existing methods rely primarily on RGB features and temporal smoothing, they struggle with depth ordering, scale drift, and occlusion-induced instabilities. We propose a comprehensive depth-guided framework that achieves metric-aware temporal consistency through three synergistic components: A Depth-Guided Multi-Scale Fusion module that adaptively integrates geometric priors with RGB features via confidence-aware gating; A Depth-guided Metric-Aware Pose and Shape (D-MAPS) estimator that leverages depth-calibrated bone statistics for scale-consistent initialization; A Motion-Depth Aligned Refinement (MoDAR) module that enforces temporal coherence through cross-modal attention between motion dynamics and geometric cues. Our method achieves superior results on three challenging benchmarks, demonstrating significant improvements in robustness against heavy occlusion and spatial accuracy while maintaining computational efficiency.
While 3D Gaussian Splatting (3DGS) enables high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments gives rise to critical challenges in terms of geometric consistency, memory efficiency, and computational scalability. To address these issues, we present UrbanGS, a scalable reconstruction framework that effectively tackles these challenges for city-scale applications. First, we propose a Depth-Consistent D-Normal Regularization module. Unlike existing approaches that rely solely on monocular normal estimators, which can effectively update rotation parameters yet struggle to update position parameters, our method integrates D-Normal constraints with external depth supervision. This allows for comprehensive updates of all geometric parameters. By further incorporating an adaptive confidence weighting mechanism based on gradient consistency and inverse depth deviation, our approach significantly enhances multi-view depth alignment and geometric coherence, which effectively resolves the issue of geometric accuracy in complex large-scale scenes. To improve scalability, we introduce a Spatially Adaptive Gaussian Pruning (SAGP) strategy, which dynamically adjusts Gaussian density based on local geometric complexity and visibility to reduce redundancy. Additionally, a unified partitioning and view assignment scheme is designed to eliminate boundary artifacts and optimize computational load. Extensive experiments on multiple urban datasets demonstrate that UrbanGS achieves superior performance in rendering quality, geometric accuracy, and memory efficiency, providing a systematic solution for high-fidelity large-scale scene reconstruction.
Recent monocular foundation models excel at zero-shot depth estimation, yet their outputs are inherently relative rather than metric, limiting direct use in robotics and autonomous driving. We leverage the fact that relative depth preserves global layout and boundaries: by calibrating it with sparse range measurements, we transform it into a pseudo metric depth prior. Building on this prior, we design a refinement network that follows the prior where reliable and deviates where necessary, enabling accurate metric predictions from very few labeled samples. The resulting system is particularly effective when curated validation data are unavailable, sustaining stable scale and sharp edges across few-shot regimes. These findings suggest that coupling foundation priors with sparse anchors is a practical route to robust, deployment-ready depth completion under real-world label scarcity.
The estimation of abundance and density in unmarked populations of great apes relies on statistical frameworks that require animal-to-camera distance measurements. In practice, acquiring these distances depends on labour-intensive manual interpretation of animal observations across large camera trap video corpora. This study introduces and evaluates an only sparsely explored alternative: the integration of computer vision-based monocular depth estimation (MDE) pipelines directly into ecological camera trap workflows for great ape conservation. Using a real-world dataset of 220 camera trap videos documenting a wild chimpanzee population, we combine two MDE models, Dense Prediction Transformers and Depth Anything, with multiple distance sampling strategies. These components are used to generate detection distance estimates, from which population density and abundance are inferred. Comparative analysis against manually derived ground-truth distances shows that calibrated DPT consistently outperforms Depth Anything. This advantage is observed in both distance estimation accuracy and downstream density and abundance inference. Nevertheless, both models exhibit systematic biases. We show that, given complex forest environments, they tend to overestimate detection distances and consequently underestimate density and abundance relative to conventional manual approaches. We further find that failures in animal detection across distance ranges are a primary factor limiting estimation accuracy. Overall, this work provides a case study that shows MDE-driven camera trap distance sampling is a viable and practical alternative to manual distance estimation. The proposed approach yields population estimates within 22% of those obtained using traditional methods.
Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data. We introduce Metric Anything, a simple and scalable pretraining framework that learns metric depth from noisy, diverse 3D sources without manually engineered prompts, camera-specific modeling, or task-specific architectures. Central to our approach is the Sparse Metric Prompt, created by randomly masking depth maps, which serves as a universal interface that decouples spatial reasoning from sensor and camera biases. Using about 20M image-depth pairs spanning reconstructed, captured, and rendered 3D data across 10000 camera models, we demonstrate-for the first time-a clear scaling trend in the metric depth track. The pretrained model excels at prompt-driven tasks such as depth completion, super-resolution and Radar-camera fusion, while its distilled prompt-free student achieves state-of-the-art results on monocular depth estimation, camera intrinsics recovery, single/multi-view metric 3D reconstruction, and VLA planning. We also show that using pretrained ViT of Metric Anything as a visual encoder significantly boosts Multimodal Large Language Model capabilities in spatial intelligence. These results show that metric depth estimation can benefit from the same scaling laws that drive modern foundation models, establishing a new path toward scalable and efficient real-world metric perception. We open-source MetricAnything at http://metric-anything.github.io/metric-anything-io/ to support community research.
Monocular normal estimation for transparent objects is critical for laboratory automation, yet it remains challenging due to complex light refraction and reflection. These optical properties often lead to catastrophic failures in conventional depth and normal sensors, hindering the deployment of embodied AI in scientific environments. We propose TransNormal, a novel framework that adapts pre-trained diffusion priors for single-step normal regression. To handle the lack of texture in transparent surfaces, TransNormal integrates dense visual semantics from DINOv3 via a cross-attention mechanism, providing strong geometric cues. Furthermore, we employ a multi-task learning objective and wavelet-based regularization to ensure the preservation of fine-grained structural details. To support this task, we introduce TransNormal-Synthetic, a physics-based dataset with high-fidelity normal maps for transparent labware. Extensive experiments demonstrate that TransNormal significantly outperforms state-of-the-art methods: on the ClearGrasp benchmark, it reduces mean error by 24.4% and improves 11.25° accuracy by 22.8%; on ClearPose, it achieves a 15.2% reduction in mean error. The code and dataset will be made publicly available at https://longxiang-ai.github.io/TransNormal.