This study explores the extent to which deep learning models can predict groove and its related perceptual dimensions directly from audio signals. We critically examine the effectiveness of seven state-of-the-art deep learning models in predicting groove ratings and responses to groove-related queries through the extraction of audio embeddings. Additionally, we compare these predictions with traditional handcrafted audio features. To better understand the underlying mechanics, we extend this methodology to analyze predictions based on source-separated instruments, thereby isolating the contributions of individual musical elements. Our analysis reveals a clear separation of groove characteristics driven by the underlying musical style of the tracks (funk, pop, and rock). These findings indicate that deep audio representations can successfully encode complex, style-dependent groove components that traditional features often miss. Ultimately, this work highlights the capacity of advanced deep learning models to capture the multifaceted concept of groove, demonstrating the strong potential of representation learning to advance predictive Music Information Retrieval methodologies.
Music-to-dance generation has broad applications in virtual reality, dance education, and digital character animation. However, the limited coverage of existing 3D dance datasets confines current models to a narrow subset of music styles and choreographic patterns, resulting in poor generalization to real-world music. Consequently, generated dances often become overly simplistic and repetitive, substantially degrading expressiveness and realism. To tackle this problem, we present TokenDance, a two-stage music-to-dance generation framework that explicitly addresses this limitation through dual-modality tokenization and efficient token-level generation. In the first stage, we discretize both dance and music using Finite Scalar Quantization, where dance motions are factorized into upper and lower-body components with kinematic-dynamic constraints, and music is decomposed into semantic and acoustic features with dedicated codebooks to capture choreography-specific structures. In the second stage, we introduce a Local-Global-Local token-to-token generator built on a Bidirectional Mamba backbone, enabling coherent motion synthesis, strong music-dance alignment, and efficient non-autoregressive inference. Extensive experiments demonstrate that TokenDance achieves overall state-of-the-art (SOTA) performance in both generation quality and inference speed, highlighting its effectiveness and practical value for real-world music-to-dance applications.
The global landscape of art-technology institutions, including festivals, biennials, research labs, conferences, and hybrid organizations, has grown increasingly diverse, yet systematic frameworks for analyzing their multidimensional characteristics remain scarce. This paper proposes ARTLAS, a computational methodology combining an eight-axis conceptual framework (Curatorial Philosophy, Territorial Relation, Knowledge Production Mode, Institutional Genealogy, Temporal Orientation, Ecosystem Function, Audience Relation, and Disciplinary Positioning) with a text-embedding and clustering pipeline to map 78 cultural-technology institutions into a unified analytical space. Each institution is characterized through qualitative descriptions along the eight axes, encoded via E5-large-v2 sentence embeddings and quantized through a word-level codebook into TF-IDF feature vectors. Dimensionality reduction using UMAP, followed by agglomerative clustering (Average linkage, k=10), yields a composite score of 0.825, a silhouette coefficient of 0.803, and a Calinski-Harabasz index of 11,196. Non-negative matrix factorization extracts ten latent topics, and a neighbor-cluster entropy measure identifies boundary institutions bridging multiple thematic communities. An interactive web-based visualization tool built with React enables stakeholders to explore institutional similarities, thematic profiles, and cross-disciplinary connections. The results reveal coherent groupings such as an art-science hub cluster anchored by ZKM and ArtScience Museum, an innovation and industry cluster including Ars Electronica, transmediale, and Sonar, an ACM academic community cluster comprising TEI, DIS, and NIME, and an electronic music and media cluster including CTM Festival, MUTEK, and Sonic Acts. This work contributes a replicable, data-driven approach to institutional ecology in the cultural-technology sector.
Motifs often recur in musical works in altered forms, preserving aspects of their identity while undergoing local variation. This paper investigates how such motivic transformations occur within their musical context in symbolic music. To support this analysis, we develop a probabilistic framework for modeling motivic transformations and apply it to Beethoven's piano sonatas by integrating multiple datasets that provide melodic, rhythmic, harmonic, and motivic information within a unified analytical representation. Motif transformations are represented as multilabel variables by comparing each motif instance to a designated reference occurrence within its local context, ensuring consistent labeling across transformation families. We introduce a multilabel Conditional Random Field to model how motif-level musical features influence the occurrence of transformations and how different transformation families tend to co-occur. Our goal is to provide an interpretable, distributional analysis of motivic transformation patterns, enabling the study of their structural relationships and stylistic variation. By linking computational modeling with music-theoretical interpretation, the proposed framework supports quantitative investigation of musical structure and complexity in symbolic corpora and may facilitate the analysis of broader compositional patterns and writing practices.
Cinematic Audio Source Separation (CASS) aims to decompose mixed film audio into speech, music, and sound effects, enabling applications like dubbing and remastering. Existing CASS approaches are audio-only, overlooking the inherent audio-visual nature of films, where sounds often align with visual cues. We present the first framework for audio-visual CASS (AV-CASS), leveraging visual context to enhance separation quality. Our method formulates CASS as a conditional generative modeling problem using conditional flow matching, enabling multimodal audio source separation. To address the lack of cinematic datasets with isolated sound tracks, we introduce a training data synthesis pipeline that pairs in-the-wild audio and video streams (e.g., facial videos for speech, scene videos for effects) and design a dedicated visual encoder for this dual-stream setup. Trained entirely on synthetic data, our model generalizes effectively to real-world cinematic content and achieves strong performance on synthetic, real-world, and audio-only CASS benchmarks. Code and demo are available at \url{https://cass-flowmatching.github.io}.
