Abstract:Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions. Despite rapid progress, research on LAM remains highly fragmented, with existing methods evaluating different design choices in isolation under inconsistent experimental settings, making it difficult to identify the factors that truly determine downstream robotic manipulation performance. In this work, we present the first comprehensive empirical study of latent action learning for robotic manipulation. We unify representative LAM methods within a common autoencoding framework and systematically investigate 41 LAM design choices across three dimensions, including latent action modeling paradigms, learning objectives and regularization methods, and latent action integration strategies. We further examine four proxy metrics for evaluating latent action quality and assess their ability to reliably predict downstream robotic manipulation performance. Extensive experiments on three widely used benchmarks provide strong empirical evidence that fine-tuning vision-language model (VLM) backbones with latent actions provides a stronger initialization for downstream policy learning, with further validation on real-world robot manipulation tasks.
Abstract:Vision-Language Models (VLMs) perform well on commonsense reasoning tasks but struggle with visual spatial reasoning. Most existing solutions introduce extra 3D prior inputs or external spatial encoders, which increase complexity and degrade the underlying VLMs' general-purpose capabilities after spatial fine-tuning. To this end, we propose a parameter-efficient \textit{\textbf{Spatio}-vision \textbf{L}anguage \textbf{M}odels (SpatioLM)}, that enhances spatial intelligence without extra 3D prior inputs or third-party spatial encoders. Concretely, we design a plug-and-play and non-invasive spatio-vision module that elicits the spatial knowledge inherent in VLMs. Furthermore, we innovatively leverage pseudo depth and camera information as supervision to guide the model in learning physically coherent representations. Extensive experiments show that SpatioLM achieves significant improvements in diverse tasks, including spatial perception and understanding while effectively limiting the degradation of general capabilities. Notably, the model achieves an impressive score of 71.6 on the VSI-Bench (the first model to surpass 70). In addition, it attains competitive performance when transferred to embodied manipulation tasks. Code is available at \href{https://github.com/xiaomi-research/spatio-lm}{\faGithub~spatio-lm}.
Abstract:We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.4% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
Abstract:Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.
Abstract:Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.
Abstract:World Action Models (WAMs) have shown strong potential for improving action generalization in autonomous driving by using future video prediction as dense supervision for scene dynamics and temporal causality. However, it remains unclear which architecture better transfers video-modeling benefits to trajectory generation. Existing cascaded or dual-DiT designs separate video imagination from action prediction, weakening the transfer of video-learned world dynamics to the trajectory branch: the action model may still overfit dataset-specific driving priors, while the video model only indirectly regularizes planning. We propose UNIVERSE, a unified video-action model built upon a single mask-modulated Diffusion Transformer. By co-training future video latents and ego-trajectory tokens within shared generative parameters, UNIVERSE allows dense video supervision to directly shape trajectory denoising, leading to stronger cross-domain action generalization. To ensure causal validity and efficient deployment, we introduce a Modality-Decoupling Visibility Mask, which shares historical context across modalities while blocking mutual attention between future video and trajectory tokens. This prevents future-target leakage and enables trajectory-only inference by removing future-video denoising at test time, achieving a $4.3\times$ speedup over joint video-action rollout while maintaining comparable planning accuracy. The same model also supports video-only and joint video-action rollouts. Experiments show that UNIVERSE achieves 91.0 PDMS on NAVSIM (vs. 89.6 for the Two-DiT variant), and demonstrates strong zero-shot transfer to nuScenes and Bench2Drive without fine-tuning, while ablations confirm the importance of single-DiT unification, video co-training, and mask-based modality decoupling.
