Topic:Interactive Segmentation
What is Interactive Segmentation? Interactive segmentation is the process of refining or correcting segmentation results with user input or guidance.
Papers and Code
Aug 24, 2025
Abstract:Prefix caching is crucial to accelerate multi-turn interactions and requests with shared prefixes. At the cluster level, existing prefix caching systems are tightly coupled with request scheduling to optimize cache efficiency and computation performance together, leading to load imbalance, data redundancy, and memory fragmentation of caching systems across instances. To address these issues, memory pooling is promising to shield the scheduler from the underlying cache management so that it can focus on the computation optimization. However, because existing prefix caching systems only transfer increasingly longer prefix caches between instances, they cannot achieve low-latency memory pooling. To address these problems, we propose a unified segment-level prefix cache pool, TokenLake. It uses a declarative cache interface to expose requests' query tensors, prefix caches, and cache-aware operations to TokenLake for efficient pooling. Powered by this abstraction, TokenLake can manage prefix cache at the segment level with a heavy-hitter-aware load balancing algorithm to achieve better cache load balance, deduplication, and defragmentation. TokenLake also transparently minimizes the communication volume of query tensors and new caches. Based on TokenLake, the scheduler can schedule requests elastically by using existing techniques without considering prefix cache management. Evaluations on real-world workloads show that TokenLake can improve throughput by up to 2.6$\times$ and 2.0$\times$ and boost hit rate by 2.0$\times$ and 2.1$\times$, compared to state-of-the-art cache-aware routing and cache-centric PD-disaggregation solutions, respectively.
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Aug 24, 2025
Abstract:Quadruped robots have emerged as highly efficient and versatile platforms, excelling in navigating complex and unstructured terrains where traditional wheeled robots might fail. Equipping these robots with manipulator arms unlocks the advanced capability of loco-manipulation to perform complex physical interaction tasks in areas ranging from industrial automation to search-and-rescue missions. However, achieving precise and adaptable grasping in such dynamic scenarios remains a significant challenge, often hindered by the need for extensive real-world calibration and pre-programmed grasp configurations. This paper introduces a deep learning framework designed to enhance the grasping capabilities of quadrupeds equipped with arms, focusing on improved precision and adaptability. Our approach centers on a sim-to-real methodology that minimizes reliance on physical data collection. We developed a pipeline within the Genesis simulation environment to generate a synthetic dataset of grasp attempts on common objects. By simulating thousands of interactions from various perspectives, we created pixel-wise annotated grasp-quality maps to serve as the ground truth for our model. This dataset was used to train a custom CNN with a U-Net-like architecture that processes multi-modal input from an onboard RGB and depth cameras, including RGB images, depth maps, segmentation masks, and surface normal maps. The trained model outputs a grasp-quality heatmap to identify the optimal grasp point. We validated the complete framework on a four-legged robot. The system successfully executed a full loco-manipulation task: autonomously navigating to a target object, perceiving it with its sensors, predicting the optimal grasp pose using our model, and performing a precise grasp. This work proves that leveraging simulated training with advanced sensing offers a scalable and effective solution for object handling.
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Aug 19, 2025
Abstract:We introduce RynnEC, a video multimodal large language model designed for embodied cognition. Built upon a general-purpose vision-language foundation model, RynnEC incorporates a region encoder and a mask decoder, enabling flexible region-level video interaction. Despite its compact architecture, RynnEC achieves state-of-the-art performance in object property understanding, object segmentation, and spatial reasoning. Conceptually, it offers a region-centric video paradigm for the brain of embodied agents, providing fine-grained perception of the physical world and enabling more precise interactions. To mitigate the scarcity of annotated 3D datasets, we propose an egocentric video based pipeline for generating embodied cognition data. Furthermore, we introduce RynnEC-Bench, a region-centered benchmark for evaluating embodied cognitive capabilities. We anticipate that RynnEC will advance the development of general-purpose cognitive cores for embodied agents and facilitate generalization across diverse embodied tasks. The code, model checkpoints, and benchmark are available at: https://github.com/alibaba-damo-academy/RynnEC
* The technical report of RynnEC, an embodied cognition MLLM
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Aug 19, 2025
Abstract:Text-prompted image segmentation enables fine-grained visual understanding and is critical for applications such as human-computer interaction and robotics. However, existing supervised fine-tuning methods typically ignore explicit chain-of-thought (CoT) reasoning at test time, which limits their ability to generalize to unseen prompts and domains. To address this issue, we introduce LENS, a scalable reinforcement-learning framework that jointly optimizes the reasoning process and segmentation in an end-to-end manner. We propose unified reinforcement-learning rewards that span sentence-, box-, and segment-level cues, encouraging the model to generate informative CoT rationales while refining mask quality. Using a publicly available 3-billion-parameter vision-language model, i.e., Qwen2.5-VL-3B-Instruct, LENS achieves an average cIoU of 81.2% on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks, outperforming the strong fine-tuned method, i.e., GLaMM, by up to 5.6%. These results demonstrate that RL-driven CoT reasoning serves as a robust prior for text-prompted segmentation and offers a practical path toward more generalizable Segment Anything models. Code is available at https://github.com/hustvl/LENS.
