In this paper, we present a novel indoor 3D reconstruction method with occluded surface completion, given a sequence of depth readings. Prior state-of-the-art (SOTA) methods only focus on the reconstruction of the visible areas in a scene, neglecting the invisible areas due to the occlusions, e.g., the contact surface between furniture, occluded wall and floor. Our method tackles the task of completing the occluded scene surfaces, resulting in a complete 3D scene mesh. The core idea of our method is learning 3D geometry prior from various complete scenes to infer the occluded geometry of an unseen scene from solely depth measurements. We design a coarse-fine hierarchical octree representation coupled with a dual-decoder architecture, i.e., Geo-decoder and 3D Inpainter, which jointly reconstructs the complete 3D scene geometry. The Geo-decoder with detailed representation at fine levels is optimized online for each scene to reconstruct visible surfaces. The 3D Inpainter with abstract representation at coarse levels is trained offline using various scenes to complete occluded surfaces. As a result, while the Geo-decoder is specialized for an individual scene, the 3D Inpainter can be generally applied across different scenes. We evaluate the proposed method on the 3D Completed Room Scene (3D-CRS) and iTHOR datasets, significantly outperforming the SOTA methods by a gain of 16.8% and 24.2% in terms of the completeness of 3D reconstruction. 3D-CRS dataset including a complete 3D mesh of each scene is provided at project webpage.
Most 3D Gaussian Splatting (3D-GS) based methods for urban scenes initialize 3D Gaussians directly with 3D LiDAR points, which not only underutilizes LiDAR data capabilities but also overlooks the potential advantages of fusing LiDAR with camera data. In this paper, we design a novel tightly coupled LiDAR-Camera Gaussian Splatting (TCLC-GS) to fully leverage the combined strengths of both LiDAR and camera sensors, enabling rapid, high-quality 3D reconstruction and novel view RGB/depth synthesis. TCLC-GS designs a hybrid explicit (colorized 3D mesh) and implicit (hierarchical octree feature) 3D representation derived from LiDAR-camera data, to enrich the properties of 3D Gaussians for splatting. 3D Gaussian's properties are not only initialized in alignment with the 3D mesh which provides more completed 3D shape and color information, but are also endowed with broader contextual information through retrieved octree implicit features. During the Gaussian Splatting optimization process, the 3D mesh offers dense depth information as supervision, which enhances the training process by learning of a robust geometry. Comprehensive evaluations conducted on the Waymo Open Dataset and nuScenes Dataset validate our method's state-of-the-art (SOTA) performance. Utilizing a single NVIDIA RTX 3090 Ti, our method demonstrates fast training and achieves real-time RGB and depth rendering at 90 FPS in resolution of 1920x1280 (Waymo), and 120 FPS in resolution of 1600x900 (nuScenes) in urban scenarios.
Monocular 3D detectors achieve remarkable performance on cars and smaller objects. However, their performance drops on larger objects, leading to fatal accidents. Some attribute the failures to training data scarcity or their receptive field requirements of large objects. In this paper, we highlight this understudied problem of generalization to large objects. We find that modern frontal detectors struggle to generalize to large objects even on nearly balanced datasets. We argue that the cause of failure is the sensitivity of depth regression losses to noise of larger objects. To bridge this gap, we comprehensively investigate regression and dice losses, examining their robustness under varying error levels and object sizes. We mathematically prove that the dice loss leads to superior noise-robustness and model convergence for large objects compared to regression losses for a simplified case. Leveraging our theoretical insights, we propose SeaBird (Segmentation in Bird's View) as the first step towards generalizing to large objects. SeaBird effectively integrates BEV segmentation on foreground objects for 3D detection, with the segmentation head trained with the dice loss. SeaBird achieves SoTA results on the KITTI-360 leaderboard and improves existing detectors on the nuScenes leaderboard, particularly for large objects. Code and models at https://github.com/abhi1kumar/SeaBird
Reinforcement learning (RL) based autonomous driving has emerged as a promising alternative to data-driven imitation learning approaches. However, crafting effective reward functions for RL poses challenges due to the complexity of defining and quantifying good driving behaviors across diverse scenarios. Recently, large pretrained models have gained significant attention as zero-shot reward models for tasks specified with desired linguistic goals. However, the desired linguistic goals for autonomous driving such as "drive safely" are ambiguous and incomprehensible by pretrained models. On the other hand, undesired linguistic goals like "collision" are more concrete and tractable. In this work, we introduce LORD, a novel large models based opposite reward design through undesired linguistic goals to enable the efficient use of large pretrained models as zero-shot reward models. Through extensive experiments, our proposed framework shows its efficiency in leveraging the power of large pretrained models for achieving safe and enhanced autonomous driving. Moreover, the proposed approach shows improved generalization capabilities as it outperforms counterpart methods across diverse and challenging driving scenarios.
