Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.
Maps are essential for diverse applications, such as vehicle navigation and autonomous robotics. Both require spatial models for effective route planning and localization. This paper addresses the challenge of road graph construction for autonomous vehicles. Despite recent advances, creating a road graph remains labor-intensive and has yet to achieve full automation. The goal of this paper is to generate such graphs automatically and accurately. Modern cars are equipped with onboard sensors used for today's advanced driver assistance systems like lane keeping. We propose using global navigation satellite system (GNSS) traces and basic image data acquired from these standard sensors in consumer vehicles to estimate road-level maps with minimal effort. We exploit the spatial information in the data by framing the problem as a road centerline semantic segmentation task using a convolutional neural network. We also utilize the data's time series nature to refine the neural network's output by using map matching. We implemented and evaluated our method using a fleet of real consumer vehicles, only using the deployed onboard sensors. Our evaluation demonstrates that our approach not only matches existing methods on simpler road configurations but also significantly outperforms them on more complex road geometries and topologies. This work received the 2023 Woven by Toyota Invention Award.




This paper presents a 1/10th scale mini-city platform used as a testing bed for evaluating autonomous and connected vehicles. Using the mini-city platform, we can evaluate different driving scenarios including human-driven and autonomous driving. We provide a unique, visual feature-rich environment for evaluating computer vision methods. The conducted experiments utilize onboard sensors mounted on a robotic platform we built, allowing them to navigate in a controlled real-world urban environment. The designed city is occupied by cars, stop signs, a variety of residential and business buildings, and complex intersections mimicking an urban area. Furthermore, We have designed an intelligent infrastructure at one of the intersections in the city which helps safer and more efficient navigation in the presence of multiple cars and pedestrians. We have used the mini-city platform for the analysis of three different applications: city mapping, depth estimation in challenging occluded environments, and smart infrastructure for connected vehicles. Our smart infrastructure is among the first to develop and evaluate Vehicle-to-Infrastructure (V2I) communication at intersections. The intersection-related result shows how inaccuracy in perception, including mapping and localization, can affect safety. The proposed mini-city platform can be considered as a baseline environment for developing research and education in intelligent transportation systems.




Developing efficient traffic models is essential for optimizing transportation systems, yet current approaches remain time-intensive and susceptible to human errors due to their reliance on manual processes. Traditional workflows involve exhaustive literature reviews, formula optimization, and iterative testing, leading to inefficiencies in research. In response, we introduce the Traffic Research Agent (TR-Agent), an AI-driven system designed to autonomously develop and refine traffic models through an iterative, closed-loop process. Specifically, we divide the research pipeline into four key stages: idea generation, theory formulation, theory evaluation, and iterative optimization; and construct TR-Agent with four corresponding modules: Idea Generator, Code Generator, Evaluator, and Analyzer. Working in synergy, these modules retrieve knowledge from external resources, generate novel ideas, implement and debug models, and finally assess them on the evaluation datasets. Furthermore, the system continuously refines these models based on iterative feedback, enhancing research efficiency and model performance. Experimental results demonstrate that TR-Agent achieves significant performance improvements across multiple traffic models, including the Intelligent Driver Model (IDM) for car following, the MOBIL lane-changing model, and the Lighthill-Whitham-Richards (LWR) traffic flow model. Additionally, TR-Agent provides detailed explanations for its optimizations, allowing researchers to verify and build upon its improvements easily. This flexibility makes the framework a powerful tool for researchers in transportation and beyond. To further support research and collaboration, we have open-sourced both the code and data used in our experiments, facilitating broader access and enabling continued advancements in the field.




Bird's Eye View (BEV) map prediction is essential for downstream autonomous driving tasks like trajectory prediction. In the past, this was accomplished through the use of a sophisticated sensor configuration that captured a surround view from multiple cameras. However, in large-scale production, cost efficiency is an optimization goal, so that using fewer cameras becomes more relevant. But the consequence of fewer input images correlates with a performance drop. This raises the problem of developing a BEV perception model that provides a sufficient performance on a low-cost sensor setup. Although, primarily relevant for inference time on production cars, this cost restriction is less problematic on a test vehicle during training. Therefore, the objective of our approach is to reduce the aforementioned performance drop as much as possible using a modern multi-camera surround view model reduced for single-camera inference. The approach includes three features, a modern masking technique, a cyclic Learning Rate (LR) schedule, and a feature reconstruction loss for supervising the transition from six-camera inputs to one-camera input during training. Our method outperforms versions trained strictly with one camera or strictly with six-camera surround view for single-camera inference resulting in reduced hallucination and better quality of the BEV map.




The primary goal of traffic accident anticipation is to foresee potential accidents in real time using dashcam videos, a task that is pivotal for enhancing the safety and reliability of autonomous driving technologies. In this study, we introduce an innovative framework, AccNet, which significantly advances the prediction capabilities beyond the current state-of-the-art (SOTA) 2D-based methods by incorporating monocular depth cues for sophisticated 3D scene modeling. Addressing the prevalent challenge of skewed data distribution in traffic accident datasets, we propose the Binary Adaptive Loss for Early Anticipation (BA-LEA). This novel loss function, together with a multi-task learning strategy, shifts the focus of the predictive model towards the critical moments preceding an accident. {We rigorously evaluate the performance of our framework on three benchmark datasets--Dashcam Accident Dataset (DAD), Car Crash Dataset (CCD), and AnAn Accident Detection (A3D), and DADA-2000 Dataset--demonstrating its superior predictive accuracy through key metrics such as Average Precision (AP) and mean Time-To-Accident (mTTA).




