Abstract:Self-supervised depth estimation is challenging for safe autonomous driving under various adverse weather conditions due to sensor perception degradation. These challenges arise from two main aspects. Firstly, adverse conditions can distort pixel correspondences and violate the assumptions embedded in the self-supervised loss function, leading to erroneous depth predictions. Secondly, while radar is a widely adopted sensor in adverse weather conditions, the sparse distribution of radar points in the Point of View (POV) poses challenges for self-supervised fusion. To address these issues, we introduce a novel self-training pipeline using unpaired real all-weather data through multi-teacher distillation and robust radar fusion. We propose the Uncertainty-Aware Multi-Teacher Distillation method to generate diverse teacher models with different adverse condition inputs, and then employ uncertainty modeling to weigh the knowledge distillation loss. Additionally, we design the POV-BEV Radar Fusion approach, which leverages camera-pixel ray constraints to establish connections between the camera's Point of View (POV) and the radar's Bird's-Eye View (BEV). This approach enables the utilization of denser radar points, effectively capturing the complementary perspectives of both POV and BEV. Extensive quantitative and qualitative experiments demonstrate the robustness of our proposed method on all-weather datasets, achieving state-of-the-art performance. Our code and models are available at https://github.com/MICLAB-BUPT/RobustDepth.
Abstract:Instruction-conditioned trajectory prediction is an emerging problem in autonomous driving, where a model predicts the future ego trajectory not only from visual scene context and historical motion, but also from a natural-language maneuver instruction. This paper presents our submission to the doScenes Instructed Driving Challenge, built upon OmniDrive, a vision-language-action driving agent with 3D perception, reasoning, and planning capabilities. We adapt OmniDrive to the doScenes setting by training it on instruction-annotated nuScenes scenes and generating a 6-second ego trajectory represented by 12 future waypoints. To improve multi-view visual grounding, we further introduce a DVPE-style divided-view perception module into the OmniDrive perception head. Instead of attending globally to all camera features, the proposed module groups query features and image tokens into divided local view spaces and performs visibility-aware cross-attention within each view. This design reduces irrelevant cross-view interference and helps the model better align language instructions with local driving-relevant visual evidence. The code is publicly available at: https://github.com/feel12348/doscenes-omnidrive.
Abstract:In this paper, we propose SGFormer++, a novel Semantic Graph Transformer for 3D scene graph generation (SGG), which aims to parse point cloud scenes into semantic structural graphs, where nodes denote detected object instances and edges encode their pairwise relationships, with the core challenge lying in modeling complex global scene structure. While existing graph convolutional network (GCN)-based methods suffer from over-smoothing and limited receptive fields, SGFormer++ leverages Transformer layers as its backbone to enable global message passing. Specifically, we introduce two key components tailored for 3D SGG: (1) a Graph Embedding Layer++ that efficiently integrates edge-aware global context with linear computational complexity, and (2) a Semantic Injection Layer++ that enriches visual features with linguistic priors from large language models (LLMs) and vision-language models (VLMs), boosting semantic representation without introducing extra trainable parameters. To further address the practical challenge of incremental SGG (I-SGG), where new relationship categories arrive sequentially, we equip SGFormer++ with a novel Spatial-guided Feature Adapter, which calibrates predicate features using subject-object spatial geometry to counter scale variation, and a Cascaded Binary Prediction Head that mitigates catastrophic forgetting via task-incremental classifier expansion and logit distillation. Extensive experiments on the 3DSSG benchmark demonstrate that SGFormer++ achieves state-of-the-art performance in both standard and incremental settings: it yields a significant 4.49% absolute improvement in Predicate A@1 under the incremental setting. Code and data are available at: https://github.com/Andy20178/SGFormer.
Abstract:We present our solution to the 2025 SoccerNet Monocular Depth Estimation Competition Challenge. Predicting the relative depth in football scenarios is challenging, especially with only thousands of training samples available. To address this issue, our method leverages the powerful zero-shot capabilities of models pretrained on large-scale datasets to learn metric depth for effective relative depth prediction, achieving a score of $2.68 \times 10^{-3}$ on the challenge set.
Abstract:This paper presents an overview of the inaugural PortraitCraft Challenge, held as one of the official competitions at CVPR 2026. The challenge focuses on portrait composition understanding and generation, aiming to advance AI research in portrait aesthetics analysis and controllable image synthesis. Unlike existing datasets and tasks that primarily focus on global aesthetic scoring, PortraitCraft introduces a unified evaluation framework comprising two complementary tracks. Track 1 requires models to perform structured portrait composition understanding, and Track 2 requires models to generate portrait images from structured composition descriptions under explicit compositional constraints. To support the challenge, we constructed and publicly released a large-scale portrait composition dataset consisting of approximately 50,000 curated real portrait images, providing multi-level supervision. This report describes the challenge setup, evaluation protocols, dataset composition, and final results, along with an analysis of the technical characteristics of the submitted solutions. The PortraitCraft Challenge provides a standardized and reproducible platform for research on portrait composition understanding and generation, and is expected to foster further progress in the fields of portrait aesthetics and controllable image generation.