Monocular 3D reconstruction for categorical objects heavily relies on accurately perceiving each object's pose. While gradient-based optimization within a NeRF framework updates initially given poses, this paper highlights that such a scheme fails when the initial pose even moderately deviates from the true pose. Consequently, existing methods often depend on a third-party 3D object to provide an initial object pose, leading to increased complexity and generalization issues. To address these challenges, we present UPNeRF, a Unified framework integrating Pose estimation and NeRF-based reconstruction, bringing us closer to real-time monocular 3D object reconstruction. UPNeRF decouples the object's dimension estimation and pose refinement to resolve the scale-depth ambiguity, and introduces an effective projected-box representation that generalizes well cross different domains. While using a dedicated pose estimator that smoothly integrates into an object-centric NeRF, UPNeRF is free from external 3D detectors. UPNeRF achieves state-of-the-art results in both reconstruction and pose estimation tasks on the nuScenes dataset. Furthermore, UPNeRF exhibits exceptional Cross-dataset generalization on the KITTI and Waymo datasets, surpassing prior methods with up to 50% reduction in rotation and translation error.
Inventory monitoring in homes, factories, and retail stores relies on maintaining data despite objects being swapped, added, removed, or moved. We introduce Lifelong LERF, a method that allows a mobile robot with minimal compute to jointly optimize a dense language and geometric representation of its surroundings. Lifelong LERF maintains this representation over time by detecting semantic changes and selectively updating these regions of the environment, avoiding the need to exhaustively remap. Human users can query inventory by providing natural language queries and receiving a 3D heatmap of potential object locations. To manage the computational load, we use Fog-ROS2, a cloud robotics platform, to offload resource-intensive tasks. Lifelong LERF obtains poses from a monocular RGBD SLAM backend, and uses these poses to progressively optimize a Language Embedded Radiance Field (LERF) for semantic monitoring. Experiments with 3-5 objects arranged on a tabletop and a Turtlebot with a RealSense camera suggest that Lifelong LERF can persistently adapt to changes in objects with up to 91% accuracy.
Autonomous driving stands as a pivotal domain in computer vision, shaping the future of transportation. Within this paradigm, the backbone of the system plays a crucial role in interpreting the complex environment. However, a notable challenge has been the loss of clear supervision when it comes to Bird's Eye View elements. To address this limitation, we introduce CLIP-BEVFormer, a novel approach that leverages the power of contrastive learning techniques to enhance the multi-view image-derived BEV backbones with ground truth information flow. We conduct extensive experiments on the challenging nuScenes dataset and showcase significant and consistent improvements over the SOTA. Specifically, CLIP-BEVFormer achieves an impressive 8.5\% and 9.2\% enhancement in terms of NDS and mAP, respectively, over the previous best BEV model on the 3D object detection task.
Few-shot Class-Incremental Learning (FSCIL) poses the challenge of retaining prior knowledge while learning from limited new data streams, all without overfitting. The rise of Vision-Language models (VLMs) has unlocked numerous applications, leveraging their existing knowledge to fine-tune on custom data. However, training the whole model is computationally prohibitive, and VLMs while being versatile in general domains still struggle with fine-grained datasets crucial for many applications. We tackle these challenges with two proposed simple modules. The first, Session-Specific Prompts (SSP), enhances the separability of image-text embeddings across sessions. The second, Hyperbolic distance, compresses representations of image-text pairs within the same class while expanding those from different classes, leading to better representations. Experimental results demonstrate an average 10-point increase compared to baselines while requiring at least 8 times fewer trainable parameters. This improvement is further underscored on our three newly introduced fine-grained datasets.
Autonomous driving is a complex and challenging task that aims at safe motion planning through scene understanding and reasoning. While vision-only autonomous driving methods have recently achieved notable performance, through enhanced scene understanding, several key issues, including lack of reasoning, low generalization performance and long-tail scenarios, still need to be addressed. In this paper, we present VLP, a novel Vision-Language-Planning framework that exploits language models to bridge the gap between linguistic understanding and autonomous driving. VLP enhances autonomous driving systems by strengthening both the source memory foundation and the self-driving car's contextual understanding. VLP achieves state-of-the-art end-to-end planning performance on the challenging NuScenes dataset by achieving 35.9\% and 60.5\% reduction in terms of average L2 error and collision rates, respectively, compared to the previous best method. Moreover, VLP shows improved performance in challenging long-tail scenarios and strong generalization capabilities when faced with new urban environments.
Data slice-finding is an emerging technique for evaluating machine learning models. It works by identifying subgroups within a specified dataset that exhibit poor performance, often defined by distinct feature sets or meta-information. However, in the context of unstructured image data, data slice-finding poses two notable challenges: it requires additional metadata -- a laborious and costly requirement, and also demands non-trivial efforts for interpreting the root causes of the underperformance within data slices. To address these challenges, we introduce AttributionScanner, an innovative human-in-the-loop Visual Analytics (VA) system, designed for data-slicing-based machine learning (ML) model validation. Our approach excels in identifying interpretable data slices, employing explainable features extracted through the lens of Explainable AI (XAI) techniques, and removing the necessity for additional metadata of textual annotations or cross-model embeddings. AttributionScanner demonstrates proficiency in pinpointing critical model issues, including spurious correlations and mislabeled data. Our novel VA interface visually summarizes data slices, enabling users to gather insights into model behavior patterns effortlessly. Furthermore, our framework closes the ML Development Cycle by empowering domain experts to address model issues by using a cutting-edge neural network regularization technique. The efficacy of AttributionScanner is underscored through two prototype use cases, elucidating its substantial effectiveness in model validation for vision-centric tasks. Our approach paves the way for ML researchers and practitioners to drive interpretable model validation in a data-efficient way, ultimately leading to more reliable and accurate models.