Velocity estimation is of great importance in autonomous racing. Still, existing solutions are characterized by limited accuracy, especially in the case of aggressive driving or poor generalization to unseen road conditions. To address these issues, we propose to utilize Unscented Kalman Filter (UKF) with a learned dynamics model that is optimized directly for the state estimation task. Moreover, we propose to aid this model with the online-estimated friction coefficient, which increases the estimation accuracy and enables zero-shot adaptation to the new road conditions. To evaluate the UKF-based velocity estimator with the proposed dynamics model, we introduced a publicly available dataset of aggressive manoeuvres performed by an F1TENTH car, with sideslip angles reaching 40{\deg}. Using this dataset, we show that learning the dynamics model through UKF leads to improved estimation performance and that the proposed solution outperforms state-of-the-art learning-based state estimators by 17% in the nominal scenario. Moreover, we present unseen zero-shot adaptation abilities of the proposed method to the new road surface thanks to the use of the proposed learning-based tire dynamics model with online friction estimation.




In the evolving landscape of urban mobility, the prospective integration of Connected and Automated Vehicles (CAVs) with Human-Driven Vehicles (HDVs) presents a complex array of challenges and opportunities for autonomous driving systems. While recent advancements in robotics have yielded Multi-Agent Path Finding (MAPF) algorithms tailored for agent coordination task characterized by simplified kinematics and complete control over agent behaviors, these solutions are inapplicable in mixed-traffic environments where uncontrollable HDVs must coexist and interact with CAVs. Addressing this gap, we propose the Behavior Prediction Kinematic Priority Based Search (BK-PBS), which leverages an offline-trained conditional prediction model to forecast HDV responses to CAV maneuvers, integrating these insights into a Priority Based Search (PBS) where the A* search proceeds over motion primitives to accommodate kinematic constraints. We compare BK-PBS with CAV planning algorithms derived by rule-based car-following models, and reinforcement learning. Through comprehensive simulation on a highway merging scenario across diverse scenarios of CAV penetration rate and traffic density, BK-PBS outperforms these baselines in reducing collision rates and enhancing system-level travel delay. Our work is directly applicable to many scenarios of multi-human multi-robot coordination.
LiDAR-based sensors employing optical spectrum signals play a vital role in providing significant information about the target objects in autonomous driving vehicle systems. However, the presence of fog in the atmosphere severely degrades the overall system's performance. This manuscript analyzes the role of fog particle size distributions in 3D object detection under adverse weather conditions. We utilise Mie theory and meteorological optical range (MOR) to calculate the attenuation and backscattering coefficient values for point cloud generation and analyze the overall system's accuracy in Car, Cyclist, and Pedestrian case scenarios under easy, medium and hard detection difficulties. Gamma and Junge (Power-Law) distributions are employed to mathematically model the fog particle size distribution under strong and moderate advection fog environments. Subsequently, we modified the KITTI dataset based on the backscattering coefficient values and trained it on the PV-RCNN++ deep neural network model for Car, Cyclist, and Pedestrian cases under different detection difficulties. The result analysis shows a significant variation in the system's accuracy concerning the changes in target object dimensionality, the nature of the fog environment and increasing detection difficulties, with the Car exhibiting the highest accuracy of around 99% and the Pedestrian showing the lowest accuracy of around 73%.




Social norm is defined as a shared standard of acceptable behavior in a society. The emergence of social norms fosters coordination among agents without any hard-coded rules, which is crucial for the large-scale deployment of AVs in an intelligent transportation system. This paper explores the application of LLMs in understanding and modeling social norms in autonomous driving games. We introduce LLMs into autonomous driving games as intelligent agents who make decisions according to text prompts. These agents are referred to as LLM-based agents. Our framework involves LLM-based agents playing Markov games in a multi-agent system (MAS), allowing us to investigate the emergence of social norms among individual agents. We aim to identify social norms by designing prompts and utilizing LLMs on textual information related to the environment setup and the observations of LLM-based agents. Using the OpenAI Chat API powered by GPT-4.0, we conduct experiments to simulate interactions and evaluate the performance of LLM-based agents in two driving scenarios: unsignalized intersection and highway platoon. The results show that LLM-based agents can handle dynamically changing environments in Markov games, and social norms evolve among LLM-based agents in both scenarios. In the intersection game, LLM-based agents tend to adopt a conservative driving policy when facing a potential car crash. The advantage of LLM-based agents in games lies in their strong operability and analyzability, which facilitate experimental design.




Robust and realistic rendering for large-scale road scenes is essential in autonomous driving simulation. Recently, 3D Gaussian Splatting (3D-GS) has made groundbreaking progress in neural rendering, but the general fidelity of large-scale road scene renderings is often limited by the input imagery, which usually has a narrow field of view and focuses mainly on the street-level local area. Intuitively, the data from the drone's perspective can provide a complementary viewpoint for the data from the ground vehicle's perspective, enhancing the completeness of scene reconstruction and rendering. However, training naively with aerial and ground images, which exhibit large view disparity, poses a significant convergence challenge for 3D-GS, and does not demonstrate remarkable improvements in performance on road views. In order to enhance the novel view synthesis of road views and to effectively use the aerial information, we design an uncertainty-aware training method that allows aerial images to assist in the synthesis of areas where ground images have poor learning outcomes instead of weighting all pixels equally in 3D-GS training like prior work did. We are the first to introduce the cross-view uncertainty to 3D-GS by matching the car-view ensemble-based rendering uncertainty to aerial images, weighting the contribution of each pixel to the training process. Additionally, to systematically quantify evaluation metrics, we assemble a high-quality synthesized dataset comprising both aerial and ground images for road scenes.