Recent advancements in vision-language foundation models have significantly enhanced open-vocabulary 3D scene understanding. However, the generalizability of existing methods is constrained due to their framework designs and their reliance on 3D data. We address this limitation by introducing Generalizable Open-Vocabulary Neural Semantic Fields (GOV-NeSF), a novel approach offering a generalizable implicit representation of 3D scenes with open-vocabulary semantics. We aggregate the geometry-aware features using a cost volume, and propose a Multi-view Joint Fusion module to aggregate multi-view features through a cross-view attention mechanism, which effectively predicts view-specific blending weights for both colors and open-vocabulary features. Remarkably, our GOV-NeSF exhibits state-of-the-art performance in both 2D and 3D open-vocabulary semantic segmentation, eliminating the need for ground truth semantic labels or depth priors, and effectively generalize across scenes and datasets without fine-tuning.
Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth maps or point clouds as regularization. However, the reconstruction results still lack fine details because of the over-smoothed depth map or sparse point cloud. In this work, we propose a neural implicit surface reconstruction pipeline with guidance from 3D Gaussian Splatting to recover highly detailed surfaces. The advantage of 3D Gaussian Splatting is that it can generate dense point clouds with detailed structure. Nonetheless, a naive adoption of 3D Gaussian Splatting can fail since the generated points are the centers of 3D Gaussians that do not necessarily lie on the surface. We thus introduce a scale regularizer to pull the centers close to the surface by enforcing the 3D Gaussians to be extremely thin. Moreover, we propose to refine the point cloud from 3D Gaussians Splatting with the normal priors from the surface predicted by neural implicit models instead of using a fixed set of points as guidance. Consequently, the quality of surface reconstruction improves from the guidance of the more accurate 3D Gaussian splatting. By jointly optimizing the 3D Gaussian Splatting and the neural implicit model, our approach benefits from both representations and generates complete surfaces with intricate details. Experiments on Tanks and Temples verify the effectiveness of our proposed method.
3D scene segmentation based on neural implicit representation has emerged recently with the advantage of training only on 2D supervision. However, existing approaches still requires expensive per-scene optimization that prohibits generalization to novel scenes during inference. To circumvent this problem, we introduce a generalizable 3D segmentation framework based on implicit representation. Specifically, our framework takes in multi-view image features and semantic maps as the inputs instead of only spatial information to avoid overfitting to scene-specific geometric and semantic information. We propose a novel soft voting mechanism to aggregate the 2D semantic information from different views for each 3D point. In addition to the image features, view difference information is also encoded in our framework to predict the voting scores. Intuitively, this allows the semantic information from nearby views to contribute more compared to distant ones. Furthermore, a visibility module is also designed to detect and filter out detrimental information from occluded views. Due to the generalizability of our proposed method, we can synthesize semantic maps or conduct 3D semantic segmentation for novel scenes with solely 2D semantic supervision. Experimental results show that our approach achieves comparable performance with scene-specific approaches. More importantly, our approach can even outperform existing strong supervision-based approaches with only 2D annotations. Our source code is available at: https://github.com/HLinChen/GNeSF.
Prevalent solutions for Connected and Autonomous vehicle (CAV) mapping include high definition map (HD map) or real-time Simultaneous Localization and Mapping (SLAM). Both methods only rely on vehicle itself (onboard sensors or embedded maps) and can not adapt well to temporarily changed drivable areas such as work zones. Navigating CAVs in such areas heavily relies on how the vehicle defines drivable areas based on perception information. Difficulties in improving perception accuracy and ensuring the correct interpretation of perception results are challenging to the vehicle in these situations. This paper presents a prototype that introduces crowdsourcing trajectories information into the mapping process to enhance CAV's understanding on the drivable area and traffic rules. A Gaussian Mixture Model (GMM) is applied to construct the temporarily changed drivable area and occupancy grid map (OGM) based on crowdsourcing trajectories. The proposed method is compared with SLAM without any human driving information. Our method has adapted well with the downstream path planning and vehicle control module, and the CAV did not violate driving rule, which a pure SLAM method did not achieve.