Abstract:We present our submission to the CVPR 2026 Argoverse 2 Scenario Mining Challenge. Our system uses a four-stage pipeline: (1) autonomous code generation via a Claude Code agent powered by GLM~5.1, (2) iterative training set screening with Timestamp Balanced Accuracy threshold 0.8 to curate few-shot examples, (3) semantic code review by a separate Claude Code session, and (4) Qwen3-VL scene-level verification to filter false positives. We report results on the Argoverse 2 test set.
Abstract:Large Vision-Language Models have achieved significant reasoning performance in various tasks.However, there are few studies on text-to-3D indoor scene generation with LVLMs. The main challenge is that prevailing LVLM-based methods employ chain-of-thought sequential decision mechanisms that cannot revise earlier decisions, causing error propagation.In this paper, we consider the task as a planning problem constrained by spatial and layout commonsense.To solve this problem, we model it as a tree search problem with global and local trees, which differs from existing sequential decision-making approaches.In the global tree, we place each object iteratively and explore multiple attempts like humans furnishing a room, where the problem space is represented as a tree.To effectively search the tree, we propose a hierarchical scene representation and a PRM-guided MCTS method.The hierarchical representation abstracts a scene into room level, region level, floor object level, and supported object level.The PRM-guided MCTS method uses the PRM to prune unnecessary branches and the MCTS algorithm to balance exploration and exploitation to get an optimal solution with fewer attempts.In the local tree, it further decomposes the placement of each object into finer sub-steps, including the specific placement parameters.To make the whole appearance of the scene consistent, we leverage pre-trained diffusion image generative models to predict textures for all the objects in the scene.As existing benchmarks for text-to-3D indoor scene generation remain limited in scale and diversity, we collect a new large-scale diverse dataset that contains 65 scene types and 3,250 instructions with diverse sizes, layouts, and styles, named 3DTindo-bench, to better assess the capability of the state-of-the-art models. Our experiments show that our method generates more realistic 3D scenes than state-of-the-art approaches.
Abstract:The VRR-QA challenge evaluates visual relational reasoning in videos, where answers often depend on implicit spatial relations, event boundaries, target identity, and dialogue context rather than a single salient frame. We present a test-time reasoning pipeline built around a strong GPT-5.5 video QA solver and a set of question-aware evidence ledgers. The initial solver answers each question from a uniform video representation, while routed ledgers are prompted to make the required targets, count units, reference frames, and temporal or spatial scope explicit for counting, spatial, endpoint, viewpoint, and dialogue reasoning. External tools such as open-vocabulary detection, depth cues, pair crops, ASR, and scene-graph ledgers are used only as evidence sources. A conservative gate keeps the current answer unless independent evidence uniquely supports a different option. The final evidence-gated pipeline achieves 92.95% overall accuracy and 93.79% macro accuracy on the challenge test split.
Abstract:With the rapid development of pre-training technologies, adapting large-scale Vision-Language Models (VLMs) for video understanding \emph{\ie} image-to-video transfer learning has become a dominant paradigm. To achieve superior performance, it raises as an effective strategy among recent advances to employ Mixture-of-Experts (MoE) to enhance VLMs' temporal modeling capabilities. However, conventional MoE designs suffer from expert homogenization, where all experts act as identical generalists, inefficiently learning spatio-temporal features from undifferentiated video streams. To overcome this problem, we propose VidPrism, a novel heterogeneous temporal Mixture-of-Experts framework. VidPrism pioneers a division of labor by deploying functionally specialized experts, each assuming a role ranging from spatial understanding to temporal modeling. To feed these specialists appropriately, we introduce a content-aware, multi-rate sampling module that dynamically generates streams ranging from semantically rich to motion-focused representations, providing specialized inputs for experts. Furthermore, a dynamic, bidirectional fusion mechanism enables synergistic information exchange between these pathways, leading to a comprehensive video representation. Extensive experiments on various video recognition benchmarks demonstrate that VidPrism achieves state-of-the-art performance and effectively fosters expert specialization. Our source code is available at \href{https://github.com/Lrrrr549/VidPrism.git}{https://github.com/Lrrrr549/VidPrism.git}.
Abstract:This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.