Mobile edge computing (MEC) deployment in a multi-robot cooperation (MRC) system is an effective way to accomplish the tasks in terms of energy consumption and implementation latency. However, the computation and communication resources need to be considered jointly to fully exploit the advantages brought by the MEC technology. In this paper, the scenario where multi robots cooperate to accomplish the time-critical tasks is studied, where an intelligent master robot (MR) acts as an edge server to provide services to multiple slave robots (SRs) and the SRs are responsible for the environment sensing and data collection. To save energy and prolong the function time of the system, two schemes are proposed to optimize the computation and communication resources, respectively. In the first scheme, the energy consumption of SRs is minimized and balanced while guaranteeing that the tasks are accomplished under a time constraint. In the second scheme, not only the energy consumption, but also the remaining energies of the SRs are considered to enhance the robustness of the system. Through the analysis and numerical simulations, we demonstrate that even though the first policy may guarantee the minimization on the total SRs' energy consumption, the function time of MRC system by the second scheme is longer than that by the first one.
Latent factor models play a dominant role among recommendation techniques. However, most of the existing latent factor models assume embedding dimensions are independent of each other, and thus regrettably ignore the interaction information across different embedding dimensions. In this paper, we propose a novel latent factor model called COMET (COnvolutional diMEnsion inTeraction), which provides the first attempt to model higher-order interaction signals among all latent dimensions in an explicit manner. To be specific, COMET stacks the embeddings of historical interactions horizontally, which results in two "embedding maps" that encode the original dimension information. In this way, users' and items' internal interactions can be exploited by convolutional neural networks with kernels of different sizes and a fully-connected multi-layer perceptron. Furthermore, the representations of users and items are enriched by the learnt interaction vectors, which can further be used to produce the final prediction. Extensive experiments and ablation studies on various public implicit feedback datasets clearly demonstrate the effectiveness and the rationality of our proposed method.
Graph-based recommendation models work well for top-N recommender systems due to their capability to capture the potential relationships between entities. However, most of the existing methods only construct a single global item graph shared by all the users and regrettably ignore the diverse tastes between different user groups. Inspired by the success of local models for recommendation, this paper provides the first attempt to investigate multiple local item graphs along with a global item graph for graph-based recommendation models. We argue that recommendation on global and local graphs outperforms that on a single global graph or multiple local graphs. Specifically, we propose a novel graph-based recommendation model named GLIMG (Global and Local IteM Graphs), which simultaneously captures both the global and local user tastes. By integrating the global and local graphs into an adapted semi-supervised learning model, users' preferences on items are propagated globally and locally. Extensive experimental results on real-world datasets show that our proposed method consistently outperforms the state-of-the art counterparts on the top-N recommendation task.