Pose transfer of human videos aims to generate a high fidelity video of a target person imitating actions of a source person. A few studies have made great progress either through image translation with deep latent features or neural rendering with explicit 3D features. However, both of them rely on large amounts of training data to generate realistic results, and the performance degrades on more accessible internet videos due to insufficient training frames. In this paper, we demonstrate that the dynamic details can be preserved even trained from short monocular videos. Overall, we propose a neural video rendering framework coupled with an image-translation-based dynamic details generation network (D2G-Net), which fully utilizes both the stability of explicit 3D features and the capacity of learning components. To be specific, a novel texture representation is presented to encode both the static and pose-varying appearance characteristics, which is then mapped to the image space and rendered as a detail-rich frame in the neural rendering stage. Moreover, we introduce a concise temporal loss in the training stage to suppress the detail flickering that is made more visible due to high-quality dynamic details generated by our method. Through extensive comparisons, we demonstrate that our neural human video renderer is capable of achieving both clearer dynamic details and more robust performance even on accessible short videos with only 2k - 4k frames.
In physics-based cloth animation, rich folds and detailed wrinkles are achieved at the cost of expensive computational resources and huge labor tuning. Data-driven techniques make efforts to reduce the computation significantly by a database. One type of methods relies on human poses to synthesize fitted garments which cannot be applied to general cloth. Another type of methods adds details to the coarse meshes without such restrictions. However, existing works usually utilize coordinate-based representations which cannot cope with large-scale deformation, and requires dense vertex correspondences between coarse and fine meshes. Moreover, as such methods only add details, they require coarse meshes to be close to fine meshes, which can be either impossible, or require unrealistic constraints when generating fine meshes. To address these challenges, we develop a temporally and spatially as-consistent-as-possible deformation representation (named TS-ACAP) and a DeformTransformer network to learn the mapping from low-resolution meshes to detailed ones. This TS-ACAP representation is designed to ensure both spatial and temporal consistency for sequential large-scale deformations from cloth animations. With this representation, our DeformTransformer network first utilizes two mesh-based encoders to extract the coarse and fine features, respectively. To transduct the coarse features to the fine ones, we leverage the Transformer network that consists of frame-level attention mechanisms to ensure temporal coherence of the prediction. Experimental results show that our method is able to produce reliable and realistic animations in various datasets at high frame rates: 10 ~ 35 times faster than physics-based simulation, with superior detail synthesis abilities than existing methods.
Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions at a similar scale while deformations of real-world objects are usually distributed in a multi-scale manner. In this paper, we propose a novel method to exact multiscale deformation components automatically with a stacked attention-based autoencoder. The attention mechanism is designed to learn to softly weight multi-scale deformation components in active deformation regions, and the stacked attention-based autoencoder is learned to represent the deformation components at different scales. Quantitative and qualitative evaluations show that our method outperforms state-of-the-art methods. Furthermore, with the multiscale deformation components extracted by our method, the user can edit shapes in a coarse-to-fine fashion which facilitates effective modeling of new shapes.
We introduce 3D-FRONT (3D Furnished Rooms with layOuts and semaNTics), a new, large-scale, and comprehensive repository of synthetic indoor scenes highlighted by professionally designed layouts and a large number of rooms populated by high-quality textured 3D models with style compatibility. From layout semantics down to texture details of individual objects, our dataset is freely available to the academic community and beyond. Currently, 3D-FRONT contains 18,797 rooms diversely furnished by 3D objects, far surpassing all publicly available scene datasets. In addition, the 7,302 furniture objects all come with high-quality textures. While the floorplans and layout designs are directly sourced from professional creations, the interior designs in terms of furniture styles, color, and textures have been carefully curated based on a recommender system we develop to attain consistent styles as expert designs. Furthermore, we release Trescope, a light-weight rendering tool, to support benchmark rendering of 2D images and annotations from 3D-FRONT. We demonstrate two applications, interior scene synthesis and texture synthesis, that are especially tailored to the strengths of our new dataset. The project page is at: https://tianchi.aliyun.com/specials/promotion/alibaba-3d-scene-dataset.
