Terminus Group, Beijing, China
Abstract:Camera-only Bird's Eye View (BEV) has demonstrated great potential in environment perception in a 3D space. However, most existing studies were conducted under a supervised setup which cannot scale well while handling various new data. Unsupervised domain adaptive BEV, which effective learning from various unlabelled target data, is far under-explored. In this work, we design DA-BEV, the first domain adaptive camera-only BEV framework that addresses domain adaptive BEV challenges by exploiting the complementary nature of image-view features and BEV features. DA-BEV introduces the idea of query into the domain adaptation framework to derive useful information from image-view and BEV features. It consists of two query-based designs, namely, query-based adversarial learning (QAL) and query-based self-training (QST), which exploits image-view features or BEV features to regularize the adaptation of the other. Extensive experiments show that DA-BEV achieves superior domain adaptive BEV perception performance consistently across multiple datasets and tasks such as 3D object detection and 3D scene segmentation.
Abstract:Few-shot object detection (FSOD) identifies objects from extremely few annotated samples. Most existing FSOD methods, recently, apply the two-stage learning paradigm, which transfers the knowledge learned from abundant base classes to assist the few-shot detectors by learning the global features. However, such existing FSOD approaches seldom consider the localization of objects from local to global. Limited by the scarce training data in FSOD, the training samples of novel classes typically capture part of objects, resulting in such FSOD methods cannot detect the completely unseen object during testing. To tackle this problem, we propose an Extensible Co-Existing Attention (ECEA) module to enable the model to infer the global object according to the local parts. Essentially, the proposed module continuously learns the extensible ability on the base stage with abundant samples and transfers it to the novel stage, which can assist the few-shot model to quickly adapt in extending local regions to co-existing regions. Specifically, we first devise an extensible attention mechanism that starts with a local region and extends attention to co-existing regions that are similar and adjacent to the given local region. We then implement the extensible attention mechanism in different feature scales to progressively discover the full object in various receptive fields. Extensive experiments on the PASCAL VOC and COCO datasets show that our ECEA module can assist the few-shot detector to completely predict the object despite some regions failing to appear in the training samples and achieve the new state of the art compared with existing FSOD methods.
Abstract:Pose-free neural radiance fields (NeRF) aim to train NeRF with unposed multi-view images and it has achieved very impressive success in recent years. Most existing works share the pipeline of training a coarse pose estimator with rendered images at first, followed by a joint optimization of estimated poses and neural radiance field. However, as the pose estimator is trained with only rendered images, the pose estimation is usually biased or inaccurate for real images due to the domain gap between real images and rendered images, leading to poor robustness for the pose estimation of real images and further local minima in joint optimization. We design IR-NeRF, an innovative pose-free NeRF that introduces implicit pose regularization to refine pose estimator with unposed real images and improve the robustness of the pose estimation for real images. With a collection of 2D images of a specific scene, IR-NeRF constructs a scene codebook that stores scene features and captures the scene-specific pose distribution implicitly as priors. Thus, the robustness of pose estimation can be promoted with the scene priors according to the rationale that a 2D real image can be well reconstructed from the scene codebook only when its estimated pose lies within the pose distribution. Extensive experiments show that IR-NeRF achieves superior novel view synthesis and outperforms the state-of-the-art consistently across multiple synthetic and real datasets.
Abstract:Universal Domain Adaptation (UniDA) aims to distinguish common and private classes between the source and target domains where domain shift exists. Recently, due to more stringent data restrictions, researchers have introduced Source-Free UniDA (SF-UniDA) in more realistic scenarios. SF-UniDA methods eliminate the need for direct access to source samples when performing adaptation to the target domain. However, existing SF-UniDA methods still require an extensive quantity of labeled source samples to train a source model, resulting in significant labeling costs. To tackle this issue, we present a novel Classifier-Oriented Calibration (COCA) method. This method, which leverages textual prototypes, is formulated for the source model based on few-shot learning. Specifically, we propose studying few-shot learning, usually explored for closed-set scenarios, to identify common and domain-private classes despite a significant domain shift between source and target domains. Essentially, we present a novel paradigm based on the vision-language model to learn SF-UniDA and hugely reduce the labeling costs on the source domain. Experimental results demonstrate that our approach outperforms state-of-the-art UniDA and SF-UniDA models.
Abstract:Neural Radiance Field (NeRF) has shown impressive performance in novel view synthesis via implicit scene representation. However, it usually suffers from poor scalability as requiring densely sampled images for each new scene. Several studies have attempted to mitigate this problem by integrating Multi-View Stereo (MVS) technique into NeRF while they still entail a cumbersome fine-tuning process for new scenes. Notably, the rendering quality will drop severely without this fine-tuning process and the errors mainly appear around the high-frequency features. In the light of this observation, we design WaveNeRF, which integrates wavelet frequency decomposition into MVS and NeRF to achieve generalizable yet high-quality synthesis without any per-scene optimization. To preserve high-frequency information when generating 3D feature volumes, WaveNeRF builds Multi-View Stereo in the Wavelet domain by integrating the discrete wavelet transform into the classical cascade MVS, which disentangles high-frequency information explicitly. With that, disentangled frequency features can be injected into classic NeRF via a novel hybrid neural renderer to yield faithful high-frequency details, and an intuitive frequency-guided sampling strategy can be designed to suppress artifacts around high-frequency regions. Extensive experiments over three widely studied benchmarks show that WaveNeRF achieves superior generalizable radiance field modeling when only given three images as input.
