Abstract:Flow-matching models are now a mainstream method to image generation, but its adaptation to diverse downstream scenarios typically relies on post-training, which may cause conflicts among task-specific optimization objectives. Reinforcement learning enables direct optimization of task-specific rewards beyond the original models, yet trajectory-level optimization may incur high-variance gradients and cross-task interference. On-policy distillation (OPD) offers dense and stable supervision on student rollouts, but conventional teacher matching remains imitation-based. We propose DreOPD, a Degraded-reference extrapolative OPD method for flow-matching models that bridges these two paradigms. Our DreOPD converts implicit reward extrapolation into closed-form velocity regression, enabling extrapolative post-training with the stability of OPD. It further uses a mildly degraded reference to strengthen the teacher-reference contrast, yielding a clearer extrapolation direction. Experiments on single- and multi-teacher settings show that DreOPD outperforms OPD and multi-task RL baselines in average performance, while surpassing specialized teachers on most metrics.
Abstract:Behavior Trees (BTs) are widely adopted for complex task execution in robotics, providing modular, reactive control but lacking formal guarantees. However, existing correct-by-construction synthesis from Linear Temporal Logic (LTL) cannot express quantitative timing constraints. This letter synthesizes correct-by-construction BTs from Signal Temporal Logic (STL) specifications. The workspace is modeled as a timed transition system and abstracted into a zone graph, and an augmented state space tracking both logical progress and timing constraints is introduced. A hierarchical fixed-point algorithm computes winning sets for an STL fragment encompassing safety, reachability, response, recurrence, and persistence, yielding BT subtrees with a runtime constraint function. Correctness guarantees are proven and complexity bounds are derived. Simulations demonstrate specification satisfaction with strictly positive robustness, and a physical quadrotor experiment with six STL specifications validates practical deployability.
Abstract:Recent advances in text-to-image (T2I) generation have enabled controllable image synthesis by incorporating conditions beyond text. However, most existing diffusion-based methods are limited to a single type of control condition (e.g., bounding boxes or keypoints), which restricts their flexibility. To address this limitation, we propose MixDiffusion, a training-free diffusion framework for multi-condition T2I generation. MixDiffusion theoretically supports an arbitrary number of control conditions, including bounding boxes, keypoints, sketches, depth maps, reference images, and text, by collaboratively integrating multiple pre-trained uni-condition diffusion models. The key insight of the proposed approach is to derive the predicted noise distribution in each denoising step of the diffusion-based multi-condition image generation model from the predicted noise distributions of multiple diffusion-based uni-condition models with a derived integration formula, which is supported by rigorous theory proof. Owing to its training-free nature, MixDiffusion is easy to deploy and readily extensible to new control modalities.
Abstract:Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.
Abstract:3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-quality geometric surfaces from sparse views remains a challenge, due to the limited geometry clues and the discreteness of Gaussians. In this paper, we propose a novel 3DGS-based method for high-fidelity surface reconstruction from sparse views. Our key insight is to introduce a normal-guided depth propagation approach, which can extend depth information from high-confidence regions to constrain the depth in low-confidence areas. Additionally, we propose an abnormal depth edge-aware regularization to address depth discontinuities caused by the discreteness of Gaussians. Extensive experiments on DTU and Tanks-and-Temples datasets demonstrate that our method outperforms the state-of-the-art methods in sparse view surface reconstruction. Project page: https://hanl2010.github.io/DP-GS.
Abstract:Pixel-space diffusion has re-emerged as a promising alternative to latent-space generation because it avoids the representation bottleneck introduced by VAEs. Yet most existing methods still treat image generation as a frequency-homogeneous process, overlooking the distinct roles and learning dynamics of low- and high-frequency components. To address this, we propose FREPix, a FREquency-heterogeneous flow matching framework for Pixel-space image generation. FREPix explicitly decomposes generation into low- and high-frequency components, assigns them separate transport paths, predicts them with a factorized network, and trains them with a frequency-aware objective. In this way, coarse-to-fine generation becomes an explicit design principle rather than an implicit behavior. On ImageNet class-to-image generation, FREPix achieves competitive results among pixel-space generation models, reaching 1.91 FID at $256\times256$ and 2.38 FID at $512\times512$, with particularly strong behavior in the low-NFE regime.
Abstract:This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose \textbf{4C4D}, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.
Abstract:The generation of realistic and controllable GPS trajectories is a fundamental task for applications in urban planning, mobility simulation, and privacy-preserving data sharing. However, existing methods face a two-fold challenge: they lack the deep semantic understanding to interpret complex user travel intent, and struggle to handle complex constraints while maintaining the realistic diversity inherent in human behavior. To resolve this, we introduce InsTraj, a novel framework that instructs diffusion models to generate high-fidelity trajectories directly from natural language descriptions. Specifically, InsTraj first utilizes a powerful large language model to decipher unstructured travel intentions formed in natural language, thereby creating rich semantic blueprints and bridging the representation gap between intentions and trajectories. Subsequently, we proposed a multimodal trajectory diffusion transformer that can integrate semantic guidance to generate high-fidelity and instruction-faithful trajectories that adhere to fine-grained user intent. Comprehensive experiments on real-world datasets demonstrate that InsTraj significantly outperforms state-of-the-art methods in generating trajectories that are realistic, diverse, and semantically faithful to the input instructions.
Abstract:Stable Diffusion has advanced text-to-image synthesis, but training models to generate images with accurate object quantity is still difficult due to the high computational cost and the challenge of teaching models the abstract concept of quantity. In this paper, we propose CountDiffusion, a training-free framework aiming at generating images with correct object quantity from textual descriptions. CountDiffusion consists of two stages. In the first stage, an intermediate denoising result is generated by the diffusion model to predict the final synthesized image with one-step denoising, and a counting model is used to count the number of objects in this image. In the second stage, a correction module is used to correct the object quantity by changing the attention map of the object with universal guidance. The proposed CountDiffusion can be plugged into any diffusion-based text-to-image (T2I) generation models without further training. Experiment results demonstrate the superiority of our proposed CountDiffusion, which improves the accurate object quantity generation ability of T2I models by a large margin.




Abstract:Novel view synthesis from sparse inputs is a vital yet challenging task in 3D computer vision. Previous methods explore 3D Gaussian Splatting with neural priors (e.g. depth priors) as an additional supervision, demonstrating promising quality and efficiency compared to the NeRF based methods. However, the neural priors from 2D pretrained models are often noisy and blurry, which struggle to precisely guide the learning of radiance fields. In this paper, We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting that does not require external prior as supervision. Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images constructed with disparity-guided image warping. To this end, we additionally introduce a Gaussian opacity constraint which regularizes the Gaussian locations and avoids Gaussian redundancy for improving the robustness and efficiency of inferring 3D Gaussians from sparse views. Extensive experiments on the LLFF, DTU, and Blender datasets demonstrate that our method significantly outperforms the state-of-the-art methods.