Topic:Monocular Depth Estimation
What is Monocular Depth Estimation? Monocular-depth estimation is the process of estimating the depth of objects in a scene using a single image.
Papers and Code
Jul 10, 2025
Abstract:Underwater Monocular Depth Estimation (UMDE) is a critical task that aims to estimate high-precision depth maps from underwater degraded images caused by light absorption and scattering effects in marine environments. Recently, Mamba-based methods have achieved promising performance across various vision tasks; however, they struggle with the UMDE task because their inflexible state scanning strategies fail to model the structural features of underwater images effectively. Meanwhile, existing UMDE datasets usually contain unreliable depth labels, leading to incorrect object-depth relationships between underwater images and their corresponding depth maps. To overcome these limitations, we develop a novel tree-aware Mamba method, dubbed Tree-Mamba, for estimating accurate monocular depth maps from underwater degraded images. Specifically, we propose a tree-aware scanning strategy that adaptively constructs a minimum spanning tree based on feature similarity. The spatial topological features among the tree nodes are then flexibly aggregated through bottom-up and top-down traversals, enabling stronger multi-scale feature representation capabilities. Moreover, we construct an underwater depth estimation benchmark (called BlueDepth), which consists of 38,162 underwater image pairs with reliable depth labels. This benchmark serves as a foundational dataset for training existing deep learning-based UMDE methods to learn accurate object-depth relationships. Extensive experiments demonstrate the superiority of the proposed Tree-Mamba over several leading methods in both qualitative results and quantitative evaluations with competitive computational efficiency. Code and dataset will be available at https://wyjgr.github.io/Tree-Mamba.html.
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Jul 08, 2025
Abstract:Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time novel view synthesis (NVS) with impressive quality in indoor scenes. However, achieving high-fidelity rendering requires meticulously captured images covering the entire scene, limiting accessibility for general users. We aim to develop a practical 3DGS-based NVS framework using simple panorama-style motion with a handheld camera (e.g., mobile device). While convenient, this rotation-dominant motion and narrow baseline make accurate camera pose and 3D point estimation challenging, especially in textureless indoor scenes. To address these challenges, we propose LighthouseGS, a novel framework inspired by the lighthouse-like sweeping motion of panoramic views. LighthouseGS leverages rough geometric priors, such as mobile device camera poses and monocular depth estimation, and utilizes the planar structures often found in indoor environments. We present a new initialization method called plane scaffold assembly to generate consistent 3D points on these structures, followed by a stable pruning strategy to enhance geometry and optimization stability. Additionally, we introduce geometric and photometric corrections to resolve inconsistencies from motion drift and auto-exposure in mobile devices. Tested on collected real and synthetic indoor scenes, LighthouseGS delivers photorealistic rendering, surpassing state-of-the-art methods and demonstrating the potential for panoramic view synthesis and object placement.
* Preprint
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Jul 02, 2025
Abstract:Monocular depth estimation has recently advanced to provide not only relative but also metric depth predictions. However, its reliability in underwater environments remains limited due to light attenuation and scattering, color distortion, turbidity, and the lack of high-quality metric ground-truth data. In this paper, we present a comprehensive benchmark of zero-shot and fine-tuned monocular metric depth estimation models on real-world underwater datasets with metric depth annotations, such as FLSea and SQUID. We evaluate a diverse set of state-of-the-art models across a range of underwater conditions with different ranges. Our results show that large-scale models trained on terrestrial (real or synthetic) data, while effective in in-air settings, perform poorly underwater due to significant domain shifts. To address this, we fine-tune Depth Anything V2 with a ViT-S backbone encoder on a synthetic underwater variant of the Hypersim dataset, which we generated using a physically based underwater image formation model. We demonstrate our fine-tuned model consistently improves performance across all benchmarks and outperforms baselines trained only on the clean in-air Hypersim dataset. Our study provides a detailed evaluation and visualization for monocular metric depth estimation in underwater scenes, highlighting the importance of domain adaptation and scale-aware supervision for achieving robust and generalizable metric depth predictions in challenging underwater environments for future research.
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Jul 01, 2025
Abstract:Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a complete assessment, because most evaluate accuracy but not robustness. In this work, we introduce PDE (Procedural Depth Evaluation), a new benchmark which enables systematic robustness evaluation. PDE uses procedural generation to create 3D scenes that test robustness to various controlled perturbations, including object, camera, material and lighting changes. Our analysis yields interesting findings on what perturbations are challenging for state-of-the-art depth models, which we hope will inform further research. Code and data are available at https://github.com/princeton-vl/proc-depth-eval.
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Jul 02, 2025
Abstract:We present Depth Anything at Any Condition (DepthAnything-AC), a foundation monocular depth estimation (MDE) model capable of handling diverse environmental conditions. Previous foundation MDE models achieve impressive performance across general scenes but not perform well in complex open-world environments that involve challenging conditions, such as illumination variations, adverse weather, and sensor-induced distortions. To overcome the challenges of data scarcity and the inability of generating high-quality pseudo-labels from corrupted images, we propose an unsupervised consistency regularization finetuning paradigm that requires only a relatively small amount of unlabeled data. Furthermore, we propose the Spatial Distance Constraint to explicitly enforce the model to learn patch-level relative relationships, resulting in clearer semantic boundaries and more accurate details. Experimental results demonstrate the zero-shot capabilities of DepthAnything-AC across diverse benchmarks, including real-world adverse weather benchmarks, synthetic corruption benchmarks, and general benchmarks. Project Page: https://ghost233lism.github.io/depthanything-AC-page Code: https://github.com/HVision-NKU/DepthAnythingAC
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Jun 25, 2025
Abstract:Monocular depth estimation methods traditionally train deep models to infer depth directly from RGB pixels. This implicit learning often overlooks explicit monocular cues that the human visual system relies on, such as occlusion boundaries, shading, and perspective. Rather than expecting a network to discover these cues unaided, we present ThirdEye, a cue-aware pipeline that deliberately supplies each cue through specialised, pre-trained, and frozen networks. These cues are fused in a three-stage cortical hierarchy (V1->V2->V3) equipped with a key-value working-memory module that weights them by reliability. An adaptive-bins transformer head then produces a high-resolution disparity map. Because the cue experts are frozen, ThirdEye inherits large amounts of external supervision while requiring only modest fine-tuning. This extended version provides additional architectural detail, neuroscientific motivation, and an expanded experimental protocol; quantitative results will appear in a future revision.
