The early detection and prediction of health status decline among the elderly at the neighborhood level are of great significance for urban planning and public health policymaking. While existing studies affirm the connection between living environments and health outcomes, most rely on single data modalities or simplistic feature concatenation of multi-modal information, limiting their ability to comprehensively profile the health-oriented urban environments. To fill this gap, we propose CureGraph, a contrastive multi-modal representation learning framework for urban health prediction that employs graph-based techniques to infer the prevalence of common chronic diseases among the elderly within the urban living circles of each neighborhood. CureGraph leverages rich multi-modal information, including photos and textual reviews of residential areas and their surrounding points of interest, to generate urban neighborhood embeddings. By integrating pre-trained visual and textual encoders with graph modeling techniques, CureGraph captures cross-modal spatial dependencies, offering a comprehensive understanding of urban environments tailored to elderly health considerations. Extensive experiments on real-world datasets demonstrate that CureGraph improves the best baseline by $28\%$ on average in terms of $R^2$ across elderly disease risk prediction tasks. Moreover, the model enables the identification of stage-wise chronic disease progression and supports comparative public health analysis across neighborhoods, offering actionable insights for sustainable urban development and enhanced quality of life. The code is publicly available at https://github.com/jinlin2021/CureGraph.
This paper reports on learning a reward map for social navigation in dynamic environments where the robot can reason about its path at any time, given agents' trajectories and scene geometry. Humans navigating in dense and dynamic indoor environments often work with several implied social rules. A rule-based approach fails to model all possible interactions between humans, robots, and scenes. We propose a novel Smooth Maximum Entropy Deep Inverse Reinforcement Learning (S-MEDIRL) algorithm that can extrapolate beyond expert demos to better encode scene navigability from few-shot demonstrations. The agent learns to predict the cost maps reasoning on trajectory data and scene geometry. The agent samples a trajectory that is then executed using a local crowd navigation controller. We present results in a photo-realistic simulation environment, with a robot and a human navigating a narrow crossing scenario. The robot implicitly learns to exhibit social behaviors such as yielding to oncoming traffic and avoiding deadlocks. We compare the proposed approach to the popular model-based crowd navigation algorithm ORCA and a rule-based agent that exhibits yielding.
Curve & Lookup Table (LUT) based methods directly map a pixel to the target output, making them highly efficient tools for real-time photography processing. However, due to extreme memory complexity to learn full RGB space mapping, existing methods either sample a discretized 3D lattice to build a 3D LUT or decompose into three separate curves (1D LUTs) on the RGB channels. Here, we propose a novel algorithm, IAC, to learn an image-adaptive Cartesian coordinate system in the RGB color space before performing curve operations. This end-to-end trainable approach enables us to efficiently adjust images with a jointly learned image-adaptive coordinate system and curves. Experimental results demonstrate that this simple strategy achieves state-of-the-art (SOTA) performance in various photography processing tasks, including photo retouching, exposure correction, and white-balance editing, while also maintaining a lightweight design and fast inference speed.
In recent years, there has been a surge of research focused on underwater image enhancement using Generative Adversarial Networks (GANs), driven by the need to overcome the challenges posed by underwater environments. Issues such as light attenuation, scattering, and color distortion severely degrade the quality of underwater images, limiting their use in critical applications. Generative Adversarial Networks (GANs) have emerged as a powerful tool for enhancing underwater photos due to their ability to learn complex transformations and generate realistic outputs. These advancements have been applied to real-world applications, including marine biology and ecosystem monitoring, coral reef health assessment, underwater archaeology, and autonomous underwater vehicle (AUV) navigation. This paper explores all major approaches to underwater image enhancement, from physical and physics-free models to Convolutional Neural Network (CNN)-based models and state-of-the-art GAN-based methods. It provides a comprehensive analysis of these methods, evaluation metrics, datasets, and loss functions, offering a holistic view of the field. Furthermore, the paper delves into the limitations and challenges faced by current methods, such as generalization issues, high computational demands, and dataset biases, while suggesting potential directions for future research.




