Abstract:Semantic 3D Gaussians provide a compact representation for 3D semantic occupancy prediction by rendering semantic primitives into a voxel volume under voxel-wise supervision. Recent methods have improved the modeling ability and efficiency of this representation through more flexible primitive shapes, geometry-guided initialization, and progressive densification. However, these advances mainly determine how primitives are represented, initialized, or added, and do not explicitly address how to select the most useful Gaussians when their total number must be limited to control memory and computation. This imbalance creates an allocation bottleneck: redundant Gaussians remain in simple regions, while difficult regions receive insufficient semantic support. We propose the Semantic Gaussian Allocation Transformer (SAGFormer), which uses Gaussian attributes and local geometric-semantic features to score candidates and select a fixed final Gaussian set. Experiments on nuScenes-SurroundOcc and SSCBench-KITTI-360 show that SAGFormer improves occupancy prediction under the evaluated protocols and yields more semantically consistent and better-utilized Gaussian representations. Under similar final counts and raw coverage, it reduces semantic mixing, strengthens class-consistent voxel support, and produces fewer unused Gaussians. The results indicate that explicit capacity allocation is a useful complement to Gaussian refinement for semantic occupancy prediction.
Abstract:Infrared and visible image fusion (IVIF) integrates the complementary information of two modalities into a single image with richer scene content. While existing methods are largely built on artificial neural networks (ANNs), which densely compute over all activations, spiking neural networks (SNNs) communicate through sparse binary spikes and compute only where and when a spike occurs, offering a route to more energy-efficient fusion. However, directly applying SNNs to IVIF creates a fundamental tension: cross-modal fusion relies on fine-grained responses from both modalities, whereas binary spikes can discard complementary cues that remain below the firing threshold. The membrane potential retains these subthreshold responses before firing, letting both modalities jointly shape the output when integrated at this stage. Building on this, we propose CIS-Fuse, a spiking network that performs cross-modal fusion directly at the membrane-potential level. At its core is the current injection spiking (CIS) operator, which injects one modality as a gated auxiliary current into the driving neuron of the other, so the two integrate before spike firing, with a per-channel learnable injection strength that adaptively regulates the modulation magnitude. Building on CIS, we construct a bidirectional cross-modal fusion (BCMF) module and deploy it on a dual-branch architecture with asymmetric stacking depths, where the two branches develop a clear functional specialization. Extensive experiments on four IVIF benchmarks and on downstream detection and segmentation show that CIS-Fuse achieves fusion quality on par with state-of-the-art ANN-based methods while inheriting the energy efficiency of spike-based computation, with roughly an order of magnitude lower inference energy than the similarly-sized ANN-based DCEvo. Code will be released upon publication.
Abstract:While 3D Gaussian Editing (3DGE) has seen substantial progress, text-driven 3D human garment editing remains largely underexplored. Existing 3DGE works typically follow a paradigm that applies 2D editing techniques to multi-view rendered images and updates 3D Gaussians based on the modified images. Extending such methods to 3D human garment editing suffers from low-fidelity outcomes, caused by introduced distortions and garment inconsistencies. A promising breakthrough opportunity arises from the SMPL eXpressive (SMPL-X) model that embodies rich prior information for virtual humans. Motivated by this insight, we propose a text-driven 3D human garment editor termed T3HG-Editor, which delivers high-fidelity and garment consistent results by leveraging geometry and joint priors embedded in SMPL-X. Specifically, T3HG-Editor contains three stages, namely obtainment of editable Gaussians, garment consistent editing, and Gaussian updating with overflow pruning. The obtainment of editable Gaussians begins with seeding Gaussians along SMPL-X normals to generate sufficient near surface Gaussians, followed by a 2D mask constraint that precisely localizes the target Gaussians to be edited. The garment consistent editing aggregates tokens corresponding to the same SMPL-X vertex across multiple views and propagates them to their original views, enforcing garment consistency without requiring additional training. Gaussian updating with overflow pruning employs a Signed Distance Function (SDF) defined on SMPL-X to construct a human distance field, which is then integrated with a 2D semantic mask to prune overflowing Gaussians, thus preventing contamination of non-target regions. Experiments on multiple subjects and diverse garment types demonstrate that T3HG-Editor outperforms state-of-the-art methods in both editing quality and garment consistency.
