We present $\mathcal{X}^3$ (pronounced XCube), a novel generative model for high-resolution sparse 3D voxel grids with arbitrary attributes. Our model can generate millions of voxels with a finest effective resolution of up to $1024^3$ in a feed-forward fashion without time-consuming test-time optimization. To achieve this, we employ a hierarchical voxel latent diffusion model which generates progressively higher resolution grids in a coarse-to-fine manner using a custom framework built on the highly efficient VDB data structure. Apart from generating high-resolution objects, we demonstrate the effectiveness of XCube on large outdoor scenes at scales of 100m$\times$100m with a voxel size as small as 10cm. We observe clear qualitative and quantitative improvements over past approaches. In addition to unconditional generation, we show that our model can be used to solve a variety of tasks such as user-guided editing, scene completion from a single scan, and text-to-3D. More results and details can be found at https://research.nvidia.com/labs/toronto-ai/xcube/.
Many videos contain flickering artifacts. Common causes of flicker include video processing algorithms, video generation algorithms, and capturing videos under specific situations. Prior work usually requires specific guidance such as the flickering frequency, manual annotations, or extra consistent videos to remove the flicker. In this work, we propose a general flicker removal framework that only receives a single flickering video as input without additional guidance. Since it is blind to a specific flickering type or guidance, we name this "blind deflickering." The core of our approach is utilizing the neural atlas in cooperation with a neural filtering strategy. The neural atlas is a unified representation for all frames in a video that provides temporal consistency guidance but is flawed in many cases. To this end, a neural network is trained to mimic a filter to learn the consistent features (e.g., color, brightness) and avoid introducing the artifacts in the atlas. To validate our method, we construct a dataset that contains diverse real-world flickering videos. Extensive experiments show that our method achieves satisfying deflickering performance and even outperforms baselines that use extra guidance on a public benchmark.
Novel view synthesis from a single image has recently attracted a lot of attention, and it has been primarily advanced by 3D deep learning and rendering techniques. However, most work is still limited by synthesizing new views within relatively small camera motions. In this paper, we propose a novel approach to synthesize a consistent long-term video given a single scene image and a trajectory of large camera motions. Our approach utilizes an autoregressive Transformer to perform sequential modeling of multiple frames, which reasons the relations between multiple frames and the corresponding cameras to predict the next frame. To facilitate learning and ensure consistency among generated frames, we introduce a locality constraint based on the input cameras to guide self-attention among a large number of patches across space and time. Our method outperforms state-of-the-art view synthesis approaches by a large margin, especially when synthesizing long-term future in indoor 3D scenes. Project page at https://xrenaa.github.io/look-outside-room/.
This paper addresses the unsupervised learning of content-style decomposed representation. We first give a definition of style and then model the content-style representation as a token-level bipartite graph. An unsupervised framework, named Retriever, is proposed to learn such representations. First, a cross-attention module is employed to retrieve permutation invariant (P.I.) information, defined as style, from the input data. Second, a vector quantization (VQ) module is used, together with man-induced constraints, to produce interpretable content tokens. Last, an innovative link attention module serves as the decoder to reconstruct data from the decomposed content and style, with the help of the linking keys. Being modal-agnostic, the proposed Retriever is evaluated in both speech and image domains. The state-of-the-art zero-shot voice conversion performance confirms the disentangling ability of our framework. Top performance is also achieved in the part discovery task for images, verifying the interpretability of our representation. In addition, the vivid part-based style transfer quality demonstrates the potential of Retriever to support various fascinating generative tasks. Project page at https://ydcustc.github.io/retriever-demo/.
Motion prediction of vehicles is critical but challenging due to the uncertainties in complex environments and the limited visibility caused by occlusions and limited sensor ranges. In this paper, we study a new task, safety-aware motion prediction with unseen vehicles for autonomous driving. Unlike the existing trajectory prediction task for seen vehicles, we aim at predicting an occupancy map that indicates the earliest time when each location can be occupied by either seen and unseen vehicles. The ability to predict unseen vehicles is critical for safety in autonomous driving. To tackle this challenging task, we propose a safety-aware deep learning model with three new loss functions to predict the earliest occupancy map. Experiments on the large-scale autonomous driving nuScenes dataset show that our proposed model significantly outperforms the state-of-the-art baselines on the safety-aware motion prediction task. To the best of our knowledge, our approach is the first one that can predict the existence of unseen vehicles in most cases. Project page at {\url{https://github.com/xrenaa/Safety-Aware-Motion-Prediction}}.
