We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised learning for images, we aim to jointly encode a series of images gathered by an agent as it moves about in 3D environments. We learn these representations via a zone prediction task, where we intelligently mask out portions of an agent's trajectory and predict them from the unmasked portions, conditioned on the agent's camera poses. By learning such representations on a collection of videos, we demonstrate successful transfer to multiple downstream navigation-oriented tasks. Our experiments on the photorealistic 3D environments of Gibson and Matterport3D show that our method outperforms the state-of-the-art on challenging tasks with only a limited budget of experience.
The data drawn from biological, economic, and social systems are often confounded due to the presence of unmeasured variables. Prior work in causal discovery has focused on discrete search procedures for selecting acyclic directed mixed graphs (ADMGs), specifically ancestral ADMGs, that encode ordinary conditional independence constraints among the observed variables of the system. However, confounded systems also exhibit more general equality restrictions that cannot be represented via these graphs, placing a limit on the kinds of structures that can be learned using ancestral ADMGs. In this work, we derive differentiable algebraic constraints that fully characterize the space of ancestral ADMGs, as well as more general classes of ADMGs, arid ADMGs and bow-free ADMGs, that capture all equality restrictions on the observed variables. We use these constraints to cast causal discovery as a continuous optimization problem and design differentiable procedures to find the best fitting ADMG when the data comes from a confounded linear system of equations with correlated errors. We demonstrate the efficacy of our method through simulations and application to a protein expression dataset.
Embodied agents operating in human spaces must be able to master how their environment works: what objects can the agent use, and how can it use them? We introduce a reinforcement learning approach for exploration for interaction, whereby an embodied agent autonomously discovers the affordance landscape of a new unmapped 3D environment (such as an unfamiliar kitchen). Given an egocentric RGB-D camera and a high-level action space, the agent is rewarded for maximizing successful interactions while simultaneously training an image-based affordance segmentation model. The former yields a policy for acting efficiently in new environments to prepare for downstream interaction tasks, while the latter yields a convolutional neural network that maps image regions to the likelihood they permit each action, densifying the rewards for exploration. We demonstrate our idea with AI2-iTHOR. The results show agents can learn how to use new home environments intelligently and that it prepares them to rapidly address various downstream tasks like "find a knife and put it in the drawer." Project page: http://vision.cs.utexas.edu/projects/interaction-exploration/
First-person video naturally brings the use of a physical environment to the forefront, since it shows the camera wearer interacting fluidly in a space based on his intentions. However, current methods largely separate the observed actions from the persistent space itself. We introduce a model for environment affordances that is learned directly from egocentric video. The main idea is to gain a human-centric model of a physical space (such as a kitchen) that captures (1) the primary spatial zones of interaction and (2) the likely activities they support. Our approach decomposes a space into a topological map derived from first-person activity, organizing an ego-video into a series of visits to the different zones. Further, we show how to link zones across multiple related environments (e.g., from videos of multiple kitchens) to obtain a consolidated representation of environment functionality. On EPIC-Kitchens and EGTEA+, we demonstrate our approach for learning scene affordances and anticipating future actions in long-form video.
Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction "hotspots" directly from video. Rather than treat affordances as a manually supervised semantic segmentation task, our approach learns about interactions by watching videos of real human behavior and anticipating afforded actions. Given a novel image or video, our model infers a spatial hotspot map indicating how an object would be manipulated in a potential interaction, even if the object is currently at rest. Through results with both first and third person video, we show the value of grounding affordances in real human-object interactions. Not only are our weakly supervised hotspots competitive with strongly supervised affordance methods, but they can also anticipate object interaction for novel object categories. Project page: http://vision.cs.utexas.edu/projects/interaction-hotspots/
Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction "hotspots" directly from video. Rather than treat affordances as a manually supervised semantic segmentation task, our approach learns about interactions by watching videos of real human behavior and recognizing afforded actions. Given a novel image or video, our model infers a spatial hotspot map indicating how an object would be manipulated in a potential interaction -- even if the object is currently at rest. Through results with both first and third person video, we show the value of grounding affordance maps in real human-object interactions. Not only are our weakly supervised grounded hotspots competitive with strongly supervised affordance methods, but they can also anticipate object function for novel objects and enhance object recognition.
We present a new approach to modeling visual attributes. Prior work casts attributes in a similar role as objects, learning a latent representation where properties (e.g., sliced) are recognized by classifiers much in the way objects (e.g., apple) are. However, this common approach fails to separate the attributes observed during training from the objects with which they are composed, making it ineffectual when encountering new attribute-object compositions. Instead, we propose to model attributes as operators. Our approach learns a semantic embedding that explicitly factors out attributes from their accompanying objects, and also benefits from novel regularizers expressing attribute operators' effects (e.g., blunt should undo the effects of sharp). Not only does our approach align conceptually with the linguistic role of attributes as modifiers, but it also generalizes to recognize unseen compositions of objects and attributes. We validate our approach on two challenging datasets and demonstrate significant improvements over the state-of-the-art. In addition, we show that not only can our model recognize unseen compositions robustly in an open-world setting, it can also generalize to compositions where objects themselves were unseen during training.
Very deep convolutional neural networks offer excellent recognition results, yet their computational expense limits their impact for many real-world applications. We introduce BlockDrop, an approach that learns to dynamically choose which layers of a deep network to execute during inference so as to best reduce total computation without degrading prediction accuracy. Exploiting the robustness of Residual Networks (ResNets) to layer dropping, our framework selects on-the-fly which residual blocks to evaluate for a given novel image. In particular, given a pretrained ResNet, we train a policy network in an associative reinforcement learning setting for the dual reward of utilizing a minimal number of blocks while preserving recognition accuracy. We conduct extensive experiments on CIFAR and ImageNet. The results provide strong quantitative and qualitative evidence that these learned policies not only accelerate inference but also encode meaningful visual information. Built upon a ResNet-101 model, our method achieves a speedup of 20\% on average, going as high as 36\% for some images, while maintaining the same 76.4\% top-1 accuracy on ImageNet.
Distant Supervision for Relation Extraction uses heuristically aligned text data with an existing knowledge base as training data. The unsupervised nature of this technique allows it to scale to web-scale relation extraction tasks, at the expense of noise in the training data. Previous work has explored relationships among instances of the same entity-pair to reduce this noise, but relationships among instances across entity-pairs have not been fully exploited. We explore the use of inter-instance couplings based on verb-phrase and entity type similarities. We propose a novel technique, CANDiS, which casts distant supervision using inter-instance coupling into an end-to-end neural network model. CANDiS incorporates an attention module at the instance-level to model the multi-instance nature of this problem. CANDiS outperforms existing state-of-the-art techniques on a standard benchmark dataset.