Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challenging task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact restricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not interpenetrate. In this work, we regularize the joint reconstruction of hands and objects with manipulation constraints. We present an end-to-end learnable model that exploits a novel contact loss that favors physically plausible hand-object constellations. Our approach improves grasp quality metrics over baselines, using RGB images as input. To train and evaluate the model, we also propose a new large-scale synthetic dataset, ObMan, with hand-object manipulations. We demonstrate the transferability of ObMan-trained models to real data.
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces and torques actuated by the human limbs. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of their interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent MoCap dataset with ground truth contact forces and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.
In this paper we investigate learning visual models for the steps of ordinary tasks using weak supervision via instructional narrations and an ordered list of steps instead of strong supervision via temporal annotations. At the heart of our approach is the observation that weakly supervised learning may be easier if a model shares components while learning different steps: `pour egg' should be trained jointly with other tasks involving `pour' and `egg'. We formalize this in a component model for recognizing steps and a weakly supervised learning framework that can learn this model under temporal constraints from narration and the list of steps. Past data does not permit systematic studying of sharing and so we also gather a new dataset, CrossTask, aimed at assessing cross-task sharing. Our experiments demonstrate that sharing across tasks improves performance, especially when done at the component level and that our component model can parse previously unseen tasks by virtue of its compositionality.
Vision and learning have made significant progress that could improve robotics policies for complex tasks and environments. Learning deep neural networks for image understanding, however, requires large amounts of domain-specific visual data. While collecting such data from real robots is possible, such an approach limits the scalability as learning policies typically requires thousands of trials. In this work we attempt to learn manipulation policies in simulated environments. Simulators enable scalability and provide access to the underlying world state during training. Policies learned in simulators, however, do not transfer well to real scenes given the domain gap between real and synthetic data. We follow recent work on domain randomization and augment synthetic images with sequences of random transformations. Our main contribution is to optimize the augmentation strategy for sim2real transfer and to enable domain-independent policy learning. We design an efficient search for depth image augmentations using object localization as a proxy task. Given the resulting sequence of random transformations, we use it to augment synthetic depth images during policy learning. Our augmentation strategy is policy-independent and enables policy learning with no real images. We demonstrate our approach to significantly improve accuracy on three manipulation tasks evaluated on a real robot.
We seek to detect visual relations in images of the form of triplets t = (subject, predicate, object), such as "person riding dog", where training examples of the individual entities are available but their combinations are rare or unseen at training. This is an important set-up due to the combinatorial nature of visual relations : collecting sufficient training data for all possible triplets would be very hard. The contributions of this work are three-fold. First, we learn a representation of visual relations that combines (i) individual embeddings for subject, object and predicate together with (ii) a visual phrase embedding that represents the relation triplet. Second, we learn how to transfer visual phrase embeddings from existing training triplets to unseen test triplets using analogies between relations that involve similar objects. Third, we demonstrate the benefits of our approach on two challenging datasets involving rare and unseen relations : on HICO-DET, our model achieves significant improvement over a strong baseline, and we confirm this improvement on retrieval of unseen triplets on the UnRel rare relation dataset.
Object detection in video is crucial for many applications. Compared to images, video provides additional cues which can help to disambiguate the detection problem. Our goal in this paper is to learn discriminative models for the temporal evolution of object appearance and to use such models for object detection. To model temporal evolution, we introduce space-time tubes corresponding to temporal sequences of bounding boxes. We propose two CNN architectures for generating and classifying tubes, respectively. Our tube proposal network (TPN) first generates a large number of spatio-temporal tube proposals maximizing object recall. The Tube-CNN then implements a tube-level object detector in the video. Our method improves state of the art on two large-scale datasets for object detection in video: HollywoodHeads and ImageNet VID. Tube models show particular advantages in difficult dynamic scenes.
Estimation of facial shapes plays a central role for face transfer and animation. Accurate 3D face reconstruction, however, often deploys iterative and costly methods preventing real-time applications. In this work we design a compact and fast CNN model enabling real-time face reconstruction on mobile devices. For this purpose, we first study more traditional but slow morphable face models and use them to automatically annotate a large set of images for CNN training. We then investigate a class of efficient MobileNet CNNs and adapt such models for the task of shape regression. Our evaluation on three datasets demonstrates significant improvements in the speed and the size of our model while maintaining state-of-the-art reconstruction accuracy.
Automatic generation of textual video descriptions that are time-aligned with video content is a long-standing goal in computer vision. The task is challenging due to the difficulty of bridging the semantic gap between the visual and natural language domains. This paper addresses the task of automatically generating an alignment between a set of instructions and a first person video demonstrating an activity. The sparse descriptions and ambiguity of written instructions create significant alignment challenges. The key to our approach is the use of egocentric cues to generate a concise set of action proposals, which are then matched to recipe steps using object recognition and computational linguistic techniques. We obtain promising results on both the Extended GTEA Gaze+ dataset and the Bristol Egocentric Object Interactions Dataset.
Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and viewpoint. Prior methods addressing this problem typically attempt to fit parametric body models with certain priors on pose and shape. In this work we argue for an alternative representation and propose BodyNet, a neural network for direct inference of volumetric body shape from a single image. BodyNet is an end-to-end trainable network that benefits from (i) a volumetric 3D loss, (ii) a multi-view re-projection loss, and (iii) intermediate supervision of 2D pose, 2D body part segmentation, and 3D pose. Each of them results in performance improvement as demonstrated by our experiments. To evaluate the method, we fit the SMPL model to our network output and show state-of-the-art results on the SURREAL and Unite the People datasets, outperforming recent approaches. Besides achieving state-of-the-art performance, our method also enables volumetric body-part segmentation.
Spatio-temporal action detection in videos is typically addressed in a fully-supervised setup with manual annotation of training videos required at every frame. Since such annotation is extremely tedious and prohibits scalability, there is a clear need to minimize the amount of manual supervision. In this work we propose a unifying framework that can handle and combine varying types of less-demanding weak supervision. Our model is based on discriminative clustering and integrates different types of supervision as constraints on the optimization. We investigate applications of such a model to training setups with alternative supervisory signals ranging from video-level class labels over temporal points or sparse action bounding boxes to the full per-frame annotation of action bounding boxes. Experiments on the challenging UCF101-24 and DALY datasets demonstrate competitive performance of our method at a fraction of supervision used by previous methods. The flexibility of our model enables joint learning from data with different levels of annotation. Experimental results demonstrate a significant gain by adding a few fully supervised examples to otherwise weakly labeled videos.