Abstract:Vision-Language-Action (VLA) models have shown impressive capabilities across a wide range of robotics manipulation tasks. However, their growing model size poses significant challenges for deployment on resource-constrained robotic systems. While 1-bit pretraining has proven effective for enhancing the inference efficiency of large language models with minimal performance loss, its application to VLA models remains underexplored. In this work, we present BitVLA, the first 1-bit VLA model for robotics manipulation, in which every parameter is ternary, i.e., {-1, 0, 1}. To further reduce the memory footprint of the vision encoder, we propose the distillation-aware training strategy that compresses the full-precision encoder to 1.58-bit weights. During this process, a full-precision encoder serves as a teacher model to better align latent representations. Despite the lack of large-scale robotics pretraining, BitVLA achieves performance comparable to the state-of-the-art model OpenVLA-OFT with 4-bit post-training quantization on the LIBERO benchmark, while consuming only 29.8% of the memory. These results highlight BitVLA's promise for deployment on memory-constrained edge devices. We release the code and model weights in https://github.com/ustcwhy/BitVLA.
Abstract:Recent advancements in 3D robotic manipulation have improved grasping of everyday objects, but transparent and specular materials remain challenging due to depth sensing limitations. While several 3D reconstruction and depth completion approaches address these challenges, they suffer from setup complexity or limited observation information utilization. To address this, leveraging the power of single view 3D object reconstruction approaches, we propose a training free framework SR3D that enables robotic grasping of transparent and specular objects from a single view observation. Specifically, given single view RGB and depth images, SR3D first uses the external visual models to generate 3D reconstructed object mesh based on RGB image. Then, the key idea is to determine the 3D object's pose and scale to accurately localize the reconstructed object back into its original depth corrupted 3D scene. Therefore, we propose view matching and keypoint matching mechanisms,which leverage both the 2D and 3D's inherent semantic and geometric information in the observation to determine the object's 3D state within the scene, thereby reconstructing an accurate 3D depth map for effective grasp detection. Experiments in both simulation and real world show the reconstruction effectiveness of SR3D.
Abstract:The ability to reflect on and correct failures is crucial for robotic systems to interact stably with real-life objects.Observing the generalization and reasoning capabilities of Multimodal Large Language Models (MLLMs), previous approaches have aimed to utilize these models to enhance robotic systems accordingly.However, these methods typically focus on high-level planning corrections using an additional MLLM, with limited utilization of failed samples to correct low-level contact poses. To address this gap, we propose an Autonomous Interactive Correction (AIC) MLLM, which makes use of previous low-level interaction experiences to correct SE(3) pose predictions. Specifically, AIC MLLM is initially fine-tuned to acquire both pose prediction and feedback prompt comprehension abilities.We carefully design two types of prompt instructions through interactions with objects: 1) visual masks to highlight unmovable parts for position correction, and 2)textual descriptions to indicate potential directions for rotation correction.During inference, a Feedback Information Extraction module is introduced to recognize the failure cause, allowing AIC MLLM to adaptively correct the pose prediction using the corresponding prompts.To further enhance manipulation stability, we devise a Test Time Adaptation strategy that enables AIC MLLM to better adapt to the current scene configuration.Finally, extensive experiments are conducted in both simulated and real-world environments to evaluate the proposed method. The results demonstrate that our AIC MLLM can efficiently correct failure samples by leveraging interaction experience prompts.Real-world demonstration can be found at https://sites.google.com/view/aic-mllm
Abstract:Robot manipulation policies have shown unsatisfactory action performance when confronted with novel task or object instances. Hence, the capability to automatically detect and self-correct failure action is essential for a practical robotic system. Recently, Multimodal Large Language Models (MLLMs) have shown promise in visual instruction following and demonstrated strong reasoning abilities in various tasks. To unleash general MLLMs as an end-to-end robotic agent, we introduce a Self-Corrected (SC)-MLLM, equipping our model not only to predict end-effector poses but also to autonomously recognize and correct failure actions. Specifically, we first conduct parameter-efficient fine-tuning to empower MLLM with pose prediction ability, which is reframed as a language modeling problem. When facing execution failures, our model learns to identify low-level action error causes (i.e., position and rotation errors) and adaptively seeks prompt feedback from experts. Based on the feedback, SC-MLLM rethinks the current failure scene and generates the corrected actions. Furthermore, we design a continuous policy learning method for successfully corrected samples, enhancing the model's adaptability to the current scene configuration and reducing the frequency of expert intervention. To evaluate our SC-MLLM, we conduct extensive experiments in both simulation and real-world settings. SC-MLLM agent significantly improve manipulation accuracy compared to previous state-of-the-art robotic MLLM (ManipLLM), increasing from 57\% to 79\% on seen object categories and from 47\% to 69\% on unseen novel categories.
Abstract:Multilingual multimodal reasoning is a core component in achieving human-level intelligence. However, most existing benchmarks for multilingual multimodal reasoning struggle to differentiate between models of varying performance; even language models without visual capabilities can easily achieve high scores. This leaves a comprehensive evaluation of leading multilingual multimodal models largely unexplored. In this work, we introduce M4U, a novel and challenging benchmark for assessing the capability of multi-discipline multilingual multimodal understanding and reasoning. M4U contains 8,931 samples covering 64 disciplines across 16 subfields in Science, Engineering, and Healthcare in Chinese, English, and German. Using M4U, we conduct extensive evaluations of 21 leading Large Multimodal Models (LMMs) and Large Language Models (LLMs) with external tools. The evaluation results show that the state-of-the-art model, GPT-4o, achieves only 47.6% average accuracy on M4U. Additionally, we observe that the leading LMMs exhibit significant language preferences. Our in-depth analysis indicates that leading LMMs, including GPT-4o, suffer performance degradation when prompted with cross-lingual multimodal questions, such as images with key textual information in Chinese while the question is in German. We believe that M4U can serve as a crucial tool for systematically evaluating LMMs based on their multilingual multimodal reasoning capabilities and monitoring their development. The homepage, codes and data are public available.