Abstract:The structural vulnerabilities of point cloud-based 3D object detectors remain poorly understood. Prior work has studied adversarial robustness primarily on isolated 3D object models, while recent LiDAR spoofing attacks target richer and more realistic driving scenes but focus mainly on physical realizability rather than understanding detector behavior or attack efficiency. In this work, we investigate how LiDAR-based detectors rely on spatial evidence in complex scenes and whether these reliance patterns can be exploited to induce failures more efficiently. To this end, we propose an explainability-guided adversarial analysis methodology. We introduce the Saliency-LiDAR (SALL) method, which aggregates Integrated Gradient attributions across scenes to produce universal saliency maps for LiDAR-based 3D object detectors. Guided by these maps, we design the Explainability-aware Frustum Attack (EFA), which selectively perturbs only the most influential frustums rather than uniformly attacking entire object regions. Experiments on KITTI and nuScenes, across detectors such as PointPillars and SECOND, show that EFA reduces detection recall by more than 15 percentage points while requiring 25-50% fewer perturbed frustums than the state-of-the-art non-saliency-aware baseline. These findings reveal that modern 3D detectors concentrate discriminative evidence in a small subset of spatial regions, exposing a structural robustness vulnerability in current LiDAR perception systems. Our code is released at https://github.com/SecMindLab/Saliency_LiDAR.
Abstract:Picture naming requires the transformation of visual object information into a spoken lexical response through perceptual, semantic, lexical, and articulatory processes. This study asked whether semantic-category information is recoverable from high-density EEG during overt picture naming. Sixteen native French-speaking participants performed a picture-naming task using line drawings. Picture labels were embedded with a multilingual text-embedding model and organized into nine interpretable semantic categories, providing a data-driven semantic target space for neural decoding. EEG activity was represented channel-wise using a pre-trained single-channel EEG encoder over an early post-stimulus window, a later naming-related window, and their combination. Nine-class decoding showed above-chance semantic-category discrimination in all temporal representations. Balanced accuracy increased from 0.562 in the early window to 0.610 in the naming-related window, and reached 0.781 when both windows were combined, with a maximum Macro-F1 of 0.784. Class-level F1 scores showed consistent gains across semantic categories, and sensor-level decoding maps indicated spatially distributed category information. These findings suggest that semantic-category structure is reflected in EEG activity during overt picture naming and that early and naming-related temporal windows provide complementary information. The results support the use of modern neural decoding methods as tools for investigating lexical-semantic processing in spoken language production.
Abstract:Dynamic aspects of handwriting are critical for assessing developmental disorders such as dysgraphia and are typically captured using digitizing tablets. However, tablet-based sensing restricts analysis of Pen-Up behavior to a short proximity range above the writing surface, potentially missing high-lift in-air movements. As a proof of concept, we investigate whether top-view video can provide a complementary source of information for inferring pen-contact states without relying on tablet proximity sensing. We propose an interpretable hybrid pipeline combining pen-tip tracking using a YOLO-based detector with kinematic feature extraction and machine learning classification. A pilot dataset of diverse handwriting videos was manually annotated at the frame level and evaluation used a Leave-One-Video-Out (LOVO) protocol. The method achieved reliable event-level detection of Pen-Up segments, with an F_2 score up to 0.805, consistent with the emphasis on recall in a screening-oriented setting. These results support the feasibility of video-based Pen-Up detection as a low-cost and non-intrusive complement to digitizing tablets, and provide a foundation for future large-scale studies.
Abstract:This chapter presents a novel approach to brain-to-speech (BTS) synthesis from intracranial electroencephalography (iEEG) data, emphasizing prosody-aware feature engineering and advanced transformer-based models for high-fidelity speech reconstruction. Driven by the increasing interest in decoding speech directly from brain activity, this work integrates neuroscience, artificial intelligence, and signal processing to generate accurate and natural speech. We introduce a novel pipeline for extracting key prosodic features directly from complex brain iEEG signals, including intonation, pitch, and rhythm. To effectively utilize these crucial features for natural-sounding speech, we employ advanced deep learning models. Furthermore, this chapter introduces a novel transformer encoder architecture specifically designed for brain-to-speech tasks. Unlike conventional models, our architecture integrates the extracted prosodic features to significantly enhance speech reconstruction, resulting in generated speech with improved intelligibility and expressiveness. A detailed evaluation demonstrates superior performance over established baseline methods, such as traditional Griffin-Lim and CNN-based reconstruction, across both quantitative and perceptual metrics. By demonstrating these advancements in feature extraction and transformer-based learning, this chapter contributes to the growing field of AI-driven neuroprosthetics, paving the way for assistive technologies that restore communication for individuals with speech impairments. Finally, we discuss promising future research directions, including the integration of diffusion models and real-time inference systems.
Abstract:We present UniScale, a unified, scale-aware multi-view 3D reconstruction framework for robotic applications that flexibly integrates geometric priors through a modular, semantically informed design. In vision-based robotic navigation, the accurate extraction of environmental structure from raw image sequences is critical for downstream tasks. UniScale addresses this challenge with a single feed-forward network that jointly estimates camera intrinsics and extrinsics, scale-invariant depth and point maps, and the metric scale of a scene from multi-view images, while optionally incorporating auxiliary geometric priors when available. By combining global contextual reasoning with camera-aware feature representations, UniScale is able to recover the metric-scale of the scene. In robotic settings where camera intrinsics are known, they can be easily incorporated to improve performance, with additional gains obtained when camera poses are also available. This co-design enables robust, metric-aware 3D reconstruction within a single unified model. Importantly, UniScale does not require training from scratch, and leverages world priors exhibited in pre-existing models without geometric encoding strategies, making it particularly suitable for resource-constrained robotic teams. We evaluate UniScale on multiple benchmarks, demonstrating strong generalization and consistent performance across diverse environments. We will release our implementation upon acceptance.
