Recognizing and generating object-state compositions has been a challenging task, especially when generalizing to unseen compositions. In this paper, we study the task of cutting objects in different styles and the resulting object state changes. We propose a new benchmark suite Chop & Learn, to accommodate the needs of learning objects and different cut styles using multiple viewpoints. We also propose a new task of Compositional Image Generation, which can transfer learned cut styles to different objects, by generating novel object-state images. Moreover, we also use the videos for Compositional Action Recognition, and show valuable uses of this dataset for multiple video tasks. Project website: https://chopnlearn.github.io.
We study the problem of compositional zero-shot learning for object-attribute recognition. Prior works use visual features extracted with a backbone network, pre-trained for object classification and thus do not capture the subtly distinct features associated with attributes. To overcome this challenge, these studies employ supervision from the linguistic space, and use pre-trained word embeddings to better separate and compose attribute-object pairs for recognition. Analogous to linguistic embedding space, which already has unique and agnostic embeddings for object and attribute, we shift the focus back to the visual space and propose a novel architecture that can disentangle attribute and object features in the visual space. We use visual decomposed features to hallucinate embeddings that are representative for the seen and novel compositions to better regularize the learning of our model. Extensive experiments show that our method outperforms existing work with significant margin on three datasets: MIT-States, UT-Zappos, and a new benchmark created based on VAW. The code, models, and dataset splits are publicly available at https://github.com/nirat1606/OADis.
Current action recognition systems require large amounts of training data for recognizing an action. Recent works have explored the paradigm of zero-shot and few-shot learning to learn classifiers for unseen categories or categories with few labels. Following similar paradigms in object recognition, these approaches utilize external sources of knowledge (eg. knowledge graphs from language domains). However, unlike objects, it is unclear what is the best knowledge representation for actions. In this paper, we intend to gain a better understanding of knowledge graphs (KGs) that can be utilized for zero-shot and few-shot action recognition. In particular, we study three different construction mechanisms for KGs: action embeddings, action-object embeddings, visual embeddings. We present extensive analysis of the impact of different KGs in different experimental setups. Finally, to enable a systematic study of zero-shot and few-shot approaches, we propose an improved evaluation paradigm based on UCF101, HMDB51, and Charades datasets for knowledge transfer from models trained on Kinetics.
Researchers have observed that Visual Question Answering (VQA) models tend to answer questions by learning statistical biases in the data. For example, their answer to the question "What is the color of the grass?" is usually "Green", whereas a question like "What is the title of the book?" cannot be answered by inferring statistical biases. It is of interest to the community to explicitly discover such biases, both for understanding the behavior of such models, and towards debugging them. Our work address this problem. In a database, we store the words of the question, answer and visual words corresponding to regions of interest in attention maps. By running simple rule mining algorithms on this database, we discover human-interpretable rules which give us unique insight into the behavior of such models. Our results also show examples of unusual behaviors learned by models in attempting VQA tasks.