To accommodate real-world dynamics, artificial intelligence systems need to cope with sequentially arriving content in an online manner. Beyond regular Continual Learning (CL) attempting to address catastrophic forgetting with offline training of each task, Online Continual Learning (OCL) is a more challenging yet realistic setting that performs CL in a one-pass data stream. Current OCL methods primarily rely on memory replay of old training samples. However, a notable gap from CL to OCL stems from the additional overfitting-underfitting dilemma associated with the use of rehearsal buffers: the inadequate learning of new training samples (underfitting) and the repeated learning of a few old training samples (overfitting). To this end, we introduce a novel approach, Multi-level Online Sequential Experts (MOSE), which cultivates the model as stacked sub-experts, integrating multi-level supervision and reverse self-distillation. Supervision signals across multiple stages facilitate appropriate convergence of the new task while gathering various strengths from experts by knowledge distillation mitigates the performance decline of old tasks. MOSE demonstrates remarkable efficacy in learning new samples and preserving past knowledge through multi-level experts, thereby significantly advancing OCL performance over state-of-the-art baselines (e.g., up to 7.3% on Split CIFAR-100 and 6.1% on Split Tiny-ImageNet).
This paper presents ShapeLLM, the first 3D Multimodal Large Language Model (LLM) designed for embodied interaction, exploring a universal 3D object understanding with 3D point clouds and languages. ShapeLLM is built upon an improved 3D encoder by extending ReCon to ReCon++ that benefits from multi-view image distillation for enhanced geometry understanding. By utilizing ReCon++ as the 3D point cloud input encoder for LLMs, ShapeLLM is trained on constructed instruction-following data and tested on our newly human-curated evaluation benchmark, 3D MM-Vet. ReCon++ and ShapeLLM achieve state-of-the-art performance in 3D geometry understanding and language-unified 3D interaction tasks, such as embodied visual grounding.
This paper presents DreamLLM, a learning framework that first achieves versatile Multimodal Large Language Models (MLLMs) empowered with frequently overlooked synergy between multimodal comprehension and creation. DreamLLM operates on two fundamental principles. The first focuses on the generative modeling of both language and image posteriors by direct sampling in the raw multimodal space. This approach circumvents the limitations and information loss inherent to external feature extractors like CLIP, and a more thorough multimodal understanding is obtained. Second, DreamLLM fosters the generation of raw, interleaved documents, modeling both text and image contents, along with unstructured layouts. This allows DreamLLM to learn all conditional, marginal, and joint multimodal distributions effectively. As a result, DreamLLM is the first MLLM capable of generating free-form interleaved content. Comprehensive experiments highlight DreamLLM's superior performance as a zero-shot multimodal generalist, reaping from the enhanced learning synergy.
Conditional 3D generation is undergoing a significant advancement, enabling the free creation of 3D content from inputs such as text or 2D images. However, previous approaches have suffered from low inference efficiency, limited generation categories, and restricted downstream applications. In this work, we revisit the impact of different 3D representations on generation quality and efficiency. We propose a progressive generation method through Voxel-Point Progressive Representation (VPP). VPP leverages structured voxel representation in the proposed Voxel Semantic Generator and the sparsity of unstructured point representation in the Point Upsampler, enabling efficient generation of multi-category objects. VPP can generate high-quality 8K point clouds within 0.2 seconds. Additionally, the masked generation Transformer allows for various 3D downstream tasks, such as generation, editing, completion, and pre-training. Extensive experiments demonstrate that VPP efficiently generates high-fidelity and diverse 3D shapes across different categories, while also exhibiting excellent representation transfer performance. Codes will be released on https://github.com/qizekun/VPP.