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Aug 18, 2025
Abstract:Reconstructing complete and interactive 3D scenes remains a fundamental challenge in computer vision and robotics, particularly due to persistent object occlusions and limited sensor coverage. Multiview observations from a single scene scan often fail to capture the full structural details. Existing approaches typically rely on multi stage pipelines, such as segmentation, background completion, and inpainting or require per-object dense scanning, both of which are error-prone, and not easily scalable. We propose IGFuse, a novel framework that reconstructs interactive Gaussian scene by fusing observations from multiple scans, where natural object rearrangement between captures reveal previously occluded regions. Our method constructs segmentation aware Gaussian fields and enforces bi-directional photometric and semantic consistency across scans. To handle spatial misalignments, we introduce a pseudo-intermediate scene state for unified alignment, alongside collaborative co-pruning strategies to refine geometry. IGFuse enables high fidelity rendering and object level scene manipulation without dense observations or complex pipelines. Extensive experiments validate the framework's strong generalization to novel scene configurations, demonstrating its effectiveness for real world 3D reconstruction and real-to-simulation transfer. Our project page is available online.
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Aug 17, 2025
Abstract:Analyzing hand-object interaction in egocentric vision facilitates VR/AR applications and human-robot policy transfer. Existing research has mostly focused on modeling the behavior paradigm of interactive actions (i.e., ``how to interact''). However, the more challenging and fine-grained problem of capturing the critical moments of contact and separation between the hand and the target object (i.e., ``when to interact'') is still underexplored, which is crucial for immersive interactive experiences in mixed reality and robotic motion planning. Therefore, we formulate this problem as temporal interaction localization (TIL). Some recent works extract semantic masks as TIL references, but suffer from inaccurate object grounding and cluttered scenarios. Although current temporal action localization (TAL) methods perform well in detecting verb-noun action segments, they rely on category annotations during training and exhibit limited precision in localizing hand-object contact/separation moments. To address these issues, we propose a novel zero-shot approach dubbed EgoLoc to localize hand-object contact and separation timestamps in egocentric videos. EgoLoc introduces hand-dynamics-guided sampling to generate high-quality visual prompts. It exploits the vision-language model to identify contact/separation attributes, localize specific timestamps, and provide closed-loop feedback for further refinement. EgoLoc eliminates the need for object masks and verb-noun taxonomies, leading to generalizable zero-shot implementation. Comprehensive experiments on the public dataset and our novel benchmarks demonstrate that EgoLoc achieves plausible TIL for egocentric videos. It is also validated to effectively facilitate multiple downstream applications in egocentric vision and robotic manipulation tasks. Code and relevant data will be released at https://github.com/IRMVLab/EgoLoc.
* Extended journal version of arXiv:2506.03662
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Aug 11, 2025
Abstract:Large vision models like the Segment Anything Model (SAM) exhibit significant limitations when applied to downstream tasks in the wild. Consequently, reference segmentation, which leverages reference images and their corresponding masks to impart novel knowledge to the model, emerges as a promising new direction for adapting vision models. However, existing reference segmentation approaches predominantly rely on meta-learning, which still necessitates an extensive meta-training process and brings massive data and computational cost. In this study, we propose a novel approach by representing the inherent correspondence between reference-target image pairs as a pseudo video. This perspective allows the latest version of SAM, known as SAM2, which is equipped with interactive video object segmentation (iVOS) capabilities, to be adapted to downstream tasks in a lightweight manner. We term this approach Correspondence As Video for SAM (CAV-SAM). CAV-SAM comprises two key modules: the Diffusion-Based Semantic Transition (DBST) module employs a diffusion model to construct a semantic transformation sequence, while the Test-Time Geometric Alignment (TTGA) module aligns the geometric changes within this sequence through test-time fine-tuning. We evaluated CAVSAM on widely-used datasets, achieving segmentation performance improvements exceeding 5% over SOTA methods. Implementation is provided in the supplementary materials.