Fine-grained 3D shape retrieval aims to retrieve 3D shapes similar to a query shape in a repository with models belonging to the same class, which requires shape descriptors to be capable of representing detailed geometric information to discriminate shapes with globally similar structures. Moreover, 3D objects can be placed with arbitrary position and orientation in real-world applications, which further requires shape descriptors to be robust to rigid transformations. The shape descriptions used in existing 3D shape retrieval systems fail to meet the above two criteria. In this paper, we introduce a novel deep architecture, RISA-Net, which learns rotation invariant 3D shape descriptors that are capable of encoding fine-grained geometric information and structural information, and thus achieve accurate results on the task of fine-grained 3D object retrieval. RISA-Net extracts a set of compact and detailed geometric features part-wisely and discriminatively estimates the contribution of each semantic part to shape representation. Furthermore, our method is able to learn the importance of geometric and structural information of all the parts when generating the final compact latent feature of a 3D shape for fine-grained retrieval. We also build and publish a new 3D shape dataset with sub-class labels for validating the performance of fine-grained 3D shape retrieval methods. Qualitative and quantitative experiments show that our RISA-Net outperforms state-of-the-art methods on the fine-grained object retrieval task, demonstrating its capability in geometric detail extraction. The code and dataset are available at: https://github.com/IGLICT/RisaNET.
The 3D CAD shapes in current 3D benchmarks are mostly collected from online model repositories. Thus, they typically have insufficient geometric details and less informative textures, making them less attractive for comprehensive and subtle research in areas such as high-quality 3D mesh and texture recovery. This paper presents 3D Furniture shape with TextURE (3D-FUTURE): a richly-annotated and large-scale repository of 3D furniture shapes in the household scenario. At the time of this technical report, 3D-FUTURE contains 20,240 clean and realistic synthetic images of 5,000 different rooms. There are 9,992 unique detailed 3D instances of furniture with high-resolution textures. Experienced designers developed the room scenes, and the 3D CAD shapes in the scene are used for industrial production. Given the well-organized 3D-FUTURE, we provide baseline experiments on several widely studied tasks, such as joint 2D instance segmentation and 3D object pose estimation, image-based 3D shape retrieval, 3D object reconstruction from a single image, and texture recovery for 3D shapes, to facilitate related future researches on our database.
3D shape generation is a fundamental operation in computer graphics. While significant progress has been made, especially with recent deep generative models, it remains a challenge to synthesize high-quality geometric shapes with rich detail and complex structure, in a controllable manner. To tackle this, we introduce DSM-Net, a deep neural network that learns a disentangled structured mesh representation for 3D shapes, where two key aspects of shapes, geometry and structure, are encoded in a synergistic manner to ensure plausibility of the generated shapes, while also being disentangled as much as possible. This supports a range of novel shape generation applications with intuitive control, such as interpolation of structure (geometry) while keeping geometry (structure) unchanged. To achieve this, we simultaneously learn structure and geometry through variational autoencoders (VAEs) in a hierarchical manner for both, with bijective mappings at each level. In this manner we effectively encode geometry and structure in separate latent spaces, while ensuring their compatibility: the structure is used to guide the geometry and vice versa. At the leaf level, the part geometry is represented using a conditional part VAE, to encode high-quality geometric details, guided by the structure context as the condition. Our method not only supports controllable generation applications, but also produces high-quality synthesized shapes, outperforming state-of-the-art methods.
Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue, our key idea is to implicitly model the shape space of plausible face images and synthesize a face image in this space to approximate an input sketch. We take a local-to-global approach. We first learn feature embeddings of key face components, and push corresponding parts of input sketches towards underlying component manifolds defined by the feature vectors of face component samples. We also propose another deep neural network to learn the mapping from the embedded component features to realistic images with multi-channel feature maps as intermediate results to improve the information flow. Our method essentially uses input sketches as soft constraints and is thus able to produce high-quality face images even from rough and/or incomplete sketches. Our tool is easy to use even for non-artists, while still supporting fine-grained control of shape details. Both qualitative and quantitative evaluations show the superior generation ability of our system to existing and alternative solutions. The usability and expressiveness of our system are confirmed by a user study.