Music generation is the task of generating music or music-like sounds from a model or algorithm.
Recent advances in text-to-music generation (TTM) have yielded high-quality results, but often at the cost of extensive compute and the use of large proprietary internal data. To improve the affordability and openness of TTM training, an open-source generative model backbone that is more training- and data-efficient is needed. In this paper, we constrain the number of trainable parameters in the generative model to match that of the MusicGen-small benchmark (with about 300M parameters), and replace its Transformer backbone with the emerging class of state-space models (SSMs). Specifically, we explore different SSM variants for sequence modeling, and compare a single-stage SSM-based design with a decomposable two-stage SSM/diffusion hybrid design. All proposed models are trained from scratch on a purely public dataset comprising 457 hours of CC-licensed music, ensuring full openness. Our experimental findings are three-fold. First, we show that SSMs exhibit superior training efficiency compared to the Transformer counterpart. Second, despite using only 9% of the FLOPs and 2% of the training data size compared to the MusicGen-small benchmark, our model achieves competitive performance in both objective metrics and subjective listening tests based on MusicCaps captions. Finally, our scaling-down experiment demonstrates that SSMs can maintain competitive performance relative to the Transformer baseline even at the same training budget (measured in iterations), when the model size is reduced to four times smaller. To facilitate the democratization of TTM research, the processed captions, model checkpoints, and source code are available on GitHub via the project page: https://lonian6.github.io/ssmttm/.
While recent years have witnessed rapid progress in speech synthesis, open-source singing voice synthesis (SVS) systems still face significant barriers to industrial deployment, particularly in terms of robustness and zero-shot generalization. In this report, we introduce SoulX-Singer, a high-quality open-source SVS system designed with practical deployment considerations in mind. SoulX-Singer supports controllable singing generation conditioned on either symbolic musical scores (MIDI) or melodic representations, enabling flexible and expressive control in real-world production workflows. Trained on more than 42,000 hours of vocal data, the system supports Mandarin Chinese, English, and Cantonese and consistently achieves state-of-the-art synthesis quality across languages under diverse musical conditions. Furthermore, to enable reliable evaluation of zero-shot SVS performance in practical scenarios, we construct SoulX-Singer-Eval, a dedicated benchmark with strict training-test disentanglement, facilitating systematic assessment in zero-shot settings.
Audio diffusion models can synthesize high-fidelity music from text, yet their internal mechanisms for representing high-level concepts remain poorly understood. In this work, we use activation patching to demonstrate that distinct semantic musical concepts, such as the presence of specific instruments, vocals, or genre characteristics, are controlled by a small, shared subset of attention layers in state-of-the-art audio diffusion architectures. Next, we demonstrate that applying Contrastive Activation Addition and Sparse Autoencoders in these layers enables more precise control over the generated audio, indicating a direct benefit of the specialization phenomenon. By steering activations of the identified layers, we can alter specific musical elements with high precision, such as modulating tempo or changing a track's mood.
Music often shares notable parallels with language, motivating the use of pretrained large language models (LLMs) for symbolic music understanding and generation. Despite growing interest, the practical effectiveness of adapting instruction-tuned LLMs to symbolic music remains insufficiently characterized. We present a controlled comparative study of finetuning strategies for ABC-based generation and understanding, comparing an off-the-shelf instruction-tuned backbone to domain-adapted variants and a music-specialized LLM baseline. Across multiple symbolic music corpora and evaluation signals, we provide some insights into adaptation choices for symbolic music applications. We highlight the domain adaptation vs.~preserving prior information tradeoff as well as the distinct behaviour of metrics used to measure the domain adaptation for symbolic music.
Audio codecs power discrete music generative modelling, music streaming, and immersive media by shrinking PCM audio to bandwidth-friendly bitrates. Recent works have gravitated towards processing in the spectral domain; however, spectrogram domains typically struggle with phase modeling, which is naturally complex-valued. Most frequency-domain neural codecs either disregard phase information or encode it as two separate real-valued channels, limiting spatial fidelity. This entails the need to introduce adversarial discriminators at the expense of convergence speed and training stability to compensate for the inadequate representation power of the audio signal. In this work we introduce an end-to-end complex-valued RVQ-VAE audio codec that preserves magnitude-phase coupling across the entire analysis-quantization-synthesis pipeline and removes adversarial discriminators and diffusion post-filters. Without GANs or diffusion, we match or surpass much longer-trained baselines in-domain and reach SOTA out-of-domain performance on phase coherence and waveform fidelity. Compared to standard baselines that train for hundreds of thousands of steps, our model, which reduces the training budget by an order of magnitude, is markedly more compute-efficient while preserving high perceptual quality.
