Abstract:Reinforcement learning (RL) finetuning significantly enhances the reasoning capabilities of large language models (LLMs), yet its effectiveness critically depends on selecting prompts of appropriate difficulty for the current policy. This is challenging because prompt difficulty evolves throughout training. Existing online methods therefore face a trade-off: evaluation-based approaches are accurate but expensive, while prediction-based approaches are efficient but typically assume stationary difficulty, making them ill-suited to RL's non-stationary training dynamics. To address these issues, we propose a Kalman-Guided Prompt Selection method (KGPS), which reformulates prompt selection as a dynamic state estimation problem rather than static difficulty prediction. KGPS models each prompt's latent success rate in logit space using a linear-Gaussian state-space model, with process noise coupled to the magnitude of policy updates so that uncertainty increases when the policy changes more substantially. A Kalman filter then maintains a calibrated Gaussian posterior over prompt difficulty, and prompts are selected by maximizing a posterior-expected training utility that favors intermediate-difficulty prompts while naturally revisiting uncertain ones. The resulting procedure is adaptive to policy drift and requires no additional rollouts beyond standard policy training. Extensive experiments across mathematics, planning, and geometry reasoning benchmarks, as well as multiple RL algorithms, show that KGPS consistently improves both final accuracy and rollout efficiency over strong baselines, establishing state-of-the-art performance among online prompt selection methods. For example, on DeepSeek-R1-Distill-7B, KGPS uses 83% fewer rollouts than DS while even improving the average performance by 0.12 point across six math reasoning benchmarks.
Abstract:The complementary information between RGB and IR images can significantly enhance object detection performance under extreme conditions. Existing methods prefer dual-stream CNN backbones built upon YOLO for feature extraction and focus on the design of feature fusion. In this paper, we introduce the Laplacian Decoupled Feature Enhancement block (LDFE) to fuse features from different stages of the dual-stream CNN backbone. By design, LDFE simultaneously considers the characteristics of modalities and structures for feature fusion by employing global-local decomposition, denoising, fusion, and reconstruction, sequentially. The LDFE first separates features into global and local components based on Laplacian Pyramid, and then performs denoising and fusion based on Global State Space Enhancement module (GS2E) and Local Convolutional Correlation Enhancement module (LC2E) separately. Specifically, the GS2E conducts a two-branch architecture for the main and auxiliary modalities. It dynamically suppresses noise in the main modality through cross-modal attention derived from the auxiliary modality, while employing a State Space Model to capture long-range dependencies within the global feature representations of the main modality. To obtain bidirectional interaction, the two modalities systematically alternate their main/auxiliary roles. Moreover, the LC2E suppresses noise in local features and leverages spatial and channel dimension along with triple convolution to extract fine-grained details for fusion. These innovative designs achieve a significant performance improvement, with mAP surpassing the SOTA methods 6.2%, 3.7%, 4.7%, 2.3%, 4.1% and 2.0% on M3FD, DroneVehicle, LLVIP, FLIR-Aligned, KAIST and VEDAI datasets,respectively.
Abstract:Robust object detection under adverse visual conditions remains a long-standing challenge for multi-modal perception systems. Existing fusion-based methods typically require both RGB and infrared (IR) inputs, and treat them equally during both training and inference, which compromises their robustness when the RGB modality becomes unreliable or unavailable. In this case, we propose \textbf{InfraNet}, an IR-centric quality-aware framework that regulates RGB guidance during training and supports flexible RGB--IR or IR-only deployment. InfraNet employs an asymmetric architecture where the primary IR pathway extracts multi-scale infrared features for predictions, while the auxiliary RGB pathway provides reliability-controlled supervisory signals. The core of InfraNet is \textbf{QualGate}, a quality-aware fusion module that learns a task-oriented control signal to suppress unreliable RGB guidance and compensate IR features during cross-modal training. Built upon InfraNet, we design two architectural variants: a lightweight IR-only architecture InfraNet-IR and an RGB--IR architecture InfraNet-RGB-IR. Our method is evaluated through extensive experiments on four benchmark datasets (LLVIP, FLIR-Aligned, M$^3$FD, and DroneVehicle), showing strong or competitive accuracy in challenging low-light and adverse weather conditions. Notably, InfraNet maintains high efficiency in IR-only inference, making it both accurate and computationally efficient.
