Music generation is the task of generating music or music-like sounds from a model or algorithm.
In music creation, rapid prototyping is essential for exploring and refining ideas, yet existing generative tools often fall short when users require both structural control and stylistic flexibility. Prior approaches in stem-to-stem generation can condition on other musical stems but offer limited control over rhythm, and timbre-transfer methods allow users to specify specific rhythms, but cannot condition on musical context. We introduce DARC, a generative drum accompaniment model that conditions both on musical context from other stems and explicit rhythm prompts such as beatboxing or tapping tracks. Using parameter-efficient fine-tuning, we augment STAGE, a state-of-the-art drum stem generator, with fine-grained rhythm control while maintaining musical context awareness.
Repeated exposure to violence and abusive content in music and song content can influence listeners' emotions and behaviours, potentially normalising aggression or reinforcing harmful stereotypes. In this study, we explore the use of generative artificial intelligence (GenAI) and Large Language Models (LLMs) to automatically transform abusive words (vocal delivery) and lyrical content in popular music. Rather than simply muting or replacing a single word, our approach transforms the tone, intensity, and sentiment, thus not altering just the lyrics, but how it is expressed. We present a comparative analysis of four selected English songs and their transformed counterparts, evaluating changes through both acoustic and sentiment-based lenses. Our findings indicate that Gen-AI significantly reduces vocal aggressiveness, with acoustic analysis showing improvements in Harmonic to Noise Ratio, Cepstral Peak Prominence, and Shimmer. Sentiment analysis reduced aggression by 63.3-85.6\% across artists, with major improvements in chorus sections (up to 88.6\% reduction). The transformed versions maintained musical coherence while mitigating harmful content, offering a promising alternative to traditional content moderation that avoids triggering the "forbidden fruit" effect, where the censored content becomes more appealing simply because it is restricted. This approach demonstrates the potential for GenAI to create safer listening experiences while preserving artistic expression.
With the advancement of AIGC (AI-generated content) technologies, an increasing number of generative models are revolutionizing fields such as video editing, music generation, and even film production. However, due to the limitations of current AIGC models, most models can only serve as individual components within specific application scenarios and are not capable of completing tasks end-to-end in real-world applications. In real-world applications, editing experts often work with a wide variety of images and video inputs, producing multimodal outputs -- a video typically includes audio, text, and other elements. This level of integration across multiple modalities is something current models are unable to achieve effectively. However, the rise of agent-based systems has made it possible to use AI tools to tackle complex content generation tasks. To deal with the complex scenarios, in this paper, we propose a MultiMedia-Agent designed to automate complex content creation. Our agent system includes a data generation pipeline, a tool library for content creation, and a set of metrics for evaluating preference alignment. Notably, we introduce the skill acquisition theory to model the training data curation and agent training. We designed a two-stage correlation strategy for plan optimization, including self-correlation and model preference correlation. Additionally, we utilized the generated plans to train the MultiMedia-Agent via a three stage approach including base/success plan finetune and preference optimization. The comparison results demonstrate that the our approaches are effective and the MultiMedia-Agent can generate better multimedia content compared to novel models.
Concept-based interpretability methods like TCAV require clean, well-separated positive and negative examples for each concept. Existing music datasets lack this structure: tags are sparse, noisy, or ill-defined. We introduce ConceptCaps, a dataset of 23k music-caption-audio triplets with explicit labels from a 200-attribute taxonomy. Our pipeline separates semantic modeling from text generation: a VAE learns plausible attribute co-occurrence patterns, a fine-tuned LLM converts attribute lists into professional descriptions, and MusicGen synthesizes corresponding audio. This separation improves coherence and controllability over end-to-end approaches. We validate the dataset through audio-text alignment (CLAP), linguistic quality metrics (BERTScore, MAUVE), and TCAV analysis confirming that concept probes recover musically meaningful patterns. Dataset and code are available online.
Environmental sounds like footsteps, keyboard typing, or dog barking carry rich information and emotional context, making them valuable for designing haptics in user applications. Existing audio-to-vibration methods, however, rely on signal-processing rules tuned for music or games and often fail to generalize across diverse sounds. To address this, we first investigated user perception of four existing audio-to-haptic algorithms, then created a data-driven model for environmental sounds. In Study 1, 34 participants rated vibrations generated by the four algorithms for 1,000 sounds, revealing no consistent algorithm preferences. Using this dataset, we trained Sound2Hap, a CNN-based autoencoder, to generate perceptually meaningful vibrations from diverse sounds with low latency. In Study 2, 15 participants rated its output higher than signal-processing baselines on both audio-vibration match and Haptic Experience Index (HXI), finding it more harmonious with diverse sounds. This work demonstrates a perceptually validated approach to audio-haptic translation, broadening the reach of sound-driven haptics.
