3D point-clouds and 2D images are different visual representations of the physical world. While human vision can understand both representations, computer vision models designed for 2D image and 3D point-cloud understanding are quite different. Our paper investigates the potential for transferability between these two representations by empirically investigating whether this approach works, what factors affect the transfer performance, and how to make it work even better. We discovered that we can indeed use the same neural net model architectures to understand both images and point-clouds. Moreover, we can transfer pretrained weights from image models to point-cloud models with minimal effort. Specifically, based on a 2D ConvNet pretrained on an image dataset, we can transfer the image model to a point-cloud model by \textit{inflating} 2D convolutional filters to 3D then finetuning its input, output, and optionally normalization layers. The transferred model can achieve competitive performance on 3D point-cloud classification, indoor and driving scene segmentation, even beating a wide range of point-cloud models that adopt task-specific architectures and use a variety of tricks.
Traditional computer vision models are trained to predict a fixed set of predefined categories. Recently, natural language has been shown to be a broader and richer source of supervision that provides finer descriptions to visual concepts than supervised "gold" labels. Previous works, such as CLIP, use a simple pretraining task of predicting the pairings between images and text captions. CLIP, however, is data hungry and requires more than 400M image text pairs for training. We propose a data-efficient contrastive distillation method that uses soft labels to learn from noisy image-text pairs. Our model transfers knowledge from pretrained image and sentence encoders and achieves strong performance with only 3M image text pairs, 133x smaller than CLIP. Our method exceeds the previous SoTA of general zero-shot learning on ImageNet 21k+1k by 73% relatively with a ResNet50 image encoder and DeCLUTR text encoder. We also beat CLIP by 10.5% relatively on zero-shot evaluation on Google Open Images (19,958 classes).
3D point-cloud-based perception is a challenging but crucial computer vision task. A point-cloud consists of a sparse, unstructured, and unordered set of points. To understand a point-cloud, previous point-based methods, such as PointNet++, extract visual features through hierarchically aggregation of local features. However, such methods have several critical limitations: 1) Such methods require several sampling and grouping operations, which slow down the inference speed. 2) Such methods spend an equal amount of computation on each points in a point-cloud, though many of points are redundant. 3) Such methods aggregate local features together through downsampling, which leads to information loss and hurts the perception performance. To overcome these challenges, we propose a novel, simple, and elegant deep learning model called YOGO (You Only Group Once). Compared with previous methods, YOGO only needs to sample and group a point-cloud once, so it is very efficient. Instead of operating on points, YOGO operates on a small number of tokens, each of which summarizes the point features in a sub-region. This allows us to avoid computing on the redundant points and thus boosts efficiency.Moreover, YOGO preserves point-wise features by projecting token features to point features although the computation is performed on tokens. This avoids information loss and can improve point-wise perception performance. We conduct thorough experiments to demonstrate that YOGO achieves at least 3.0x speedup over point-based baselines while delivering competitive classification and segmentation performance on the ModelNet, ShapeNetParts and S3DIS datasets.
Semi-supervised learning, i.e., training networks with both labeled and unlabeled data, has made significant progress recently. However, existing works have primarily focused on image classification tasks and neglected object detection which requires more annotation effort. In this work, we revisit the Semi-Supervised Object Detection (SS-OD) and identify the pseudo-labeling bias issue in SS-OD. To address this, we introduce Unbiased Teacher, a simple yet effective approach that jointly trains a student and a gradually progressing teacher in a mutually-beneficial manner. Together with a class-balance loss to downweight overly confident pseudo-labels, Unbiased Teacher consistently improved state-of-the-art methods by significant margins on COCO-standard, COCO-additional, and VOC datasets. Specifically, Unbiased Teacher achieves 6.8 absolute mAP improvements against state-of-the-art method when using 1% of labeled data on MS-COCO, achieves around 10 mAP improvements against the supervised baseline when using only 0.5, 1, 2% of labeled data on MS-COCO.
Nowadays more and more applications can benefit from edge-based text-to-speech (TTS). However, most existing TTS models are too computationally expensive and are not flexible enough to be deployed on the diverse variety of edge devices with their equally diverse computational capacities. To address this, we propose FBWave, a family of efficient and scalable neural vocoders that can achieve optimal performance-efficiency trade-offs for different edge devices. FBWave is a hybrid flow-based generative model that combines the advantages of autoregressive and non-autoregressive models. It produces high quality audio and supports streaming during inference while remaining highly computationally efficient. Our experiments show that FBWave can achieve similar audio quality to WaveRNN while reducing MACs by 40x. More efficient variants of FBWave can achieve up to 109x fewer MACs while still delivering acceptable audio quality. Audio demos are available at https://bichenwu09.github.io/vocoder_demos.
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed with interactive parallax on mobile or desktop screens, as well as on Virtual Reality devices, where viewing it also includes stereo. We present an end-to-end system for creating and viewing 3D photos, and the algorithmic and design choices therein. Our 3D photos are captured in a single shot and processed directly on a mobile device. The method starts by estimating depth from the 2D input image using a new monocular depth estimation network that is optimized for mobile devices. It performs competitively to the state-of-the-art, but has lower latency and peak memory consumption and uses an order of magnitude fewer parameters. The resulting depth is lifted to a layered depth image, and new geometry is synthesized in parallax regions. We synthesize color texture and structures in the parallax regions as well, using an inpainting network, also optimized for mobile devices, on the LDI directly. Finally, we convert the result into a mesh-based representation that can be efficiently transmitted and rendered even on low-end devices and over poor network connections. Altogether, the processing takes just a few seconds on a mobile device, and the result can be instantly viewed and shared. We perform extensive quantitative evaluation to validate our system and compare its new components against the current state-of-the-art.
We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images and synthetic renderings in the RGB or mask space, we compare them in a feature space optimized for 3D pose refinement. Second, we introduce a novel differentiable renderer that learns to approximate the rasterization backward pass from data instead of relying on a hand-crafted algorithm. For this purpose, we predict deep cross-domain correspondences between RGB images and 3D model renderings in the form of what we call geometric correspondence fields. These correspondence fields serve as pixel-level gradients which are analytically propagated backward through the rendering pipeline to perform a gradient-based optimization directly on the 3D pose. In this way, we precisely align 3D models to objects in RGB images which results in significantly improved 3D pose estimates. We evaluate our approach on the challenging Pix3D dataset and achieve up to 55% relative improvement compared to state-of-the-art refinement methods in multiple metrics.
Computer vision has achieved great success using standardized image representations -- pixel arrays, and the corresponding deep learning operators -- convolutions. In this work, we challenge this paradigm: we instead (a) represent images as a set of visual tokens and (b) apply visual transformers to find relationships between visual semantic concepts. Given an input image, we dynamically extract a set of visual tokens from the image to obtain a compact representation for high-level semantics. We then use visual transformers to operate over the visual tokens to densely model relationships between them. We find that this paradigm of token-based image representation and processing drastically outperforms its convolutional counterparts on image classification and semantic segmentation. To demonstrate the power of this approach on ImageNet classification, we use ResNet as a convenient baseline and use visual transformers to replace the last stage of convolutions. This reduces the stage's MACs by up to 6.9x, while attaining up to 4.53 points higher top-1 accuracy. For semantic segmentation, we use a visual-transformer-based FPN (VT-FPN) module to replace a convolution-based FPN, saving 6.5x fewer MACs while achieving up to 0.35 points higher mIoU on LIP and COCO-stuff.