Abstract:Whole-body humanoid loco-manipulation requires coordinating the robot's entire kinematic chain. However, most existing systems typically decouple the upper and lower bodies into separate controllers, limiting such coordination and yielding behaviors similar to those of a wheeled dual-arm platform. In this paper, we ask what it takes to build a whole-body native vision-language-action (VLA) model that maps language and pixels directly to all of the humanoid's degrees of freedom. We conduct a systematic empirical study organized as a roadmap of one-variable-at-a-time experiments across three phases: whole-body teleoperation, VLA model design, and heterogeneous co-training. Our study yields several intriguing findings: a joint-based whole-body teleoperation interface outperforms alternatives that only partially expose the humanoid's degrees of freedom; a VLA pretrained on static and wheeled dual-arm platforms transfers surprisingly well to a humanoid's full action space; and co-training with HuMI, the humanoid analog of UMI, extends the policy to new objects and instructions without additional whole-body teleoperation on those targets. Following this roadmap yields OpenHLM, an open-source recipe for whole-body humanoid loco-manipulation. In a challenging long-horizon task that spans a wide vertical range of the humanoid, OpenHLM outperforms two state-of-the-art humanoid VLA baselines (GR00T N1.6 and $Ψ_0$) using less than half the total demonstration time. Our code, training data, and model checkpoints are available at [https://openhlm-project.github.io/].
Abstract:Group Relative Policy Optimization (GRPO) effectively scales LLM reasoning but incurs prohibitive computational costs due to its extensive group-based sampling requirement. While recent selective data utilization methods can mitigate this overhead, they could induce estimation bias by altering the underlying sampling distribution, compromising theoretical rigor and convergence behavior. To address this limitation, we propose Dynamic Pruning Policy Optimization (DPPO), a framework that enables dynamic pruning while preserving unbiased gradient estimation through importance sampling-based correction. By incorporating mathematically derived rescaling factors, DPPO significantly accelerates GRPO training without altering the optimization objective of the full-batch baseline. Furthermore, to mitigate the data sparsity induced by pruning, we introduce Dense Prompt Packing, a window-based greedy strategy that maximizes valid token density and hardware utilization. Extensive experiments demonstrate that DPPO consistently accelerates training across diverse models and benchmarks. For instance, on Qwen3-4B trained on MATH, DPPO achieves 2.37$\times$ training speedup and outperforms GRPO by 3.36% in average accuracy across six mathematical reasoning benchmarks.
Abstract:Current approaches for humanoid whole-body manipulation, primarily relying on teleoperation or visual sim-to-real reinforcement learning, are hindered by hardware logistics and complex reward engineering. Consequently, demonstrated autonomous skills remain limited and are typically restricted to controlled environments. In this paper, we present the Humanoid Manipulation Interface (HuMI), a portable and efficient framework for learning diverse whole-body manipulation tasks across various environments. HuMI enables robot-free data collection by capturing rich whole-body motion using portable hardware. This data drives a hierarchical learning pipeline that translates human motions into dexterous and feasible humanoid skills. Extensive experiments across five whole-body tasks--including kneeling, squatting, tossing, walking, and bimanual manipulation--demonstrate that HuMI achieves a 3x increase in data collection efficiency compared to teleoperation and attains a 70% success rate in unseen environments.
