Current face editing methods mainly rely on GAN-based techniques, but recent focus has shifted to diffusion-based models due to their success in image reconstruction. However, diffusion models still face challenges in manipulating fine-grained attributes and preserving consistency of attributes that should remain unchanged. To address these issues and facilitate more convenient editing of face images, we propose a novel approach that leverages the power of Stable-Diffusion models and crude 3D face models to control the lighting, facial expression and head pose of a portrait photo. We observe that this task essentially involve combinations of target background, identity and different face attributes. We aim to sufficiently disentangle the control of these factors to enable high-quality of face editing. Specifically, our method, coined as RigFace, contains: 1) A Spatial Arrtibute Encoder that provides presise and decoupled conditions of background, pose, expression and lighting; 2) An Identity Encoder that transfers identity features to the denoising UNet of a pre-trained Stable-Diffusion model; 3) An Attribute Rigger that injects those conditions into the denoising UNet. Our model achieves comparable or even superior performance in both identity preservation and photorealism compared to existing face editing models.
Text-to-Image (T2I) synthesis is a challenging task that requires modeling complex interactions between two modalities ( i.e., text and image). A common framework adopted in recent state-of-the-art approaches to achieving such multimodal interactions is to bootstrap the learning process with pre-trained image-aligned text embeddings trained using contrastive loss. Furthermore, these embeddings are typically trained generically and reused across various synthesis models. In contrast, we explore an approach to learning text embeddings specifically tailored to the T2I synthesis network, trained in an end-to-end fashion. Further, we combine generative and contrastive training and use two embeddings, one optimized to enhance the photo-realism of the generated images, and the other seeking to capture text-to-image alignment. A comprehensive set of experiments on three text-to-image benchmark datasets (Oxford-102, Caltech-UCSD, and MS-COCO) reveal that having two separate embeddings gives better results than using a shared one and that such an approach performs favourably in comparison with methods that use text representations from a pre-trained text encoder trained using a discriminative approach. Finally, we demonstrate that such learned embeddings can be used in other contexts as well, such as text-to-image manipulation.
Rare events, due to their infrequent occurrences, do not have much data, and hence deep learning techniques fail in estimating the distribution for such data. Open-vocabulary models represent an innovative approach to image classification. Unlike traditional models, these models classify images into any set of categories specified with natural language prompts during inference. These prompts usually comprise manually crafted templates (e.g., 'a photo of a {}') that are filled in with the names of each category. This paper introduces a simple yet effective method for generating highly accurate and contextually descriptive prompts containing discriminative characteristics. Rare event detection, especially in medicine, is more challenging due to low inter-class and high intra-class variability. To address these, we propose a novel approach that uses domain-specific expert knowledge on rare events to generate customized and contextually relevant prompts, which are then used by large language models for image classification. Our zero-shot, privacy-preserving method enhances rare event classification without additional training, outperforming state-of-the-art techniques.




Large-scale text-to-image (T2I) diffusion models have achieved remarkable generative performance about various concepts. With the limitation of privacy and safety in practice, the generative capability concerning NSFW (Not Safe For Work) concepts is undesirable, e.g., producing sexually explicit photos, and licensed images. The concept erasure task for T2I diffusion models has attracted considerable attention and requires an effective and efficient method. To achieve this goal, we propose a CE-SDWV framework, which removes the target concepts (e.g., NSFW concepts) of T2I diffusion models in the text semantic space by only adjusting the text condition tokens and does not need to re-train the original T2I diffusion model's weights. Specifically, our framework first builds a target concept-related word vocabulary to enhance the representation of the target concepts within the text semantic space, and then utilizes an adaptive semantic component suppression strategy to ablate the target concept-related semantic information in the text condition tokens. To further adapt the above text condition tokens to the original image semantic space, we propose an end-to-end gradient-orthogonal token optimization strategy. Extensive experiments on I2P and UnlearnCanvas benchmarks demonstrate the effectiveness and efficiency of our method.
We present a unified framework capable of solving a broad range of 3D tasks. Our approach features a stateful recurrent model that continuously updates its state representation with each new observation. Given a stream of images, this evolving state can be used to generate metric-scale pointmaps (per-pixel 3D points) for each new input in an online fashion. These pointmaps reside within a common coordinate system, and can be accumulated into a coherent, dense scene reconstruction that updates as new images arrive. Our model, called CUT3R (Continuous Updating Transformer for 3D Reconstruction), captures rich priors of real-world scenes: not only can it predict accurate pointmaps from image observations, but it can also infer unseen regions of the scene by probing at virtual, unobserved views. Our method is simple yet highly flexible, naturally accepting varying lengths of images that may be either video streams or unordered photo collections, containing both static and dynamic content. We evaluate our method on various 3D/4D tasks and demonstrate competitive or state-of-the-art performance in each. Project Page: https://cut3r.github.io/
We show that the GPS tags contained in photo metadata provide a useful control signal for image generation. We train GPS-to-image models and use them for tasks that require a fine-grained understanding of how images vary within a city. In particular, we train a diffusion model to generate images conditioned on both GPS and text. The learned model generates images that capture the distinctive appearance of different neighborhoods, parks, and landmarks. We also extract 3D models from 2D GPS-to-image models through score distillation sampling, using GPS conditioning to constrain the appearance of the reconstruction from each viewpoint. Our evaluations suggest that our GPS-conditioned models successfully learn to generate images that vary based on location, and that GPS conditioning improves estimated 3D structure.




