Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.
Audio Description (AD) is the task of generating descriptions of visual content, at suitable time intervals, for the benefit of visually impaired audiences. For movies, this presents notable challenges -- AD must occur only during existing pauses in dialogue, should refer to characters by name, and ought to aid understanding of the storyline as a whole. To this end, we develop a new model for automatically generating movie AD, given CLIP visual features of the frames, the cast list, and the temporal locations of the speech; addressing all three of the 'who', 'when', and 'what' questions: (i) who -- we introduce a character bank consisting of the character's name, the actor that played the part, and a CLIP feature of their face, for the principal cast of each movie, and demonstrate how this can be used to improve naming in the generated AD; (ii) when -- we investigate several models for determining whether an AD should be generated for a time interval or not, based on the visual content of the interval and its neighbours; and (iii) what -- we implement a new vision-language model for this task, that can ingest the proposals from the character bank, whilst conditioning on the visual features using cross-attention, and demonstrate how this improves over previous architectures for AD text generation in an apples-to-apples comparison.
Composed Image Retrieval (CoIR) has recently gained popularity as a task that considers both text and image queries together, to search for relevant images in a database. Most CoIR approaches require manually annotated datasets, comprising image-text-image triplets, where the text describes a modification from the query image to the target image. However, manual curation of CoIR triplets is expensive and prevents scalability. In this work, we instead propose a scalable automatic dataset creation methodology that generates triplets given video-caption pairs, while also expanding the scope of the task to include composed video retrieval (CoVR). To this end, we mine paired videos with a similar caption from a large database, and leverage a large language model to generate the corresponding modification text. Applying this methodology to the extensive WebVid2M collection, we automatically construct our WebVid-CoVR dataset, resulting in 1.6 million triplets. Moreover, we introduce a new benchmark for CoVR with a manually annotated evaluation set, along with baseline results. Our experiments further demonstrate that training a CoVR model on our dataset effectively transfers to CoIR, leading to improved state-of-the-art performance in the zero-shot setup on both the CIRR and FashionIQ benchmarks. Our code, datasets, and models are publicly available at https://imagine.enpc.fr/~ventural/covr.
In this paper, we present TMR, a simple yet effective approach for text to 3D human motion retrieval. While previous work has only treated retrieval as a proxy evaluation metric, we tackle it as a standalone task. Our method extends the state-of-the-art text-to-motion synthesis model TEMOS, and incorporates a contrastive loss to better structure the cross-modal latent space. We show that maintaining the motion generation loss, along with the contrastive training, is crucial to obtain good performance. We introduce a benchmark for evaluation and provide an in-depth analysis by reporting results on several protocols. Our extensive experiments on the KIT-ML and HumanML3D datasets show that TMR outperforms the prior work by a significant margin, for example reducing the median rank from 54 to 19. Finally, we showcase the potential of our approach on moment retrieval. Our code and models are publicly available.
Our goal is to synthesize 3D human motions given textual inputs describing simultaneous actions, for example 'waving hand' while 'walking' at the same time. We refer to generating such simultaneous movements as performing 'spatial compositions'. In contrast to temporal compositions that seek to transition from one action to another, spatial compositing requires understanding which body parts are involved in which action, to be able to move them simultaneously. Motivated by the observation that the correspondence between actions and body parts is encoded in powerful language models, we extract this knowledge by prompting GPT-3 with text such as "what are the body parts involved in the action <action name>?", while also providing the parts list and few-shot examples. Given this action-part mapping, we combine body parts from two motions together and establish the first automated method to spatially compose two actions. However, training data with compositional actions is always limited by the combinatorics. Hence, we further create synthetic data with this approach, and use it to train a new state-of-the-art text-to-motion generation model, called SINC ("SImultaneous actioN Compositions for 3D human motions"). In our experiments, we find training on additional synthetic GPT-guided compositional motions improves text-to-motion generation.
