Lithic Use-Wear Analysis (LUWA) using microscopic images is an underexplored vision-for-science research area. It seeks to distinguish the worked material, which is critical for understanding archaeological artifacts, material interactions, tool functionalities, and dental records. However, this challenging task goes beyond the well-studied image classification problem for common objects. It is affected by many confounders owing to the complex wear mechanism and microscopic imaging, which makes it difficult even for human experts to identify the worked material successfully. In this paper, we investigate the following three questions on this unique vision task for the first time:(i) How well can state-of-the-art pre-trained models (like DINOv2) generalize to the rarely seen domain? (ii) How can few-shot learning be exploited for scarce microscopic images? (iii) How do the ambiguous magnification and sensing modality influence the classification accuracy? To study these, we collaborated with archaeologists and built the first open-source and the largest LUWA dataset containing 23,130 microscopic images with different magnifications and sensing modalities. Extensive experiments show that existing pre-trained models notably outperform human experts but still leave a large gap for improvements. Most importantly, the LUWA dataset provides an underexplored opportunity for vision and learning communities and complements existing image classification problems on common objects.
A robot's ability to anticipate the 3D action target location of a hand's movement from egocentric videos can greatly improve safety and efficiency in human-robot interaction (HRI). While previous research predominantly focused on semantic action classification or 2D target region prediction, we argue that predicting the action target's 3D coordinate could pave the way for more versatile downstream robotics tasks, especially given the increasing prevalence of headset devices. This study expands EgoPAT3D, the sole dataset dedicated to egocentric 3D action target prediction. We augment both its size and diversity, enhancing its potential for generalization. Moreover, we substantially enhance the baseline algorithm by introducing a large pre-trained model and human prior knowledge. Remarkably, our novel algorithm can now achieve superior prediction outcomes using solely RGB images, eliminating the previous need for 3D point clouds and IMU input. Furthermore, we deploy our enhanced baseline algorithm on a real-world robotic platform to illustrate its practical utility in straightforward HRI tasks. The demonstrations showcase the real-world applicability of our advancements and may inspire more HRI use cases involving egocentric vision. All code and data are open-sourced and can be found on the project website.
We propose DeepExplorer, a simple and lightweight metric-free exploration method for topological mapping of unknown environments. It performs task and motion planning (TAMP) entirely in image feature space. The task planner is a recurrent network using the latest image observation sequence to hallucinate a feature as the next-best exploration goal. The motion planner then utilizes the current and the hallucinated features to generate an action taking the agent towards that goal. The two planners are jointly trained via deeply-supervised imitation learning from expert demonstrations. During exploration, we iteratively call the two planners to predict the next action, and the topological map is built by constantly appending the latest image observation and action to the map and using visual place recognition (VPR) for loop closing. The resulting topological map efficiently represents an environment's connectivity and traversability, so it can be used for tasks such as visual navigation. We show DeepExplorer's exploration efficiency and strong sim2sim generalization capability on large-scale simulation datasets like Gibson and MP3D. Its effectiveness is further validated via the image-goal navigation performance on the resulting topological map. We further show its strong zero-shot sim2real generalization capability in real-world experiments. The source code is available at \url{https://ai4ce.github.io/DeepExplorer/}.
Although the Industrial Internet of Things has increased the number of sensors permanently installed in industrial plants, there will be gaps in coverage due to broken sensors or sparse density in very large plants, such as in the petrochemical industry. Modern emergency response operations are beginning to use Small Unmanned Aerial Systems (sUAS) that have the ability to drop sensor robots to precise locations. sUAS can provide longer-term persistent monitoring that aerial drones are unable to provide. Despite the relatively low cost of these assets, the choice of which robotic sensing systems to deploy to which part of an industrial process in a complex plant environment during emergency response remains challenging. This paper describes a framework for optimizing the deployment of emergency sensors as a preliminary step towards realizing the responsiveness of robots in disaster circumstances. AI techniques (Long short-term memory, 1-dimensional convolutional neural network, logistic regression, and random forest) identify regions where sensors would be most valued without requiring humans to enter the potentially dangerous area. In the case study described, the cost function for optimization considers costs of false-positive and false-negative errors. Decisions on mitigation include implementing repairs or shutting down the plant. The Expected Value of Information (EVI) is used to identify the most valuable type and location of physical sensors to be deployed to increase the decision-analytic value of a sensor network. This method is applied to a case study using the Tennessee Eastman process data set of a chemical plant, and we discuss implications of our findings for operation, distribution, and decision-making of sensors in plant emergency and resilience scenarios.
Modeling media memorability has been a consistent challenge in the field of machine learning. The Predicting Media Memorability task in MediaEval2020 is the latest benchmark among similar challenges addressing this topic. Building upon techniques developed in previous iterations of the challenge, we developed ensemble methods with the use of extracted video, image, text, and audio features. Critically, in this work we introduce and demonstrate the efficacy and high generalizability of extracted audio embeddings as a feature for the task of predicting media memorability.