Dynamic patterns are characterized by complex spatial and motion patterns. Understanding dynamic patterns requires a disentangled representational model that separates the factorial components. A commonly used model for dynamic patterns is the state space model, where the state evolves over time according to a transition model and the state generates the observed image frames according to an emission model. To model the motions explicitly, it is natural for the model to be based on the motions or the displacement fields of the pixels. Thus in the emission model, we let the hidden state generate the displacement field, which warps the trackable component in the previous image frame to generate the next frame while adding a simultaneously emitted residual image to account for the change that cannot be explained by the deformation. The warping of the previous image is about the trackable part of the change of image frame, while the residual image is about the intrackable part of the image. We use a maximum likelihood algorithm to learn the model that iterates between inferring latent noise vectors that drive the transition model and updating the parameters given the inferred latent vectors. Meanwhile we adopt a regularization term to penalize the norms of the residual images to encourage the model to explain the change of image frames by trackable motion. Unlike existing methods on dynamic patterns, we learn our model in unsupervised setting without ground truth displacement fields. In addition, our model defines a notion of intrackability by the separation of warped component and residual component in each image frame. We show that our method can synthesize realistic dynamic pattern, and disentangling appearance, trackable and intrackable motions. The learned models are useful for motion transfer, and it is natural to adopt it to define and measure intrackability of a dynamic pattern.
Neural networks are vulnerable to adversarial examples, i.e. inputs that are imperceptibly perturbed from natural data and yet incorrectly classified by the network. Adversarial training, a heuristic form of robust optimization that alternates between minimization and maximization steps, has proven to be among the most successful methods to train networks that are robust against a pre-defined family of perturbations. This paper provides a partial answer to the success of adversarial training. When the inner maximization problem can be solved to optimality, we prove that adversarial training finds a network of small robust train loss. When the maximization problem is solved by a heuristic algorithm, we prove that adversarial training finds a network of small robust surrogate train loss. The analysis technique leverages recent work on the analysis of neural networks via Neural Tangent Kernel (NTK), combined with online-learning when the maximization is solved by a heuristic, and the expressiveness of the NTK kernel in the $\ell_\infty$-norm.
First-order methods such as stochastic gradient descent (SGD) are currently the standard algorithm for training deep neural networks. Second-order methods, despite their better convergence rate, are rarely used in practice due to the prohibitive computational cost in calculating the second order information. In this paper, we propose a novel Gram-Gauss-Newton (GGN) algorithm to train deep neural networks for regression problems with square loss. Different from typical second-order methods that have heavy computational cost in each iteration, our proposed GGN only has minor overhead compared to first-order methods such as SGD. We also provide theoretical results to show that for sufficiently wide neural networks, the convergence rate of the GGN algorithm is quadratic. Preliminary experiments on regression tasks demonstrate that for training standard networks, the GGN algorithm converges faster and achieves better performance than SGD.
This paper studies the dynamic generator model for spatial-temporal processes such as dynamic textures and action sequences in video data. In this model, each time frame of the video sequence is generated by a generator model, which is a non-linear transformation of a latent state vector, where the non-linear transformation is parametrized by a top-down neural network. The sequence of latent state vectors follows a non-linear auto-regressive model, where the state vector of the next frame is a non-linear transformation of the state vector of the current frame as well as an independent noise vector that provides randomness in the transition. The non-linear transformation of this transition model can be parametrized by a feedforward neural network. We show that this model can be learned by an alternating back-propagation through time algorithm that iteratively samples the noise vectors and updates the parameters in the transition model and the generator model. We show that our training method can learn realistic models for dynamic textures and action patterns.
