Temporal action segmentation is typically achieved by discovering the dramatic variances in global visual descriptors. In this paper, we explore the merits of local features by proposing the unsupervised framework of Object-centric Temporal Action Segmentation (OTAS). Broadly speaking, OTAS consists of self-supervised global and local feature extraction modules as well as a boundary selection module that fuses the features and detects salient boundaries for action segmentation. As a second contribution, we discuss the pros and cons of existing frame-level and boundary-level evaluation metrics. Through extensive experiments, we find OTAS is superior to the previous state-of-the-art method by $41\%$ on average in terms of our recommended F1 score. Surprisingly, OTAS even outperforms the ground-truth human annotations in the user study. Moreover, OTAS is efficient enough to allow real-time inference.
We present ArrayBot, a distributed manipulation system consisting of a $16 \times 16$ array of vertically sliding pillars integrated with tactile sensors, which can simultaneously support, perceive, and manipulate the tabletop objects. Towards generalizable distributed manipulation, we leverage reinforcement learning (RL) algorithms for the automatic discovery of control policies. In the face of the massively redundant actions, we propose to reshape the action space by considering the spatially local action patch and the low-frequency actions in the frequency domain. With this reshaped action space, we train RL agents that can relocate diverse objects through tactile observations only. Surprisingly, we find that the discovered policy can not only generalize to unseen object shapes in the simulator but also transfer to the physical robot without any domain randomization. Leveraging the deployed policy, we present abundant real-world manipulation tasks, illustrating the vast potential of RL on ArrayBot for distributed manipulation.
Learning generalizable policies that can adapt to unseen environments remains challenging in visual Reinforcement Learning (RL). Existing approaches try to acquire a robust representation via diversifying the appearances of in-domain observations for better generalization. Limited by the specific observations of the environment, these methods ignore the possibility of exploring diverse real-world image datasets. In this paper, we investigate how a visual RL agent would benefit from the off-the-shelf visual representations. Surprisingly, we find that the early layers in an ImageNet pre-trained ResNet model could provide rather generalizable representations for visual RL. Hence, we propose Pre-trained Image Encoder for Generalizable visual reinforcement learning (PIE-G), a simple yet effective framework that can generalize to the unseen visual scenarios in a zero-shot manner. Extensive experiments are conducted on DMControl Generalization Benchmark, DMControl Manipulation Tasks, Drawer World, and CARLA to verify the effectiveness of PIE-G. Empirical evidence suggests PIE-G improves sample efficiency and significantly outperforms previous state-of-the-art methods in terms of generalization performance. In particular, PIE-G boasts a 55% generalization performance gain on average in the challenging video background setting. Project Page: https://sites.google.com/view/pie-g/home.
Can a robot manipulate intra-category unseen objects in arbitrary poses with the help of a mere demonstration of grasping pose on a single object instance? In this paper, we try to address this intriguing challenge by using USEEK, an unsupervised SE(3)-equivariant keypoints method that enjoys alignment across instances in a category, to perform generalizable manipulation. USEEK follows a teacher-student structure to decouple the unsupervised keypoint discovery and SE(3)-equivariant keypoint detection. With USEEK in hand, the robot can infer the category-level task-relevant object frames in an efficient and explainable manner, enabling manipulation of any intra-category objects from and to any poses. Through extensive experiments, we demonstrate that the keypoints produced by USEEK possess rich semantics, thus successfully transferring the functional knowledge from the demonstration object to the novel ones. Compared with other object representations for manipulation, USEEK is more adaptive in the face of large intra-category shape variance, more robust with limited demonstrations, and more efficient at inference time.
This is a review on blind image deblurring. First, we formulate the blind image deblurring problem and explain why it is challenging. Next, we bring some psychological and cognitive studies on the way our human vision system deblurs. Then, relying on several previous reviews, we discuss the topic of metrics and datasets, which is non-trivial to blind deblurring. Finally, we introduce some typical optimization-based methods and learning-based methods.
Popular node embedding methods such as DeepWalk follow the paradigm of performing random walks on the graph, and then requiring each node to be proximate to those appearing along with it. Though proved to be successful in various tasks, this paradigm reduces a graph with topology to a set of sequential sentences, thus omitting global information. To produce global-aware node embeddings, we propose BiasedWalk, a biased random walk strategy that favors nodes with similar semantics. Empirical evidence suggests BiasedWalk can generally enhance global awareness of the generated embeddings.
Detecting aligned 3D keypoints is essential under many scenarios such as object tracking, shape retrieval and robotics. However, it is generally hard to prepare a high-quality dataset for all types of objects due to the ambiguity of keypoint itself. Meanwhile, current unsupervised detectors are unable to generate aligned keypoints with good coverage. In this paper, we propose an unsupervised aligned keypoint detector, Skeleton Merger, which utilizes skeletons to reconstruct objects. It is based on an Autoencoder architecture. The encoder proposes keypoints and predicts activation strengths of edges between keypoints. The decoder performs uniform sampling on the skeleton and refines it into small point clouds with pointwise offsets. Then the activation strengths are applied and the sub-clouds are merged. Composite Chamfer Distance (CCD) is proposed as a distance between the input point cloud and the reconstruction composed of sub-clouds masked by activation strengths. We demonstrate that Skeleton Merger is capable of detecting semantically-rich salient keypoints with good alignment, and shows comparable performance to supervised methods on the KeypointNet dataset. It is also shown that the detector is robust to noise and subsampling. Our code is available at https://github.com/eliphatfs/SkeletonMerger.
Understanding point clouds is of great importance. Many previous methods focus on detecting salient keypoints to identity structures of point clouds. However, existing methods neglect the semantics of points selected, leading to poor performance on downstream tasks. In this paper, we propose Keypoint Autoencoder, an unsupervised learning method for detecting keypoints. We encourage selecting sparse semantic keypoints by enforcing the reconstruction from keypoints to the original point cloud. To make sparse keypoint selection differentiable, Soft Keypoint Proposal is adopted by calculating weighted averages among input points. A downstream task of classifying shape with sparse keypoints is conducted to demonstrate the distinctiveness of our selected keypoints. Semantic Accuracy and Semantic Richness are proposed and our method gives competitive or even better performance than state of the arts on these two metrics.