Abstract:Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments. However, existing methods often fail to capture plausible object layout patterns in non-Manhattan settings, primarily because they struggle to model non-orthogonal spatial relationships, leading to high geometric violations and low physical fidelity. To address this challenge, we propose SPG-Layout, a novel text-driven framework designed to generate physically plausible indoor scenes within complex non-Manhattan environments. Specifically, we first utilize statistical priors of object distributions to guide the training process, enhancing environmental understanding and fidelity. Furthermore, mirroring human design workflows, we adopt a hierarchical layout strategy that prioritizes the placement of large objects, thereby substantially minimizing layout violations. By synergizing these components, SPG-Layout achieves a balanced optimization of semantic realism and physical plausibility. To evaluate performance in these complex settings, we constructed a new benchmark comprising 500 diverse non-Manhattan environments. Extensive experiments demonstrate that SPG-Layout consistently and significantly outperforms existing methods across both Manhattan and non-Manhattan environments. The code will be publicly released.
Abstract:Vision-and-language navigation (VLN) in continuous environments requires an agent to ground instructions in egocentric observations while maintaining spatial understanding across long action sequences. Recent navigation foundation models have shown strong progress by scaling vision-language models, but they often learn navigation primarily as direct action generation, without explicitly modeling world states or predicting their future evolution. We introduce FutureNav, a VLM-based unified world-action modeling framework for vision-and-language navigation. Specifically, FutureNav jointly encodes text, visual, and spatial features and feeds them into the LLM, and optimizes four objectives for simultaneous world and action modeling: an action policy objective for navigation action prediction, inverse and forward dynamics objectives for modeling state transitions, and a future generation objective for predicting future spatial states. This unified architecture strengthens action prediction while explicitly modeling the world, without sacrificing inference speed. Extensive experiments show that, with only a 4B-scale backbone, FutureNav achieves state-of-the-art performance on multiple VLN benchmarks and substantially outperforms prior VLN methods, paving the way toward future world-action models for VLN. We will release the code and models to support future research.
Abstract:Existing world model-based planners for visual navigation typically follow a verification-centric paradigm, decoupling goal intent from trajectory synthesis. This approach suffers from candidate dependence, heavy computational overhead, and inconsistencies between sampled actions and predicted visuals. To address these issues, we propose SWAM (Spatial-perceiving World Action Model), a task-centric joint observation-action generation framework. Given start and goal RGB observations, SWAM performs single-pass inference to simultaneously generate intermediate RGB-D sequences and corresponding action trajectories, promoting goal-consistent trajectory generation and improved spatial feasibility. While SWAM leverages depth pseudo-labels during training to internalize spatial priors, it requires only monocular RGB input at inference time. We further introduce a visual-guided action refinement module and a trajectory-scale regularization loss to enforce fine-grained alignment between motion and visual cues while stabilizing predictions across varying distances. Extensive experiments show that SWAM significantly outperforms state-of-the-art two-stage planners in success rate, trajectory accuracy, and inference efficiency, while demonstrating robust zero-shot generalization to unseen environments.
Abstract:High-fidelity reconstruction of dynamic urban environments is a cornerstone of autonomous driving simulation and large-scale world modeling. While 3D Gaussian Splatting (3DGS) has established a new standard for real-time rendering, its reliance on expensive per-scene optimization limits scalability. Conversely, recent feedforward methods that infer Gaussian parameters offer faster speed but face fundamental bottlenecks: they are memory-prohibitive at high resolutions and struggle to fuse dense multi-view observations consistently. This paper presents L2D2-GS, a unified framework that reformulates generalizable reconstruction not as a one-shot regression, but as a robust iterative process of optimization and densification. To resolve the ambiguity of supervision in primitive generation, we propose a self-supervised densification policy that derives explicit reward signals from global reconstruction gains to guide local densification. Furthermore, we mitigate irreversible early-stage artifacts through a geometric regularization mechanism, utilizing reparameterization to constrain the optimization manifold and prevent convergence to poor local optima. Extensive experiments on the PandaSet and Waymo datasets demonstrate that our method achieves state-of-the-art reconstruction fidelity and strong zero-shot generalization, while using fewer primitives than competing baselines.