Station-keeping tasks for high-altitude balloons show promise in areas such as ecological surveys, atmospheric analysis, and communication relays. However, identifying the optimal time and position to launch a latex high-altitude balloon is still a challenging and multifaceted problem. For example, tasks such as forest fire tracking place geometric constraints on the launch location of the balloon. Furthermore, identifying the most optimal location also heavily depends on atmospheric conditions. We first illustrate how reinforcement learning-based controllers, frequently used for station-keeping tasks, can exploit the environment. This exploitation can degrade performance on unseen weather patterns and affect station-keeping performance when identifying an optimal launch configuration. Valuing all states equally in the region, the agent exploits the region's geometry by flying near the edge, leading to risky behaviours. We propose a modification which compensates for this exploitation and finds this leads to, on average, higher steps within the target region on unseen data. Then, we illustrate how Bayesian Optimisation (BO) can identify the optimal launch location to perform station-keeping tasks, maximising the expected undiscounted return from a given rollout. We show BO can find this launch location in fewer steps compared to other optimisation methods. Results indicate that, surprisingly, the most optimal location to launch from is not commonly within the target region. Please find further information about our project at https://sites.google.com/view/bo-lauch-balloon/.
We present FuncGrasp, a framework that can infer dense yet reliable grasp configurations for unseen objects using one annotated object and single-view RGB-D observation via categorical priors. Unlike previous works that only transfer a set of grasp poses, FuncGrasp aims to transfer infinite configurations parameterized by an object-centric continuous grasp function across varying instances. To ease the transfer process, we propose Neural Surface Grasping Fields (NSGF), an effective neural representation defined on the surface to densely encode grasp configurations. Further, we exploit function-to-function transfer using sphere primitives to establish semantically meaningful categorical correspondences, which are learned in an unsupervised fashion without any expert knowledge. We showcase the effectiveness through extensive experiments in both simulators and the real world. Remarkably, our framework significantly outperforms several strong baseline methods in terms of density and reliability for generated grasps.
We introduce a novel monocular visual odometry (VO) system, NeRF-VO, that integrates learning-based sparse visual odometry for low-latency camera tracking and a neural radiance scene representation for sophisticated dense reconstruction and novel view synthesis. Our system initializes camera poses using sparse visual odometry and obtains view-dependent dense geometry priors from a monocular depth prediction network. We harmonize the scale of poses and dense geometry, treating them as supervisory cues to train a neural implicit scene representation. NeRF-VO demonstrates exceptional performance in both photometric and geometric fidelity of the scene representation by jointly optimizing a sliding window of keyframed poses and the underlying dense geometry, which is accomplished through training the radiance field with volume rendering. We surpass state-of-the-art methods in pose estimation accuracy, novel view synthesis fidelity, and dense reconstruction quality across a variety of synthetic and real-world datasets, while achieving a higher camera tracking frequency and consuming less GPU memory.
{Introduction: } Dementia is a neurological disorder associated with aging that can cause a loss of cognitive functions, impacting daily life. Alzheimer's disease (AD) is the most common cause of dementia, accounting for 50--70\% of cases, while frontotemporal dementia (FTD) affects social skills and personality. Electroencephalography (EEG) provides an effective tool to study the effects of AD on the brain. {Methods: } In this study, we propose to use shallow neural networks applied to two sets of features: spectral-temporal and functional connectivity using four methods. We compare three supervised machine learning techniques to the CNN models to classify EEG signals of AD / FTD and control cases. We also evaluate different measures of functional connectivity from common EEG frequency bands considering multiple thresholds. {Results and Discussion: } Results showed that the shallow CNN-based models achieved the highest accuracy of 94.54\% with AEC in test dataset when considering all connections, outperforming conventional methods and providing potentially an additional early dementia diagnosis tool. \url{https://doi.org/10.3389%2Ffneur.2023.1270405}
