A common assumption in multimodal learning is the completeness of training data, i.e., full modalities are available in all training examples. Although there exists research endeavor in developing novel methods to tackle the incompleteness of testing data, e.g., modalities are partially missing in testing examples, few of them can handle incomplete training modalities. The problem becomes even more challenging if considering the case of severely missing, e.g., 90% training examples may have incomplete modalities. For the first time in the literature, this paper formally studies multimodal learning with missing modality in terms of flexibility (missing modalities in training, testing, or both) and efficiency (most training data have incomplete modality). Technically, we propose a new method named SMIL that leverages Bayesian meta-learning in uniformly achieving both objectives. To validate our idea, we conduct a series of experiments on three popular benchmarks: MM-IMDb, CMU-MOSI, and avMNIST. The results prove the state-of-the-art performance of SMIL over existing methods and generative baselines including autoencoders and generative adversarial networks. Our code is available at https://github.com/mengmenm/SMIL.
False positive is one of the most serious problems brought by agnostic domain shift in domain adaptive pedestrian detection. However, it is impossible to label each box in countless target domains. Therefore, it yields our attention to suppress false positive in each target domain in an unsupervised way. In this paper, we model an object detection task into a ranking task among positive and negative boxes innovatively, and thus transform a false positive suppression problem into a box re-ranking problem elegantly, which makes it feasible to solve without manual annotation. An attached problem during box re-ranking appears that no labeled validation data is available for cherrypicking. Considering we aim to keep the detection of true positive unchanged, we propose box number alignment, a self-supervised evaluation metric, to prevent the optimized model from capacity degeneration. Extensive experiments conducted on cross-domain pedestrian detection datasets have demonstrated the effectiveness of our proposed framework. Furthermore, the extension to two general unsupervised domain adaptive object detection benchmarks also supports our superiority to other state-of-the-arts.
We introduce a novel representation learning method to disentangle pose-dependent as well as view-dependent factors from 2D human poses. The method trains a network using cross-view mutual information maximization (CV-MIM) which maximizes mutual information of the same pose performed from different viewpoints in a contrastive learning manner. We further propose two regularization terms to ensure disentanglement and smoothness of the learned representations. The resulting pose representations can be used for cross-view action recognition. To evaluate the power of the learned representations, in addition to the conventional fully-supervised action recognition settings, we introduce a novel task called single-shot cross-view action recognition. This task trains models with actions from only one single viewpoint while models are evaluated on poses captured from all possible viewpoints. We evaluate the learned representations on standard benchmarks for action recognition, and show that (i) CV-MIM performs competitively compared with the state-of-the-art models in the fully-supervised scenarios; (ii) CV-MIM outperforms other competing methods by a large margin in the single-shot cross-view setting; (iii) and the learned representations can significantly boost the performance when reducing the amount of supervised training data.
Recognition of human poses and activities is crucial for autonomous systems to interact smoothly with people. However, cameras generally capture human poses in 2D as images and videos, which can have significant appearance variations across viewpoints. To address this, we explore recognizing similarity in 3D human body poses from 2D information, which has not been well-studied in existing works. Here, we propose an approach to learning a compact view-invariant embedding space from 2D body joint keypoints, without explicitly predicting 3D poses. Input ambiguities of 2D poses from projection and occlusion are difficult to represent through a deterministic mapping, and therefore we use probabilistic embeddings. In order to enable our embeddings to work with partially visible input keypoints, we further investigate different keypoint occlusion augmentation strategies during training. Experimental results show that our embedding model achieves higher accuracy when retrieving similar poses across different camera views, in comparison with 3D pose estimation models. We further show that keypoint occlusion augmentation during training significantly improves retrieval performance on partial 2D input poses. Results on action recognition and video alignment demonstrate that our embeddings, without any additional training, achieves competitive performance relative to other models specifically trained for each task.
Adversarial data augmentation has shown promise for training robust deep neural networks against unforeseen data shifts or corruptions. However, it is difficult to define heuristics to generate effective fictitious target distributions containing "hard" adversarial perturbations that are largely different from the source distribution. In this paper, we propose a novel and effective regularization term for adversarial data augmentation. We theoretically derive it from the information bottleneck principle, which results in a maximum-entropy formulation. Intuitively, this regularization term encourages perturbing the underlying source distribution to enlarge predictive uncertainty of the current model, so that the generated "hard" adversarial perturbations can improve the model robustness during training. Experimental results on three standard benchmarks demonstrate that our method consistently outperforms the existing state of the art by a statistically significant margin.