Existing data collection methods for traffic operations and control usually rely on infrastructure-based loop detectors or probe vehicle trajectories. Connected and automated vehicles (CAVs) not only can report data about themselves but also can provide the status of all detected surrounding vehicles. Integration of perception data from multiple CAVs as well as infrastructure sensors (e.g., LiDAR) can provide richer information even under a very low penetration rate. This paper aims to develop a cooperative data collection system, which integrates Lidar point cloud data from both infrastructure and CAVs to create a cooperative perception environment for various transportation applications. The state-of-the-art 3D detection models are applied to detect vehicles in the merged point cloud. We test the proposed cooperative perception environment with the max pressure adaptive signal control model in a co-simulation platform with CARLA and SUMO. Results show that very low penetration rates of CAV plus an infrastructure sensor are sufficient to achieve comparable performance with 30% or higher penetration rates of connected vehicles (CV). We also show the equivalent CV penetration rate (E-CVPR) under different CAV penetration rates to demonstrate the data collection efficiency of the cooperative perception environment.
Traditional neural architecture search (NAS) has a significant impact in computer vision by automatically designing network architectures for various tasks. In this paper, binarized neural architecture search (BNAS), with a search space of binarized convolutions, is introduced to produce extremely compressed models to reduce huge computational cost on embedded devices for edge computing. The BNAS calculation is more challenging than NAS due to the learning inefficiency caused by optimization requirements and the huge architecture space, and the performance loss when handling the wild data in various computing applications. To address these issues, we introduce operation space reduction and channel sampling into BNAS to significantly reduce the cost of searching. This is accomplished through a performance-based strategy that is robust to wild data, which is further used to abandon less potential operations. Furthermore, we introduce the Upper Confidence Bound (UCB) to solve 1-bit BNAS. Two optimization methods for binarized neural networks are used to validate the effectiveness of our BNAS. Extensive experiments demonstrate that the proposed BNAS achieves a comparable performance to NAS on both CIFAR and ImageNet databases. An accuracy of $96.53\%$ vs. $97.22\%$ is achieved on the CIFAR-10 dataset, but with a significantly compressed model, and a $40\%$ faster search than the state-of-the-art PC-DARTS. On the wild face recognition task, our binarized models achieve a performance similar to their corresponding full-precision models.
Deep convolutional neural networks (DCNNs) have dominated as the best performers in machine learning, but can be challenged by adversarial attacks. In this paper, we defend against adversarial attacks using neural architecture search (NAS) which is based on a comprehensive search of denoising blocks, weight-free operations, Gabor filters and convolutions. The resulting anti-bandit NAS (ABanditNAS) incorporates a new operation evaluation measure and search process based on the lower and upper confidence bounds (LCB and UCB). Unlike the conventional bandit algorithm using UCB for evaluation only, we use UCB to abandon arms for search efficiency and LCB for a fair competition between arms. Extensive experiments demonstrate that ABanditNAS is faster than other NAS methods, while achieving an $8.73\%$ improvement over prior arts on CIFAR-10 under PGD-$7$.
Conventional learning methods simplify the bilinear model by regarding two intrinsically coupled factors independently, which degrades the optimization procedure. One reason lies in the insufficient training due to the asynchronous gradient descent, which results in vanishing gradients for the coupled variables. In this paper, we introduce a Cogradient Descent algorithm (CoGD) to address the bilinear problem, based on a theoretical framework to coordinate the gradient of hidden variables via a projection function. We solve one variable by considering its coupling relationship with the other, leading to a synchronous gradient descent to facilitate the optimization procedure. Our algorithm is applied to solve problems with one variable under the sparsity constraint, which is widely used in the learning paradigm. We validate our CoGD considering an extensive set of applications including image reconstruction, inpainting, and network pruning. Experiments show that it improves the state-of-the-art by a significant margin.
Neural architecture search (NAS) proves to be among the best approaches for many tasks by generating an application-adaptive neural architecture, which is still challenged by high computational cost and memory consumption. At the same time, 1-bit convolutional neural networks (CNNs) with binarized weights and activations show their potential for resource-limited embedded devices. One natural approach is to use 1-bit CNNs to reduce the computation and memory cost of NAS by taking advantage of the strengths of each in a unified framework. To this end, a Child-Parent (CP) model is introduced to a differentiable NAS to search the binarized architecture (Child) under the supervision of a full-precision model (Parent). In the search stage, the Child-Parent model uses an indicator generated by the child and parent model accuracy to evaluate the performance and abandon operations with less potential. In the training stage, a kernel-level CP loss is introduced to optimize the binarized network. Extensive experiments demonstrate that the proposed CP-NAS achieves a comparable accuracy with traditional NAS on both the CIFAR and ImageNet databases. It achieves the accuracy of $95.27\%$ on CIFAR-10, $64.3\%$ on ImageNet with binarized weights and activations, and a $30\%$ faster search than prior arts.