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Jun 24, 2025
Abstract:In Global Navigation Satellite System (GNSS)-denied environments such as indoor parking structures or dense urban canyons, achieving accurate and robust vehicle positioning remains a significant challenge. This paper proposes a cost-effective, vision-based multi-sensor navigation system that integrates monocular depth estimation, semantic filtering, and visual map registration (VMR) with 3-D digital maps. Extensive testing in real-world indoor and outdoor driving scenarios demonstrates the effectiveness of the proposed system, achieving sub-meter accuracy of 92% indoors and more than 80% outdoors, with consistent horizontal positioning and heading average root mean-square errors of approximately 0.98 m and 1.25 {\deg}, respectively. Compared to the baselines examined, the proposed solution significantly reduced drift and improved robustness under various conditions, achieving positioning accuracy improvements of approximately 88% on average. This work highlights the potential of cost-effective monocular vision systems combined with 3D maps for scalable, GNSS-independent navigation in land vehicles.
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Jun 16, 2025
Abstract:This work presents a generalizable framework to transfer relative depth to metric depth. Current monocular depth estimation methods are mainly divided into metric depth estimation (MMDE) and relative depth estimation (MRDE). MMDEs estimate depth in metric scale but are often limited to a specific domain. MRDEs generalize well across different domains, but with uncertain scales which hinders downstream applications. To this end, we aim to build up a framework to solve scale uncertainty and transfer relative depth to metric depth. Previous methods used language as input and estimated two factors for conducting rescaling. Our approach, TR2M, utilizes both text description and image as inputs and estimates two rescale maps to transfer relative depth to metric depth at pixel level. Features from two modalities are fused with a cross-modality attention module to better capture scale information. A strategy is designed to construct and filter confident pseudo metric depth for more comprehensive supervision. We also develop scale-oriented contrastive learning to utilize depth distribution as guidance to enforce the model learning about intrinsic knowledge aligning with the scale distribution. TR2M only exploits a small number of trainable parameters to train on datasets in various domains and experiments not only demonstrate TR2M's great performance in seen datasets but also reveal superior zero-shot capabilities on five unseen datasets. We show the huge potential in pixel-wise transferring relative depth to metric depth with language assistance. (Code is available at: https://github.com/BeileiCui/TR2M)
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Jun 18, 2025
Abstract:Dense metric depth estimation using millimeter-wave radar typically requires dense LiDAR supervision, generated via multi-frame projection and interpolation, to guide the learning of accurate depth from sparse radar measurements and RGB images. However, this paradigm is both costly and data-intensive. To address this, we propose RaCalNet, a novel framework that eliminates the need for dense supervision by using sparse LiDAR to supervise the learning of refined radar measurements, resulting in a supervision density of merely around 1% compared to dense-supervised methods. Unlike previous approaches that associate radar points with broad image regions and rely heavily on dense labels, RaCalNet first recalibrates and refines sparse radar points to construct accurate depth priors. These priors then serve as reliable anchors to guide monocular depth prediction, enabling metric-scale estimation without resorting to dense supervision. This design improves structural consistency and preserves fine details. Despite relying solely on sparse supervision, RaCalNet surpasses state-of-the-art dense-supervised methods, producing depth maps with clear object contours and fine-grained textures. Extensive experiments on the ZJU-4DRadarCam dataset and real-world deployment scenarios demonstrate its effectiveness, reducing RMSE by 35.30% and 34.89%, respectively.
* 9 pages, 7 figures
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Jun 17, 2025
Abstract:Quadrotors hold significant promise for several applications such as agriculture, search and rescue, and infrastructure inspection. Achieving autonomous operation requires systems to navigate safely through complex and unfamiliar environments. This level of autonomy is particularly challenging due to the complexity of such environments and the need for real-time decision making especially for platforms constrained by size, weight, and power (SWaP), which limits flight time and precludes the use of bulky sensors like Light Detection and Ranging (LiDAR) for mapping. Furthermore, computing globally optimal, collision-free paths and translating them into time-optimized, safe trajectories in real time adds significant computational complexity. To address these challenges, we present a fully onboard, real-time navigation system that relies solely on lightweight onboard sensors. Our system constructs a dense 3D map of the environment using a novel visual depth estimation approach that fuses stereo and monocular learning-based depth, yielding longer-range, denser, and less noisy depth maps than conventional stereo methods. Building on this map, we introduce a novel planning and trajectory generation framework capable of rapidly computing time-optimal global trajectories. As the map is incrementally updated with new depth information, our system continuously refines the trajectory to maintain safety and optimality. Both our planner and trajectory generator outperforms state-of-the-art methods in terms of computational efficiency and guarantee obstacle-free trajectories. We validate our system through robust autonomous flight experiments in diverse indoor and outdoor environments, demonstrating its effectiveness for safe navigation in previously unknown settings.
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