We present a visually grounded hierarchical planning algorithm for long-horizon manipulation tasks. Our algorithm offers a joint framework of neuro-symbolic task planning and low-level motion generation conditioned on the specified goal. At the core of our approach is a two-level scene graph representation, namely geometric scene graph and symbolic scene graph. This hierarchical representation serves as a structured, object-centric abstraction of manipulation scenes. Our model uses graph neural networks to process these scene graphs for predicting high-level task plans and low-level motions. We demonstrate that our method scales to long-horizon tasks and generalizes well to novel task goals. We validate our method in a kitchen storage task in both physical simulation and the real world. Our experiments show that our method achieved over 70% success rate and nearly 90% of subgoal completion rate on the real robot while being four orders of magnitude faster in computation time compared to standard search-based task-and-motion planner.
Deep learning-based object pose estimators are often unreliable and overconfident especially when the input image is outside the training domain, for instance, with sim2real transfer. Efficient and robust uncertainty quantification (UQ) in pose estimators is critically needed in many robotic tasks. In this work, we propose a simple, efficient, and plug-and-play UQ method for 6-DoF object pose estimation. We ensemble 2-3 pre-trained models with different neural network architectures and/or training data sources, and compute their average pairwise disagreement against one another to obtain the uncertainty quantification. We propose four disagreement metrics, including a learned metric, and show that the average distance (ADD) is the best learning-free metric and it is only slightly worse than the learned metric, which requires labeled target data. Our method has several advantages compared to the prior art: 1) our method does not require any modification of the training process or the model inputs; and 2) it needs only one forward pass for each model. We evaluate the proposed UQ method on three tasks where our uncertainty quantification yields much stronger correlations with pose estimation errors than the baselines. Moreover, in a real robot grasping task, our method increases the grasping success rate from 35% to 90%.
The dominant way to control a robot manipulator uses hand-crafted differential equations leveraging some form of inverse kinematics / dynamics. We propose a simple, versatile joint-level controller that dispenses with differential equations entirely. A deep neural network, trained via model-free reinforcement learning, is used to map from task space to joint space. Experiments show the method capable of achieving similar error to traditional methods, while greatly simplifying the process by automatically handling redundancy, joint limits, and acceleration / deceleration profiles. The basic technique is extended to avoid obstacles by augmenting the input to the network with information about the nearest obstacles. Results are shown both in simulation and on a real robot via sim-to-real transfer of the learned policy. We show that it is possible to achieve sub-centimeter accuracy, both in simulation and the real world, with a moderate amount of training.
We present a robotic grasping system that uses a single external monocular RGB camera as input. The object-to-robot pose is computed indirectly by combining the output of two neural networks: one that estimates the object-to-camera pose, and another that estimates the robot-to-camera pose. Both networks are trained entirely on synthetic data, relying on domain randomization to bridge the sim-to-real gap. Because the latter network performs online camera calibration, the camera can be moved freely during execution without affecting the quality of the grasp. Experimental results analyze the effect of camera placement, image resolution, and pose refinement in the context of grasping several household objects. We also present results on a new set of 28 textured household toy grocery objects, which have been selected to be accessible to other researchers. To aid reproducibility of the research, we offer 3D scanned textured models, along with pre-trained weights for pose estimation.
Traditional robotic approaches rely on an accurate model of the environment, a detailed description of how to perform the task, and a robust perception system to keep track of the current state. On the other hand, reinforcement learning approaches can operate directly from raw sensory inputs with only a reward signal to describe the task, but are extremely sample-inefficient and brittle. In this work, we combine the strengths of model-based methods with the flexibility of learning-based methods to obtain a general method that is able to overcome inaccuracies in the robotics perception/actuation pipeline, while requiring minimal interactions with the environment. This is achieved by leveraging uncertainty estimates to divide the space in regions where the given model-based policy is reliable, and regions where it may have flaws or not be well defined. In these uncertain regions, we show that a locally learned-policy can be used directly with raw sensory inputs. We test our algorithm, Guided Uncertainty-Aware Policy Optimization (GUAPO), on a real-world robot performing peg insertion. Videos are available at https://sites.google.com/view/guapo-rl
In comparison with person re-identification (ReID), which has been widely studied in the research community, vehicle ReID has received less attention. Vehicle ReID is challenging due to 1) high intra-class variability (caused by the dependency of shape and appearance on viewpoint), and 2) small inter-class variability (caused by the similarity in shape and appearance between vehicles produced by different manufacturers). To address these challenges, we propose a Pose-Aware Multi-Task Re-Identification (PAMTRI) framework. This approach includes two innovations compared with previous methods. First, it overcomes viewpoint-dependency by explicitly reasoning about vehicle pose and shape via keypoints, heatmaps and segments from pose estimation. Second, it jointly classifies semantic vehicle attributes (colors and types) while performing ReID, through multi-task learning with the embedded pose representations. Since manually labeling images with detailed pose and attribute information is prohibitive, we create a large-scale highly randomized synthetic dataset with automatically annotated vehicle attributes for training. Extensive experiments validate the effectiveness of each proposed component, showing that PAMTRI achieves significant improvement over state-of-the-art on two mainstream vehicle ReID benchmarks: VeRi and CityFlow-ReID. Code and models are available at https://github.com/NVlabs/PAMTRI.
We present an approach for estimating the pose of a camera with respect to a robot from a single image. Our method uses a deep neural network to process an RGB image from the camera to detect 2D keypoints on the robot. The network is trained entirely on simulated data using domain randomization. Perspective-$n$-point (P$n$P) is then used to recover the camera extrinsics, assuming that the joint configuration of the robot manipulator is known. Unlike classic hand-eye calibration systems, our method does not require an off-line calibration step but rather is capable of computing the camera extrinsics from a single frame, thus opening the possibility of on-line calibration. We show experimental results for three different camera sensors, demonstrating that our approach is able to achieve accuracy with a single frame that is better than that of classic off-line hand-eye calibration using multiple frames. With additional frames, accuracy improves even further. Code, datasets, and pretrained models for three widely-used robot manipulators will be made available.
Using simulation to train robot manipulation policies holds the promise of an almost unlimited amount of training data, generated safely out of harm's way. One of the key challenges of using simulation, to date, has been to bridge the reality gap, so that policies trained in simulation can be deployed in the real world. We explore the reality gap in the context of learning a contextual policy for multi-fingered robotic grasping. We propose a Grasping Objects Approach for Tactile (GOAT) robotic hands, learning to overcome the reality gap problem. In our approach we use human hand motion demonstration to initialize and reduce the search space for learning. We contextualize our policy with the bounding cuboid dimensions of the object of interest, which allows the policy to work on a more flexible representation than directly using an image or point cloud. Leveraging fingertip touch sensors in the hand allows the policy to overcome the reduction in geometric information introduced by the coarse bounding box, as well as pose estimation uncertainty. We show our learned policy successfully runs on a real robot without any fine tuning, thus bridging the reality gap.
We present a deep reinforcement learning approach to grasp semantically meaningful objects from a particular direction. The system is trained entirely in simulation, with sim-to-real transfer accomplished by using a simulator that models physical contact and produces photorealistic imagery with domain randomized backgrounds. The system is an example of end-to-end (mapping input monocular RGB images to output Cartesian motor commands) grasping of objects from multiple pre-defined object-centric orientations, such as from the side or top. Coupled with a real-time 6-DoF object pose estimator, the eye-in-hand system is capable of grasping objects anywhere within the graspable workspace. Results are shown in both simulation and the real world, demonstrating the effectiveness of the approach.