Given 2D point correspondences between an image pair, inferring the camera motion is a fundamental issue in the computer vision community. The existing works generally set out from the epipolar constraint and estimate the essential matrix, which is not optimal in the maximum likelihood (ML) sense. In this paper, we dive into the original measurement model with respect to the rotation matrix and normalized translation vector and formulate the ML problem. We then propose a two-step algorithm to solve it: In the first step, we estimate the variance of measurement noises and devise a consistent estimator based on bias elimination; In the second step, we execute a one-step Gauss-Newton iteration on manifold to refine the consistent estimate. We prove that the proposed estimate owns the same asymptotic statistical properties as the ML estimate: The first is consistency, i.e., the estimate converges to the ground truth as the point number increases; The second is asymptotic efficiency, i.e., the mean squared error of the estimate converges to the theoretical lower bound -- Cramer-Rao bound. In addition, we show that our algorithm has linear time complexity. These appealing characteristics endow our estimator with a great advantage in the case of dense point correspondences. Experiments on both synthetic data and real images demonstrate that when the point number reaches the order of hundreds, our estimator outperforms the state-of-the-art ones in terms of estimation accuracy and CPU time.
A filter for inertial-based odometry is a recursive method used to estimate the pose from measurements of ego-motion and relative pose. Currently, there is no known filter that guarantees the computation of a globally optimal solution for the non-linear measurement model. In this paper, we demonstrate that an innovative filter, with the state being $SE_2(3)$ and the $\sqrt{n}$-\textit{consistent} pose as the initialization, efficiently achieves \textit{asymptotic optimality} in terms of minimum mean square error. This approach is tailored for real-time SLAM and inertial-based odometry applications. Our first contribution is that we propose an iterative filtering method based on the Gauss-Newton method on Lie groups which is numerically to solve the estimation of states from a priori and non-linear measurements. The filtering stands out due to its iterative mechanism and adaptive initialization. Second, when dealing with environmental measurements of the surroundings, we utilize a $\sqrt{n}$-consistent pose as the initial value for the update step in a single iteration. The solution is closed in form and has computational complexity $O(n)$. Third, we theoretically show that the approach can achieve asymptotic optimality in the sense of minimum mean square error from the a priori and virtual relative pose measurements (see Problem~\ref{prob:new update problem}). Finally, to validate our method, we carry out extensive numerical and experimental evaluations. Our results consistently demonstrate that our approach outperforms other state-of-the-art filter-based methods, including the iterated extended Kalman filter and the invariant extended Kalman filter, in terms of accuracy and running time.
We present GLEE in this work, an object-level foundation model for locating and identifying objects in images and videos. Through a unified framework, GLEE accomplishes detection, segmentation, tracking, grounding, and identification of arbitrary objects in the open world scenario for various object perception tasks. Adopting a cohesive learning strategy, GLEE acquires knowledge from diverse data sources with varying supervision levels to formulate general object representations, excelling in zero-shot transfer to new data and tasks. Specifically, we employ an image encoder, text encoder, and visual prompter to handle multi-modal inputs, enabling to simultaneously solve various object-centric downstream tasks while maintaining state-of-the-art performance. Demonstrated through extensive training on over five million images from diverse benchmarks, GLEE exhibits remarkable versatility and improved generalization performance, efficiently tackling downstream tasks without the need for task-specific adaptation. By integrating large volumes of automatically labeled data, we further enhance its zero-shot generalization capabilities. Additionally, GLEE is capable of being integrated into Large Language Models, serving as a foundational model to provide universal object-level information for multi-modal tasks. We hope that the versatility and universality of our method will mark a significant step in the development of efficient visual foundation models for AGI systems. The model and code will be released at https://glee-vision.github.io .
Despite significant efforts, cutting-edge video segmentation methods still remain sensitive to occlusion and rapid movement, due to their reliance on the appearance of objects in the form of object embeddings, which are vulnerable to these disturbances. A common solution is to use optical flow to provide motion information, but essentially it only considers pixel-level motion, which still relies on appearance similarity and hence is often inaccurate under occlusion and fast movement. In this work, we study the instance-level motion and present InstMove, which stands for Instance Motion for Object-centric Video Segmentation. In comparison to pixel-wise motion, InstMove mainly relies on instance-level motion information that is free from image feature embeddings, and features physical interpretations, making it more accurate and robust toward occlusion and fast-moving objects. To better fit in with the video segmentation tasks, InstMove uses instance masks to model the physical presence of an object and learns the dynamic model through a memory network to predict its position and shape in the next frame. With only a few lines of code, InstMove can be integrated into current SOTA methods for three different video segmentation tasks and boost their performance. Specifically, we improve the previous arts by 1.5 AP on OVIS dataset, which features heavy occlusions, and 4.9 AP on YouTubeVIS-Long dataset, which mainly contains fast-moving objects. These results suggest that instance-level motion is robust and accurate, and hence serving as a powerful solution in complex scenarios for object-centric video segmentation.
We study the probabilistic sampling of a random variable, in which the variable is sampled only if it falls outside a given set, which is called the silence set. This helps us to understand optimal event-based sampling for the special case of IID random processes, and also to understand the design of a sub-optimal scheme for other cases. We consider the design of this probabilistic sampling for a scalar, log-concave random variable, to minimize either the mean square estimation error, or the mean absolute estimation error. We show that the optimal silence interval: (i) is essentially unique, and (ii) is the limit of an iterative procedure of centering. Further we show through numerical experiments that super-level intervals seem to be remarkably near-optimal for mean square estimation. Finally we use the Gauss inequality for scalar unimodal densities, to show that probabilistic sampling gives a mean square distortion that is less than a third of the distortion incurred by periodic sampling, if the average sampling rate is between 0.3 and 0.9 samples per tick.
We consider signal source localization from range-difference measurements. First, we give some readily-checked conditions on measurement noises and sensor deployment to guarantee the asymptotic identifiability of the model and show the consistency and asymptotic normality of the maximum likelihood (ML) estimator. Then, we devise an estimator that owns the same asymptotic property as the ML one. Specifically, we prove that the negative log-likelihood function converges to a function, which has a unique minimum and positive-definite Hessian at the true source's position. Hence, it is promising to execute local iterations, e.g., the Gauss-Newton (GN) algorithm, following a consistent estimate. The main issue involved is obtaining a preliminary consistent estimate. To this aim, we construct a linear least-squares problem via algebraic operation and constraint relaxation and obtain a closed-form solution. We then focus on deriving and eliminating the bias of the linear least-squares estimator, which yields an asymptotically unbiased (thus consistent) estimate. Noting that the bias is a function of the noise variance, we further devise a consistent noise variance estimator which involves $3$-order polynomial rooting. Based on the preliminary consistent location estimate, we prove that a one-step GN iteration suffices to achieve the same asymptotic property as the ML estimator. Simulation results demonstrate the superiority of our proposed algorithm in the large sample case.
This technical report describes our 2nd-place solution for the ECCV 2022 YouTube-VIS Long Video Challenge. We adopt the previously proposed online video instance segmentation method IDOL for this challenge. In addition, we use pseudo labels to further help contrastive learning, so as to obtain more temporally consistent instance embedding to improve tracking performance between frames. The proposed method obtains 40.2 AP on the YouTube-VIS 2022 long video dataset and was ranked second place in this challenge. We hope our simple and effective method could benefit further research.