Recent techniques for text-to-4D generation synthesize dynamic 3D scenes using supervision from pre-trained text-to-video models. However, existing representations for motion, such as deformation models or time-dependent neural representations, are limited in the amount of motion they can generate-they cannot synthesize motion extending far beyond the bounding box used for volume rendering. The lack of a more flexible motion model contributes to the gap in realism between 4D generation methods and recent, near-photorealistic video generation models. Here, we propose TC4D: trajectory-conditioned text-to-4D generation, which factors motion into global and local components. We represent the global motion of a scene's bounding box using rigid transformation along a trajectory parameterized by a spline. We learn local deformations that conform to the global trajectory using supervision from a text-to-video model. Our approach enables the synthesis of scenes animated along arbitrary trajectories, compositional scene generation, and significant improvements to the realism and amount of generated motion, which we evaluate qualitatively and through a user study. Video results can be viewed on our website: https://sherwinbahmani.github.io/tc4d.
Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance, 3D structure, and motion. For example, text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure -- but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion, but poorer appearance and 3D structure. While these models have complementary strengths, they also have opposing weaknesses, making it difficult to combine them in a way that alleviates this three-way tradeoff. Here, we introduce hybrid score distillation sampling, an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS, we demonstrate synthesis of 4D scenes with compelling appearance, 3D structure, and motion.
In this work, we introduce CC3D, a conditional generative model that synthesizes complex 3D scenes conditioned on 2D semantic scene layouts, trained using single-view images. Different from most existing 3D GANs that limit their applicability to aligned single objects, we focus on generating complex scenes with multiple objects, by modeling the compositional nature of 3D scenes. By devising a 2D layout-based approach for 3D synthesis and implementing a new 3D field representation with a stronger geometric inductive bias, we have created a 3D GAN that is both efficient and of high quality, while allowing for a more controllable generation process. Our evaluations on synthetic 3D-FRONT and real-world KITTI-360 datasets demonstrate that our model generates scenes of improved visual and geometric quality in comparison to previous works.
Despite years of research, out-of-domain generalization remains a critical weakness of deep networks for semantic segmentation. Previous studies relied on the assumption of a static model, i.e. once the training process is complete, model parameters remain fixed at test time. In this work, we challenge this premise with a self-adaptive approach for semantic segmentation that adjusts the inference process to each input sample. Self-adaptation operates on two levels. First, it employs a self-supervised loss that customizes the parameters of convolutional layers in the network to the input image. Second, in Batch Normalization layers, self-adaptation approximates the mean and the variance of the entire test data, which is assumed unavailable. It achieves this by interpolating between the training and the reference distribution derived from a single test sample. To empirically analyze our self-adaptive inference strategy, we develop and follow a rigorous evaluation protocol that addresses serious limitations of previous work. Our extensive analysis leads to a surprising conclusion: Using a standard training procedure, self-adaptation significantly outperforms strong baselines and sets new state-of-the-art accuracy on multi-domain benchmarks. Our study suggests that self-adaptive inference may complement the established practice of model regularization at training time for improving deep network generalization to out-of-domain data.
Generative models have emerged as an essential building block for many image synthesis and editing tasks. Recent advances in this field have also enabled high-quality 3D or video content to be generated that exhibits either multi-view or temporal consistency. With our work, we explore 4D generative adversarial networks (GANs) that learn unconditional generation of 3D-aware videos. By combining neural implicit representations with time-aware discriminator, we develop a GAN framework that synthesizes 3D video supervised only with monocular videos. We show that our method learns a rich embedding of decomposable 3D structures and motions that enables new visual effects of spatio-temporal renderings while producing imagery with quality comparable to that of existing 3D or video GANs.
Learning behavioral patterns from observational data has been a de-facto approach to motion forecasting. Yet, the current paradigm suffers from two shortcomings: brittle under covariate shift and inefficient for knowledge transfer. In this work, we propose to address these challenges from a causal representation perspective. We first introduce a causal formalism of motion forecasting, which casts the problem as a dynamic process with three groups of latent variables, namely invariant mechanisms, style confounders, and spurious features. We then introduce a learning framework that treats each group separately: (i) unlike the common practice of merging datasets collected from different locations, we exploit their subtle distinctions by means of an invariance loss encouraging the model to suppress spurious correlations; (ii) we devise a modular architecture that factorizes the representations of invariant mechanisms and style confounders to approximate a causal graph; (iii) we introduce a style consistency loss that not only enforces the structure of style representations but also serves as a self-supervisory signal for test-time refinement on the fly. Experiment results on synthetic and real datasets show that our three proposed components significantly improve the robustness and reusability of the learned motion representations, outperforming prior state-of-the-art motion forecasting models for out-of-distribution generalization and low-shot transfer.