Abstract:Open-vocabulary audio-visual event localization (OV-AVEL) jointly models audio-visual cues to recognize and temporally localize events, including categories unseen during training. Existing methods primarily learn joint audio-visual representations in Euclidean space, but still face two significant challenges. First, the lack of supervision signals for unseen categories makes it difficult to maintain audio-visual consistency across multiple temporal scales. Second, the lack of hierarchical constraints between segment- and video-level semantics prevents the model from establishing semantic consistency across different levels. To address these challenges, we propose a hierarchical semantic constrained heterogeneous graph (HSCHG) for audio-visual event localization framework. We first construct a heterogeneous hierarchical graph in Euclidean space, which includes audio and visual segment nodes and their corresponding video-level nodes. We use multi-directional temporal edges to capture complete temporal information within each modality. Simultaneously, we employ a dual-threshold filtering gated fusion strategy, introducing cross-modal information only when the alignment confidence is high. Furthermore, we introduce bidirectional semantic constraints between segment- and video-level representations to achieve semantic consistency across different levels. Based on this, we map the multi-level audio-visual representations and text prototypes uniformly into hyperbolic space. We use a hierarchical entailment regularization loss to characterize the hierarchical relationships between videos and segments. Extensive experimental results show that our method outperforms existing methods on the OV-AVEL benchmark. Ablation studies further validate the effectiveness of our method.
Abstract:Three-dimensional object detection in panoramic imagery is crucial for comprehensive scene understanding, yet accurately mapping 2D features to 3D remains a significant challenge. Prevailing methods often project 2D features onto discrete 3D grids, which break geometric continuity and limit representation efficiency. To overcome this limitation, this paper proposes PanoGSDet, a monocular panoramic 3D detection framework built upon continuous semantic 3D Gaussian representations. The proposed framework comprises a panoramic depth estimation component and a semantic Gaussian component. The panoramic depth estimation component extracts the equirectangular semantic and depth features from the monocular panorama input. The semantic Gaussian component includes a semantic Gaussian lifting module that projects spherical features into 3D semantic Gaussians, a semantic Gaussian optimization module that refines these semantic Gaussians, and a Gaussian guided prediction head that generates 3D bounding boxes from optimized Gaussian representations. Extensive experiments on the Structured3D dataset demonstrate that our method significantly outperforms existing methods.
Abstract:Cross-modal knowledge distillation has emerged as an effective strategy for integrating point cloud and image features in 3D perception tasks. However, the modality heterogeneity, spatial misalignment, and the representation crisis of multiple modalities often limit the efficient of these cross-modal distillation methods. To address these limitations in existing approaches, we propose a hyperbolic constrained cross-modal distillation method for multimodal 3D object detection (HGC-Det). The proposed HGC-Det framework includes an image branch and a point cloud branch to extract semantic features from two different modalities. The point cloud branch comprises three core components: a 2D semantic-guided voxel optimization component (SGVO), a hyperbolic geometry constrained cross-modal feature transfer component (HFT), and a feature aggregation-based geometry optimization component (FAGO). Specifically, the SGVO component adaptively refines the spatial representation of the 3D branch by leveraging semantic cues from the image branch, thereby mitigating the issue of inadequate representation fusion. The HFT component exploits the intrinsic geometric properties of hyperbolic space to alleviate semantic loss during the fusion of high-dimensional image features and low-dimensional point cloud features. Finally, the FAGO compensates for potential spatial feature degradation introduced by the 2D semantic-guided voxel optimization component. Extensive experiments on indoor datasets (SUN RGB-D, ARKitScenes) and outdoor datasets (KITTI, nuScenes) demonstrate that our method achieves a better trade-off between detection accuracy and computational cost.
Abstract:Deep visual features are increasingly used as the interface in vision systems, motivating the need to describe feature characteristics and control feature quality for machine perception. Just noticeable difference (JND) characterizes the maximum imperceptible distortion for images under human or machine vision. Extending it to deep visual features naturally meets the above demand by providing a task-aligned tolerance boundary in feature space, offering a practical reference for controlling feature quality under constrained resources. We propose FeatJND, a task-aligned JND formulation that predicts the maximum tolerable per-feature perturbation map while preserving downstream task performance. We propose a FeatJND estimator at standardized split points and validate it across image classification, detection, and instance segmentation. Under matched distortion strength, FeatJND-based distortions consistently preserve higher task performance than unstructured Gaussian perturbations, and attribution visualizations suggest FeatJND can suppress non-critical feature regions. As an application, we further apply FeatJND to token-wise dynamic quantization and show that FeatJND-guided step-size allocation yields clear gains over random step-size permutation and global uniform step size under the same noise budget. Our code will be released after publication.