Content and style (C-S) disentanglement intends to decompose the underlying explanatory factors of objects into two independent subspaces. From the unsupervised disentanglement perspective, we rethink content and style and propose a formulation for unsupervised C-S disentanglement based on our assumption that different factors are of different importance and popularity for image reconstruction, which serves as a data bias. The corresponding model inductive bias is introduced by our proposed C-S disentanglement Module (C-S DisMo), which assigns different and independent roles to content and style when approximating the real data distributions. Specifically, each content embedding from the dataset, which encodes the most dominant factors for image reconstruction, is assumed to be sampled from a shared distribution across the dataset. The style embedding for a particular image, encoding the remaining factors, is used to customize the shared distribution through an affine transformation. The experiments on several popular datasets demonstrate that our method achieves the state-of-the-art unsupervised C-S disentanglement, which is comparable or even better than supervised methods. We verify the effectiveness of our method by downstream tasks: domain translation and single-view 3D reconstruction. Project page at https://github.com/xrenaa/CS-DisMo.
Disentangled generative models are typically trained with an extra regularization term, which encourages the traversal of each latent factor to make a distinct and independent change at the cost of generation quality. When traversing the latent space of generative models trained without the disentanglement term, the generated samples show semantically meaningful change, raising the question: do generative models know disentanglement? We propose an unsupervised and model-agnostic method: Disentanglement via Contrast (DisCo) in the Variation Space. DisCo consists of: (i) a Navigator providing traversal directions in the latent space, and (ii) a $\Delta$-Contrastor composed of two shared-weight Encoders, which encode image pairs along these directions to disentangled representations respectively, and a difference operator to map the encoded representations to the Variation Space. We propose two more key techniques for DisCo: entropy-based domination loss to make the encoded representations more disentangled and the strategy of flipping hard negatives to address directions with the same semantic meaning. By optimizing the Navigator to discover disentangled directions in the latent space and Encoders to extract disentangled representations from images with Contrastive Learning, DisCo achieves the state-of-the-art disentanglement given pretrained non-disentangled generative models, including GAN, VAE, and Flow. Project page at https://github.com/xrenaa/DisCo.
The key idea of the state-of-the-art VAE-based unsupervised representation disentanglement methods is to minimize the total correlation of the latent variable distributions. However, it has been proved that VAE-based unsupervised disentanglement can not be achieved without introducing other inductive bias. In this paper, we address VAE-based unsupervised disentanglement by leveraging the constraints derived from the Group Theory based definition as the non-probabilistic inductive bias. More specifically, inspired by the nth dihedral group (the permutation group for regular polygons), we propose a specific form of the definition and prove its two equivalent conditions: isomorphism and "the constancy of permutations". We further provide an implementation of isomorphism based on two Group constraints: the Abel constraint for the exchangeability and Order constraint for the cyclicity. We then convert them into a self-supervised training loss that can be incorporated into VAE-based models to bridge their gaps from the Group Theory based definition. We train 1800 models covering the most prominent VAE-based models on five datasets to verify the effectiveness of our method. Compared to the original models, the Groupidied VAEs consistently achieve better mean performance with smaller variances, and make meaningful dimensions controllable.
We present a novel approach to video deblurring by fitting a deep network to the test video. One key observation is that some frames in a video with motion blur are much sharper than others, and thus we can transfer the texture information in those sharp frames to blurry frames. Our approach heuristically selects sharp frames from a video and then trains a convolutional neural network on these sharp frames. The trained network often absorbs enough details in the scene to perform deblurring on all the video frames. As an internal learning method, our approach has no domain gap between training and test data, which is a problematic issue for existing video deblurring approaches. The conducted experiments on real-world video data show that our model can reconstruct clearer and sharper videos than state-of-the-art video deblurring approaches. Code and data are available at https://github.com/xrenaa/Deblur-by-Fitting.
We present a learning-based approach with pose perceptual loss for automatic music video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of almost any given music. To achieve this, we firstly generate a human skeleton sequence from music and then apply the learned pose-to-appearance mapping to generate the final video. In the stage of generating skeleton sequences, we utilize two discriminators to capture different aspects of the sequence and propose a novel pose perceptual loss to produce natural dances. Besides, we also provide a new cross-modal evaluation to evaluate the dance quality, which is able to estimate the similarity between two modalities of music and dance. Finally, a user study is conducted to demonstrate that dance video synthesized by the presented approach produces surprisingly realistic results. The results are shown in the supplementary video at https://youtu.be/0rMuFMZa_K4