Deep neural networks (DNNs) have been increasingly used in face recognition (FR) systems. Recent studies, however, show that DNNs are vulnerable to adversarial examples, which can potentially mislead the FR systems using DNNs in the physical world. Existing attacks on these systems either generate perturbations working merely in the digital world, or rely on customized equipments to generate perturbations and are not robust in varying physical environments. In this paper, we propose FaceAdv, a physical-world attack that crafts adversarial stickers to deceive FR systems. It mainly consists of a sticker generator and a transformer, where the former can craft several stickers with different shapes and the latter transformer aims to digitally attach stickers to human faces and provide feedbacks to the generator to improve the effectiveness of stickers. We conduct extensive experiments to evaluate the effectiveness of FaceAdv on attacking 3 typical FR systems (i.e., ArcFace, CosFace and FaceNet). The results show that compared with a state-of-the-art attack, FaceAdv can significantly improve success rate of both dodging and impersonating attacks. We also conduct comprehensive evaluations to demonstrate the robustness of FaceAdv.
The second moment method has always been an effective tool to lower bound the satisfiability threshold of many random constraint satisfaction problems. However, the calculation is usually hard to carry out and as a result, only some loose results can be obtained. In this paper, based on a delicate analysis which fully exploit the power of the second moment method, we prove that random RB instances can exhibit exact phase transition under more relaxed conditions, especially slower-growing domain size. These results are the best by using the second moment method, and new tools should be introduced for any better results.
Existing salient instance detection (SID) methods typically learn from pixel-level annotated datasets. In this paper, we present the first weakly-supervised approach to the SID problem. Although weak supervision has been considered in general saliency detection, it is mainly based on using class labels for object localization. However, it is non-trivial to use only class labels to learn instance-aware saliency information, as salient instances with high semantic affinities may not be easily separated by the labels. We note that subitizing information provides an instant judgement on the number of salient items, which naturally relates to detecting salient instances and may help separate instances of the same class while grouping different parts of the same instance. Inspired by this insight, we propose to use class and subitizing labels as weak supervision for the SID problem. We propose a novel weakly-supervised network with three branches: a Saliency Detection Branch leveraging class consistency information to locate candidate objects; a Boundary Detection Branch exploiting class discrepancy information to delineate object boundaries; and a Centroid Detection Branch using subitizing information to detect salient instance centroids. This complementary information is further fused to produce salient instance maps. We conduct extensive experiments to demonstrate that the proposed method plays favorably against carefully designed baseline methods adapted from related tasks.
In data science, there is a long history of using synthetic data for method development, feature selection and feature engineering. Our current interest in synthetic data comes from recent work in explainability. Today's datasets are typically larger and more complex - requiring less interpretable models. In the setting of \textit{post hoc} explainability, there is no ground truth for explanations. Inspired by recent work in explaining image classifiers that does provide ground truth, we propose a similar solution for tabular data. Using copulas, a concise specification of the desired statistical properties of a dataset, users can build intuition around explainability using controlled data sets and experimentation. The current capabilities are demonstrated on three use cases: one dimensional logistic regression, impact of correlation from informative features, impact of correlation from redundant variables.
In this paper, we propose Patience-based Early Exit, a straightforward yet effective inference method that can be used as a plug-and-play technique to simultaneously improve the efficiency and robustness of a pretrained language model (PLM). To achieve this, our approach couples an internal-classifier with each layer of a PLM and dynamically stops inference when the intermediate predictions of the internal classifiers remain unchanged for a pre-defined number of steps. Our approach improves inference efficiency as it allows the model to make a prediction with fewer layers. Meanwhile, experimental results with an ALBERT model show that our method can improve the accuracy and robustness of the model by preventing it from overthinking and exploiting multiple classifiers for prediction, yielding a better accuracy-speed trade-off compared to existing early exit methods.
Question Answering (QA) has shown great success thanks to the availability of large-scale datasets and the effectiveness of neural models. Recent research works have attempted to extend these successes to the settings with few or no labeled data available. In this work, we introduce two approaches to improve unsupervised QA. First, we harvest lexically and syntactically divergent questions from Wikipedia to automatically construct a corpus of question-answer pairs (named as RefQA). Second, we take advantage of the QA model to extract more appropriate answers, which iteratively refines data over RefQA. We conduct experiments on SQuAD 1.1, and NewsQA by fine-tuning BERT without access to manually annotated data. Our approach outperforms previous unsupervised approaches by a large margin and is competitive with early supervised models. We also show the effectiveness of our approach in the few-shot learning setting.
In this paper, we introduce DropHead, a structured dropout method specifically designed for regularizing the multi-head attention mechanism, which is a key component of transformer, a state-of-the-art model for various NLP tasks. In contrast to the conventional dropout mechanisms which randomly drop units or connections, the proposed DropHead is a structured dropout method. It drops entire attention-heads during training and It prevents the multi-head attention model from being dominated by a small portion of attention heads while also reduces the risk of overfitting the training data, thus making use of the multi-head attention mechanism more efficiently. Motivated by recent studies about the learning dynamic of the multi-head attention mechanism, we propose a specific dropout rate schedule to adaptively adjust the dropout rate of DropHead and achieve better regularization effect. Experimental results on both machine translation and text classification benchmark datasets demonstrate the effectiveness of the proposed approach.
The great success of Transformer-based models benefits from the powerful multi-head self-attention mechanism, which learns token dependencies and encodes contextual information from the input. Prior work strives to attribute model decisions to individual input features with different saliency measures, but they fail to explain how these input features interact with each other to reach predictions. In this paper, we propose a self-attention attribution algorithm to interpret the information interactions inside Transformer. We take BERT as an example to conduct extensive studies. Firstly, we extract the most salient dependencies in each layer to construct an attribution graph, which reveals the hierarchical interactions inside Transformer. Furthermore, we apply self-attention attribution to identify the important attention heads, while others can be pruned with only marginal performance degradation. Finally, we show that the attribution results can be used as adversarial patterns to implement non-targeted attacks towards BERT.
The vision of creating entirely-soft robots capable of performing complex tasks will be accomplished only when the controllers required for autonomous operation can be fully implemented on soft components. Despite recent advances in compliant fluidic circuitry for mechanical signal processing, the applicability of this technology for soft robot control has been limited by complicated fabrication and tuning processes, and also the need for external signals such as clocks and digital references. We propose a method to develop pneumatic soft robots in which coordinated interactions between multiple actuators are performed using controllers implemented on components distributedly embedded in the soft structures of the system. In this approach, the notions of binary and multi-valued actuator logic states are introduced. In this way, the physical local dynamical couplings between the analog states of the actuators, established using soft valves of a new type, can be thought of as logic-gate-based mappings acting on discretized representations of the actuator states. Consequently, techniques for digital logic design can be applied to derive the architectures of the localized mechanical couplings that intelligently coordinate the oscillation patterns of the actuator responses. For the purposes of controller tuning, the soft valves are conceived so that their main physical parameters can be adjusted from the exterior of the robot through simple geometrical changes of the corresponding structural elements. To demonstrate the proposed approach, we present the development of a six-state locomoting soft robot.