Graph Signal Processing (GSP) based recommendation algorithms have recently attracted lots of attention due to its high efficiency. However, these methods failed to consider the importance of various interactions that reflect unique user/item characteristics and failed to utilize user and item high-order neighborhood information to model user preference, thus leading to sub-optimal performance. To address the above issues, we propose a frequency-aware graph signal processing method (FaGSP) for collaborative filtering. Firstly, we design a Cascaded Filter Module, consisting of an ideal high-pass filter and an ideal low-pass filter that work in a successive manner, to capture both unique and common user/item characteristics to more accurately model user preference. Then, we devise a Parallel Filter Module, consisting of two low-pass filters that can easily capture the hierarchy of neighborhood, to fully utilize high-order neighborhood information of users/items for more accurate user preference modeling. Finally, we combine these two modules via a linear model to further improve recommendation accuracy. Extensive experiments on six public datasets demonstrate the superiority of our method from the perspectives of prediction accuracy and training efficiency compared with state-of-the-art GCN-based recommendation methods and GSP-based recommendation methods.
The massive adoption of large language models (LLMs) demands efficient deployment strategies. However, the auto-regressive decoding process, which is fundamental to how most LLMs generate text, poses challenges to achieve efficient serving. In this work, we introduce a parallel auto-regressive generation method. By instruct-tuning on general domain data that contains hierarchical structures, we enable LLMs to independently plan their generation process and perform auto-parallel auto-regressive (APAR) generation, significantly reducing the number of generation steps. APAR alone can achieve up to 2x speed-up, and when combined with speculative decoding, the speed-up can reach up to 4x. In addition, APAR reduces the key-value cache consumption and attention computation during generation. This leads to a throughput increase of 20-70% and a latency reduce of 20-35% in high-throughput scenarios, compared to state-of-the-art serving frameworks.
Pipeline parallelism is an essential technique in the training of large-scale Transformer models. However, it suffers from imbalanced memory consumption, leading to insufficient memory utilization. The BPipe technique was proposed to address this issue and has proven effective in the GPT-3 model. Nevertheless, our experiments have not yielded similar benefits for LLaMA training. Additionally, BPipe only yields negligible benefits for GPT-3 training when applying flash attention. We analyze the underlying causes of the divergent performance of BPipe on GPT-3 and LLaMA. Furthermore, we introduce a novel method to estimate the performance of BPipe.
Novelty adaptation is the ability of an intelligent agent to adjust its behavior in response to changes in its environment. This is an important characteristic of intelligent agents, as it allows them to continue to function effectively in novel or unexpected situations, but still stands as a critical challenge for deep reinforcement learning (DRL). To tackle this challenge, we propose a simple yet effective novel method, NAPPING (Novelty Adaptation Principles Learning), that allows trained DRL agents to respond to different classes of novelties in open worlds rapidly. With NAPPING, DRL agents can learn to adjust the trained policy only when necessary. They can quickly generalize to similar novel situations without affecting the part of the trained policy that still works. To demonstrate the efficiency and efficacy of NAPPING, we evaluate our method on four action domains that are different in reward structures and the type of task. The domains are CartPole and MountainCar (classic control), CrossRoad (path-finding), and AngryBirds (physical reasoning). We compare NAPPING with standard online and fine-tuning DRL methods in CartPole, MountainCar and CrossRoad, and state-of-the-art methods in the more complicated AngryBirds domain. Our evaluation results demonstrate that with our proposed method, DRL agents can rapidly and effectively adjust to a wide range of novel situations across all tested domains.
Heterogeneous graph neural architecture search (HGNAS) represents a powerful tool for automatically designing effective heterogeneous graph neural networks. However, existing HGNAS algorithms suffer from inefficient searches and unstable results. In this paper, we present a new GPT-4 based HGNAS model to improve the search efficiency and search accuracy of HGNAS. Specifically, we present a new GPT-4 enhanced Heterogeneous Graph Neural Architecture Search (GHGNAS for short). The basic idea of GHGNAS is to design a set of prompts that can guide GPT-4 toward the task of generating new heterogeneous graph neural architectures. By iteratively asking GPT-4 with the prompts, GHGNAS continually validates the accuracy of the generated HGNNs and uses the feedback to further optimize the prompts. Experimental results show that GHGNAS can design new HGNNs by leveraging the powerful generalization capability of GPT-4. Moreover, GHGNAS runs more effectively and stably than previous HGNAS models based on reinforcement learning and differentiable search algorithms.
