Abstract:Current Legal Judgment Prediction (LJP) is constrained by its reliance on post-hoc judicial materials, increasing the likelihood that models perform retrospective classification rather than true forecasting. This paper empirically investigates shortcut learning in this context by studying claim-level outcome prediction in UK Employment Tribunal (UKET) decisions. Using a corpus of 33,158 individual claims, we predict outcomes from claim texts and LLM-extracted case summaries, evaluating models ranging from interpretable TF-IDF-based classifiers to black-box LLMs. While headline predictive performance figures appear strong, we demonstrate that such performance in LJP systems trained on post-hoc judicial text can be driven by the retrospective nature of the source material. Stratifying the test data by human judgments of leakage reveals that performance increases where outcome-revealing cues are embedded in the narrative. Moreover, a model trained on just the 4% of features identified as leakage achieves high performance, outperforming human experts. These findings substantiate concerns that LJP performance may be exaggerated by linguistic artefacts. Yet this vulnerability is not fatal to the research agenda. Instead, post-hoc judgments might be treated as potentially contaminated texts, requiring active auditing. Retraining models after masking leakage features results in only a negligible reduction in Macro-F1. Hence, while models will opportunistically exploit shortcuts when available, they remain capable of extracting useful predictive signals when these artefacts are removed.
Abstract:Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.
Abstract:Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a $\geq 90\%$ success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.
Abstract:For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
Abstract:Parametric system identification methods estimate the parameters of explicitly defined physical systems from data. Yet, they remain constrained by the need to provide an explicit function space, typically through a predefined library of candidate functions chosen via available domain knowledge. In contrast, deep learning can demonstrably model systems of broad complexity with high fidelity, but black-box function approximation typically fails to yield explicit descriptive or disentangled representations revealing the structure of a system. We develop a novel identifiability theorem, leveraging causal representation learning, to uncover disentangled representations of system parameters without structural assumptions. We derive a graphical criterion specifying when system parameters can be uniquely disentangled from raw trajectory data, up to permutation and diffeomorphism. Crucially, our analysis demonstrates that global causal structures provide a lower bound on the disentanglement guarantees achievable when considering local state-dependent causal structures. We instantiate system parameter identification as a variational inference problem, leveraging a sparsity-regularised transformer to uncover state-dependent causal structures. We empirically validate our approach across four synthetic domains, demonstrating its ability to recover highly disentangled representations that baselines fail to recover. Corroborating our theoretical analysis, our results confirm that enforcing local causal structure is often necessary for full identifiability.
Abstract:We analyze the Bayesian regret of the Gaussian process posterior sampling reinforcement learning (GP-PSRL) algorithm. Posterior sampling is an effective heuristic for decision-making under uncertainty that has been used to develop successful algorithms for a variety of continuous control problems. However, theoretical work on GP-PSRL is limited. All known regret bounds either fail to achieve a tight dependence on a kernel-dependent quantity called the maximum information gain or fail to properly account for the fact that the set of possible system states is unbounded. Through a recursive application of the Borell-Tsirelson-Ibragimov-Sudakov inequality, we show that, with high probability, the states actually visited by the algorithm are contained within a ball of near-constant radius. To obtain tight dependence on the maximum information gain, we use the chaining method to control the regret suffered by GP-PSRL. Our main result is a Bayesian regret bound of the order $\widetilde{\mathcal{O}}(H^{3/2}\sqrt{γ_{T/H} T})$, where $H$ is the horizon, $T$ is the number of time steps and $γ_{T/H}$ is the maximum information gain. With this result, we resolve the limitations with prior theoretical work on PSRL, and provide the theoretical foundation and tools for analyzing PSRL in complex settings.




Abstract:There are many challenges in bimanual assembly, including high-level sequencing, multi-robot coordination, and low-level, contact-rich operations such as component mating. Task and motion planning (TAMP) methods, while effective in this domain, may be prohibitively slow to converge when adapting to disturbances that require new task sequencing and optimisation. These events are common during tight-tolerance assembly, where difficult-to-model dynamics such as friction or deformation require rapid replanning and reattempts. Moreover, defining explicit task sequences for assembly can be cumbersome, limiting flexibility when task replanning is required. To simplify this planning, we introduce a decentralised gradient-based framework that uses a piecewise continuous energy function through the automatic composition of adaptive potential functions. This approach generates sub-goals using only myopic optimisation, rather than long-horizon planning. It demonstrates effectiveness at solving long-horizon tasks due to the structure and adaptivity of the energy function. We show that our approach scales to physical bimanual assembly tasks for constructing tight-tolerance assemblies. In these experiments, we discover that our gradient-based rapid replanning framework generates automatic retries, coordinated motions and autonomous handovers in an emergent fashion.
Abstract:Safety is a critical requirement for the real-world deployment of robotic systems. Unfortunately, while current robot foundation models show promising generalization capabilities across a wide variety of tasks, they fail to address safety, an important aspect for ensuring long-term operation. Current robot foundation models assume that safe behavior should emerge by learning from a sufficiently large dataset of demonstrations. However, this approach has two clear major drawbacks. Firstly, there are no formal safety guarantees for a behavior cloning policy trained using supervised learning. Secondly, without explicit knowledge of any safety constraints, the policy may require an unreasonable number of additional demonstrations to even approximate the desired constrained behavior. To solve these key issues, we show how we can instead combine robot foundation models with geometric inductive biases using ATACOM, a safety layer placed after the foundation policy that ensures safe state transitions by enforcing action constraints. With this approach, we can ensure formal safety guarantees for generalist policies without providing extensive demonstrations of safe behavior, and without requiring any specific fine-tuning for safety. Our experiments show that our approach can be beneficial both for classical manipulation tasks, where we avoid unwanted collisions with irrelevant objects, and for dynamic tasks, such as the robot air hockey environment, where we can generate fast trajectories respecting complex tasks and joint space constraints.
Abstract:Robot foundation models hold the potential for deployment across diverse environments, from industrial applications to household tasks. While current research focuses primarily on the policies' generalization capabilities across a variety of tasks, it fails to address safety, a critical requirement for deployment on real-world systems. In this paper, we introduce a safety layer designed to constrain the action space of any generalist policy appropriately. Our approach uses ATACOM, a safe reinforcement learning algorithm that creates a safe action space and, therefore, ensures safe state transitions. By extending ATACOM to generalist policies, our method facilitates their deployment in safety-critical scenarios without requiring any specific safety fine-tuning. We demonstrate the effectiveness of this safety layer in an air hockey environment, where it prevents a puck-hitting agent from colliding with its surroundings, a failure observed in generalist policies.
Abstract:Batch planning is increasingly crucial for the scalability of robotics tasks and dataset generation diversity. This paper presents Global Tensor Motion Planning (GTMP) -- a sampling-based motion planning algorithm comprising only tensor operations. We introduce a novel discretization structure represented as a random multipartite graph, enabling efficient vectorized sampling, collision checking, and search. We provide an early theoretical investigation showing that GTMP exhibits probabilistic completeness while supporting modern GPU/TPU. Additionally, by incorporating smooth structures into the multipartite graph, GTMP directly plans smooth splines without requiring gradient-based optimization. Experiments on lidar-scanned occupancy maps and the MotionBenchMarker dataset demonstrate GTMP's computation efficiency in batch planning compared to baselines, underscoring GTMP's potential as a robust, scalable planner for diverse applications and large-scale robot learning tasks.