Large-scale pre-trained Vision & Language (VL) models have shown remarkable performance in many applications, enabling replacing a fixed set of supported classes with zero-shot open vocabulary reasoning over (almost arbitrary) natural language prompts. However, recent works have uncovered a fundamental weakness of these models. For example, their difficulty to understand Visual Language Concepts (VLC) that go 'beyond nouns' such as the meaning of non-object words (e.g., attributes, actions, relations, states, etc.), or difficulty in performing compositional reasoning such as understanding the significance of the order of the words in a sentence. In this work, we investigate to which extent purely synthetic data could be leveraged to teach these models to overcome such shortcomings without compromising their zero-shot capabilities. We contribute Synthetic Visual Concepts (SyViC) - a million-scale synthetic dataset and data generation codebase allowing to generate additional suitable data to improve VLC understanding and compositional reasoning of VL models. Additionally, we propose a general VL finetuning strategy for effectively leveraging SyViC towards achieving these improvements. Our extensive experiments and ablations on VL-Checklist, Winoground, and ARO benchmarks demonstrate that it is possible to adapt strong pre-trained VL models with synthetic data significantly enhancing their VLC understanding (e.g. by 9.9% on ARO and 4.3% on VL-Checklist) with under 1% drop in their zero-shot accuracy.
The objective of this paper is an automatic Audio Description (AD) model that ingests movies and outputs AD in text form. Generating high-quality movie AD is challenging due to the dependency of the descriptions on context, and the limited amount of training data available. In this work, we leverage the power of pretrained foundation models, such as GPT and CLIP, and only train a mapping network that bridges the two models for visually-conditioned text generation. In order to obtain high-quality AD, we make the following four contributions: (i) we incorporate context from the movie clip, AD from previous clips, as well as the subtitles; (ii) we address the lack of training data by pretraining on large-scale datasets, where visual or contextual information is unavailable, e.g. text-only AD without movies or visual captioning datasets without context; (iii) we improve on the currently available AD datasets, by removing label noise in the MAD dataset, and adding character naming information; and (iv) we obtain strong results on the movie AD task compared with previous methods.
The goal of this work is to detect and recognize sequences of letters signed using fingerspelling in British Sign Language (BSL). Previous fingerspelling recognition methods have not focused on BSL, which has a very different signing alphabet (e.g., two-handed instead of one-handed) to American Sign Language (ASL). They also use manual annotations for training. In contrast to previous methods, our method only uses weak annotations from subtitles for training. We localize potential instances of fingerspelling using a simple feature similarity method, then automatically annotate these instances by querying subtitle words and searching for corresponding mouthing cues from the signer. We propose a Transformer architecture adapted to this task, with a multiple-hypothesis CTC loss function to learn from alternative annotation possibilities. We employ a multi-stage training approach, where we make use of an initial version of our trained model to extend and enhance our training data before re-training again to achieve better performance. Through extensive evaluations, we verify our method for automatic annotation and our model architecture. Moreover, we provide a human expert annotated test set of 5K video clips for evaluating BSL fingerspelling recognition methods to support sign language research.
Given a series of natural language descriptions, our task is to generate 3D human motions that correspond semantically to the text, and follow the temporal order of the instructions. In particular, our goal is to enable the synthesis of a series of actions, which we refer to as temporal action composition. The current state of the art in text-conditioned motion synthesis only takes a single action or a single sentence as input. This is partially due to lack of suitable training data containing action sequences, but also due to the computational complexity of their non-autoregressive model formulation, which does not scale well to long sequences. In this work, we address both issues. First, we exploit the recent BABEL motion-text collection, which has a wide range of labeled actions, many of which occur in a sequence with transitions between them. Next, we design a Transformer-based approach that operates non-autoregressively within an action, but autoregressively within the sequence of actions. This hierarchical formulation proves effective in our experiments when compared with multiple baselines. Our approach, called TEACH for "TEmporal Action Compositions for Human motions", produces realistic human motions for a wide variety of actions and temporal compositions from language descriptions. To encourage work on this new task, we make our code available for research purposes at our $\href{teach.is.tue.mpg.de}{\text{website}}$.
Recently, sign language researchers have turned to sign language interpreted TV broadcasts, comprising (i) a video of continuous signing and (ii) subtitles corresponding to the audio content, as a readily available and large-scale source of training data. One key challenge in the usability of such data is the lack of sign annotations. Previous work exploiting such weakly-aligned data only found sparse correspondences between keywords in the subtitle and individual signs. In this work, we propose a simple, scalable framework to vastly increase the density of automatic annotations. Our contributions are the following: (1) we significantly improve previous annotation methods by making use of synonyms and subtitle-signing alignment; (2) we show the value of pseudo-labelling from a sign recognition model as a way of sign spotting; (3) we propose a novel approach for increasing our annotations of known and unknown classes based on in-domain exemplars; (4) on the BOBSL BSL sign language corpus, we increase the number of confident automatic annotations from 670K to 5M. We make these annotations publicly available to support the sign language research community.