Abstract:Large language models are inconsistent: varying prompts or including unrelated information can lead to unexpected changes in model outputs. The generator-validator (G-V) gap is one manifestation of this phenomenon, where LLMs generate responses that they then deem as invalid if re-queried to validate them. In this work, we introduce a new formulation of G-V consistency that involves a principled correction for utterance frequency. Specifically, generators often assign low likelihood to valid strings simply because those strings are a priori unlikely, which makes naive notions of G-V consistency unworkable. We show that under a natural model of rational agents answering questions with multiple answers, consistency of the validator with a frequency-corrected generator score emerges naturally. Our method, \emph{\FCPAname} (\FCPA), is a training objective implementing frequency-corrected G-V consistency for real-world LLMs. Our experimental results show that training with \FCPA{} substantially improves both G-V consistency and generator performance over prior methods, with gains of up to $+27$pp in Pearson correlation on IFEval and HumanEval, while preserving validator quality across all evaluated tasks.
Abstract:Large vision-language models can reason over multimodal inputs by generating textual chains of thought (CoT). A key capability exhibited in CoT reasoning is self-reflection: revisiting earlier decisions and correcting previous errors. However, existing LVLMs often fail to properly attend to visual inputs during reflection, limiting their ability to translate feedback into grounded corrections, especially for out-of-distribution images. To address this issue, we propose a novel reinforcement learning training framework VRRL, with two components explicitly designed to elicit visually grounded self-reflection. First, we randomly mask trajectory prefixes during training to emphasize recovery from incorrect intermediate predictions rather than making early mistakes. Second, we introduce buffered roll-ins from an experience replay buffer to expose the model to diverse failure states that it must learn to correct. We evaluate our approach on visual grounding tasks involving tables and charts, as well as spatial navigation benchmarks. While off-the-shelf and conventionally fine-tuned models degrade substantially under distribution shift, our method substantially improves average out-of-distribution accuracy over standard RL and reflection-oriented fine-tuning baselines by using self-reflection effectively.
Abstract:Large language models (LLMs) are typically pretrained on short sequences and then extended to work on longer sequences with additional training. However, such LLMs still struggle to further generalize to very long sequences. We propose Randomized YaRN, a training method that improves length generalization by combining YaRN-based positional extrapolation with randomized positional encoding and a length curriculum. During training on short context data, tokens are assigned YaRN positional encodings sampled from a larger position range, exposing the model to out-of-distribution positional representations even on short-context inputs. We evaluate Randomized YaRN on two challenging long-context reasoning benchmarks, BABILong and Multi-Round Coreference Resolution (MRCR). When training on data with <8K context, Randomized YaRN consistently improves reasoning performance on context lengths from 16K to 128K and outperforms standard fine-tuning, with the largest gains appearing at far out-of-distribution lengths. Our results suggest that progressively exposing models to OOD positional distributions provides an effective recipe for generalizable long-context reasoning.
Abstract:Large Language Models have consistently demonstrated a lack of creativity and diversity across tasks. Prior work has focused on addressing whether models are capable of generating creative outputs. Here, we aim to consider novelty and investigate what makes model-generated content novel or not novel in a task-specific manner. We propose a fine-grained evaluation metric GENIE to measure the novelty of responses along task-specific features with respect to a population of responses. We show that unlike GENIE, holistic metrics struggle to capture the high-dimensionality of novelty and do not provide insight on which properties they target. Finally, we use GENIE to measure the effectiveness of mitigation methods that address creativity to better understand where these methods can improve novelty.
Abstract:Fitting quantitative models to data is a central step in scientific workflows, yet it remains one of the least automated. Recent agent-based systems leverage language and vision-language models (VLMs) to iteratively propose and refine statistical models, but these systems struggle on more challenging modeling tasks. To address these limitations, we introduce VESTA: Visual Exploration with Statistical Tool Agents, a framework that equips VLMs with a dynamically growing exploration toolkit to guide model refinement through data transformations, hypothesis-driven visualizations, and robust statistical tests. Unlike prior systems that rely on iterative critique alone, VESTA actively explores data before and during refinement by selecting or creating diagnostic tools, which accumulate in the model's context and can be reused later. We evaluate VESTA against established baselines in three toolkit configurations: no tools, static expert-written tools, and dynamic model-written tools. To support this evaluation, we introduce DAWN (Dataset for Automated Workflows and Numerical Modeling), a benchmark targeting distribution fitting and time series modeling with varying difficulty tiers, and culminating in real-world astronomy tasks including modeling initial mass functions and gravitational-wave chirp signals. We find that VESTA's dynamic tool creation outperforms prior agentic pipelines, with the largest gains on complex and domain-specific tasks. We further show that dynamically generated tools are substantially more sophisticated than those produced by existing visual tool-creation systems, covering more diagnostic categories per function and strongly preferring visual outputs that the VLM critic can reason over directly.