Current audio pre-training seeks to learn unified representations for broad audio understanding tasks, but it remains fragmented and is fundamentally bottlenecked by its reliance on weak, noisy, and scale-limited labels. Drawing lessons from vision's foundational pre-training blueprint, we argue that the audio field must first establish its own large-scale, strong supervision framework. We introduce a new data-centric pipeline that leverages a high-fidelity captioner to create SOTA-quality captions and the first Unified Tag System (UTS) that bridges speech, music, and environmental sounds. We then conduct a systematic comparative study of different pre-training objectives on these strong source data. Our experiments suggest that data quality and coverage are the primary drivers of performance, while the choice of objective dictates downstream task specialization.
General audio understanding is a fundamental goal for large audio-language models, with audio captioning serving as a cornerstone task for their development. However, progress in this domain is hindered by existing datasets, which lack the scale and descriptive granularity required to train truly versatile models. To address this gap, we introduce ACAVCaps, a new large-scale, fine-grained, and multi-faceted audio captioning dataset. Derived from the ACAV100M collection, ACAVCaps is constructed using a multi-expert pipeline that analyzes audio from diverse perspectives-including speech, music, and acoustic properties-which are then synthesized into rich, detailed descriptions by a large language model. Experimental results demonstrate that models pre-trained on ACAVCaps exhibit substantially stronger generalization capabilities on various downstream tasks compared to those trained on other leading captioning datasets. The dataset is available at https://github.com/xiaomi-research/acavcaps.
Distributional metrics such as Fréchet Audio Distance cannot score individual music clips and correlate poorly with human judgments, while the only per-sample learned metric achieving high human correlation is closed-source. We introduce MUQ-EVAL, an open-source per-sample quality metric for AIgenerated music built by training lightweight prediction heads on frozen MuQ-310M features using MusicEval, a dataset of generated clips from 31 text-to-music systems with expert quality ratings. Our simplest model, frozen features with attention pooling and a two-layer MLP, achieves system-level SRCC = 0.957 and utterance-level SRCC = 0.838 with human mean opinion scores. A systematic ablation over training objectives and adaptation strategies shows that no addition meaningfully improves the frozen baseline, indicating that frozen MuQ representations already capture quality-relevant information. Encoder choice is the dominant design factor, outweighing all architectural and training decisions. LoRA-adapted models trained on as few as 150 clips already achieve usable correlation, enabling personalized quality evaluators from individual listener annotations. A controlled degradation analysis reveals selective sensitivity to signal-level artifacts but insensitivity to musical-structural distortions. Our metric, MUQ-EVAL, is fully open-source, outperforms existing open per-sample metrics, and runs in real time on a single consumer GPU. Code, model weights, and evaluation scripts are available at https://github.com/dgtql/MuQ-Eval.
We introduce Echoes, a new dataset for music deepfake detection designed for training and benchmarking detectors under realistic and provider-diverse conditions. Echoes comprises 3,577 tracks (110 hours of audio) spanning multiple genres (pop, rock, electronic), and includes content generated by ten popular AI music generation systems. To prevent shortcut learning and promote robust generalization, the dataset is deliberately constructed to be challenging, enforcing semantic-level alignment between spoofed audio and bona fide references. This alignment is achieved by conditioning generated audio samples directly on bona-fide waveforms or song descriptors. We evaluate Echoes in a cross-dataset setting against three existing AI-generated music datasets using state-of-the-art Wav2Vec2 XLS-R 2B representations. Results show that (i) Echoes is the hardest in-domain dataset; (ii) detectors trained on existing datasets transfer poorly to Echoes; (iii) training on Echoes yields the strongest generalization performance. These findings suggest that provider diversity and semantic alignment help learn more transferable detection cues.
Performing in-hand, contact-rich, and long-horizon dexterous manipulation remains an unsolved challenge in robotics. Prior hand dexterity works have considered each of these three challenges in isolation, yet do not combine these skills into a single, complex task. To further test the capabilities of dexterity, we propose drumming as a testbed for dexterous manipulation. Drumming naturally integrates all three challenges: it involves in-hand control for stabilizing and adjusting the drumstick with the fingers, contact-rich interaction through repeated striking of the drum surface, and long-horizon coordination when switching between drums and sustaining rhythmic play. We present DexDrummer, a hierarchical object-centric bimanual drumming policy trained in simulation with sim-to-real transfer. The framework reduces the exploration difficulty of pure reinforcement learning by combining trajectory planning with residual RL corrections for fast transitions between drums. A dexterous manipulation policy handles contact-rich dynamics, guided by rewards that explicitly model both finger-stick and stick-drum interactions. In simulation, we show our policy can play two styles of music: multi-drum, bimanual songs and challenging, technical exercises that require increased dexterity. Across simulated bimanual tasks, our dexterous, reactive policy outperforms a fixed grasp policy by 1.87x across easy songs and 1.22x across hard songs F1 scores. In real-world tasks, we show song performance across a multi-drum setup. DexDrummer is able to play our training song and its extended version with an F1 score of 1.0.