Geometry and color information provided by the point clouds are both crucial for 3D scene understanding. Two pieces of information characterize the different aspects of point clouds, but existing methods lack an elaborate design for the discrimination and relevance. Hence we explore a 3D self-supervised paradigm that can better utilize the relations of point cloud information. Specifically, we propose a universal 3D scene pre-training framework via Geometry-Color Contrast (Point-GCC), which aligns geometry and color information using a Siamese network. To take care of actual application tasks, we design (i) hierarchical supervision with point-level contrast and reconstruct and object-level contrast based on the novel deep clustering module to close the gap between pre-training and downstream tasks; (ii) architecture-agnostic backbone to adapt for various downstream models. Benefiting from the object-level representation associated with downstream tasks, Point-GCC can directly evaluate model performance and the result demonstrates the effectiveness of our methods. Transfer learning results on a wide range of tasks also show consistent improvements across all datasets. e.g., new state-of-the-art object detection results on SUN RGB-D and S3DIS datasets. Codes will be released at https://github.com/Asterisci/Point-GCC.
The excellent performance of deep neural networks is usually accompanied by a large number of parameters and computations, which have limited their usage on the resource-limited edge devices. To address this issue, abundant methods such as pruning, quantization and knowledge distillation have been proposed to compress neural networks and achieved significant breakthroughs. However, most of these compression methods focus on the architecture or the training method of neural networks but ignore the influence from data augmentation. In this paper, we revisit the usage of data augmentation in model compression and give a comprehensive study on the relation between model sizes and their optimal data augmentation policy. To sum up, we mainly have the following three observations: (A) Models in different sizes prefer data augmentation with different magnitudes. Hence, in iterative pruning, data augmentation with varying magnitudes leads to better performance than data augmentation with a consistent magnitude. (B) Data augmentation with a high magnitude may significantly improve the performance of large models but harm the performance of small models. Fortunately, small models can still benefit from strong data augmentations by firstly learning them with "additional parameters" and then discard these "additional parameters" during inference. (C) The prediction of a pre-trained large model can be utilized to measure the difficulty of data augmentation. Thus it can be utilized as a criterion to design better data augmentation policies. We hope this paper may promote more research on the usage of data augmentation in model compression.
Knowledge distillation conducts an effective model compression method while holding some limitations:(1) the feature based distillation methods only focus on distilling the feature map but are lack of transferring the relation of data examples; (2) the relational distillation methods are either limited to the handcrafted functions for relation extraction, such as L2 norm, or weak in inter- and intra- class relation modeling. Besides, the feature divergence of heterogeneous teacher-student architectures may lead to inaccurate relational knowledge transferring. In this work, we propose a novel training framework named Class-Oriented Relational Self Distillation (CORSD) to address the limitations. The trainable relation networks are designed to extract relation of structured data input, and they enable the whole model to better classify samples by transferring the relational knowledge from the deepest layer of the model to shallow layers. Besides, auxiliary classifiers are proposed to make relation networks capture class-oriented relation that benefits classification task. Experiments demonstrate that CORSD achieves remarkable improvements. Compared to baseline, 3.8%, 1.5% and 4.5% averaged accuracy boost can be observed on CIFAR100, ImageNet and CUB-200-2011, respectively.
Training a 3D scene understanding model requires complicated human annotations, which are laborious to collect and result in a model only encoding close-set object semantics. In contrast, vision-language pre-training models (e.g., CLIP) have shown remarkable open-world reasoning properties. To this end, we propose directly transferring CLIP's feature space to 3D scene understanding model without any form of supervision. We first modify CLIP's input and forwarding process so that it can be adapted to extract dense pixel features for 3D scene contents. We then project multi-view image features to the point cloud and train a 3D scene understanding model with feature distillation. Without any annotations or additional training, our model achieves promising annotation-free semantic segmentation results on open-vocabulary semantics and long-tailed concepts. Besides, serving as a cross-modal pre-training framework, our method can be used to improve data efficiency during fine-tuning. Our model outperforms previous SOTA methods in various zero-shot and data-efficient learning benchmarks. Most importantly, our model successfully inherits CLIP's rich-structured knowledge, allowing 3D scene understanding models to recognize not only object concepts but also open-world semantics.