Cross-modal knowledge distillation deals with transferring knowledge from a model trained with superior modalities (Teacher) to another model trained with weak modalities (Student). Existing approaches require paired training examples exist in both modalities. However, accessing the data from superior modalities may not always be feasible. For example, in the case of 3D hand pose estimation, depth maps, point clouds, or stereo images usually capture better hand structures than RGB images, but most of them are expensive to be collected. In this paper, we propose a novel scheme to train the Student in a Target dataset where the Teacher is unavailable. Our key idea is to generalize the distilled cross-modal knowledge learned from a Source dataset, which contains paired examples from both modalities, to the Target dataset by modeling knowledge as priors on parameters of the Student. We name our method "Cross-Modal Knowledge Generalization" and demonstrate that our scheme results in competitive performance for 3D hand pose estimation on standard benchmark datasets.
We are concerned with a worst-case scenario in model generalization, in the sense that a model aims to perform well on many unseen domains while there is only one single domain available for training. We propose a new method named adversarial domain augmentation to solve this Out-of-Distribution (OOD) generalization problem. The key idea is to leverage adversarial training to create "fictitious" yet "challenging" populations, from which a model can learn to generalize with theoretical guarantees. To facilitate fast and desirable domain augmentation, we cast the model training in a meta-learning scheme and use a Wasserstein Auto-Encoder (WAE) to relax the widely used worst-case constraint. Detailed theoretical analysis is provided to testify our formulation, while extensive experiments on multiple benchmark datasets indicate its superior performance in tackling single domain generalization.
Graph kernels are kernel methods measuring graph similarity and serve as a standard tool for graph classification. However, the use of kernel methods for node classification, which is a related problem to graph representation learning, is still ill-posed and the state-of-the-art methods are heavily based on heuristics. Here, we present a novel theoretical kernel-based framework for node classification that can bridge the gap between these two representation learning problems on graphs. Our approach is motivated by graph kernel methodology but extended to learn the node representations capturing the structural information in a graph. We theoretically show that our formulation is as powerful as any positive semidefinite kernels. To efficiently learn the kernel, we propose a novel mechanism for node feature aggregation and a data-driven similarity metric employed during the training phase. More importantly, our framework is flexible and complementary to other graph-based deep learning models, e.g., Graph Convolutional Networks (GCNs). We empirically evaluate our approach on a number of standard node classification benchmarks, and demonstrate that our model sets the new state of the art.
We propose a Dynamic Graph-Based Spatial-Temporal Attention (DG-STA) method for hand gesture recognition. The key idea is to first construct a fully-connected graph from a hand skeleton, where the node features and edges are then automatically learned via a self-attention mechanism that performs in both spatial and temporal domains. We further propose to leverage the spatial-temporal cues of joint positions to guarantee robust recognition in challenging conditions. In addition, a novel spatial-temporal mask is applied to significantly cut down the computational cost by 99%. We carry out extensive experiments on benchmarks (DHG-14/28 and SHREC'17) and prove the superior performance of our method compared with the state-of-the-art methods. The source code can be found at https://github.com/yuxiaochen1103/DG-STA.
In this paper, we study the problem of learning Graph Convolutional Networks (GCNs) for regression. Current architectures of GCNs are limited to the small receptive field of convolution filters and shared transformation matrix for each node. To address these limitations, we propose Semantic Graph Convolutional Networks (SemGCN), a novel neural network architecture that operates on regression tasks with graph-structured data. SemGCN learns to capture semantic information such as local and global node relationships, which is not explicitly represented in the graph. These semantic relationships can be learned through end-to-end training from the ground truth without additional supervision or hand-crafted rules. We further investigate applying SemGCN to 3D human pose regression. Our formulation is intuitive and sufficient since both 2D and 3D human poses can be represented as a structured graph encoding the relationships between joints in the skeleton of a human body. We carry out comprehensive studies to validate our method. The results prove that SemGCN outperforms state of the art while using 90% fewer parameters.