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Aug 08, 2025
Abstract:While the Segment Anything Model (SAM) transforms interactive segmentation with zero-shot abilities, its inherent vulnerabilities present a single-point risk, potentially leading to the failure of numerous downstream applications. Proactively evaluating these transferable vulnerabilities is thus imperative. Prior adversarial attacks on SAM often present limited transferability due to insufficient exploration of common weakness across domains. To address this, we propose Vertex-Refining Simplicial Complex Attack (VeSCA), a novel method that leverages only the encoder of SAM for generating transferable adversarial examples. Specifically, it achieves this by explicitly characterizing the shared vulnerable regions between SAM and downstream models through a parametric simplicial complex. Our goal is to identify such complexes within adversarially potent regions by iterative vertex-wise refinement. A lightweight domain re-adaptation strategy is introduced to bridge domain divergence using minimal reference data during the initialization of simplicial complex. Ultimately, VeSCA generates consistently transferable adversarial examples through random simplicial complex sampling. Extensive experiments demonstrate that VeSCA achieves performance improved by 12.7% compared to state-of-the-art methods across three downstream model categories across five domain-specific datasets. Our findings further highlight the downstream model risks posed by SAM's vulnerabilities and emphasize the urgency of developing more robust foundation models.
* 8 pages,recived by ICCV2025
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Aug 09, 2025
Abstract:Accurate endoscopic image segmentation on the polyps is critical for early colorectal cancer detection. However, this task remains challenging due to low contrast with surrounding mucosa, specular highlights, and indistinct boundaries. To address these challenges, we propose FOCUS-Med, which stands for Fusion of spatial and structural graph with attentional context-aware polyp segmentation in endoscopic medical imaging. FOCUS-Med integrates a Dual Graph Convolutional Network (Dual-GCN) module to capture contextual spatial and topological structural dependencies. This graph-based representation enables the model to better distinguish polyps from background tissues by leveraging topological cues and spatial connectivity, which are often obscured in raw image intensities. It enhances the model's ability to preserve boundaries and delineate complex shapes typical of polyps. In addition, a location-fused stand-alone self-attention is employed to strengthen global context integration. To bridge the semantic gap between encoder-decoder layers, we incorporate a trainable weighted fast normalized fusion strategy for efficient multi-scale aggregation. Notably, we are the first to introduce the use of a Large Language Model (LLM) to provide detailed qualitative evaluations of segmentation quality. Extensive experiments on public benchmarks demonstrate that FOCUS-Med achieves state-of-the-art performance across five key metrics, underscoring its effectiveness and clinical potential for AI-assisted colonoscopy.
* Manuscript under review
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Aug 10, 2025
Abstract:Full-Duplex Speech Language Models (FD-SLMs) are specialized foundation models designed to enable natural, real-time spoken interactions by modeling complex conversational dynamics such as interruptions, backchannels, and overlapping speech, and End-to-end (e2e) FD-SLMs leverage real-world double-channel conversational data to capture nuanced two-speaker dialogue patterns for human-like interactions. However, they face a critical challenge -- their conversational abilities often degrade compared to pure-text conversation due to prolonged speech sequences and limited high-quality spoken dialogue data. While text-guided speech generation could mitigate these issues, it suffers from timing and length issues when integrating textual guidance into double-channel audio streams, disrupting the precise time alignment essential for natural interactions. To address these challenges, we propose TurnGuide, a novel planning-inspired approach that mimics human conversational planning by dynamically segmenting assistant speech into dialogue turns and generating turn-level text guidance before speech output, which effectively resolves both insertion timing and length challenges. Extensive experiments demonstrate our approach significantly improves e2e FD-SLMs' conversational abilities, enabling them to generate semantically meaningful and coherent speech while maintaining natural conversational flow. Demos are available at https://dreamtheater123.github.io/TurnGuide-Demo/. Code will be available at https://github.com/dreamtheater123/TurnGuide.
* Work in progress
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