Abstract:A key component of creativity is associative reasoning: the ability to draw novel yet meaningful connections between concepts. We introduce CREATE, a benchmark designed to evaluate models' capacity for creative associative reasoning. CREATE requires models to generate sets of paths connecting concepts in a model's parametric knowledge. Paths should have high specificity (distinctiveness and closeness of the concept connection) and high diversity (dissimilarity from other paths), and models are scored more highly if they produce a larger set of strong, diverse paths. This task shares demands of real creativity tasks like hypothesis generation, including an extremely large search space, but enables collection of a sizable benchmark with objective answer grading. Evaluation of frontier models shows that the strongest models achieve higher creative utility than others, with the high multiplicity of answers and complexity of the search making benchmark saturation difficult to achieve. Furthermore, our results illustrate that thinking models are not always more effective on our task, even with high token budgets. Recent approaches for creative prompting give some but limited additional improvement. CREATE provides a sandbox for developing new methods to improve models' capacity for associative creativity.
Abstract:LLMs are increasingly being used for complex problems which are not necessarily resolved in a single response, but require interacting with an environment to acquire information. In these scenarios, LLMs must reason about inherent cost-uncertainty tradeoffs in when to stop exploring and commit to an answer. For instance, on a programming task, an LLM should test a generated code snippet if it is uncertain about the correctness of that code; the cost of writing a test is nonzero, but typically lower than the cost of making a mistake. In this work, we show that we can induce LLMs to explicitly reason about balancing these cost-uncertainty tradeoffs, then perform more optimal environment exploration. We formalize multiple tasks, including information retrieval and coding, as sequential decision-making problems under uncertainty. Each problem has latent environment state that can be reasoned about via a prior which is passed to the LLM agent. We introduce a framework called Calibrate-Then-Act (CTA), where we feed the LLM this additional context to enable it to act more optimally. This improvement is preserved even under RL training of both the baseline and CTA. Our results on information-seeking QA and on a simplified coding task show that making cost-benefit tradeoffs explicit with CTA can help agents discover more optimal decision-making strategies.
Abstract:Knowledge editing techniques for large language models (LLMs) can inject knowledge that is later reproducible verbatim, but they fall short on propagating that knowledge: models cannot answer questions that require reasoning with the injected knowledge. We present a hypernetwork-based approach for knowledge propagation, named PropMEND, where we meta-learn how to modify gradients of a language modeling loss to encourage injected information to propagate. Our approach extends the meta-objective of MEND [29] so that gradient updates on knowledge are transformed to enable answering multi-hop questions involving that knowledge. We show improved performance on the RippleEdit dataset, showing almost 2x accuracy on challenging multi-hop questions whose answers are not explicitly stated in the injected fact. We further introduce a new dataset, Controlled RippleEdit, to evaluate the generalization of our hypernetwork, testing knowledge propagation along relations and entities unseen during hypernetwork training. PropMEND still outperforms existing approaches in unseen entity-relation pairs, yet the performance gap decreases substantially, suggesting future work in propagating knowledge to a wide range of relations.




Abstract:Understanding how events in a scenario causally connect with each other is important for effectively modeling and reasoning about events. But event reasoning remains a difficult challenge, and despite recent advances, Large Language Models (LLMs) still struggle to accurately identify causal connections between events. This struggle leads to poor performance on deeper reasoning tasks like event forecasting and timeline understanding. To address this challenge, we investigate the generation of causal event graphs (e.g., A enables B) as a parallel mechanism to help LLMs explicitly represent causality during inference. This paper evaluates both how to generate correct graphs as well as how graphs can assist reasoning. We propose a collaborative approach to causal graph generation where we use LLMs to simulate experts that focus on specific semantic relations. The experts engage in multiple rounds of discussions which are then consolidated by a final expert. Then, to demonstrate the utility of causal graphs, we use them on multiple downstream applications, and also introduce a new explainable event prediction task that requires a causal chain of events in the explanation. These explanations are more informative and coherent than baseline generations. Finally, our overall approach not finetuned on any downstream task, achieves competitive results with state-of-the-art models on both forecasting and next event prediction tasks.
Abstract:We propose SPARTA ALIGNMENT, an algorithm to collectively align multiple LLMs through competition and combat. To complement a single model's lack of diversity in generation and biases in evaluation, multiple LLMs form a "sparta tribe" to compete against each other in fulfilling instructions while serving as judges for the competition of others. For each iteration, one instruction and two models are selected for a duel, the other models evaluate the two responses, and their evaluation scores are aggregated through a adapted elo-ranking based reputation system, where winners/losers of combat gain/lose weight in evaluating others. The peer-evaluated combat results then become preference pairs where the winning response is preferred over the losing one, and all models learn from these preferences at the end of each iteration. SPARTA ALIGNMENT enables the self-evolution of multiple LLMs in an iterative and collective competition process. Extensive experiments demonstrate that SPARTA ALIGNMENT outperforms initial models and 4 self-alignment baselines across 10 out of 12 tasks and datasets with 7.0% average improvement. Further analysis reveals that SPARTA ALIGNMENT generalizes more effectively to unseen tasks and leverages the expertise diversity of participating models to produce more logical, direct and informative outputs.