Human Pose Estimation (HPE) from monocular RGB images is crucial for clinical in-bed skeleton-based action recognition, however, it poses unique challenges for HPE models due to the frequent presence of blankets occluding the person, while labeled HPE data in this scenario is scarce. To address this we introduce BlanketGen2-Fit3D (BG2-Fit3D), an augmentation of Fit3D dataset that contains 1,217,312 frames with synthetic photo-realistic blankets. To generate it we used BlanketGen2, our new and improved version of our BlanketGen pipeline that simulates synthetic blankets using ground-truth Skinned Multi-Person Linear model (SMPL) meshes and then renders them as transparent images that can be layered on top of the original frames. This dataset was used in combination with the original Fit3D to finetune the ViTPose-B HPE model, to evaluate synthetic blanket augmentation effectiveness. The trained models were further evaluated on a real-world blanket occluded in-bed HPE dataset (SLP dataset). Comparing architectures trained on only Fit3D with the ones trained with our synthetic blanket augmentation the later improved pose estimation performance on BG2-Fit3D, the synthetic blanket occluded dataset significantly to (0.977 Percentage of Correct Keypoints (PCK), 0.149 Normalized Mean Error (NME)) with an absolute 4.4% PCK increase. Furthermore, the test results on SLP demonstrated the utility of synthetic data augmentation by improving performance by an absolute 2.3% PCK, on real-world images with the poses occluded by real blankets. These results show synthetic blanket augmentation has the potential to improve in-bed blanket occluded HPE from RGB images. The dataset as well as the code will be made available to the public.




3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GSTAR maintains the mesh topology and tracks the meshes using Gaussians. In regions where topology changes, GSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and the generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://chengwei-zheng.github.io/GSTAR/.




With the rapid development of digital services, a large volume of personally identifiable information (PII) is stored online and is subject to cyberattacks such as Identity fraud. Most recently, the use of Artificial Intelligence (AI) enabled deep fake technologies has significantly increased the complexity of identity fraud. Fraudsters may use these technologies to create highly sophisticated counterfeit personal identification documents, photos and videos. These advancements in the identity fraud landscape pose challenges for identity fraud detection and society at large. There is a pressing need to review and understand identity fraud detection methods, their limitations and potential solutions. This research aims to address this important need by using the well-known systematic literature review method. This paper reviewed a selected set of 43 papers across 4 major academic literature databases. In particular, the review results highlight the two types of identity fraud prevention and detection methods, in-depth and open challenges. The results were also consolidated into a taxonomy of AI-based identity fraud detection and prevention methods including key insights and trends. Overall, this paper provides a foundational knowledge base to researchers and practitioners for further research and development in this important area of digital identity fraud.




This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications. Make-A-Character 2 builds upon its predecessor by incorporating several significant improvements for image-based head generation. We utilize the IC-Light method to correct non-ideal illumination in input photos and apply neural network-based color correction to harmonize skin tones between the photos and game engine renders. We also employ the Hierarchical Representation Network to capture high-frequency facial structures and conduct adaptive skeleton calibration for accurate and expressive facial animations. The entire image-to-3D-character generation process takes less than 2 minutes. Furthermore, we leverage transformer architecture to generate co-speech facial and gesture actions, enabling real-time conversation with the generated character. These technologies have been integrated into our conversational AI avatar products.