This paper studies the cooperative training of two generative models for image modeling and synthesis. Both models are parametrized by convolutional neural networks (ConvNets). The first model is a deep energy-based model, whose energy function is defined by a bottom-up ConvNet, which maps the observed image to the energy. We call it the descriptor network. The second model is a generator network, which is a non-linear version of factor analysis. It is defined by a top-down ConvNet, which maps the latent factors to the observed image. The maximum likelihood learning algorithms of both models involve MCMC sampling such as Langevin dynamics. We observe that the two learning algorithms can be seamlessly interwoven into a cooperative learning algorithm that can train both models simultaneously. Specifically, within each iteration of the cooperative learning algorithm, the generator model generates initial synthesized examples to initialize a finite-step MCMC that samples and trains the energy-based descriptor model. After that, the generator model learns from how the MCMC changes its synthesized examples. That is, the descriptor model teaches the generator model by MCMC, so that the generator model accumulates the MCMC transitions and reproduces them by direct ancestral sampling. We call this scheme MCMC teaching. We show that the cooperative algorithm can learn highly realistic generative models.
This paper proposes a model for learning grid-like units for spatial awareness and navigation. In this model, the self-position of the agent is represented by a vector, and the self-motion of the agent is represented by a block-diagonal matrix. Each component of the vector is a unit (or a cell). The model consists of the following two sub-models. (1) Motion sub-model. The movement from the current position to the next position is modeled by matrix-vector multiplication, i.e., multiplying the matrix representation of the motion to the current vector representation of the position in order to obtain the vector representation of the next position. (2) Localization sub-model. The adjacency between any two positions is a monotone decreasing function of their Euclidean distance, and the adjacency is modeled by the inner product between the vector representations of the two positions. Both sub-models can be implemented by neural networks. The motion sub-model is a recurrent network with dynamic weight matrix, and the localization sub-model is a feedforward network. The model can be learned by minimizing a loss function that combines the loss functions of the two sub-models. The learned units exhibit grid-like patterns (as well as stripe patterns) in all 1D, 2D and 3D environments. The learned model can be used for path integral and path planning. Moreover, the learned representation is capable of error correction.
The pattern theory of Grenander is a mathematical framework where the patterns are represented by probability models on random variables of algebraic structures. In this paper, we review three families of probability models, namely, the discriminative models, the descriptive models, and the generative models. A discriminative model is in the form of a classifier. It specifies the conditional probability of the class label given the input signal. The descriptive model specifies the probability distribution of the signal, based on an energy function defined on the signal. A generative model assumes that the signal is generated by some latent variables via a transformation. We shall review these models within a common framework and explore their connections. We shall also review the recent developments that take advantage of the high approximation capacities of deep neural networks.
We propose a deformable generator model to disentangle the appearance and geometric information from images into two independent latent vectors. The appearance generator produces the appearance information, including color, illumination, identity or category, of an image. The geometric generator produces displacement of the coordinates of each pixel and performs geometric warping, such as stretching and rotation, on the appearance generator to obtain the final synthesized image. The proposed model can learn both representations from image data in an unsupervised manner. The learned geometric generator can be conveniently transferred to the other image datasets to facilitate downstream AI tasks.
This paper proposes a multi-grid method for learning energy-based generative ConvNet models of images. For each grid, we learn an energy-based probabilistic model where the energy function is defined by a bottom-up convolutional neural network (ConvNet or CNN). Learning such a model requires generating synthesized examples from the model. Within each iteration of our learning algorithm, for each observed training image, we generate synthesized images at multiple grids by initializing the finite-step MCMC sampling from a minimal 1 x 1 version of the training image. The synthesized image at each subsequent grid is obtained by a finite-step MCMC initialized from the synthesized image generated at the previous coarser grid. After obtaining the synthesized examples, the parameters of the models at multiple grids are updated separately and simultaneously based on the differences between synthesized and observed examples. We show that this multi-grid method can learn realistic energy-based generative ConvNet models, and it outperforms the original contrastive divergence (CD) and persistent CD.
This paper proposes a 3D shape descriptor network, which is a deep convolutional energy-based model, for modeling volumetric shape patterns. The maximum likelihood training of the model follows an "analysis by synthesis" scheme and can be interpreted as a mode seeking and mode shifting process. The model can synthesize 3D shape patterns by sampling from the probability distribution via MCMC such as Langevin dynamics. The model can be used to train a 3D generator network via MCMC teaching. The conditional version of the 3D shape descriptor net can be used for 3D object recovery and 3D object super-resolution. Experiments demonstrate that the proposed model can generate realistic 3D shape patterns and can be useful for 3D shape analysis.