Abstract:Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial blindness and rely on predefined trajectories that fail to exploit the inner relationships among salient objects. Consequently, these approaches are unable to comprehend the semantic layout, preventing them from exploring the scene adaptively to infer occluded content. Moreover, current inpainting models operate in 2D image space, struggling to plausibly fill holes caused by camera motion. To address these limitations, we propose RoamScene3D, a novel framework that bridges the gap between semantic guidance and spatial generation. Our method reasons about the semantic relations among objects and produces consistent and photorealistic scenes. Specifically, we employ a vision-language model (VLM) to construct a scene graph that encodes object relations, guiding the camera to perceive salient object boundaries and plan an adaptive roaming trajectory. Furthermore, to mitigate the limitations of static 2D priors, we introduce a Motion-Injected Inpainting model that is fine-tuned on a synthetic panoramic dataset integrating authentic camera trajectories, making it adaptive to camera motion. Extensive experiments demonstrate that with semantic reasoning and geometric constraints, our method significantly outperforms state-of-the-art approaches in producing consistent and photorealistic scenes. Our code is available at https://github.com/JS-CHU/RoamScene3D.
Abstract:All-in-one image restoration aims to recover clean images from diverse unknown degradations using a single model. But extending this task to videos faces unique challenges. Existing approaches primarily focus on frame-wise degradation variation, overlooking the temporal continuity that naturally exists in real-world degradation processes. In practice, degradation types and intensities evolve smoothly over time, and multiple degradations may coexist or transition gradually. In this paper, we introduce the Smoothly Evolving Unknown Degradations (SEUD) scenario, where both the active degradation set and degradation intensity change continuously over time. To support this scenario, we design a flexible synthesis pipeline that generates temporally coherent videos with single, compound, and evolving degradations. To address the challenges in the SEUD scenario, we propose an all-in-One Recurrent Conditional and Adaptive prompting Network (ORCANet). First, a Coarse Intensity Estimation Dehazing (CIED) module estimates haze intensity using physical priors and provides coarse dehazed features as initialization. Second, a Flow Prompt Generation (FPG) module extracts degradation features. FPG generates both static prompts that capture segment-level degradation types and dynamic prompts that adapt to frame-level intensity variations. Furthermore, a label-aware supervision mechanism improves the discriminability of static prompt representations under different degradations. Extensive experiments show that ORCANet achieves superior restoration quality, temporal consistency, and robustness over image and video-based baselines. Code is available at https://github.com/Friskknight/ORCANet-SEUD.
Abstract:Recent advances in extreme image compression have revealed that mapping pixel data into highly compact latent representations can significantly improve coding efficiency. However, most existing methods compress images into 2-D latent spaces via convolutional neural networks (CNNs) or Swin Transformers, which tend to retain substantial spatial redundancy, thereby limiting overall compression performance. In this paper, we propose a novel Mixed RWKV-Transformer (MRT) architecture that encodes images into more compact 1-D latent representations by synergistically integrating the complementary strengths of linear-attention-based RWKV and self-attention-based Transformer models. Specifically, MRT partitions each image into fixed-size windows, utilizing RWKV modules to capture global dependencies across windows and Transformer blocks to model local redundancies within each window. The hierarchical attention mechanism enables more efficient and compact representation learning in the 1-D domain. To further enhance compression efficiency, we introduce a dedicated RWKV Compression Model (RCM) tailored to the structure characteristics of the intermediate 1-D latent features in MRT. Extensive experiments on standard image compression benchmarks validate the effectiveness of our approach. The proposed MRT framework consistently achieves superior reconstruction quality at bitrates below 0.02 bits per pixel (bpp). Quantitative results based on the DISTS metric show that MRT significantly outperforms the state-of-the-art 2-D architecture GLC, achieving bitrate savings of 43.75%, 30.59% on the Kodak and CLIC2020 test datasets, respectively.