Faces and humans are crucial elements in social interaction and are widely included in everyday photos and videos. Therefore, a deep understanding of faces and humans will enable multi-modal assistants to achieve improved response quality and broadened application scope. Currently, the multi-modal assistant community lacks a comprehensive and scientific evaluation of face and human understanding abilities. In this paper, we first propose a hierarchical ability taxonomy that includes three levels of abilities. Then, based on this taxonomy, we collect images and annotations from publicly available datasets in the face and human community and build a semi-automatic data pipeline to produce problems for the new benchmark. Finally, the obtained Face-Human-Bench comprises a development set with 900 problems and a test set with 1800 problems, supporting both English and Chinese. We conduct evaluations over 25 mainstream multi-modal large language models (MLLMs) with our Face-Human-Bench, focusing on the correlation between abilities, the impact of the relative position of targets on performance, and the impact of Chain of Thought (CoT) prompting on performance. Moreover, inspired by multi-modal agents, we also explore which abilities of MLLMs need to be supplemented by specialist models.




This paper presents a powerful framework to customize video creations by incorporating multiple specific identity (ID) photos, with video diffusion Transformers, referred to as \texttt{Ingredients}. Generally, our method consists of three primary modules: (\textbf{i}) a facial extractor that captures versatile and precise facial features for each human ID from both global and local perspectives; (\textbf{ii}) a multi-scale projector that maps face embeddings into the contextual space of image query in video diffusion transformers; (\textbf{iii}) an ID router that dynamically combines and allocates multiple ID embedding to the corresponding space-time regions. Leveraging a meticulously curated text-video dataset and a multi-stage training protocol, \texttt{Ingredients} demonstrates superior performance in turning custom photos into dynamic and personalized video content. Qualitative evaluations highlight the advantages of proposed method, positioning it as a significant advancement toward more effective generative video control tools in Transformer-based architecture, compared to existing methods. The data, code, and model weights are publicly available at: \url{https://github.com/feizc/Ingredients}.




Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and street view images demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.



Oral cancer constitutes a significant global health concern, resulting in 277,484 fatalities in 2023, with the highest prevalence observed in low- and middle-income nations. Facilitating automation in the detection of possibly malignant and malignant lesions in the oral cavity could result in cost-effective and early disease diagnosis. Establishing an extensive repository of meticulously annotated oral lesions is essential. In this research photos are being collected from global clinical experts, who have been equipped with an annotation tool to generate comprehensive labelling. This research presents a novel approach for integrating bounding box annotations from various doctors. Additionally, Deep Belief Network combined with CAPSNET is employed to develop automated systems that extracted intricate patterns to address this challenging problem. This study evaluated two deep learning-based computer vision methodologies for the automated detection and classification of oral lesions to facilitate the early detection of oral cancer: image classification utilizing CAPSNET. Image classification attained an F1 score of 94.23% for detecting photos with lesions 93.46% for identifying images necessitating referral. Object detection attained an F1 score of 89.34% for identifying lesions for referral. Subsequent performances are documented about classification based on the sort of referral decision. Our preliminary findings indicate that deep learning possesses the capability to address this complex problem.




We introduce UnrealZoo, a rich collection of photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of the open worlds. Additionally, we offer a variety of playable entities for embodied AI agents. Based on UnrealCV, we provide a suite of easy-to-use Python APIs and tools for various potential applications, such as data collection, environment augmentation, distributed training, and benchmarking. We optimize the rendering and communication efficiency of UnrealCV to support advanced applications, such as multi-agent interaction. Our experiments benchmark agents in various complex scenes, focusing on visual navigation and tracking, which are fundamental capabilities for embodied visual intelligence. The results yield valuable insights into the advantages of diverse training environments for reinforcement learning (RL) agents and the challenges faced by current embodied vision agents, including those based on RL and large vision-language models (VLMs), in open worlds. These challenges involve latency in closed-loop control in dynamic scenes and reasoning about 3D spatial structures in unstructured terrain.




Makeup is no longer confined to physical application; people now use mobile apps to digitally apply makeup to their photos, which they then share on social media. However, while this shift has made makeup more accessible, designing diverse makeup styles tailored to individual faces remains a challenge. This challenge currently must still be done manually by humans. Existing systems, such as makeup recommendation engines and makeup transfer techniques, offer limitations in creating innovative makeups for different individuals "intuitively" -- significant user effort and knowledge needed and limited makeup options available in app. Our motivation is to address this challenge by proposing Prot\'eg\'e, a new makeup application, leveraging recent generative model -- GANs to learn and automatically generate makeup styles. This is a task that existing makeup applications (i.e., makeup recommendation systems using expert system and makeup transfer methods) are unable to perform. Extensive experiments has been conducted to demonstrate the capability of Prot\'eg\'e in learning and creating diverse makeups, providing a convenient and intuitive way, marking a significant leap in digital makeup technology!