Abstract:While 3D Gaussian Splatting (3DGS) enables high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments gives rise to critical challenges in terms of geometric consistency, memory efficiency, and computational scalability. To address these issues, we present UrbanGS, a scalable reconstruction framework that effectively tackles these challenges for city-scale applications. First, we propose a Depth-Consistent D-Normal Regularization module. Unlike existing approaches that rely solely on monocular normal estimators, which can effectively update rotation parameters yet struggle to update position parameters, our method integrates D-Normal constraints with external depth supervision. This allows for comprehensive updates of all geometric parameters. By further incorporating an adaptive confidence weighting mechanism based on gradient consistency and inverse depth deviation, our approach significantly enhances multi-view depth alignment and geometric coherence, which effectively resolves the issue of geometric accuracy in complex large-scale scenes. To improve scalability, we introduce a Spatially Adaptive Gaussian Pruning (SAGP) strategy, which dynamically adjusts Gaussian density based on local geometric complexity and visibility to reduce redundancy. Additionally, a unified partitioning and view assignment scheme is designed to eliminate boundary artifacts and optimize computational load. Extensive experiments on multiple urban datasets demonstrate that UrbanGS achieves superior performance in rendering quality, geometric accuracy, and memory efficiency, providing a systematic solution for high-fidelity large-scale scene reconstruction.




Abstract:Current multi-view 3D reconstruction methods rely on accurate camera calibration and pose estimation, requiring complex and time-intensive pre-processing that hinders their practical deployment. To address this challenge, we introduce Surf3R, an end-to-end feedforward approach that reconstructs 3D surfaces from sparse views without estimating camera poses and completes an entire scene in under 10 seconds. Our method employs a multi-branch and multi-view decoding architecture in which multiple reference views jointly guide the reconstruction process. Through the proposed branch-wise processing, cross-view attention, and inter-branch fusion, the model effectively captures complementary geometric cues without requiring camera calibration. Moreover, we introduce a D-Normal regularizer based on an explicit 3D Gaussian representation for surface reconstruction. It couples surface normals with other geometric parameters to jointly optimize the 3D geometry, significantly improving 3D consistency and surface detail accuracy. Experimental results demonstrate that Surf3R achieves state-of-the-art performance on multiple surface reconstruction metrics on ScanNet++ and Replica datasets, exhibiting excellent generalization and efficiency.
Abstract:Deploying large language models (LLMs) is challenging due to their massive parameters and high computational costs. Ultra low-bit quantization can significantly reduce storage and accelerate inference, but extreme compression (i.e., mean bit-width <= 2) often leads to severe performance degradation. To address this, we propose Squeeze10-LLM, effectively "squeezing" 16-bit LLMs' weights by 10 times. Specifically, Squeeze10-LLM is a staged mixed-precision post-training quantization (PTQ) framework and achieves an average of 1.6 bits per weight by quantizing 80% of the weights to 1 bit and 20% to 4 bits. We introduce Squeeze10LLM with two key innovations: Post-Binarization Activation Robustness (PBAR) and Full Information Activation Supervision (FIAS). PBAR is a refined weight significance metric that accounts for the impact of quantization on activations, improving accuracy in low-bit settings. FIAS is a strategy that preserves full activation information during quantization to mitigate cumulative error propagation across layers. Experiments on LLaMA and LLaMA2 show that Squeeze10-LLM achieves state-of-the-art performance for sub-2bit weight-only quantization, improving average accuracy from 43% to 56% on six zero-shot classification tasks--a significant boost over existing PTQ methods. Our code will be released upon publication.




Abstract:3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a memory-efficient framework with hierarchical block-level optimization. First, we generate a global, coarse Gaussian representation from low-resolution data. Then, we partition the scene into multiple blocks, refining each block with high-resolution data. The partitioning involves two steps: Gaussian partitioning, where irregular scenes are normalized into a bounded cubic space with a uniform grid for task distribution, and training data partitioning, where only relevant observations are retained for each block. By guiding block refinement with the coarse Gaussian prior, we ensure seamless Gaussian fusion across adjacent blocks. To reduce computational demands, we introduce Importance-Driven Gaussian Pruning (IDGP), which computes importance scores for each Gaussian and removes those with minimal contribution, speeding up convergence and reducing memory usage. Additionally, we incorporate normal priors from a pretrained model to enhance surface reconstruction quality. Our method enables high-quality, high-resolution 3D scene reconstruction even under memory constraints. Extensive experiments on three benchmarks show that HRGS achieves state-of-the-art performance in high-resolution novel view synthesis (NVS) and surface reconstruction tasks.