This paper introduces TRAILDREAMS, a framework that uses a large language model (LLM) to automate the production of movie trailers. The purpose of LLM is to select key visual sequences and impactful dialogues, and to help TRAILDREAMS to generate audio elements such as music and voiceovers. The goal is to produce engaging and visually appealing trailers efficiently. In comparative evaluations, TRAILDREAMS surpasses current state-of-the-art trailer generation methods in viewer ratings. However, it still falls short when compared to real, human-crafted trailers. While TRAILDREAMS demonstrates significant promise and marks an advancement in automated creative processes, further improvements are necessary to bridge the quality gap with traditional trailers.
While existing Singing Voice Synthesis systems achieve high-fidelity solo performances, they are constrained by global timbre control, failing to address dynamic multi-singer arrangement and vocal texture within a single song. To address this, we propose Tutti, a unified framework designed for structured multi-singer generation. Specifically, we introduce a Structure-Aware Singer Prompt to enable flexible singer scheduling evolving with musical structure, and propose Complementary Texture Learning via Condition-Guided VAE to capture implicit acoustic textures (e.g., spatial reverberation and spectral fusion) that are complementary to explicit controls. Experiments demonstrate that Tutti excels in precise multi-singer scheduling and significantly enhances the acoustic realism of choral generation, offering a novel paradigm for complex multi-singer arrangement. Audio samples are available at https://annoauth123-ctrl.github.io/Tutii_Demo/.
Generative recommendation systems have achieved significant advances by leveraging semantic IDs to represent items. However, existing approaches that tokenize each modality independently face two critical limitations: (1) redundancy across modalities that reduces efficiency, and (2) failure to capture inter-modal interactions that limits item representation. We introduce FusID, a modality-fused semantic ID framework that addresses these limitations through three key components: (i) multimodal fusion that learns unified representations by jointly encoding information across modalities, (ii) representation learning that brings frequently co-occurring item embeddings closer while maintaining distinctiveness and preventing feature redundancy, and (iii) product quantization that converts the fused continuous embeddings into multiple discrete tokens to mitigate ID conflict. Evaluated on a multimodal next-song recommendation (i.e., playlist continuation) benchmark, FusID achieves zero ID conflicts, ensuring that each token sequence maps to exactly one song, mitigates codebook underutilization, and outperforms baselines in terms of MRR and Recall@k (k = 1, 5, 10, 20).
This study explores the capacity of generative artificial intelligence (Gen AI) to contribute to the construction of peace narratives and the revitalization of musical heritage in Mali. The study has been made in a political and social context where inter-community tensions and social fractures motivate a search for new symbolic frameworks for reconciliation. The study empirically explores three questions: (1) how Gen AI can be used as a tool for musical creation rooted in national languages and traditions; (2) to what extent Gen AI systems enable a balanced hybridization between technological innovation and cultural authenticity; and (3) how AI-assisted musical co-creation can strengthen social cohesion and cultural sovereignty. The experimental results suggest that Gen AI, embedded in a culturally conscious participatory framework, can act as a catalyst for symbolic diplomacy, amplifying local voices instead of standardizing them. However, challenges persist regarding the availability of linguistic corpora, algorithmic censorship, and the ethics of generating compositions derived from copyrighted sources.
Current audio foundation models typically rely on rigid, task-specific supervision, addressing isolated factors of audio rather than the whole. In contrast, human intelligence processes audio holistically, seamlessly bridging physical signals with abstract cognitive concepts to execute complex tasks. Grounded in this philosophy, we introduce Bagpiper, an 8B audio foundation model that interprets physical audio via rich captions, i.e., comprehensive natural language descriptions that encapsulate the critical cognitive concepts inherent in the signal (e.g., transcription, audio events). By pre-training on a massive corpus of 600B tokens, the model establishes a robust bidirectional mapping between raw audio and this high-level conceptual space. During fine-tuning, Bagpiper adopts a caption-then-process workflow, simulating an intermediate cognitive reasoning step to solve diverse tasks without task-specific priors. Experimentally, Bagpiper outperforms Qwen-2.5-Omni on MMAU and AIRBench for audio understanding and surpasses CosyVoice3 and TangoFlux in generation quality, capable of synthesizing arbitrary compositions of speech, music, and sound effects. To the best of our knowledge, Bagpiper is among the first works that achieve unified understanding generation for general audio. Model, data, and code are available at Bagpiper Home Page.