Many variants of adversarial training have been proposed, with most research focusing on problems with relatively few classes. In this paper, we propose Two Head Adversarial Training (THAT), a two-stream adversarial learning network that is designed to handle the large-scale many-class ImageNet dataset. The proposed method trains a network with two heads and two loss functions; one to minimize feature-space domain shift between natural and adversarial images, and one to promote high classification accuracy. This combination delivers a hardened network that achieves state of the art robust accuracy while maintaining high natural accuracy on ImageNet. Through extensive experiments, we demonstrate that the proposed framework outperforms alternative methods under both standard and "free" adversarial training settings.
We present an efficient foveal framework to perform object detection. A scale normalized image pyramid (SNIP) is generated that, like human vision, only attends to objects within a fixed size range at different scales. Such a restriction of objects' size during training affords better learning of object-sensitive filters, and therefore, results in better accuracy. However, the use of an image pyramid increases the computational cost. Hence, we propose an efficient spatial sub-sampling scheme which only operates on fixed-size sub-regions likely to contain objects (as object locations are known during training). The resulting approach, referred to as Scale Normalized Image Pyramid with Efficient Resampling or SNIPER, yields up to 3 times speed-up during training. Unfortunately, as object locations are unknown during inference, the entire image pyramid still needs processing. To this end, we adopt a coarse-to-fine approach, and predict the locations and extent of object-like regions which will be processed in successive scales of the image pyramid. Intuitively, it's akin to our active human-vision that first skims over the field-of-view to spot interesting regions for further processing and only recognizes objects at the right resolution. The resulting algorithm is referred to as AutoFocus and results in a 2.5-5 times speed-up during inference when used with SNIP.
This paper studies video inpainting detection, which localizes an inpainted region in a video both spatially and temporally. In particular, we introduce VIDNet, Video Inpainting Detection Network, which contains a two-stream encoder-decoder architecture with attention module. To reveal artifacts encoded in compression, VIDNet additionally takes in Error Level Analysis frames to augment RGB frames, producing multimodal features at different levels with an encoder. Exploring spatial and temporal relationships, these features are further decoded by a Convolutional LSTM to predict masks of inpainted regions. In addition, when detecting whether a pixel is inpainted or not, we present a quad-directional local attention module that borrows information from its surrounding pixels from four directions. Extensive experiments are conducted to validate our approach. We demonstrate, among other things, that VIDNet not only outperforms by clear margins alternative inpainting detection methods but also generalizes well on novel videos that are unseen during training.
3D convolutional networks are prevalent for video recognition. While achieving excellent recognition performance on standard benchmarks, they operate on a sequence of frames with 3D convolutions and thus are computationally demanding. Exploiting large variations among different videos, we introduce Ada3D, a conditional computation framework that learns instance-specific 3D usage policies to determine frames and convolution layers to be used in a 3D network. These policies are derived with a two-head lightweight selection network conditioned on each input video clip. Then, only frames and convolutions that are selected by the selection network are used in the 3D model to generate predictions. The selection network is optimized with policy gradient methods to maximize a reward that encourages making correct predictions with limited computation. We conduct experiments on three video recognition benchmarks and demonstrate that our method achieves similar accuracies to state-of-the-art 3D models while requiring 20%-50% less computation across different datasets. We also show that learned policies are transferable and Ada3D is compatible to different backbones and modern clip selection approaches. Our qualitative analysis indicates that our method allocates fewer 3D convolutions and frames for "static" inputs, yet uses more for motion-intensive clips.
Current action recognition systems require large amounts of training data for recognizing an action. Recent works have explored the paradigm of zero-shot and few-shot learning to learn classifiers for unseen categories or categories with few labels. Following similar paradigms in object recognition, these approaches utilize external sources of knowledge (eg. knowledge graphs from language domains). However, unlike objects, it is unclear what is the best knowledge representation for actions. In this paper, we intend to gain a better understanding of knowledge graphs (KGs) that can be utilized for zero-shot and few-shot action recognition. In particular, we study three different construction mechanisms for KGs: action embeddings, action-object embeddings, visual embeddings. We present extensive analysis of the impact of different KGs in different experimental setups. Finally, to enable a systematic study of zero-shot and few-shot approaches, we propose an improved evaluation paradigm based on UCF101, HMDB51, and Charades datasets for knowledge transfer from models trained on Kinetics.
Real-time 3D object detection is crucial for autonomous cars. Achieving promising performance with high efficiency, voxel-based approaches have received considerable attention. However, previous methods model the input space with features extracted from equally divided sub-regions without considering that point cloud is generally non-uniformly distributed over the space. To address this issue, we propose a novel 3D object detection framework with dynamic information modeling. The proposed framework is designed in a coarse-to-fine manner. Coarse predictions are generated in the first stage via a voxel-based region proposal network. We introduce InfoFocus, which improves the coarse detections by adaptively refining features guided by the information of point cloud density. Experiments are conducted on the large-scale nuScenes 3D detection benchmark. Results show that our framework achieves the state-of-the-art performance with 31 FPS and improves our baseline significantly by 9.0% mAP on the nuScenes test set.
We propose DOPS, a fast single-stage 3D object detection method for LIDAR data. Previous methods often make domain-specific design decisions, for example projecting points into a bird-eye view image in autonomous driving scenarios. In contrast, we propose a general-purpose method that works on both indoor and outdoor scenes. The core novelty of our method is a fast, single-pass architecture that both detects objects in 3D and estimates their shapes. 3D bounding box parameters are estimated in one pass for every point, aggregated through graph convolutions, and fed into a branch of the network that predicts latent codes representing the shape of each detected object. The latent shape space and shape decoder are learned on a synthetic dataset and then used as supervision for the end-to-end training of the 3D object detection pipeline. Thus our model is able to extract shapes without access to ground-truth shape information in the target dataset. During experiments, we find that our proposed method achieves state-of-the-art results by ~5% on object detection in ScanNet scenes, and it gets top results by 3.4% in the Waymo Open Dataset, while reproducing the shapes of detected cars.
Object detection is an essential step towards holistic scene understanding. Most existing object detection algorithms attend to certain object areas once and then predict the object locations. However, neuroscientists have revealed that humans do not look at the scene in fixed steadiness. Instead, human eyes move around, locating informative parts to understand the object location. This active perceiving movement process is called \textit{saccade}. %In this paper, Inspired by such mechanism, we propose a fast and accurate object detector called \textit{SaccadeNet}. It contains four main modules, the \cenam, the \coram, the \atm, and the \aggatt, which allows it to attend to different informative object keypoints, and predict object locations from coarse to fine. The \coram~is used only during training to extract more informative corner features which brings free-lunch performance boost. On the MS COCO dataset, we achieve the performance of 40.4\% mAP at 28 FPS and 30.5\% mAP at 118 FPS. Among all the real-time object detectors, %that can run faster than 25 FPS, our SaccadeNet achieves the best detection performance, which demonstrates the effectiveness of the proposed detection mechanism.
In this paper, we target refining the boundaries in high resolution images given low resolution masks. For memory and computation efficiency, we propose to convert the regions of interest into strip images and compute a boundary prediction in the strip domain. To detect the target boundary, we present a framework with two prediction layers. First, all potential boundaries are predicted as an initial prediction and then a selection layer is used to pick the target boundary and smooth the result. To encourage accurate prediction, a loss which measures the boundary distance in the strip domain is introduced. In addition, we enforce a matching consistency and C0 continuity regularization to the network to reduce false alarms. Extensive experiments on both public and a newly created high resolution dataset strongly validate our approach.