Abstract:4D spatial intelligence involves perceiving and processing how objects move or change over time. Humans naturally possess 4D spatial intelligence, supporting a broad spectrum of spatial reasoning abilities. To what extent can Multimodal Large Language Models (MLLMs) achieve human-level 4D spatial intelligence? In this work, we present Spatial4D-Bench, a versatile 4D spatial intelligence benchmark designed to comprehensively assess the 4D spatial reasoning abilities of MLLMs. Unlike existing spatial intelligence benchmarks that are often small-scale or limited in diversity, Spatial4D-Bench provides a large-scale, multi-task evaluation benchmark consisting of ~40,000 question-answer pairs covering 18 well-defined tasks. We systematically organize these tasks into six cognitive categories: object understanding, scene understanding, spatial relationship understanding, spatiotemporal relationship understanding, spatial reasoning and spatiotemporal reasoning. Spatial4D-Bench thereby offers a structured and comprehensive benchmark for evaluating the spatial cognition abilities of MLLMs, covering a broad spectrum of tasks that parallel the versatility of human spatial intelligence. We benchmark various state-of-the-art open-source and proprietary MLLMs on Spatial4D-Bench and reveal their substantial limitations in a wide variety of 4D spatial reasoning aspects, such as route plan, action recognition, and physical plausibility reasoning. We hope that the findings provided in this work offer valuable insights to the community and that our benchmark can facilitate the development of more capable MLLMs toward human-level 4D spatial intelligence. More resources can be found on our project page.
Abstract:Object-level mapping builds a 3D map of objects in a scene with detailed shapes and poses from multi-view sensor observations. Conventional methods struggle to build complete shapes and estimate accurate poses due to partial occlusions and sensor noise. They require dense observations to cover all objects, which is challenging to achieve in robotics trajectories. Recent work introduces generative shape priors for object-level mapping from sparse views, but is limited to single-category objects. In this work, we propose a General Object-level Mapping system, GOM, which leverages a 3D diffusion model as shape prior with multi-category support and outputs Neural Radiance Fields (NeRFs) for both texture and geometry for all objects in a scene. GOM includes an effective formulation to guide a pre-trained diffusion model with extra nonlinear constraints from sensor measurements without finetuning. We also develop a probabilistic optimization formulation to fuse multi-view sensor observations and diffusion priors for joint 3D object pose and shape estimation. Our GOM system demonstrates superior multi-category mapping performance from sparse views, and achieves more accurate mapping results compared to state-of-the-art methods on the real-world benchmarks. We will release our code: https://github.com/TRAILab/GeneralObjectMapping.




Abstract:Accurately reconstructing dense and semantically annotated 3D meshes from monocular images remains a challenging task due to the lack of geometry guidance and imperfect view-dependent 2D priors. Though we have witnessed recent advancements in implicit neural scene representations enabling precise 2D rendering simply from multi-view images, there have been few works addressing 3D scene understanding with monocular priors alone. In this paper, we propose MOSE, a neural field semantic reconstruction approach to lift inferred image-level noisy priors to 3D, producing accurate semantics and geometry in both 3D and 2D space. The key motivation for our method is to leverage generic class-agnostic segment masks as guidance to promote local consistency of rendered semantics during training. With the help of semantics, we further apply a smoothness regularization to texture-less regions for better geometric quality, thus achieving mutual benefits of geometry and semantics. Experiments on the ScanNet dataset show that our MOSE outperforms relevant baselines across all metrics on tasks of 3D semantic segmentation, 2D semantic segmentation and 3D surface reconstruction.
Abstract:Over the past decade, app store (AppStore)-inspired requirements elicitation has proven to be highly beneficial. Developers often explore competitors' apps to gather inspiration for new features. With the advance of Generative AI, recent studies have demonstrated the potential of large language model (LLM)-inspired requirements elicitation. LLMs can assist in this process by providing inspiration for new feature ideas. While both approaches are gaining popularity in practice, there is a lack of insight into their differences. We report on a comparative study between AppStore- and LLM-based approaches for refining features into sub-features. By manually analyzing 1,200 sub-features recommended from both approaches, we identified their benefits, challenges, and key differences. While both approaches recommend highly relevant sub-features with clear descriptions, LLMs seem more powerful particularly concerning novel unseen app scopes. Moreover, some recommended features are imaginary with unclear feasibility, which suggests the importance of a human-analyst in the elicitation loop.




Abstract:In this paper, we introduce a LiDAR-based robot navigation system, based on novel object-aware affordance-based costmaps. Utilizing a 3D object detection network, our system identifies objects of interest in LiDAR keyframes, refines their 3D poses with the Iterative Closest Point (ICP) algorithm, and tracks them via Kalman filters and the Hungarian algorithm for data association. It then updates existing object poses with new associated detections and creates new object maps for unmatched detections. Using the maintained object-level mapping system, our system creates affordance-driven object costmaps for proactive collision avoidance in path planning. Additionally, we address the scarcity of indoor semantic LiDAR data by introducing an automated labeling technique. This method utilizes a CAD model database for accurate ground-truth annotations, encompassing bounding boxes, positions, orientations, and point-wise semantics of each object in LiDAR sequences. Our extensive evaluations, conducted in both simulated and real-world robot platforms, highlights the effectiveness of proactive object avoidance by using object affordance costmaps, enhancing robotic navigation safety and efficiency. The system can operate in real-time onboard and we intend to release our code and data for public use.