Recent commercial systems such as Suno demonstrate strong capabilities in long-form song generation, while academic research remains largely non-reproducible due to the lack of publicly available training data, hindering fair comparison and progress. To this end, we release a fully open-source system for long-form song generation with fine-grained style conditioning, including a licensed synthetic dataset, training and evaluation pipelines, and Muse, an easy-to-deploy song generation model. The dataset consists of 116k fully licensed synthetic songs with automatically generated lyrics and style descriptions paired with audio synthesized by SunoV5. We train Muse via single-stage supervised finetuning of a Qwen-based language model extended with discrete audio tokens using MuCodec, without task-specific losses, auxiliary objectives, or additional architectural components. Our evaluations find that although Muse is trained with a modest data scale and model size, it achieves competitive performance on phoneme error rate, text--music style similarity, and audio aesthetic quality, while enabling controllable segment-level generation across different musical structures. All data, model weights, and training and evaluation pipelines will be publicly released, paving the way for continued progress in controllable long-form song generation research. The project repository is available at https://github.com/yuhui1038/Muse.
Morphing techniques generate artificial biometric samples that combine features from multiple individuals, allowing each contributor to be verified against a single enrolled template. While extensively studied in face recognition, this vulnerability remains largely unexplored in voice biometrics. Prior work on voice morphing is computationally expensive, non-scalable, and limited to acoustically similar identity pairs, constraining practical deployment. Moreover, existing sound-morphing methods target audio textures, music, or environmental sounds and are not transferable to voice identity manipulation. We propose VoxMorph, a zero-shot framework that produces high-fidelity voice morphs from as little as five seconds of audio per subject without model retraining. Our method disentangles vocal traits into prosody and timbre embeddings, enabling fine-grained interpolation of speaking style and identity. These embeddings are fused via Spherical Linear Interpolation (Slerp) and synthesized using an autoregressive language model coupled with a Conditional Flow Matching network. VoxMorph achieves state-of-the-art performance, delivering a 2.6x gain in audio quality, a 73% reduction in intelligibility errors, and a 67.8% morphing attack success rate on automated speaker verification systems under strict security thresholds. This work establishes a practical and scalable paradigm for voice morphing with significant implications for biometric security. The code and dataset are available on our project page: https://vcbsl.github.io/VoxMorph/
Music to 3D dance generation aims to synthesize realistic and rhythmically synchronized human dance from music. While existing methods often rely on additional genre labels to further improve dance generation, such labels are typically noisy, coarse, unavailable, or insufficient to capture the diversity of real-world music, which can result in rhythm misalignment or stylistic drift. In contrast, we observe that tempo, a core property reflecting musical rhythm and pace, remains relatively consistent across datasets and genres, typically ranging from 60 to 200 BPM. Based on this finding, we propose TempoMoE, a hierarchical tempo-aware Mixture-of-Experts module that enhances the diffusion model and its rhythm perception. TempoMoE organizes motion experts into tempo-structured groups for different tempo ranges, with multi-scale beat experts capturing fine- and long-range rhythmic dynamics. A Hierarchical Rhythm-Adaptive Routing dynamically selects and fuses experts from music features, enabling flexible, rhythm-aligned generation without manual genre labels. Extensive experiments demonstrate that TempoMoE achieves state-of-the-art results in dance quality and rhythm alignment.
Large language models have achieved significant success in various domains, yet their understanding of lyric-centric knowledge has not been fully explored. In this work, we first introduce PlaylistSense, a dataset to evaluate the playlist understanding capability of language models. PlaylistSense encompasses ten types of user queries derived from common real-world perspectives, challenging LLMs to accurately grasp playlist features and address diverse user intents. Comprehensive evaluations indicate that current general-purpose LLMs still have potential for improvement in playlist understanding. Inspired by this, we introduce SongSage, a large musical language model equipped with diverse lyric-centric intelligence through lyric generative pretraining. SongSage undergoes continual pretraining on LyricBank, a carefully curated corpus of 5.48 billion tokens focused on lyrical content, followed by fine-tuning with LyricBank-SFT, a meticulously crafted instruction set comprising 775k samples across nine core lyric-centric tasks. Experimental results demonstrate that SongSage exhibits a strong understanding of lyric-centric knowledge, excels in rewriting user queries for zero-shot playlist recommendations, generates and continues lyrics effectively, and performs proficiently across seven additional capabilities. Beyond its lyric-centric expertise, SongSage also retains general knowledge comprehension and achieves a competitive MMLU score. We will keep the datasets inaccessible due to copyright restrictions and release the SongSage and training script to ensure reproducibility and support music AI research and applications, the datasets release plan details are provided in the appendix.
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive performers capable of reacting to audio.