Abstract:In the past decade, deep neural networks have achieved significant progress in point cloud learning. However, collecting large-scale precisely-annotated training data is extremely laborious and expensive, which hinders the scalability of existing point cloud datasets and poses a bottleneck for efficient exploration of point cloud data in various tasks and applications. Label-efficient learning offers a promising solution by enabling effective deep network training with much-reduced annotation efforts. This paper presents the first comprehensive survey of label-efficient learning of point clouds. We address three critical questions in this emerging research field: i) the importance and urgency of label-efficient learning in point cloud processing, ii) the subfields it encompasses, and iii) the progress achieved in this area. To achieve this, we propose a taxonomy that organizes label-efficient learning methods based on the data prerequisites provided by different types of labels. We categorize four typical label-efficient learning approaches that significantly reduce point cloud annotation efforts: data augmentation, domain transfer learning, weakly-supervised learning, and pretrained foundation models. For each approach, we outline the problem setup and provide an extensive literature review that showcases relevant progress and challenges. Finally, we share insights into current research challenges and potential future directions. A project associated with this survey has been built at \url{https://github.com/xiaoaoran/3D_label_efficient_learning}.
Abstract:We present a novel graph Transformer generative adversarial network (GTGAN) to learn effective graph node relations in an end-to-end fashion for the challenging graph-constrained house generation task. The proposed graph-Transformer-based generator includes a novel graph Transformer encoder that combines graph convolutions and self-attentions in a Transformer to model both local and global interactions across connected and non-connected graph nodes. Specifically, the proposed connected node attention (CNA) and non-connected node attention (NNA) aim to capture the global relations across connected nodes and non-connected nodes in the input graph, respectively. The proposed graph modeling block (GMB) aims to exploit local vertex interactions based on a house layout topology. Moreover, we propose a new node classification-based discriminator to preserve the high-level semantic and discriminative node features for different house components. Finally, we propose a novel graph-based cycle-consistency loss that aims at maintaining the relative spatial relationships between ground truth and predicted graphs. Experiments on two challenging graph-constrained house generation tasks (i.e., house layout and roof generation) with two public datasets demonstrate the effectiveness of GTGAN in terms of objective quantitative scores and subjective visual realism. New state-of-the-art results are established by large margins on both tasks.
Abstract:Contrastive learning has recently demonstrated great potential for unsupervised pre-training in 3D scene understanding tasks. However, most existing work randomly selects point features as anchors while building contrast, leading to a clear bias toward background points that often dominate in 3D scenes. Also, object awareness and foreground-to-background discrimination are neglected, making contrastive learning less effective. To tackle these issues, we propose a general foreground-aware feature contrast (FAC) framework to learn more effective point cloud representations in pre-training. FAC consists of two novel contrast designs to construct more effective and informative contrast pairs. The first is building positive pairs within the same foreground segment where points tend to have the same semantics. The second is that we prevent over-discrimination between 3D segments/objects and encourage foreground-to-background distinctions at the segment level with adaptive feature learning in a Siamese correspondence network, which adaptively learns feature correlations within and across point cloud views effectively. Visualization with point activation maps shows that our contrast pairs capture clear correspondences among foreground regions during pre-training. Quantitative experiments also show that FAC achieves superior knowledge transfer and data efficiency in various downstream 3D semantic segmentation and object detection tasks.
Abstract:In this paper, we provide an intuitive viewing to simplify the Siamese-based trackers by converting the tracking task to a classification. Under this viewing, we perform an in-depth analysis for them through visual simulations and real tracking examples, and find that the failure cases in some challenging situations can be regarded as the issue of missing decisive samples in offline training. Since the samples in the initial (first) frame contain rich sequence-specific information, we can regard them as the decisive samples to represent the whole sequence. To quickly adapt the base model to new scenes, a compact latent network is presented via fully using these decisive samples. Specifically, we present a statistics-based compact latent feature for fast adjustment by efficiently extracting the sequence-specific information. Furthermore, a new diverse sample mining strategy is designed for training to further improve the discrimination ability of the proposed compact latent network. Finally, a conditional updating strategy is proposed to efficiently update the basic models to handle scene variation during the tracking phase. To evaluate the generalization ability and effectiveness and of our method, we apply it to adjust three classical Siamese-based trackers, namely SiamRPN++, SiamFC, and SiamBAN. Extensive experimental results on six recent datasets demonstrate that all three adjusted trackers obtain the superior performance in terms of the accuracy, while having high running speed.
Abstract:An open problem on the path to artificial intelligence is generalization from the known to the unknown, which is instantiated as Generalized Zero-Shot Learning (GZSL) task. In this work, we propose a novel Evolutionary Generalized Zero-Shot Learning setting, which (i) avoids the domain shift problem in inductive GZSL, and (ii) is more in line with the needs of real-world deployments than transductive GZSL. In the proposed setting, a zero-shot model with poor initial performance is able to achieve online evolution during application. We elaborate on three challenges of this special task, i.e., catastrophic forgetting, initial prediction bias, and evolutionary data class bias. Moreover, we propose targeted solutions for each challenge, resulting in a generic method capable of continuing to evolve on a given initial IGZSL model. Experiments on three popular GZSL benchmark datasets show that our model can learn from the test data stream while other baselines fail.