App reviews from app stores are crucial for improving software requirements. A large number of valuable reviews are continually being posted, describing software problems and expected features. Effectively utilizing user reviews necessitates the extraction of relevant information, as well as their subsequent summarization. Due to the substantial volume of user reviews, manual analysis is arduous. Various approaches based on natural language processing (NLP) have been proposed for automatic user review mining. However, the majority of them requires a manually crafted dataset to train their models, which limits their usage in real-world scenarios. In this work, we propose Mini-BAR, a tool that integrates large language models (LLMs) to perform zero-shot mining of user reviews in both English and French. Specifically, Mini-BAR is designed to (i) classify the user reviews, (ii) cluster similar reviews together, (iii) generate an abstractive summary for each cluster and (iv) rank the user review clusters. To evaluate the performance of Mini-BAR, we created a dataset containing 6,000 English and 6,000 French annotated user reviews and conducted extensive experiments. Preliminary results demonstrate the effectiveness and efficiency of Mini-BAR in requirement engineering by analyzing bilingual app reviews. (Replication package containing the code, dataset, and experiment setups on https://github.com/Jl-wei/mini-bar )
Visual-Inertial (VI) sensors are popular in robotics, self-driving vehicles, and augmented and virtual reality applications. In order to use them for any computer vision or state-estimation task, a good calibration is essential. However, collecting informative calibration data in order to render the calibration parameters observable is not trivial for a non-expert. In this work, we introduce a novel VI calibration pipeline that guides a non-expert with the use of a graphical user interface and information theory in collecting informative calibration data with Next-Best-View and Next-Best-Trajectory suggestions to calibrate the intrinsics, extrinsics, and temporal misalignment of a VI sensor. We show through experiments that our method is faster, more accurate, and more consistent than state-of-the-art alternatives. Specifically, we show how calibrations with our proposed method achieve higher accuracy estimation results when used by state-of-the-art VI Odometry as well as VI-SLAM approaches. The source code of our software can be found on: https://github.com/chutsu/yac.
Long-term visual localization is an essential problem in robotics and computer vision, but remains challenging due to the environmental appearance changes caused by lighting and seasons. While many existing works have attempted to solve it by directly learning invariant sparse keypoints and descriptors to match scenes, these approaches still struggle with adverse appearance changes. Recent developments in image transformations such as neural style transfer have emerged as an alternative to address such appearance gaps. In this work, we propose to combine an image transformation network and a feature-learning network to improve long-term localization performance. Given night-to-day image pairs, the image transformation network transforms the night images into day-like conditions prior to feature matching; the feature network learns to detect keypoint locations with their associated descriptor values, which can be passed to a classical pose estimator to compute the relative poses. We conducted various experiments to examine the effectiveness of combining style transfer and feature learning and its training strategy, showing that such a combination greatly improves long-term localization performance.
GUI (graphical user interface) prototyping is a widely-used technique in requirements engineering for gathering and refining requirements, reducing development risks and increasing stakeholder engagement. However, GUI prototyping can be a time-consuming and costly process. In recent years, deep learning models such as Stable Diffusion have emerged as a powerful text-to-image tool capable of generating detailed images based on text prompts. In this paper, we propose UI-Diffuser, an approach that leverages Stable Diffusion to generate mobile UIs through simple textual descriptions and UI components. Preliminary results show that UI-Diffuser provides an efficient and cost-effective way to generate mobile GUI designs while reducing the need for extensive prototyping efforts. This approach has the potential to significantly improve the speed and efficiency of GUI prototyping in requirements engineering.
Incrementally recovering 3D dense structures from monocular videos is of paramount importance since it enables various robotics and AR applications. Feature volumes have recently been shown to enable efficient and accurate incremental dense reconstruction without the need to first estimate depth, but they are not able to achieve as high of a resolution as depth-based methods due to the large memory consumption of high-resolution feature volumes. This letter proposes a real-time feature volume-based dense reconstruction method that predicts TSDF (Truncated Signed Distance Function) values from a novel sparsified deep feature volume, which is able to achieve higher resolutions than previous feature volume-based methods, and is favorable in large-scale outdoor scenarios where the majority of voxels are empty. An uncertainty-aware multi-view stereo (MVS) network is leveraged to infer initial voxel locations of the physical surface in a sparse feature volume. Then for refining the recovered 3D geometry, deep features are attentively aggregated from multiview images at potential surface locations, and temporally fused. Besides achieving higher resolutions than before, our method is shown to produce more complete reconstructions with finer detail in many cases. Extensive evaluations on both public and self-collected datasets demonstrate a very competitive real-time reconstruction result for our method compared to state-of-the-art reconstruction methods in both indoor and outdoor settings.