Recently, 3D-aware face editing has witnessed remarkable progress. Although current approaches successfully perform mask-guided or text-based editing, these properties have not been combined into a single method. To address this limitation, we propose \textbf{MaTe3D}: mask-guided text-based 3D-aware portrait editing. First, we propose a new SDF-based 3D generator. To better perform masked-based editing (mainly happening in local areas), we propose SDF and density consistency losses, aiming to effectively model both the global and local representations jointly. Second, we introduce an inference-optimized method. We introduce two techniques based on the SDS (Score Distillation Sampling), including a blending SDS and a conditional SDS. The former aims to overcome the mismatch problem between geometry and appearance, ultimately harming fidelity. The conditional SDS contributes to further producing satisfactory and stable results. Additionally, we create CatMask-HQ dataset, a large-scale high-resolution cat face annotations. We perform experiments on both the FFHQ and CatMask-HQ datasets to demonstrate the effectiveness of the proposed method. Our method generates faithfully a edited 3D-aware face image given a modified mask and a text prompt. Our code and models will be publicly released.
Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However, challenges persist in the realm of image-to-video, especially in character animation, where temporally maintaining consistency with detailed information from character remains a formidable problem. In this paper, we leverage the power of diffusion models and propose a novel framework tailored for character animation. To preserve consistency of intricate appearance features from reference image, we design ReferenceNet to merge detail features via spatial attention. To ensure controllability and continuity, we introduce an efficient pose guider to direct character's movements and employ an effective temporal modeling approach to ensure smooth inter-frame transitions between video frames. By expanding the training data, our approach can animate arbitrary characters, yielding superior results in character animation compared to other image-to-video methods. Furthermore, we evaluate our method on benchmarks for fashion video and human dance synthesis, achieving state-of-the-art results.
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led or tied on all these metrics due to the one-to-many mapping between audio and motion. In this paper, we propose VividTalk, a two-stage generic framework that supports generating high-visual quality talking head videos with all the above properties. Specifically, in the first stage, we map the audio to mesh by learning two motions, including non-rigid expression motion and rigid head motion. For expression motion, both blendshape and vertex are adopted as the intermediate representation to maximize the representation ability of the model. For natural head motion, a novel learnable head pose codebook with a two-phase training mechanism is proposed. In the second stage, we proposed a dual branch motion-vae and a generator to transform the meshes into dense motion and synthesize high-quality video frame-by-frame. Extensive experiments show that the proposed VividTalk can generate high-visual quality talking head videos with lip-sync and realistic enhanced by a large margin, and outperforms previous state-of-the-art works in objective and subjective comparisons.
Oscillatory combustion in aero engines and modern gas turbines often has significant adverse effects on their operation, and accurately recognizing various oscillation modes is the prerequisite for understanding and controlling combustion instability. However, the high-dimensional spatial-temporal data of a complex combustion system typically poses considerable challenges to the dynamical mode recognition. Based on a two-layer bidirectional long short-term memory variational autoencoder (Bi-LSTM-VAE) dimensionality reduction model and a two-dimensional Wasserstein distance-based classifier (WDC), this study proposes a promising method (Bi-LSTM-VAE-WDC) for recognizing dynamical modes in oscillatory combustion systems. Specifically, the Bi-LSTM-VAE dimension reduction model was introduced to reduce the high-dimensional spatial-temporal data of the combustion system to a low-dimensional phase space; Gaussian kernel density estimates (GKDE) were computed based on the distribution of phase points in a grid; two-dimensional WD values were calculated from the GKDE maps to recognize the oscillation modes. The time-series data used in this study were obtained from numerical simulations of circular arrays of laminar flame oscillators. The results show that the novel Bi-LSTM-VAE method can produce a non-overlapping distribution of phase points, indicating an effective unsupervised mode recognition and classification. Furthermore, the present method exhibits a more prominent performance than VAE and PCA (principal component analysis) for distinguishing dynamical modes in complex flame systems, implying its potential in studying turbulent combustion.